The Slog (Inactive)

Game Master fearcypher

100% random. 200% fun


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You go down the tunnel.

As you advance further down the tunnel you come into a room with a high ceiling. As you look around it becomes apparent that the walls are graves. Several of the graves appear to be crumbling on the outside.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zaaven looks around the room hoping nothing is coming out of the graves. "I suppose I shouldn't expect anything different since we are in a mausoleum looking for an evil necromancer."

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


I wonder if this is a "storage" place for the necromancer.
Turyl looks around, then walks to one of the crumbling graves.
Perception: 1d20 + 0 ⇒ (13) + 0 = 13
I hope nothing will come out of here.


Zaaven you notice a furry black creature sleeping on the ceiling.

I'd like everyone to make a stealth check. This is also going to serve as a roll call for who all is still here.


Stealth: 1d20 + 4 ⇒ (11) + 4 = 15


Stealth: 1d20 + 7 ⇒ (11) + 7 = 18


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Spotting something on the ceiling, Zaaven freezes, hoping that it hasn't noticed him. He quickly puts his hand up to try to stop the rest of the group from moving. Putting his finger to his lips to let them know not to talk, he points to the ceiling.

Stealth: 1d20 + 11 ⇒ (8) + 11 = 19


Turyl slowly nods his head. He looks up to the ceiling.
What is that?


Gnome Cleric | Channel DC 15

stealth: 1d20 + 2 - 1 - 4 ⇒ (6) + 2 - 1 - 4 = 3

Sod doesn't realize the others have stopped and runs into the back of his party. He isn't very nimble and makes a loud crash as he fake to the ground. He picks himself back up,

What, no warning of stopping before you do?!


Ok so we are now down to three people. Encounters will be balanced as such

The loud crash of the gnome falling and complaining awakens the creature. It flies forward with a hiss straight into Zaaven.

initiative zaaven: 1d20 + 5 ⇒ (5) + 5 = 10
initiative turyk: 1d20 + 3 ⇒ (1) + 3 = 4
initiative zod: 1d20 - 1 ⇒ (14) - 1 = 13
initiative beast: 1d20 + 3 ⇒ (20) + 3 = 23

attack roll: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d4 - 2 ⇒ (4) - 2 = 2

The creature bites into your shoulder and probes the wound with its tongue

you are taking 1 point of bleed damage and need to make a fort save to avoid nausea.
If anyone wants to makes knowledge checks dungeoneering or nature would be acceptable


I'm here! :)

initiative Somonti: 1d20 + 3 ⇒ (16) + 3 = 19


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zaaven grimaces and then looks back angrily at Zod for making so much noise. He turns back towards the creature just in time to see it strike him. He winces in pain as it bites deeply into his shoulder. His stomach turns as he feels the creature's tongue in his shoulder.

Fort save: 1d20 + 1 ⇒ (18) + 1 = 19

"Somebody get this thing off of me!" he yells.


Good thing I have precise shot!
on his turn:
Turyl drops his sword, raises his bow and fires.
long bow: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 ⇒ 7
The arrow flies true.
Zaaven, try to shake it off!


Assuming Somonti is still in existence

Somonti leaps lithely forward and gracefully swipes at the creature...

Attack (defensive): 1d20 - 1 ⇒ (10) - 1 = 9
Damage: 1d6 ⇒ 3
Attack (defensive): 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d6 ⇒ 6


Somonti you are fine I actually miscounted. I'm sorry.


What would you do without my singularly ineffective combat style?


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Is the thing attached to me or can I move and attack normally? Btw, I'm at 2 hp so w/ bleed damage, I'll be unconscious in 2 rds.


We've lost all our magical support...


@Zaaven So you can move normally as you are not grappled it basically just took a chunk from your shoulder. Also you passed your fort save vs nausea. The bleed will damage you at the end of each turn.
@Somonti both of your attacks missed, and once again I aplogize for missing you.

The bats thick tongue probes Zaavens woundAnother fort save
It then rushesProvoking an attack from Zaaven to Turyl and attempts to bite him but can't get through the tanned hide of his armour.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Fort save: 1d20 + 1 ⇒ (4) + 1 = 5

This time the feeling of the creature's tongue inside of him is too much to handle and he loses his breakfast on the floor. Thankful that the creature found another target, he stumbles away in the direction of Zod.


It's no problem!

Somonti, frustrated and less bright then the group had seen her before lept after the bat

Attack (Defensive): 1d20 - 1 ⇒ (17) - 1 = 16
Damage: 1d6 ⇒ 2


Did my arrow hit?


Gnome Cleric | Channel DC 15

Zod, moves up next to his companion, and changes one of his spells to a curative spell.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


@Turyl I'm sorry, when i first typed that post up I got an error from Paizo. When I retyped it i forgot to give feedback from your arrow. You hit and did some serious damage to it.

Somonti leaps to Turyl's aid and slams down on the creature with her tonfa.

Also Somonti your attack bonus is off. -4 from fighting defensively, turns to -2 from crane style, turns to -1 from threatening defender turns to +0 from +1 BAB as you are an unchained monk.


Threatening defender only effects Combat Expertise, not Fighting defensively


The bat attacks Turyl.

attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d4 - 2 ⇒ (4) - 2 = 2

if it hits you take 1 point of bleed damage and must make a fort save or be nauseated.

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