The Scientist new character class


Homebrew and House Rules

Sovereign Court

I'm working on a new homebrew campaign setting and adventure and one of the critical elements of the game is a new character class called The Scientist. The Scientist is a spellcasting class that behaves kind of like a cross between a wizard and an alchemist. He gets to cast spells but gets fewer per day. Unlike the wizard though the scientist differs in that he is far more interested in learning about the essence of magic rather than its actual use. He wants to know what makes magic work more than what it's practical applications are. This would be represented by allowing the scientist to pretty much get free use of meta-magic feats. The scientist would also be able to create new unique spells and use alchemy. My problem is that I'm not much of a technical guy. I have pretty thoroughly explored the idea of the scientist from a story telling perspective but coming up with a rule set and all the technical details for him is extremely difficult for me. If you like this idea and consider yourself more of a technical creator then please help me out with it. I've got several scientist characters worked out as far as their background stories, personalities and behaviours but all the technical details that you would find in a stat block elude me.

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