The Skinner box

Game Master Overthinker


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This campaign is now open for discussion


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

Dotting in.


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

Hello, if we need a caster, I can change to something that would help, or go back a nd multi-class a little with a level or two.

Dark Archive

Female Tengu Witch 1

I'm a caster, no need!

So, vrexis is... well just trying to creep everyone out. In combat, she will demoralize enemies in combat, use self buffing spells, heal allies, and otherwise be pain in people's butts... a thorn in the otherwise beautiful rose...

She will also be a disguser, hiding in plain sight.


Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

So I'm here. John is loud, boisterous, and A bit of a drunk. But he's huge and focuses on intimidating and hacking things to death. I'm a bit unclear as to who is actually in the party but I am looking forward to this low survival campaign.

I updated my skills and took shield focus for a bit more AC.

Sovereign Court

Same here, who is in?


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

Any comments to improve my character before we get rolling? I'm not the best at optimization and getting the best out of the class.

Dark Archive

Female Tengu Witch 1

I don't think I or the other two have decided who exactly is joining! I for one never agreed on uriel, we need a trapper not a barbarian!

Otherwise this is the party: 2 fighters, a barbarian, a witch, and a warpreist... a horrid setup for a party unless some of us had more skill points than we should...

Dark Archive

Female Tengu Witch 1

Look, I appreciate the enthusiastic approach! But I don't feel safe in a "low chance for survival" Champaign when all my allies are walking armories. It's like taking a tank to a dogfight (the jet kind not the animals). Sure the tank has its strength, but a Jet will take it out faster than you think.

I would like a far more balanced party, yes Joshua is a good choice, when is a bard ever not? Then what we need is in fact a rouge or simular anti-trap and stealthy class. I would take in a Ninja if that was a choice!

The Exchange

Complain about the new boards here!

For you jokers down here, there's a trait called trapfinder.

http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Trap%20Finder

Gives anyone and their dog trapfinding.

Also, ninjas are overrated. Give me an urban ranger or slayer for pure combat power with trapfinding.

Sovereign Court

Ok, I'll make that concession. I will lose sword scion and take trap finder that makes my DD +14 w/ MW tools, not too shabby at 4th level. Updated stats are in recruitment.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

Okay so here is the Party so far,

Bankanor
Vrexis
Joshua
John

and we need one more. Honestly I say we take Uriel as she is the most interested and this recruitment system is less than user friendly. So if two other person seconds the vote then Uriel is in and we can move on to actually playing the game.


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Thanks for getting me!
AS the new guy, I abstain for now.


Does anyone object to Uriel? If not she is in. In addition as a bonus pick Devon has been added as a sixth member. Please move over to gameplay and begin. Uriel may be late, but that's not unusual.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

Okay so with Overthinker's DM vote the party is,

Bankanor
Vrexis
John
Joshua
Uriel
Devin

Glad thats done with.

Dark Archive

Female Tengu Witch 1

So much confusion!


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

I'm confused too.


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Silly question... how are we doing Hit Points?


To determine a creature's hit points, roll the dice indicated by its Hit Dice. A creature gains maximum hit points if its first Hit Die roll is for a character class level.

You apply your character's Constitution modifier to:

Each roll of a Hit Die (though a penalty can never drop a result below 1—that is, a character always gains at least 1 hit point each time he advances in level).


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Rolling HP for Joshua
HP: 3d8 ⇒ (5, 2, 6) = 13

Dark Archive

Female Tengu Witch 1
Joshua Tansden wrote:
Silly question... how are we doing Hit Points?

well, I'm definitely not a front fighter... only 15 HP. but later on I should be fine because i can transform into much stronger creatures.

Hp: 1d6 ⇒ 1Hp: 1d6 ⇒ 6Hp: 1d6 ⇒ 6

never mind, that would put me at 19.. still not all that tough.


Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

I'll roll up my HP as well.

hp: 3d10 ⇒ (5, 9, 4) = 18

+10 from level 1 and 4 from favored lass puts me at 32, I do believe.


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

HP Rollz: 3d10 ⇒ (8, 2, 1) = 11


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

hp: 3d8 ⇒ (6, 8, 6) = 20


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

3d10 ⇒ (10, 10, 7) = 27

not too shabby :)


Sometimes the dice aren't in your favor when you gain a level and the hit points you roll are especially low. Unlike retraining other character abilities, retraining hit points doesn't involve replacing an existing ability with a new one, it just increases your maximum hit points.

Retraining hit points takes 3 days and requires you to spend time at a martial academy, monk monastery, or with some kind of master of combat who is at least one level higher than you. At the end of the training period, increase your hit points by 1. You can retrain hit points only if your maximum hit point total is less than the maximum possible hit point total for your character.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

What xp track are we using?


Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

Just wondering what the maturity level of this group is. I used the word damn pretty liberally in my last post but going forward I don't want to offend anyone.

Dark Archive

Female Tengu Witch 1

No problems here!


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

no worries


Fast track XP


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

No worries about post/game content from me.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

I want to bring up party loot division now. In other games I have played when the lot is listed by the GM everyone else basically ignores it and it is assumed its been carried, while I will grab a few choice items that I know I have then.

How do we want to do it here? I prefer that when it comes up, we divide it up as needed/desired then we know who has what instead of having a nebulous 'party loot' thingy happening.

Dark Archive

Female Tengu Witch 1

well I generally give the loot where it is needed or best put to use...

up to you really, I'd just take some loot that would obviously be best in the hands of an arcane spellcaster... although if there happens to be a sword that no-one can use I'll totally take it, my blade training helps a lot with that :)


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|
Vrexis wrote:
well I generally give the loot where it is needed or best put to use...

Okay awesome, that's what I like to do.

EDIT - As opposed to the weird nebulous party loot cloud in my other game where things just 'are' and no one knows who is carrying what.


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Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

I'll take any and all alcohol that we find :)


Human Fighter 1 HP 11/11 AC: 19 TAC: 11 FF: 18 Saves: F:3 R:1 W:0 Init:+1 Perception +1

Hey sorry about not being on the past couple days, had a family emergency and have been in the hospital.


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

You intimidated a skeleton XD. Reminds me of Scary Movie 2.

"Cindy, it's just a skeleton."

Liberty's Edge

Kingmaker Exploration Map

Welcome back John. I hope everything is ok now.


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

Welcome back.

Also, two handed war priests might be OP... lol that swift action cast is amazing


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

Bot if needed. My birthday is today.


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Happy birthday!

Dark Archive

Female Tengu Witch 1

just had a thought, the skeleton has "masterful footwork" and the fighter couldn't hit him... then the witch decapitates it with one blow... Irony :P


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

He had been hit a couple times already by both of us.

Dark Archive

Female Tengu Witch 1

I know, but I just find it funny that the witch had killed it on her first attack, now the dice will suck for me *knocks of wood*


Human Fighter3, Monk1, hp- 41/41, AC-20 T-15, FF-15, CMD-20 (varies a lot), F:+6, R:+8, W:+1, Init:+ 5, Perc:+7

lol


Have the players lost interest?


Male Aasimar (Native Outsider) | Bard 4 | HP 21/21 | AC 18 T 13 FF 15 CMD 18 | F +2 R +8 W +5 (+4 vs. Bardic Perf, sonic, lang-dep) | Init +5 | Perc +9 | Status: Inspiring Courage

Not me


Male Goatman Fervor 1/3 SB 2/3 SWB 4/4 Forgepriest 4 | HP 32/32| AC 19| T 12| FF 17|Fort +5, Ref +4, Will +6| CMB +7; CMD 19| Init+2| Perc +8|

I am still interested, just busy so only posting once per day right now.


Female Human Ranger 4 HP:25/25HD:2d10+5 AC:19 T:1 FF:1 BAB:+4 CMB:+4/8 CMD:18 Fort:+5 Ref:+8 Will:+4

I haven't just busy. College and ROTC.

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