Tippo Dakar |
Tamilius's bolt of magic energy struck the ogre hard on the chest and elicited a roar of pain and anger.
So Trapper should be 30 feet away now, right? He can move 20 feet. Can he move the 20 feet and attack with the short sword? If so, the melee roll was a 14 (see above). If not, I will have Trapper simply move within striking range.
He can move the 20 feet (so he's covered 30 feet of the 40 feet to the ogre) but the jump was one action already so he can't attack (he needs to be 5 feet closer to attack anyway). He is, however, within the ogre's 10 ft attack reach.
As he scampered up to Old Ben he was bordering on panic, "Come on, we have to move... now!"
Ben had been frozen into place by the sudden emergence of the ogre, but Talberon's cry sent him and his customer's scrambling for the shelter of the doss-house.
Belethor jumps from his seat and draws his longsword.
He bellows to the Watchman "DRAW YOUR SWORD AND FIGHT WITH US!!!"
Belethor's command goaded the Fat Watchman into action. With one hand he clumsily drew a sword while running to toward the ogre. With the other trembling hand he brought a signal whistle to his lips and blew a piercing note. His face was white with fear.
Belethor has moved next to Maya and Gozer at He. The Fat Watchman is at Gg, Ben and the others are in a flat out run so they are at the door of the doss-house.
Gozer has stood and drawn his sword so he can still take a move action. Belethor has only taken a five foot step so I'll assume the rest of his turn will be keeping up with Maya so he will end up adjacent to her wherever she should move.
Maya Harlech |
Well if Maya can take an action beyond drawing her blade and getting up, she will move out toward the center of the marketplace, and start taunting the ogre, trying to lure it in her direction, so she can hopefully lead it down to the docks and ideally off the edge of the pier.
She's not sure if it speaks common, but she starts shouting, waving her sword and making rude gestures.
You fat slug. It looks like your head came out of a horse's ass. I bet your sister and your mother are the same ugly sow!
She has no real idea how to insult an ogre, but that was the best she could come up with.
Charisma Check: 1d20 + 1 ⇒ (17) + 1 = 18
Trapper, Brother of Keith |
Trapper wrote:So Trapper should be 30 feet away now, right? He can move 20 feet. Can he move the 20 feet and attack with the short sword? If so, the melee roll was a 14 (see above). If not, I will have Trapper simply move within striking range.He can move the 20 feet (so he's covered 30 feet of the 40 feet to the ogre) but the jump was one action already so he can't attack (he needs to be 5 feet closer to attack anyway). He is, however, within the ogre's 10 ft attack reach.
Trapper stares as a dead human's body is hurled through Dyer's Square and hits the man with the clumsy sword. Trapper's eyes go wide as he realizes the shadow he's under is the ogre's arm.
Torag's Teeth! I'm too close to the forge!
@GM Tippo -- If Trapper moved 30 feet, then he is at "Ke" and the Ogre is at "Me"
Is this correct?
@Maya -- Why would you do a Charisma check here?
Trapper, Brother of Keith |
To taunt the ogre and try to get its attention, so that it will hopefully start making its way to the pier, though with others attacking it that might not happen. It might be dumb enough to come after me and provoke some opportunity attacks.
.
.Thanks for the explanation.
So, I'm guessing that our GM would have DC values for a lot of situations, where you can use your stats to determine success/failure? (Although, accusing an ogre's family of incest is probably not covered in the CRB, huh?)
Gozer "Bone Splitter" |
Usually GMs will have stats for certain situations. However with the way players react and their unpredictability as shown by Maya and her probably extremely accurate :-) name calling, a GM will usually make one up on the spot including the NPC's own stats.
Unfortunately with its ten foot reach you wouldn't get one Maya. It can stop ten feet away and at that point not be in your threat range. Or you could get lucky and he could charge you, lol. ;-)
P.H. Dungeon |
Usually GMs will have stats for certain situations. However with the way players react and their unpredictability as shown by Maya and her probably extremely accurate :-) name calling, a GM will usually make one up on the spot including the NPC's own stats.
Unfortunately with its ten foot reach you wouldn't get one Maya. It can stop ten feet away and at that point not be in your threat range. Or you could get lucky and he could charge you, lol. ;-)
It wouldn't get one from me, but maybe Trapper or the guard.
Normally I would try to use a skill check, but I didn't see a skill that really fit with what I was trying to do, so I defaulted to the attribute I thought best. If the GM wants me to roll some other check instead for the action I'll be told.
Belethor Grimwood |
Belethor's command goaded the Fat Watchman into action. With one hand he clumsily drew a sword while running to toward the ogre. With the other trembling hand he brought a signal whistle to his lips and blew a piercing note. His face was white with fear.
Well if that and the stench of this ogre doesn't attract the guards I don't know what will. Now just to try not to die...
Belethor's sword shakes slightly as he raises it in preparation for the fight to come.
Talberon Toil |
Below is a map I made based on DM's locations and Maya's response. I am a visual thinker. Let me know if I am way off.
:::THE MAP I MADE:::
Talberon, seeing the Dwarf he just met mouthing encouragement to him, sprung into action. He reared back with the dagger in his right hand and loosed it at the large beast, not expecting to bring it down, but in hopes of drawing its attention...
Ranged Attack and Damage:: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 2 ⇒ (1) + 2 = 3
Then took off towards the docks to the South, switching his second dagger from his left hand to his right as he moved.
'What in the nine hells are you doing Talby?!' he thought to himself. It was all that he could think of doing, at that particular moment, and others were counting on him.
Moved from [Ki] to [Qj]
EDIT: I updated the map figuring all the people listed as being in [He] would actually be around a table in [He]. Thoughts?::NEW IMPROVED MAP::
P.H. Dungeon |
Tamilius casts Ray of Frost 1d20 1d3 I've never made a ranged touch attack before. I guess I roll 1d20, but do I add anything to it? My Dex gives +1 on ranged attacks so add that if needed.
You would add your dex modifier and your BaB, which is 0 for a level 1 wizard. You'd be adding +1 to the roll. However. I guarantee that even without the +1 you would hit an ogre's touch AC with a 15. Unless it was a super dextrous ogre monk or some such nonsense.
The wizards are slowly taking it down. I guess us warrior types should do something soon.
Belethor Grimwood |
Belethor rushes forward 10 feet and with a grunt stabs his longsword into the ground. Light and energy rush from the point of impact to envelop all those within range.
Healing: 1d6 ⇒ 6
Lifting his sword he rushes forward another 10 feet.
Casting the channel energy at square eI so should heal Trapper but not the Ogre I hope :) and then move another 10 feet to eJ. I think I can do this if not just remain at eI.
Trapper, Brother of Keith |
Trapper trembles with a pain like he's never felt, followed immediately by overwhelming relief from the same agony.
He shakes his head from side to side, trying to figure out what happened.
Torag's tongue! I haven't felt this weird since I drank that keg of beer from Katapesh!
Maya Harlech |
Well big fella. Are we going to get in there and try to take this thing down? Maya calls out to Gozer.
Seeing that the ogre doesn't seem to be in hurry to come after her and might well kill the dwarf if she doesn't help, she rushes across the market place and charges the thing, using her longsword in two hands since she doesn't have her shield with her.
1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
She hesitates as she reaches the hulking, foul smelling fiend, taking a few tentative swings, but failing to land a strike.
Talberon Toil |
Talberon watched as the others charged the large behemoth.
Toe-to-toe with an Ogre! This bunch is extremely brave or foolish, he thought.
He reached down and lifted the light crossbow he had tethered to his harness at the waist. Raising it with one hand, he pulled a quill from the quiver on his left.
I'll never get used to the draw of this, he thought as he pulled the bow back and placed the bolt in the knock. Move Action?
Raising, and shouldering the stock of the crossbow, he sighted down the length of it, bringing the large monster into its field of vision...
'Thwang' went the crossbow as he pulled the trigger...
To Hit / Damage Roll:1d20 + 4 ⇒ (2) + 4 = 61d8 ⇒ 5
'Damn, I jerked it! Father always said to squeeze the trigger! his mind screamed.
Gozer "Bone Splitter" |
I still get my move before Maya so I should have a clear path to the Ogre.[ooc]
Gozer grabs his greataxe in both hands and smiles... He lets out a bellowing roar that can probably be heard streets over as he starts to charge the great monster...
[ooc]Gozer will charge the ogre moving 40' into the space next to Trapper and use Power Attack as he charges in.[ooc]
As Gozer reaches the ogre he lets his axe swing from one side to the other.
Screaming out Gorum!!!
1d20 + 7 + 2 - 1 ⇒ (11) + 7 + 2 - 1 = 19
[ooc]+7 for his to hit, +2 for the charge, and -1 for the power attack. If Gozer hits
1d12 + 7 + 2 ⇒ (3) + 7 + 2 = 12
+7 from his strength modifier (two-handed weapon gets 1.5(5+2.5=7 rounded down) and +2 for his power attack.
Trapper, Brother of Keith |
By Torag's beard, I will put an end to him or to me!, Trapper shouts.
I'm a blithering idiot, Trapper thinks.
He charges the Ogre, wielding his short sword like a paladin swinging a two-handed blade and tries to strike deep into the Ogre's guts.
To hit roll = d20 plus BAB (0) plus STR(+1) plus Charge (+2)
1d20 + 0 + 1 + 2 ⇒ (7) + 0 + 1 + 2 = 10
:sigh:
Tippo Dakar |
'Thwang' went the crossbow as he pulled the trigger...
The bolt hissed past the ogre's head as he clumsily dodged the attacks of Maya and the watchman.
His luck ran out when Gozer's axe caught him in the side of his jaw. Spitting blood and broken teeth, he roared at the big man and aimed a fist at his head.
Ogre's attack on Gozer
1d20 + 5 ⇒ (19) + 5 = 241d8 + 5 ⇒ (6) + 5 = 11
Gozer got a good solid hit in and Tamilius frost bolts have done some damage. I've got the Ogre down 15 hp. He's had better days.
Positions & Initiative
- Talberon (24) [Qj]
- Ogre (17) [Me]
- Tamilius (14) [He]
- Trapper (13) [Le]
- Ben and the Bystanders* (12) [Pm]
- Belethor (9) [Ie]
- Fat Watchman (7) [Me]
- Gozer (6) [Me]
- Maya (4) [Me]
Belethor Grimwood |
Belethor sees Gozer's axe connecting with the ogre's jaw, then the ogre's answering comment. Wow maybe we should just leave these two to it!!!.
Belethor raises his sword high into the air "Gorum we shall take this beast's blood in your name". His sword glows brilliantly blue for a second before it quickly fades away. Turning he sees his companions weapons do the same thing. Now we have a party.
He then runs to try and flank the ogre.
Bless has a range of 50 feet. It gives +1 bonus on attack rolls for 1 minute (10 rounds). Belethor is now on square cK I believe.
Tippo Dakar |
From behind, the combatants heard a cheer. The women in the dyeworks had noticed the battle and were watching from the safety of their building. Their encouragement was picked up by the apprentices in the glassworks and the longshoremen down at the docks. The last group had picked up boat hooks and anything else that might serve as a weapon but they didn't seem eager to join the fray themselves. From around the corner, the handsome watchman came running, still strapping on his belt and scabbard over his disheveled clothes.
The fat watchman saw none of this. Emboldened by the numbers fighting the creature with him, he swallowed his fear and stepped in to attack the ogre once more.
Fat Watchman attack and potential damage
1d20 + 1 ⇒ (19) + 1 = 201d8 + 3 ⇒ (4) + 3 = 7
Trapper, Brother of Keith |
Trapper has a bemused, disbelieving look on his face as he wiggles his sword loose from the sand at the ogre's feet.
My brothers were right: I'm no fighter. And these folk aren't going to have a thing to do with me after this fiasco.
When he sees the fat watchman hit the ogre, Trapper sighs heavily.
But given time I can set or locate some mighty mean traps, just like I did against "The Chopper". I just need a *chance*.
Gozer "Bone Splitter" |
Gozer spits a little blood from his mouth and hears the cry for Gorum come from behind him. He notices his weapon flash blue and feels Gorum's strength rush through his axe. He smiles at the ogre.
Gozer bellows, if possible, even louder than before and brings his axe up over head bringing it down in an arc straight for the ogre's head.
AAAHHHHHH!!!!
Gozer will once again use power attack for his attack taking a -1 but adding +2 to his damage. He will also get the +1 to attack from bless.
1d20 + 7 + 1 - 1 ⇒ (12) + 7 + 1 - 1 = 19
If his axe connects...
1d12 + 7 + 2 ⇒ (12) + 7 + 2 = 21