The Sinister Secrets of Sandpoint (Inactive)

Game Master TheHairyAvenger

A Beginner Box game set in Sandpoint and its environs.


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Again I'm behind on my posting. I plead another busier than expected work day (they're 'reorganizing' some departments without warning to IT so we are scrambling to keep up) and I ask for your patience.

Sczarni

Male Human GM / 1

Not a problem. Your doing great!

Lone Wolf Development

Keith the Thief wrote:
Hero's Lab did not seem to have a version for Mac, which is all I've got access to here at home.

The Mac version of Hero Lab was officially released a few weeks ago. You can download it from the website at www.wolflair.com. License numbers work the same on Mac and Windows, so you can freely migrate a Windows license over to the Mac if you wish.

Hope this helps...

Grand Lodge

Male Human Alchemist
lonewolf-rob wrote:


The Mac version of Hero Lab was officially released a few weeks ago. You can download it from the website at www.wolflair.com. License numbers work the same on Mac and Windows, so you can freely migrate a Windows license over to the Mac if you wish.
Hope this helps...

@Lonwolf Rob: Excellent. I'll download it today. Thanks much!

Grand Lodge

Male Human Alchemist

@GM Tippo -- No problem at all. You are doing great.
Sorry you're having a stressful week.

Keith


Male Human Wizard / 1st

Can I be so bold as to ask for something I have no control over? It may not matter to most, and I am not the DM, but can we keep posts that have no In Game (IG) content, in the discussion tab?

I am not intentionally being an ass bag, but I really like to read the IG tab as if it was king of a book. OOC posts pull me out of that immersion. Yep, I still sound like an ass bag. Sorry...

Best,
The Bane


Male Human

@Tippo: Im sure if you needed to put the game on hold till everything is sorted everyone would understand after all it's only a game :)

@Talberon: I've been trying to do this not sure if it's worked :P but yeah no problem from me I'll doubly scour my posts to make sure it doesn't take away from the game play. :)

Sczarni

Male Human GM / 1

@A!* Bag (J/K): But really, sorry man I was just trying to help explain some of the questions asked. But I completely understand what you mean about OOC in the discussion tab. I just didn't know if Trapper would see it here. I like the idea of keeping IG stuff only on the gameplay tab.


Male Human Wizard / 1st

I started to think others would think me rude. As it had been mentioned; tone does not convey well through the written word. Don't get me wrong, OOC in an IG post is cool by me. It just seemed to get alittle, well, excessive there for a bit... (me trying not to be an ass hat again, not sure it's working) ;)

Even with said suggestion, I am really enjoying it thus far. Great RP and visuals!

Best,
The Bane

Grand Lodge

Male Human Alchemist

It makes a lot more sense to have the discussions over here.

And it'd be great to have the IG thread read as a story.

And I also suspect that the number of questions I have will diminish as the game goes on.

The things that I do not yet understand are the small but important nuances, like Maya using a Charisma check against the ogre.

But, I will be happy to move these questions to this thread!

Thanks,
Keith

P.S. @ Talberon -- You are not being an ass. Not at all.


Female French-Canadian
Talberon Toil wrote:

Can I be so bold as to ask for something I have no control over? It may not matter to most, and I am not the DM, but can we keep posts that have no In Game (IG) content, in the discussion tab?

I am not intentionally being an ass bag, but I really like to read the IG tab as if it was king of a book. OOC posts pull me out of that immersion. Yep, I still sound like an ass bag. Sorry...

Best,
The Bane

You're right, OOC talk goes in discussion, and IG talk goes, well, in game. And compared to some of the things I've done in an RPG, you're about the most polite person in the world :) but those were days long ago, when I was young......

Grand Lodge

Male Human Alchemist

Are OOC comments like this okay within the Gameplay thread?

Trapper moves to grid Hg


Joba Tett wrote:


You're right, OOC talk goes in discussion, and IG talk goes, well, in game.

Seconded, and I'm as guilty as anyone else of posting out of game stuff in the in game thread.

So here's a rule of thumb:

Use out of character on the in-game thread when you want to clarify your character's action (like moving to a specific map grid) or if you want a ruling on something that has an immediate impact on what is going on.

If it is general rules discussion or the like, bring it here.

The good news is my workplace will be back to normal by the time I go back there, so I'll be on the schedule I planned on longer posts at lunch and in the evening, with shorter posts in between.

It is a three-day weekend for me and, I expect, all the other US players. But it is also a rainy weekend here in Idaho, so I'll get to spend time in front of the computer.

Grand Lodge

Male Human Alchemist

It is a miserably hot 3-day weekend here in Alabama, so I will be inside a good bit myself.


Male Human Wizard / 1st

No rest for the wicked. I started a rotation last Monday and will be working twelve hours a day until around the fourteenth I think it is.... Enjoy those days off folks, I'm jealous!

Best,
The Bane


Male Human Wizard / 1st

Hope no one minds me mapping. I rather enjoy it actually and it shouldn't slow my posts down. Or, I don't think it should. I have changed the colors a bit on the next image for the start of turn three. I have everyone with a green ring to designate no damage taken, except for Talberon of course, who I have a yellow ring around.

Not sure how many HPs the Ogre has. Perhaps a Perception Check would let us know that? Always wanted an 'assessment' skill. Oh well.

I am wondering if knowing that information, targets HPs and AC, would help in describing our posts some? I think when I kick my game off I might provided so the player will know when/how to describe an attack... I am guessing my dagger is stuck in a warehouse wall at the moment though!

Is the Ogre correctly located, or is he 5' to the left?

On that note, folks I wouldn't take my mapper as 100% correct until the DM chimes in on it. So let that serve as fair warning. ;)

Now, may I pray that your turns are more effective than mine!

Best,
TB

Grand Lodge

Male Human Alchemist

I like the map a lot. Thanks for doing that.
I'm very visual, too, so it helps a great deal.

Next move is the Ogre's ... then Tamilius ... then Trapper.

Assuming Trapper's not dead, can he use the Rogue "sneak attack" in a situation like this?

If I am visualizing this correctly, Trapper would essentially be "under" the ogre ... maybe the ogre hasn't noticed a 4' tall dwarf <*fingers crossed*>

According to the SRD, an Ogre has 30 hp (4d8+12), but GM Tippo may have varied his stats.

Sczarni

Male Human GM / 1

Like the map. But I think everyone in He would still be in He and not in other squares as each one is 10'. I know it is probably hard to show that on the map.

As for your dagger it probably bounced off the Ogre's hide. I would say you didn't miss since technically the only time you miss an opponent is when you roll a one, most of the time anything over nets you, the weapon brushing past the armor, or a shield deflecting, that sort of thing. I would rule that its on the ground next to the Orge, but that's me.


Female French-Canadian

How could you find out character/monster/NPC with a perception skill check?!?!?!?!?! Those are OOC terms! At least if IIRC.


The perception skill that I was referring to was to assess the condition of the Ogre; is he wounded, large for his race, etc.

Where did I miss that the original map was 10' squares and not 5' squares? Crap!

Dang off to work!
TB

Sczarni

Male Human GM / 1

Sorry Bane, yeah Tippo said that back a while ago in the posts. I didn't realize it till just now but I am pretty sure that made your ogre 40'x40' lol.

Grand Lodge

Male Human Alchemist

Ogre Maximus


Male Human Wizard / 1st
Varrian Lunari wrote:
Sorry Bane, yeah Tippo said that back a while ago in the posts. I didn't realize it till just now but I am pretty sure that made your ogre 40'x40' lol.

::New 10' Scaled Map::

Does this look more accurate?

Guess that puts me at [Nj] rather than what I posted on my IG post... Sorry for any confusion folks!

Best,
TB


Male Human Wizard / 1st

Interesting, why can't I edit any of my own posts any longer? Strange. Anyone know?

Best,
TB

Sczarni

Male Human GM / 1

Looks great Tal thanks for doing this.

Also After a certain amount of time it will not let you edit or delete posts. Not sure why. Maybe so people cannot delete things they have said? Who knows.

Can't wait for my turn! lol


Female French-Canadian

Wait, if a PC doesn't go, Tippo takes over, what if Tippo doesn't go? lol

Grand Lodge

Male Human Alchemist
Talberon Toil wrote:


Does this look more accurate?

Yes!

This helps a lot.
I had thought that this was more of a head-on attack, where actually it's more of a flanking attack ... except poor Trapper, who's pretty much screwed
:sigh:

Joba Tett wrote:


Wait, if a PC doesn't go, Tippo takes over, what if Tippo doesn't go? lol

.

Then I guess we'll have to run things on our own, as an autonomous collective, of course
;-)


Male Human Wizard / 1st

"Autonomous Collective"... Interesting thought.

Wonder what would be the DC to strike the Ogre in the nethers with a thunderstone... almost as good as a cattle prod I would think.

Best,
The Bane

Sczarni

Male Human GM / 1

Hope Tippo is okay.

@Maya yeah pesky Ogre :-)


Female French-Canadian

I know his Dex is 8 and Init is -1, but really? ;)


Male Human Wizard / 1st
Varrian Lunari wrote:

Hope Tippo is okay.

@Maya yeah pesky Ogre :-)

Sure it's just the holiday here. I know I would have loved to take the day off myself, but unfortunately, I didn't get to... Pitty Party for me!

I think it's gonna be a bit more than "pesky"... I'm thinking something along the lines of a P.I.T.A.

Best,
TB

Grand Lodge

Male Human Alchemist
Talberon Toil wrote:

"Autonomous Collective"... Interesting thought.

From "Monty Python & the Holy Grail"

:-)


I'm back!

Sczarni

Male Human GM / 1

Welcome back

Grand Lodge

Male Human Alchemist

We killed an Aboleth while you were away.
Old Ben is frying it up ...


Male Human Cleric/1

Just to Clarify it's Ben's move then Belethor's?

I'm thinking Trapper might need a bit of healing love :D

Grand Lodge

Male Human Alchemist
Belethor Grimwood wrote:

I'm thinking Trapper might need a bit of healing love :D

Either that, or he becomes your battering ram.

:)


Male Human

I took my turn now to try and speed things up and because I didn't think Ben would be doing anything that would affect it. I apologise if this was the wrong thing to do :)

Grand Lodge

Male Human Alchemist

Question: Belethor used his sword to channel energy and cast (or broadchast) cure light wounds spells to everyone in range?

EDIT: And will Trapper have 6 hp on his next turn?

I don't have my rulebooks with me ... I want to make sure I'm understanding what just happened.


Male Human

oh sorry if my post didn't make sense.

Channel energy is a cleric ability where they can either cure wounds for 1d6 worth of points over a 30 foot radius or harm undead for 1d6 over a 30 foot radius. At least I think that is right.

Because Belethor has his deity symbol on his sword he can cast it like he did if that makes sense.

Yeah you should have 6 hp on your next turn :)

Grand Lodge

Male Human Alchemist
TheHairyAvenger wrote:

oh sorry if my post didn't make sense.

Channel energy is a cleric ability where they can either cure wounds for 1d6 worth of points over a 30 foot radius or harm undead for 1d6 over a 30 foot radius. At least I think that is right.

Because Belethor has his deity symbol on his sword he can cast it like he did if that makes sense.

Yeah you should have 6 hp on your next turn :)

Oh, your post was fine.

I just wanted to make sure I understood what was going on.
I wasn't sure whether it was a cleric spell, or an innate ability (e.g., turning undead).

Pathfinder seems to be more exacting when it comes to actions, at least when compared to what I've been used to.
And that's not bad thing, just an observation.

Thanks for helping me along.

Sczarni

Male Human GM / 1

Technically Trapper your HP never went down. The ogre did nonlethal damage. You would have been up and fine. I believe it’s when you go below your max hp (-1) that you fall unconscious with nonlethal damage, if not then it is 0 but you wouldn't have died from it. The only time your character dies is when there hp is at a negative level equal to their Constitution score with lethal damage.

Just if your were curious. :-)


Male Human

Yeah Varrian is right you can still move or preform a standard action but not both. i.e not a full round action. However I think you move at half your speed so 10 feet in your case. Also if you wish to perform a standard action I believe you lose 1 hp.

I found some info on conditions on this website if your interested :) It's under disabled condition.

Grand Lodge

Male Human Alchemist
Varrian Lunari wrote:

Technically Trapper your HP never went down. The ogre did nonlethal damage. You would have been up and fine. I believe it’s when you go below your max hp (-1) that you fall unconscious with nonlethal damage, if not then it is 0 but you wouldn't have died from it. The only time your character dies is when there hp is at a negative level equal to their Constitution score with lethal damage.

Just if your were curious. :-)

Yes, I was curious, and it makes sense. It's similar to the old school hp rule.

I'm not quite sure how to role play getting clocked by an ogre, especially since the cleric's channel energy "cures" him immediately.

I'm also not quite sure why it's non lethal, but I'll go with it :)

Thanks much.

Grand Lodge

Male Human Alchemist
TheHairyAvenger wrote:

Yeah Varrian is right you can still move or preform a standard action but not both. i.e not a full round action. However I think you move at half your speed so 10 feet in your case. Also if you wish to perform a standard action I believe you lose 1 hp.

I found some info on conditions on this website if your interested :) It's under disabled condition.

Got it bookmarked.

I need to memorize the terminology (move action, standard action, etc)
Thanks!


Male Human Wizard / 1st
Keith the Thief wrote:
"I wasn't sure whether it was a cleric spell, or an innate ability (e.g., turning undead)."

I would say it was fair to say you were knocked down this turn if you wanted to. You were hit by an OGRE! after all! Since the attack didn't actually knock you down, perhaps the DM would allow you to describe, 'Feeling a surge of renewed energy flooding his body.... blah blah blah', and get up at the start of your next turn as a free action. Though, with an actual knockdown, it would require a Move Action to stand back up, I believe, IIRC.

Also, again if I am not mistaken, since the cure came between your turns and after the Ogre, you will not be Disabled at the start of your next turn...

Best,
The Bane

Sczarni

Male Human GM / 1

Yes I believe Tal is right. I just wanted to let you know you didn't have to make a move action to stand up because you never went down. Because if you stand up where you were the ogre gets an attack of opportunity. This is all OOC of course lol.

Also the punch is non lethal because all unarmed strikes are considered non lethal unless you have improved unarmed strike, unless you're a monk in which case I believe you get the feat anyway. Things with claws and other "natural attacks" like bite can do lethal however. If that helps at all. :-)

Sczarni

Male Human GM / 1

Also I am waiting on the fat merchant. Then I will take my turn.

Sczarni

Male Human GM / 1

Like you said Maya not that it matter since your rolled a three but you get a +2 when you charge to your attack and a -2 to AC until next turn.

Grand Lodge

Male Human Alchemist

So, the word turn has two meanings then?

There is a turn = ten 6-second rounds (which is from 1E).

And there is the PC's "turn" in combat.
During a turn in combat, the PC gets to do all three of these:
#1. Free Action
#2. Move Action
#3. Standard Action

This is from the BB Heroe's Handbook, ppg 54-56.

For example, Trapper could talk (#1), move 2 squares (#2), and tty to hit with his shortsword (#3).

Do I have this right?
Thanks
Keith

P.S. I'm sorry for the continual references to 1E. That's just the best way I know how to learn Pathfinder.

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