Rob Bowes Lone Wolf Development |
Hero's Lab did not seem to have a version for Mac, which is all I've got access to here at home.
The Mac version of Hero Lab was officially released a few weeks ago. You can download it from the website at www.wolflair.com. License numbers work the same on Mac and Windows, so you can freely migrate a Windows license over to the Mac if you wish.
Hope this helps...
Keith the Thief |
The Mac version of Hero Lab was officially released a few weeks ago. You can download it from the website at www.wolflair.com. License numbers work the same on Mac and Windows, so you can freely migrate a Windows license over to the Mac if you wish.
Hope this helps...
@Lonwolf Rob: Excellent. I'll download it today. Thanks much!
Talberon Toil |
Can I be so bold as to ask for something I have no control over? It may not matter to most, and I am not the DM, but can we keep posts that have no In Game (IG) content, in the discussion tab?
I am not intentionally being an ass bag, but I really like to read the IG tab as if it was king of a book. OOC posts pull me out of that immersion. Yep, I still sound like an ass bag. Sorry...
Best,
The Bane
TheHairyAvenger |
@Tippo: Im sure if you needed to put the game on hold till everything is sorted everyone would understand after all it's only a game :)
@Talberon: I've been trying to do this not sure if it's worked :P but yeah no problem from me I'll doubly scour my posts to make sure it doesn't take away from the game play. :)
Varrian Lunari |
@A!* Bag (J/K): But really, sorry man I was just trying to help explain some of the questions asked. But I completely understand what you mean about OOC in the discussion tab. I just didn't know if Trapper would see it here. I like the idea of keeping IG stuff only on the gameplay tab.
Talberon Toil |
I started to think others would think me rude. As it had been mentioned; tone does not convey well through the written word. Don't get me wrong, OOC in an IG post is cool by me. It just seemed to get alittle, well, excessive there for a bit... (me trying not to be an ass hat again, not sure it's working) ;)
Even with said suggestion, I am really enjoying it thus far. Great RP and visuals!
Best,
The Bane
Keith the Thief |
It makes a lot more sense to have the discussions over here.
And it'd be great to have the IG thread read as a story.
And I also suspect that the number of questions I have will diminish as the game goes on.
The things that I do not yet understand are the small but important nuances, like Maya using a Charisma check against the ogre.
But, I will be happy to move these questions to this thread!
Thanks,
Keith
P.S. @ Talberon -- You are not being an ass. Not at all.
Joba Tett |
Can I be so bold as to ask for something I have no control over? It may not matter to most, and I am not the DM, but can we keep posts that have no In Game (IG) content, in the discussion tab?
I am not intentionally being an ass bag, but I really like to read the IG tab as if it was king of a book. OOC posts pull me out of that immersion. Yep, I still sound like an ass bag. Sorry...
Best,
The Bane
You're right, OOC talk goes in discussion, and IG talk goes, well, in game. And compared to some of the things I've done in an RPG, you're about the most polite person in the world :) but those were days long ago, when I was young......
Tippo Dakar |
You're right, OOC talk goes in discussion, and IG talk goes, well, in game.
Seconded, and I'm as guilty as anyone else of posting out of game stuff in the in game thread.
So here's a rule of thumb:
Use out of character on the in-game thread when you want to clarify your character's action (like moving to a specific map grid) or if you want a ruling on something that has an immediate impact on what is going on.
If it is general rules discussion or the like, bring it here.
The good news is my workplace will be back to normal by the time I go back there, so I'll be on the schedule I planned on longer posts at lunch and in the evening, with shorter posts in between.
It is a three-day weekend for me and, I expect, all the other US players. But it is also a rainy weekend here in Idaho, so I'll get to spend time in front of the computer.
Talberon Toil |
Hope no one minds me mapping. I rather enjoy it actually and it shouldn't slow my posts down. Or, I don't think it should. I have changed the colors a bit on the next image for the start of turn three. I have everyone with a green ring to designate no damage taken, except for Talberon of course, who I have a yellow ring around.
Not sure how many HPs the Ogre has. Perhaps a Perception Check would let us know that? Always wanted an 'assessment' skill. Oh well.
I am wondering if knowing that information, targets HPs and AC, would help in describing our posts some? I think when I kick my game off I might provided so the player will know when/how to describe an attack... I am guessing my dagger is stuck in a warehouse wall at the moment though!
Is the Ogre correctly located, or is he 5' to the left?
On that note, folks I wouldn't take my mapper as 100% correct until the DM chimes in on it. So let that serve as fair warning. ;)
Now, may I pray that your turns are more effective than mine!
Best,
TB
Keith the Thief |
I like the map a lot. Thanks for doing that.
I'm very visual, too, so it helps a great deal.
Next move is the Ogre's ... then Tamilius ... then Trapper.
Assuming Trapper's not dead, can he use the Rogue "sneak attack" in a situation like this?
If I am visualizing this correctly, Trapper would essentially be "under" the ogre ... maybe the ogre hasn't noticed a 4' tall dwarf <*fingers crossed*>
According to the SRD, an Ogre has 30 hp (4d8+12), but GM Tippo may have varied his stats.
Varrian Lunari |
Like the map. But I think everyone in He would still be in He and not in other squares as each one is 10'. I know it is probably hard to show that on the map.
As for your dagger it probably bounced off the Ogre's hide. I would say you didn't miss since technically the only time you miss an opponent is when you roll a one, most of the time anything over nets you, the weapon brushing past the armor, or a shield deflecting, that sort of thing. I would rule that its on the ground next to the Orge, but that's me.
Talberon Toil |
Sorry Bane, yeah Tippo said that back a while ago in the posts. I didn't realize it till just now but I am pretty sure that made your ogre 40'x40' lol.
Does this look more accurate?
Guess that puts me at [Nj] rather than what I posted on my IG post... Sorry for any confusion folks!
Best,
TB
Keith the Thief |
Does this look more accurate?
Yes!
This helps a lot.I had thought that this was more of a head-on attack, where actually it's more of a flanking attack ... except poor Trapper, who's pretty much screwed
:sigh:
Wait, if a PC doesn't go, Tippo takes over, what if Tippo doesn't go? lol
.
Then I guess we'll have to run things on our own, as an autonomous collective, of course;-)
Talberon Toil |
Hope Tippo is okay.
@Maya yeah pesky Ogre :-)
Sure it's just the holiday here. I know I would have loved to take the day off myself, but unfortunately, I didn't get to... Pitty Party for me!
I think it's gonna be a bit more than "pesky"... I'm thinking something along the lines of a P.I.T.A.
Best,
TB
TheHairyAvenger |
oh sorry if my post didn't make sense.
Channel energy is a cleric ability where they can either cure wounds for 1d6 worth of points over a 30 foot radius or harm undead for 1d6 over a 30 foot radius. At least I think that is right.
Because Belethor has his deity symbol on his sword he can cast it like he did if that makes sense.
Yeah you should have 6 hp on your next turn :)
Keith the Thief |
oh sorry if my post didn't make sense.
Channel energy is a cleric ability where they can either cure wounds for 1d6 worth of points over a 30 foot radius or harm undead for 1d6 over a 30 foot radius. At least I think that is right.
Because Belethor has his deity symbol on his sword he can cast it like he did if that makes sense.
Yeah you should have 6 hp on your next turn :)
Oh, your post was fine.
I just wanted to make sure I understood what was going on.I wasn't sure whether it was a cleric spell, or an innate ability (e.g., turning undead).
Pathfinder seems to be more exacting when it comes to actions, at least when compared to what I've been used to.
And that's not bad thing, just an observation.
Thanks for helping me along.
Varrian Lunari |
Technically Trapper your HP never went down. The ogre did nonlethal damage. You would have been up and fine. I believe it’s when you go below your max hp (-1) that you fall unconscious with nonlethal damage, if not then it is 0 but you wouldn't have died from it. The only time your character dies is when there hp is at a negative level equal to their Constitution score with lethal damage.
Just if your were curious. :-)
TheHairyAvenger |
Yeah Varrian is right you can still move or preform a standard action but not both. i.e not a full round action. However I think you move at half your speed so 10 feet in your case. Also if you wish to perform a standard action I believe you lose 1 hp.
I found some info on conditions on this website if your interested :) It's under disabled condition.
Keith the Thief |
Technically Trapper your HP never went down. The ogre did nonlethal damage. You would have been up and fine. I believe it’s when you go below your max hp (-1) that you fall unconscious with nonlethal damage, if not then it is 0 but you wouldn't have died from it. The only time your character dies is when there hp is at a negative level equal to their Constitution score with lethal damage.
Just if your were curious. :-)
Yes, I was curious, and it makes sense. It's similar to the old school hp rule.
I'm not quite sure how to role play getting clocked by an ogre, especially since the cleric's channel energy "cures" him immediately.I'm also not quite sure why it's non lethal, but I'll go with it :)
Thanks much.
Keith the Thief |
Yeah Varrian is right you can still move or preform a standard action but not both. i.e not a full round action. However I think you move at half your speed so 10 feet in your case. Also if you wish to perform a standard action I believe you lose 1 hp.
I found some info on conditions on this website if your interested :) It's under disabled condition.
Got it bookmarked.
I need to memorize the terminology (move action, standard action, etc)Thanks!
Talberon Toil |
"I wasn't sure whether it was a cleric spell, or an innate ability (e.g., turning undead)."
I would say it was fair to say you were knocked down this turn if you wanted to. You were hit by an OGRE! after all! Since the attack didn't actually knock you down, perhaps the DM would allow you to describe, 'Feeling a surge of renewed energy flooding his body.... blah blah blah', and get up at the start of your next turn as a free action. Though, with an actual knockdown, it would require a Move Action to stand back up, I believe, IIRC.
Also, again if I am not mistaken, since the cure came between your turns and after the Ogre, you will not be Disabled at the start of your next turn...
Best,
The Bane
Varrian Lunari |
Yes I believe Tal is right. I just wanted to let you know you didn't have to make a move action to stand up because you never went down. Because if you stand up where you were the ogre gets an attack of opportunity. This is all OOC of course lol.
Also the punch is non lethal because all unarmed strikes are considered non lethal unless you have improved unarmed strike, unless you're a monk in which case I believe you get the feat anyway. Things with claws and other "natural attacks" like bite can do lethal however. If that helps at all. :-)
Keith the Thief |
So, the word turn has two meanings then?
There is a turn = ten 6-second rounds (which is from 1E).
And there is the PC's "turn" in combat.
During a turn in combat, the PC gets to do all three of these:
#1. Free Action
#2. Move Action
#3. Standard Action
This is from the BB Heroe's Handbook, ppg 54-56.
For example, Trapper could talk (#1), move 2 squares (#2), and tty to hit with his shortsword (#3).
Do I have this right?
Thanks
Keith
P.S. I'm sorry for the continual references to 1E. That's just the best way I know how to learn Pathfinder.