The Shining Hosts - Way of the Wicked Gameplay (Inactive)

Game Master Dennis Harry

The Horn

Lower Caverns

Initiative:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 + 1[/dice]
Aurex [dice]1d20 + 2[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+4[/dice]
Havelyn [dice]1d20+2[/dice]

Perception:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 - 1[/dice]
Aurex [dice]1d20 + 5[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+7[/dice]
Havelyn [dice]1d20+10[/dice]


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Shadow's Status
Grumble Jack wrote:
Is Odenkirk still injured, or does he have access to magical healing too?

He appears healed, it must be due to magical healing as none of the crew nor he, are Clerics or Cleric derivatives.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

"Oh yes, good to stay hydrated. Do you think the seal hunting will take up too much time though? Wouldn't want to delay and disappoint our employer."

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

"Ah, water, the liquid of life," Vaundour started to wax poetically before realizing that none present cared much for fancy words. "How long would we be hunting, and is there any risk of another Mitran ship swinging by this island?"


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I too worry of the delay hunting may cause, our employer is not a patient man and disappointing him would be a mistake.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

"Seal hunting?" Soren asks, her first real words to anyone since the captain and Grumble Jack had their confrontation. "I... suppose. They will be better for rations than the food we have on hand, and I for one am tired of hard tack. If another Mitran vessel sails past, we can fool them much like we did the others, and if need be we can kill them and leave their bodies for the sharks." Soren looks out over the open expanse of water, her hair ruffling in the wind. "Moreover, we need the fresh water. We'll have to stop regardless if we go hunting or not."


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Quietly observing the conversation, What the Hell am I supposed to do? I am not a hunter. You could cheer them on. Are you mocking me? Never!

Shaking her head and quietly mumbling, Ass before refocusing on the conversation right at the end of what Soren has to say, S!#+, I need to actually pay attention Hehe!

Crossing an arm over her stomach to hold her other elbow, If you all want to go kill seals and get better food then I more than support that idea. I would not mind being on land again for a little while.


Shadow's Status

The Frosthamar - Open Sea

Captain Odenkirk grins, "We will lose a day or maybe two but you will have some valuable pelts to sell to the FireAxe's minions when you arrive. It'll be worth your while to be sure".

He grins at Morana, "Yes, you can settle on land for a few moments before we get in the fishing boats to hunt!"

The Frosthamar - Seal Isle

A half day's journey later you finally arrive at the Isle. The Captain turns to you, "Let's make sport of it eh? Whoever pulls in the most pelts owes the other 1 gold per pelt difference?! We've a few hours of daylight left to go and then head back".

Make Survival checks DC 15, of course for each of you that choose to go along you can roll aid another. If you take the bet, every odd number rolled is another pelt you capture. We know that Grunble is not going, anyone else want to stay behind? I believe Alice is a bit under the weather in RL so we can assume she stays back.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I wish to stay back and defend the boat from any possible attackers, I wish the best to those journeying onto the island.
Aid: 1d20 ⇒ 3


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Grumble couldn't care less about the stupid hunt. It was a waste of time. What he really wanted to do was put his axe through the hull of the ship and watch it sink, but Fireaxe needed the weapons.

If he could sail, they wouldn't need Odenkirk. If he had known how to disguise himself right, he never would have been captured by Balin. So much he didn't know.

Suffer not the fool. Stupidity is our faith’s cardinal sin.

He needed to know more. His Ogre blood cursed him with a dull mind. He knew it. Maybe he could overcome that weakness.

Someone got better with weapons by fighting. Stronger by carrying heavy things. How could someone get smarter?


Shadow's Status

The Frosthamar - Seal Isle

The group declines the Captain's offer to hunt and remains on the ship instead with a skeleton crew.

The day passes into night and back to day again but the Captain and most of his crew have yet to return.

A sailor on deck at high noon calls out breaking the boredom, "Several kayaks approach the boat!"

As you peer out, you see that each kayak holds four men, one man stands up as the kayaks approach, "Hail Talireans, trade we trade!?"

What do you do?


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Ooh kayaks. What do the men look like?


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Looking out over the bulwark, Lothyring bellows out, Who goes there?
Sense Motive: 1d20 + 8 ⇒ (6) + 8 = 14


Shadow's Status
Nathanial Torken wrote:
Ooh kayaks. What do the men look like?

Natives to these frigid climates, dressed in furs and the boats laden with goods.


Shadow's Status

The Frosthamar - Seal Isle

The man bellows back, "I am Radek! Yutak Chief. Trade?!"

You sense that the man is already stretching his konwledge of common but seems sincerely here to trade Lothryin.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Gripping the wood tightly and looking down at the men in the kayaks while trying to ignore all the water, "What do you have?"


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Natives. Well, sheltered from the outside world. Couldn't hurt. "What do you have to trade?" Nate calls out.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Look, Vegeta, locals!

Feeling a bit bored, as there wasn't much to do on a ship where the females had a tendency to threaten his manhood, Vaundour was happy for this break in monotony. "Think they might have anything worth getting?" he asked his compatriates.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

I like you even more now Vaundour. Nappa is my hero. But we are not learning how the mate. Also I do not think I have threatened your manhood yet ;)

'I doubt it but anything for a little chance."


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Grumblejack was leaning back against the mast, dozing. He opened one eye at the call from the water, spied the natives in their tiny boats, then closed his eye again.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

They may posses supplies that we could use, I think it is worth asking to see.


Shadow's Status

The Frosthamar - Seal Isle

The young Chieftan hefts a huge ivory tusk and shakes a bag of smaller ivory tusks as well. Even from this distance, you know these are rare and likely valuable items in Talingarde.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

"Those tusks are immensely valuable," Soren says, finally taking interest. "We could easily procure quite a bit of additional funding, if we can sell those through agents in Talingarde. Of course, we'd need something to trade..." she says, her eyes looking over the ship. "We ought to see if there's not something we could barter with. The Captain mentioned that people don't often get the chance to hunt here, meaning they likely don't trade much, either."


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

"We got lots o' weapons, and lots o' sailors." Grumble rumbled without opening his eyes. "See if they want a few of 'em."


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

Alice looks at the interaction with interest. "There could be some potential valuable items they have. Its worth a look."


Shadow's Status

Do you want to invite him up or head down to them. You certainly have plenty of weapons for bartering...


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

"Come aboard," Soren calls, her voice ringing out over the waves. "We'll make trade with you. Bring your wares with you!" She looks to the others, motioning down towards the hull. "We've got plenty of weapons to trade them, I doubt a few would be missed when we deliver them. I suppose we could get them to bring their wares aboard and kill them, but that seems... hardly sporting."


Shadow's Status

The Frosthamar - Seal Isle

The sailor's on board lower the gangplank but seem disinterested in trading leaving the young Chieftan and his three men to you. One speaks fairly good common and translates.

My Chief desires threads which will make him look sophisticated. We also desire steel. Do you have these things for the tusks we have to trade?"

Appraise DC 15:
The large tusk is worth at least 2,000 GP. The smaller tusks about 100 GP each.

KNowledge Arcana DC 20:
The tusk is of such excellent quality that it would make a superior weapon for the crafting of a staff or rod.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Arcana: 1d20 + 9 ⇒ (10) + 9 = 19Really! The dice roller is taunting me now!

Mumbling to the others, "I have that sword I doubt I will be using. Though I have no idea if it would be worth it."


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

Alice looks over the goods with interest.

appraise: 1d20 + 4 ⇒ (6) + 4 = 10
know. Arcana: 1d20 + 10 ⇒ (11) + 10 = 21

"This tusk is of great quality. I must commend your hunters. It must have been quite the animal they defeated for this. What kind of steel are you looking for?"

Alice whispers to Morana, "This tusk is of such quality that it could easily be made into a staff or rod."


Shadow's Status

The Frosthamar - Seal Isle

The mouthpiece replies to Alice, "Any weapons of steel for they are of better quality than what we can make here in the frozen wastes.

Indeed you are correct, my young Chief defeated a Narwhal by himself to gain that tusk!"

The young Chief beats his chest with his fist and grins, it is noticeable, now that attention has been drawn to it, that he is the only one among the group that carries a steel weapon.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23

Getting a brief flash of inspiration, Vaundour disappeared for a minute before coming back with a corked bottle. "O' Mighty Hunter of the Deep, may I present to you a curative potion, guaranteed to help heal the most grievous of wounds gained in battle? Surely it would be worth at least a few of your tusks?"


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

"Moreover, we have quite a supply of weapons. How many more warriors can you make claim to? We could likely outfit the entirety of them with steel weaponry, in exchange for your wares."


Shadow's Status

The Frosthamar - Seal Isle

The mouthpiece translates and the young chief seems quite excited by the prospect.

Many of the weapons are masterwork quality that the Cardinal provided so even 10 of them and the potion being offered (a real one Vaundour?) should be a fair exchange. Agreed?


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

As a mage the lost of weapons is fine with me so long as the frontliners are still able to be in front of her.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1
Morana Soto wrote:
As a mage the lost of weapons is fine with me so long as the frontliners are still able to be in front of her.

Same :)


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Ten weapons gone from the massive stash we're smuggling? No complaints here.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Sounds good to me. That long horn will make a great staff for one of you casters. Being essentially a tooth, it seems appropriate for Morana.

GM, is that long tusk a walrus? Or a narwhale? Something else?


Shadow's Status

Narwhale :-) alright will move us along tomorrow.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Really, waste a real potion on this pleeb? Nah, it's one of my concoctions I can make. Really does heal, but unless he drinks it in a hour, it won't do anything. Not that I plan on letting him know that, of course.


Shadow's Status

The Frosthamar

The trading comes off with no violence and for nothing you gain something. Captain Kargeld returns the next day with nearly a dozen seals and a barrel full of fresh water, happy as can be. He regales you, or so he thinks, with his takes of the hunt and you enjoy fresh seal meat (if you wish to partake).

The ship casts off from seal isle and into the cold north. Several days pass. On the coldest night you encounter some sort of elemental creature which your arcane wielders dispatch promptly.

Kargeld seems to have forgotten all about the encounter he had with your group weeks ago. As yet another week passe son the open sea.

Daylight the next morn is early as one of the sailors calls out, "Captain. Land ho!"

River Taiga

The Frosthamar arrives at the ice-choked entrance to the River Taiga. Kargeld proves himself a worthy captain nimbly sailing the heavily laden craft through fields of floating jagged ice. The wisdom of keeping he and his crew alive comes to fruition as you realize that none of you had the skill to navigate these dangerous waters.

He barks orders in norspik and his sailors scramble to comply. Again and again he turns the boat at just the right moment to pass between
the broken shards calved from ancient glaciers. Finally, after nerve-wracking hours of this, the boat pushes through the dangerous headwaters of the Taiga into the clear water of this almost uncharted mighty river.

Beyond the headwaters is a land of savage wonders, home to Grumble. The Taiga winds through a great northern forest that to the best of anyone’s knowledge has no name. After miles and miles of picturesque pine trees frosted with new fallen snow, the ship comes to a great mountain range. This river flows through a great rift in the mountains that looks as if some impossible huge primordial giant smashed a pass through the grey slate.

The Captain nods to you all, "Now we head south. We are headed to the great interior sea of Talingarde – Lake Tarik as it is known. To the south of that lake sits the Watch Wall. And on the northern banks in a wide wooded valley is our destination – the camp of Sakkarot Fire-Axe".

Sense Motive DC 21:
He seems a bit nervous about the prospect of dong this but hides it well enough.

Though you head south this appears to have no effect on lessening the intense cold.

Make Fortitude saving throws DC 10 to avoid feeling the effects of this weather unless you have cold weather clothes. Grumble and Aurex are immune to this.

As the sun begins to set you see your destination, it is hard to miss with so many fires assembled in one place. This Bugbear Chieftain must have thousands of his kind under his command!

Sakkarot’s Camp

As the ship make sits way towards a crudely made pier that juts into the river, it is clear from their jeers at your appearance that these savage humanoids are not pleased to see outsiders, especially humans. Worse, there are more than just bugbears here. Polar bears lumber around the camp untended. Fur-clad goblins scamper here and there, laughing with frenetic glee pointing at the ship and shaking crude spears at you. Even a few hill giants gather at the camp’s fringes.

Captain Kargeld looks at your group, ”Let’s hope the Cardinal has made a deal that these savage creatures will actually uphold, else all we accomplished was giving the half breed a ride home and the rest of us a horrible death”.

On that pier are four hulking bugbears. They don’t seem any more pleased to see the Frosthamar than their companions. As the ship comes alongside the bugbears unsling their weapons!

What do you do?

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26
Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27

As the ship progressed through the ever-frigid waters, Vaundour was quick to don his impeccably-tailored winter outfit to fight the temperatures. With the ship drawing close to their destination, he kept a close watch on the captain. His nervousness was quickly caught and Vaundour narrowed his eyes. 'I hope he's not planning on betraying the Cardinal,' he thought with a wicked smirk that he quickly hid.

Finally, destination was reached and they received a warm bugbear weapon. Moving forward, Vaundour raised his hands in greeting and said, "Greetings there, warriors! We come on behalf of a mutual friend, and we bear gifts for your noble cause! Weapons, arms for your army to crash against the walls of the dreaded Mitran cities!"


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

I'll gladly sacrifice a spell slot to be able to cast endure elements on myself every day once the weather turns this cold

sense motive: 1d20 + 2 ⇒ (8) + 2 = 10

Alice is impressed by the captains seamanship. He might be a complete and utter jerk, but he knows how to sail.

The bugbear army is much larger then Alice expected. This whole endeavor could turn out better then expected.

Not being diplomatically inclinded, Alice just takes up position, in case these bugbears listen to intimidation better.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8
Quote:
The Frosthamar arrives at the ice-choked entrance to the River Taiga. Kargeld proves himself a worthy captain nimbly sailing the heavily laden craft through fields of floating jagged ice. The wisdom of keeping he and his crew alive comes to fruition as you realize that none of you had the skill to navigate these dangerous waters.

As Nate clenched the brow of the boat white-knuckled, he gives an "I told you so" look at the others.

Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27
Fort: 1d20 + 4 ⇒ (16) + 4 = 20

Nate hunches his shoulders and shrugs off the effects of the weather. He's been through worse in the military, a little cold wasn't going to get to him. But as the captain looks a bit nervous, Nate grows that way as well. What exactly are we getting ourselves into here?

His fears are answered at the campsite. He pales at the Giants and polar bears lumbering around. We are in the realm of monsters. The angry bugbears at the dock don't appear welcoming either.


(Alias: Patrick) Male Red Dragon Bonded Dragon 5 | AC 20 (24), Touch 11, FF 18 | HP 51/51 | F +6, R +6, W +4 | Init +2 | Perc +7

Aurex slides his gaze over the camp, much more relaxed than Nate. Huh, have some strong backs with them. Giants are useful, just have to keep rocks away from them... His thoughts trail off as he sees the bugbears lumbering onto the dock with weapons. He snarls and steps forward for a moment, brows lowering in anger. Then he stops short. Damn this form, I can't do anything to them.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

[ooc]Sleeve of many garments will turn into any outfit I want so clod weather gear has happened.[/oov]

Sense motive: 1d20 + 11 ⇒ (12) + 11 = 23


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Sleeve of many garments will turn into any outfit I want so clod weather gear has happened.

Sense motive: 1d20 + 11 ⇒ (6) + 11 = 17Nope!

Once the weather begins to turn colder Morana has never been happier that she made those sleeves. Tugging on them and focusing on thicker clothing and furs she stays much warmer regardless of the foul weather.

Oh thank the Gods! Finally I can get off this damn boat. [/b]Arrg! But there be monsters woman![/b] Shut up!

Staring wide eyed at creatures she had only ever heard of in stories or in books. Right no more ocean and its monsters and deep seas but monsters of the land. Stay close to the others and to not piss off the monsters. Also I do not think they will want to be called monsters. You are telling me things I already know. Grumble has a name and prefers that He also has a nasty temper.

Once they have reached their destination and Vaundour has started talking to the creatures waiting for them Morana moves so that she is closer to the group as a whole. Not knowing for certain when the violence is supposed to start and not wanting to be far from her apparent group.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Soren continues to stay silent as the ship leaves the isle and eventually reaches Talingarde's inner sea, staring out over the railing of the ship while she waits for the voyage to be over. She shudders a bit at the cold, but if it bothers her it doesn't show. She coninues to give their newest compatriot sidelong glances when they pass on the deck, but says nothing. When they finally reach their rendezvous point, she raises her eyebrows when she spots the bugbears, and a bit of life creeps back into her step. She walks to the closest place to the dock, calling forth towards them. "I am a Hand of Asmodeus, here on the orders of Cardinal Adrastus Thorn. We bring a hull full of weapons to uphold our side of this agreement, and one of your kinsmen rescued from the bowels of Branderscar. Once we've docked, you're free to inspect the weapons as you like; I promise they will serve you well in bringing war to Talingarde."

Assuming Grumble is immune because of his cold resistance, Soren should be as well; while checking to see if I had cold-weather clothing, I remembered that Soren took the racial trait that lets her count as human, which means she can't take scaled skin so she would retain that cold resistance. If it's something else, I'll make the roll, just wanted to let you know.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

As Lothyrin watches Morana's clothes change his do as well as he wills his sleeve of many garments to adorn himself in thick furs. Argh curse this cold, it chills me to my core, it would give me much pleasure to incinerate this frozen land.
Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

As soon as the ship neared the Taiga, Grumblejack eased again for the first time since getting on the ship. As the others started talking to the Bugbears, he chuckled.

"Doubt they speak your stupid language."

He stepped off the edge of the ship rial and landed with surprising grace on the pier . As he landed, he changed. The human disguise melted away. He grew, thickened, his grin widened and fangs emerged from behind his lips. His tail unwound from his waist and lashed back and forth. Emaciated wings like long bony hands flexed, folding back behind him after steadying his fall.

He was home.

He eyed the bugbears and spoke to them in a crackling, harsh language. "Grumblejack geri onun silah ilə ki, Sakkarot deyin."

Goblin:

"Tell Sakkarot that Grumblejack is back with his weapons."


Shadow's Status

Correct Soren, forgot about that!

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