The Shining Hosts - Way of the Wicked Gameplay (Inactive)

Game Master Dennis Harry

The Horn

Lower Caverns

Initiative:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 + 1[/dice]
Aurex [dice]1d20 + 2[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+4[/dice]
Havelyn [dice]1d20+2[/dice]

Perception:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 - 1[/dice]
Aurex [dice]1d20 + 5[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+7[/dice]
Havelyn [dice]1d20+10[/dice]


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Hello everybody. Sorry to barge in on your discussion thread, but I am a friend of Nathanial and am here posting on his behalf. He will be unable to post at all until Friday. Rest assure that everything is fine and his posting will be completely back to normal on Friday. Please DMPC him as necessary. Thank you.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Don't know why I didn't find this earlier, but would it be too late to apply an archetype to my character's rogue half? It wouldn't replace anything I've used already, since just about the only thing I've used is Diplomacy checks. If not I understand, just thought I'd ask. In case you're wondering, the archetype I want to apply is the Rake archetype. My character doesn't really do anything with traps, and I figured this would be a lot better for his concept.


Shadow's Status
Vaundour"The Gentleman"Gathlain wrote:
Don't know why I didn't find this earlier, but would it be too late to apply an archetype to my character's rogue half? It wouldn't replace anything I've used already, since just about the only thing I've used is Diplomacy checks. If not I understand, just thought I'd ask. In case you're wondering, the archetype I want to apply is the Rake archetype. My character doesn't really do anything with traps, and I figured this would be a lot better for his concept.

Sure go ahead and make the change. :-)

Will likely update the thread tomorrow night, a 15 hour day at work is not conducive to clear gaming thoughts.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Thanks, will update when I get on my laptop tonight. And I completely understand about long work days, done them before.


Shadow's Status

Will get back to this over the weekend, been working 15 hour days this week so no time to run a PBP ATM.


Shadow's Status

I will not be able to update the thread until Tuesday night as I need to read through and remember where I was going with much of what we have done lately.

It has been so bad lately I even had to cancel my table top D&D session last Friday, something have not done the night of a game since 2007!


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

It's fine, 15 hour days are rough, take your time.


Shadow's Status

OK finally free again!

Game ON!

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Yay, you're back!


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Ugh I think I have to build my eidolon now, due to my next action likely being summoning eidolon

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

*chirp chirp*


Shadow's Status

Take another day to build the Eidolon as I am giving Shalewigg that time to respond, if she has not responded by then I will DMPC her.


Shadow's Status

I will be acting for Shalewigg when I get home tonight if she does not post before then to get this show on the road.


Shadow's Status

I run a V20 Dark Ages game here on the Boards. I am looking for a player to fill the 13th character spot, Clan Nosferatu. Anyone interested?

Scarab Sages RPG Superstar 2013

Ugh...sorry, folks. I checked in and there wasn't anything new so I took too long to check back.


Shadow's Status

As it seems you are all settled on heading forward I will bring the action into the Courtyard tonight.

Nathaniel:
Likely one of the guards in that Courtyard still has the keys to unlock Aurex, you just need to get them from him.


Shadow's Status

Got sidetracked last night, will update tonight. Should be am interesting scene, you are all very close to being free!


Shadow's Status

I sense we may have lost players. I will set up the next combat and we will see who is still around.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Do we have a map for the current situation?


Shadow's Status

I am not much of a map guy.

Let me give the dimensions of the courtyard to assist in theater of the mind here.

The characters currently stand between a set of double doors which lead out of the Prison. This exit is 20' wide.

Due north 60' is the first portcullis which is open. The opening is 20' wide.

Due west 130' by 60' (roughly) is open courtyard with grass that has seen better days.
Due east 110' by 60' (roughly)is open courtyard with grass that has seen better days.
Both of these east and west areas are enclosed by the walls of the Keep and from what you can tell will not lead to your freedom. Essentially it is a huge courtyard.

Between your current position and the exit, is a fountain about 20' in circumference. Parked on either side of the fountain are two wagons. The western wagon is where Damien battle one guard while another lies bleeding out. The eastern wagon is on the far side of the fountain and is shaking due to the rage of Aurex. In front of that wagon Grumblejack fights two guards.

On top of the parapets of both the east and west side of the gates are one archer each who are currently firing at Grumblejack. They fire on him diagonally and are approximately each 60' away from the fountian and ate an elevation on top of the gatehouse of about 40'.

Through the gatehouse is a second set of doors that leads to freedom...


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Gotcha. I was just considering my options for magic vs inspire courage vs controlling Aurex and wanted to know how enemies were clustered.


Shadow's Status
Nathanial Torken wrote:
Gotcha. I was just considering my options for magic vs inspire courage vs controlling Aurex and wanted to know how enemies were clustered.

Understood, I should have posted that to begin with :-)


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Sorry I am back, took a long break because I needed some time. I am ready to give this game the attention it needs, and I apologize for the wait


Shadow's Status
Lothryin Harad wrote:
Sorry I am back, took a long break because I needed some time. I am ready to give this game the attention it needs, and I apologize for the wait

No worries, I am patient.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Question about the wagons: are they both covered? And would it be reasonable to assume my gear is in the one by Damien?


Shadow's Status

Yes both covered, yes it is likely that your gear would be in that one.

Scarab Sages RPG Superstar 2013

Okay..progress is a little slow and there are lots of PCs to go. I'm gonna make an out of turn post, but not attack the conscious guards, just so we keep some narrative going and establish some character identity.


Shadow's Status

Pyotr has not posted in a month, I will recruit a new player if he does not respond to my PM.


Shadow's Status

Pyotr has had to drop.

I have replaced him with the Player who originally submitted Grumblejack as a PC since he is currently with the group the transition should be smooth.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Heard you folks needed an Ogre?

I'll spend the evening tooling 'Jack to this game and looking over the gameplay thread. Thanks for letting me join you!

Edit: GM, now that Paizo has come out with the Ogerkin, would you mind if I used that? It's a +1 CR, which is roughly equivilant to a class level. I could use Ogrekin one side of my gestalt for this level and wait until next level to take another class. Thoughts?


Shadow's Status
Grumble Jack wrote:

Heard you folks needed an Ogre?

I'll spend the evening tooling 'Jack to this game and looking over the gameplay thread. Thanks for letting me join you!

Edit: GM, now that Paizo has come out with the Ogerkin, would you mind if I used that? It's a +1 CR, which is roughly equivilant to a class level. I could use Ogrekin one side of my gestalt for this level and wait until next level to take another class. Thoughts?

Sounds like a fine idea to me go ahead and re-tool him as you see fit.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Sweet, welcome to the club! Hopefully the game will pick back up.

Scarab Sages RPG Superstar 2013

Welcome Grumblejack!

I'll have to finally finish fixing whatever I was gonna do with Shalewigg now that my design assignments are a little more caught up.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Ok, after looking over the group's makeup and realizing that there doesn't appear to be a single frontliner among us, and (amazingly) there's no antipaladin either, I've turned Grumble into your very own hell-fueled meat wall.

I know about his Daemon heritage, so I used Daemon-Spawn Tiefling as his base race. His class levels are (essentially) Ogerkin/Antipaladin.

Not really sure what I'm going to to do with him next level. Kineticist focusing on Fire and Negative Energy sounds pretty fun. Mesmerist is also an interesting option, and Barbarian or Bloodrager would make him truely terrifying in combat.

I'm open to suggestions really.


(Alias: Patrick) Male Red Dragon Bonded Dragon 5 | AC 20 (24), Touch 11, FF 18 | HP 51/51 | F +6, R +6, W +4 | Init +2 | Perc +7
Grumble Jack wrote:
Ok, after looking over the group's makeup and realizing that there doesn't appear to be a single frontliner among us...

*cough*


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

O.o

...dragon. Right. Missed that. Don't know how, but I did.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Well, other than the dragon, we don't have a frontliner.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Should I be jumping in any time, or should I wait for my initiative?


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

I think we're waiting to see if the guard surrenders.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Question before I post my action: Is there anybody adjacent to the guard? If I use my bomb I don't want to hit any of us.


Shadow's Status
Vaundour"The Gentleman"Gathlain wrote:
Question before I post my action: Is there anybody adjacent to the guard? If I use my bomb I don't want to hit any of us.

Yes - Grumble, Xoruk, and Pyotr are all adjacent to the Guard.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

I have fire resist 5. If you really need to blow me up, I won't complain much.


Shadow's Status

The other 2 are DMPC's so you'll just hear in game complaints from them :-)


Shadow's Status

To speed things up I think I am going to institute a 72 hour posting rule. If you do not post in 72 hours, I will DMPC you in combat or simply move along with the scene in a non-combat scenario.

I think this will help the posting rate and increase thread interest in general.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

GM, have you considered a Block Initiative system? I find they speed up play by post games a lot.


Shadow's Status
Grumble Jack wrote:
GM, have you considered a Block Initiative system? I find they speed up play by post games a lot.

I did not, run it by me, not sure I have heard of an initiative system described as such.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Ah, it's the same as how I run my game.

Have all players roll initiative normally (or roll for them). Have enemies only roll once, then they all act on that roll. For example.

Wizard Init: 1d20 + 3 ⇒ (2) + 3 = 5
Rogue Init: 1d20 + 7 ⇒ (8) + 7 = 15
Fighter Init: 1d20 ⇒ 7
Cleric Init: 1d20 ⇒ 1
Bard Init: 1d20 + 5 ⇒ (18) + 5 = 23
Enemy Init: 1d20 + 1 ⇒ (19) + 1 = 20

Init Order
Bard
Enemy
Rogue
Fighter
Wizard
Cleric

First the bard acts.

Then all of the enemies act.

Then the initiative order becomes this.

Init Order
Rogue
Fighter
Wizard
Cleric
Bard
Enemy

So now all of the PCs and all of the enemies act in "blocks" so we never have to wait on somebody to post.


Shadow's Status

I guess my only concern is having all players or all villains go first in a round. If you have all used it in other games I am happy to use it here, I can also roll intitiatives for all players, that I have seen in other games I have played in.

Any objections to using this style? Note that most of these DMPC's are going to fade away once we get past this initial part of the story so it will just be the 6 of you and the mount moving forward.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

It isn't perfectly balanced. Sometimes the enemies all go last or all go first. Often I roll up "bosses" with separate initiatives than the mooks.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Shining Host, I accidentally posted with my default alias in gameplay. Could you mark that alias as an NPC please?

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