The Shining Hosts - Way of the Wicked Gameplay (Inactive)

Game Master Dennis Harry

The Horn

Lower Caverns

Initiative:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 + 1[/dice]
Aurex [dice]1d20 + 2[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+4[/dice]
Havelyn [dice]1d20+2[/dice]

Perception:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 - 1[/dice]
Aurex [dice]1d20 + 5[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+7[/dice]
Havelyn [dice]1d20+10[/dice]


551 to 600 of 2,001 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

My solution to bosses not being able to keep up is to give them multiple initiative passes, as well as a lot of hit points; not to mention, they often have DR and Fast Healing/Regeneration to keep them alive. Their most recent boss fight was against the arch-nemesis of one of my players, who had an epic one-on-one duel while the party took care of the other, still powerful enemies that accompanied him. She ended up stabbing him through the heart with a rapier while he had her grappled. It was great.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

I had not considered the multiple initiative passes and I like the idea. I tend to double hit points and have grown fond of templates. Adn that fight sounds like fun.

Lothryin that was a good thing that you did. It is on the player to not break the game. While being powerful is fun being too powerful can quickly make the game into a aggressive competition, boring, or becomes depressing to play. Or some players will lose interest if the party is a mix of min-maxers, average players, and the players that do the opposite of min-maxing.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Yeah it was something I had to work on when I first started, I was very much a min mazer but j an getting better on not giving in to that urge. For example my first submission to this game was a zen archer and that class is already too powerful without any attempts to make it stronger. I am definitely doing better though as the blasting oracle is clearly not optimized :)

Soren my group does the multiple initiative passed as well but I feel with some monsters it is then to easy for the monsters. It works well if the big bad is a spell caster in my opinion, but since our party is very high level, giving the mythic dragon multiple initiatives means 2 people die every round in a group of 4. Honestly I love mythic but I definitely think it puts quite a bit more work for the fm to keep the game challenging without being nearly impossible. My group talks about this a lot though so it isn't as if people's opinion hasn't been expressed and the Dm shares the party's opinion. I am going to screenshot your post and send it to him because I think the extra hit points is really good ideas because when our non optimized fighter (No mythic power attack, no improved critical) rolls a crit on a times 3 hammer at our level, many spell casters just don't have the hit points. I think that might be a big help thank you Soren.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

The Alacritous template pretty much covers the extra initiative thing.

The important thing is to give extra standard actions, never full.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

They can gain standard actions already through amazing intoative


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Not at a second (or third) point along the initiative order.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Hey guys, I'm posting this in all my active games so everyone is aware of it; I'll be traveling abroad to Iceland for about three weeks through my university starting on Thursday. I should have reasonable access to internet while I'm there since we're primarily staying in its two larger cities, but I don't know how often I'll have the time to post since I'm on a trip through school and not traveling by myself. I imagine I'll be able to post on a semi-regular basis, but I want everyone to know I probably won't be posting once a day for the next three weeks or so. Some days I'll probably post fairly regularly, and others I might not be here for a few days. I'll try to keep you guys updated on when I'll be around and when I won't, but the truth is I don't exactly know.

If I'm gone for a few days, feel free to take control of my character if we need to move on or if there's something specifically relating to me needing to post, as I can't guarantee I'd be able to answer it in a timely fashion. Anyway, I'll still be here for the next few days, and if I'm not around for a while, have fun gaming!


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

That's awesome, it is a beautiful place safe travels man.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Have fun and be safe.


Shadow's Status

Updates tomorrow, including responses to the questions here in the Discussion thread.


Shadow's Status
Vaundour"The Gentleman"Gathlain wrote:
Here's a look at what I want to change. Get rid of Alchemist, gain the Hedgewitch class. Taking the Herbology and either Combat or Spritualism traditions. Starting with the Mind sphere and I'm thinking the Enhancement sphere. For those who have the books/know what these are, does that sound like a good fit?

OK.


Shadow's Status
Lothryin Harad wrote:
I'm am going to tweak just a little part of my character and make the sorceror part cross blooded And changing my bloodlines as well to get more damage to blasting if that is allowed? Ok I looked and I think my character might change to be a primal fire/Orc wild blooded sorcerer for the first level.

Sure.


Shadow's Status
Lothryin Harad wrote:

Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.

This is a trait I have but I don't have the fire domain but have the Flames mystery, my second question is can I apply this because I think it would have been like that but the Ifrit came before the cleric?

Need the Fire Domain, perhaps a 1 level dip into Cleric?


Shadow's Status
Soren Marsailles wrote:
I don't want to step on the GM's toes, but I did suggest something to him when I was talking with him that might help your problem with the phantom, at least in part. I'll let him tell you all if he decides to go with it, but he seemed to think it was a decent idea.

OK, I thought about it. Here is what I propose.

At 4th, 9th, 14th and 19th (I think this gets that high) level you may choose to forego taking a Feat to take another Gestalt level.

I prefer not to run a Gestalt game but a feat penalty should even things out a bit should the characters choose to go in that direction so I am comfortable with this compromise.


Shadow's Status
Grumble Jack wrote:

That is a super cool concept. I didn't realize the phantom was Morana's dead husband.

Leadership would work well to circumvent the fact that your phantom isn't going to progress. A Ghost or Unfettered Phantom Cohort would work perfectly. You could take Boon Companion to get you full phantom progression until 4th level. Then at 7th level you take Leadership, make your phantom your cohort, and retrain Spiritualist and Boon Companion.

An excellent idea, I approve. I too think the interaction from an RP standpoint is entertaining to read.

I am not worried about abuse of the Leadership Feat, I have my ways of punishing those players who try to game the system... :-)


Shadow's Status
Morana Soto wrote:

I have only been playing for about four years and I have yet to see the feat be abused with the face to face group or the PbP groups I play with. But I can see how it could happen. I have heard plenty of horror stories. Brutal tag teams, hurt feelings, and favoritism. So far I have just been really lucky in having minimal drama at the table and those people have left.

My group thinks I am crazy for letting people take Leadership in the game I am running which is my first campaing and we are going to level 20. They also said that I was crazy for using Mythic and all the extra stuff I have given out but they are having fun so I think I am crazy in a good way.

One of the player in the game I run is taking it to get a cleric and someone to guard their items while they are getting their plot on. The followers on the other hand he want to make what he is calling the Worg express. He would get wolves that he can use in battle if need be but they are mostly for guarding and running messages. Which is going to be very useful later in my game. Another is collecting a sibling to fill the role of rouge which is kind of important since traps are fun and I want to get to use them.

My table top game is a 3.5 game with some Pathfinder rules blended in. I only run straight Pathfinder here on the boards. I often find players know the rules better than I do but I am not worried about that, I am concerned with providing an entertaining game and I believe I deliver in that regard. I run 13 games here on the boards with over 50 PC's, those numbers don't lie.

High level games by default are abusive because PC's are so damn powerful at high levels. The highest level game I ever ran PC's to was 37 and they were vicious. Hell even the group I ran to 25th was a bad ass set of characters. BUT my NPC's were in many ways just as dangerous. Running one character versus 50 it's easier to get more out of it I think that is pretty obvious but that does not mean that the BBEGF and his closest advisors can't get some special treatment to be worthy adversaries.

As long as the rules apply to NPCs (they have Mythic abilities and followers and cohorts) then a level playing field is established and the PC's should not be able to bulldoze their way over all challenges. I guess my message is feel free to give the PC's whatever you want just make sure the NPC's get their love too :-)


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura
the Shining Host wrote:
Soren Marsailles wrote:
I don't want to step on the GM's toes, but I did suggest something to him when I was talking with him that might help your problem with the phantom, at least in part. I'll let him tell you all if he decides to go with it, but he seemed to think it was a decent idea.

OK, I thought about it. Here is what I propose.

At 4th, 9th, 14th and 19th (I think this gets that high) level you may choose to forego taking a Feat to take another Gestalt level.

I prefer not to run a Gestalt game but a feat penalty should even things out a bit should the characters choose to go in that direction so I am comfortable with this compromise.

Those aren't all levels we normally get feats. Am I not remembering a house rule about bonus feats?


Shadow's Status
Lothryin Harad wrote:
Mythic can be very fun and is also very rewarding when used correctly. It also can be devastatingly powerful as demonstrated when my dominated cleric cast a mythic blasphemy which paralyzed the entire party. Honestly the problem I have with mythic is the action economy abuse it provides. Using mythic can give you so many actions that even a mythic boss can't keep up with. And I agree on banning mythic power attack and vital strike, that swashbuckler I mentioned earlier had 7-8 attacks and crit for around 200 on a 15-20. Was slightly cheesy so I replaced him after realizing he was too much.

In the Old Epic Level Handbook days my PC's were 31st level when they encountered Szass Tam, the Paladin/Cleric Dire Charged him and killed him in one round. And this was in 3.5 when you could not critical undead!

Then I had the next set of doors open and Szass Tam walked out again and stared at the group and said, "Do you wish to sit and parley now or should I simply send all of my minions at you at once?" They PC's sat down and parleyed after that :-)


Shadow's Status
Soren Marsailles wrote:
My solution to bosses not being able to keep up is to give them multiple initiative passes, as well as a lot of hit points; not to mention, they often have DR and Fast Healing/Regeneration to keep them alive. Their most recent boss fight was against the arch-nemesis of one of my players, who had an epic one-on-one duel while the party took care of the other, still powerful enemies that accompanied him. She ended up stabbing him through the heart with a rapier while he had her grappled. It was great.

The best duel I had one on one was a PC at 33rd versus an Epic NPC from the Tome of Battle when it first came out. The NPC was able to translocate as a free action a number of times per day so they were fighting on the rooftops, in the courtyard etc. while of course the other players handled minions (who were all Skeletal Warriors with PC levels - I got a little Dragonlance in my Forgotten Realms). The duel lasted 24 rounds, a long gaming session back before we all had kids! :-)


Shadow's Status
Grumble Jack wrote:
the Shining Host wrote:
Soren Marsailles wrote:
I don't want to step on the GM's toes, but I did suggest something to him when I was talking with him that might help your problem with the phantom, at least in part. I'll let him tell you all if he decides to go with it, but he seemed to think it was a decent idea.

OK, I thought about it. Here is what I propose.

At 4th, 9th, 14th and 19th (I think this gets that high) level you may choose to forego taking a Feat to take another Gestalt level.

I prefer not to run a Gestalt game but a feat penalty should even things out a bit should the characters choose to go in that direction so I am comfortable with this compromise.

Those aren't all levels we normally get feats. Am I not remembering a house rule about bonus feats?

LOL indeed, the 4th would be a loss of the 5th level feat and the 14th would be a loss of the 15th level feat. Perhaps it is time for me to go to bed when I am making basic mistakes like that one...


Shadow's Status

Is everyone updated and ready to go? If so I will start up again tomorrow!

If you wish to craft something, now is the time.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

I believe I have everything up and running. Don't think I want to craft anything at the moment, though if anybody has a request for an alchemical item they want I'll roll for it.

For those of us who do have crafting, would the Cardinal supply our material cost or would we have to pay for everything?


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

I am ready to go!

We don't have any sort of significant funding, do we?


Shadow's Status
Nathanial Torken wrote:

I am ready to go!

We don't have any sort of significant funding, do we?

It seems not though it can never hurt to ask the Cardinal :-)


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura
the Shining Host wrote:
Nathanial Torken wrote:

I am ready to go!

We don't have any sort of significant funding, do we?

It seems not though it can never hurt to ask the Cardinal :-)

...I am dubious abut this statement.


Shadow's Status
Grumble Jack wrote:
the Shining Host wrote:
Nathanial Torken wrote:

I am ready to go!

We don't have any sort of significant funding, do we?

It seems not though it can never hurt to ask the Cardinal :-)
...I am dubious abut this statement.

Is the fact that I was laughing when I posted it a problem?


Shadow's Status

If you all had to pick one more class to be included in your group, what class would you choose? I am entertaining the idea of adding one more player but want a sense of what you all prefer to see added.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

A Skald or Bard.

Party boosting and healing would go a long way in this group.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

You missed some of my questions but there were a lot. I am.just wanting to make sure there is enough down time for crafting though out the campaign. Some don't so I am wanting to be sure. And with the pop pet can I use craft construct to upgrade it or do I need improved familiar. Or both.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

And for the extra player I would say a cleric. That class has some good buff spells, all the healing, and the returning from the dead spell


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura
Morana Soto wrote:
You missed some of my questions but there were a lot. I am.just wanting to make sure there is enough down time for crafting though out the campaign. Some don't so I am wanting to be sure. And with the pop pet can I use craft construct to upgrade it or do I need improved familiar. Or both.

I think I might be able to answer this one for you. I played a Scarred Witch Doctor in another game and had to deal with the confusion and weirdness of having an object for a familiar. Most of it is GM call, but here's what I learned and how I did it-

Your familiar is just an object. It doesn't have a brain or any of the usual stuff familiars do. Right now it's essentially just a particularly creepy spell book. It has a lot of potential though.

Using the Magic Item Creation rules, you can enchant your poppet, and then it into an Intelligent Item for 500 extra GP. So, then you have an intelligent object as your pseudo-familiar. It still can't move or act unless you invest more money into allowing it to, but it's a start.

Once it has sentience, you will have to wait until you can cast Animate Object or Object Possession to give it movement. Interestingly, you can give your Intelligent Item the ability to cast specific spells. If you give it Object Possession, it's sentience can possess itself (which is kind of the cheater's way to make a golem)

So my recommendation would be to take Craft Wondrous Item and enchant your poppet. Then make it an Intelligent Item with the purpose of "Serve Morena's Patron" or something like that.

As for making your poppet into an actual Golem, that's GM territory. I can tell you that Golems tend to be way overpriced though. You might be better off going with Animated/Possessed Objects and Permanency.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

As a note, one of the best things a Witch can do with an Intelligent Item is give it the ability to cast Ill Omen 3x per day.

Having your familiar hit a target with that right before you cast some kind of terrible curse is awesome.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

This is the first PC I have ever played that has a familiar and it is a doll. I just liked the idea but I have no idea how to execute it. Your suggestion sounds reasonable.

And I like the way you think Grumble. I will be utilizing that in my game.

As to the Phantom I really like the Leadership option so I think I will go that route. I can just retrain the Spiritualist if need be. Though I would be happy to keep it for flavor. As to the Ghost, which is a CR +2, would it have class levels? And what would its level be? That part it confusing. I know it is some time away but I am curious?


Shadow's Status
Morana Soto wrote:
You missed some of my questions but there were a lot. I am.just wanting to make sure there is enough down time for crafting though out the campaign. Some don't so I am wanting to be sure. And with the pop pet can I use craft construct to upgrade it or do I need improved familiar. Or both.

Yes. If there is not I will build it in as I do not believe there is a great deal of treasure to be had.


Shadow's Status
Morana Soto wrote:
You missed some of my questions but there were a lot. I am.just wanting to make sure there is enough down time for crafting though out the campaign. Some don't so I am wanting to be sure. And with the pop pet can I use craft construct to upgrade it or do I need improved familiar. Or both.

Do you see the poppet as more of a "True" Construct or a Homunculus? If more of a Construct than I would say the Crafting Feat if a Homunculus, the Improved Familiar. I won't require you to take both as that is a significant Feat investment. I differentiate between a "True Construct and a Homunculus because a Construct like a Golem is more hardy and more costly :-).

As always Grumble's insight here is yet another direction to go in depending on the result you wish to achieve.

The Homunculus page I link above has some pretty neat ricks for them if you wish to improve them further all of which I'll allow.


Shadow's Status

Vile Leadership perhaps a more appropriate Leadership Feat for this group.

As a +CR creature Morana, the Ghost would be a class four levels below you as the +2 CR would count towards the total "levels". That was how I did it in 3.5 and I don't see any reason for that to change.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

That feats feels so Sunday morning cartoon meets Dr Evil but with orcs so there is way more blood. I just can't see gaining loyalty lty through killing my minions. No mercy to the other side sure. But that seems more like an orc or goblin tribe thing. The or he one should work right?

As to the ghost that works for me :)


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Morana, I jus wanted to point to out that Lothyrin is an Oracle and gains all the spells a cleric has unless they are directly tied to a specific domain. I will have those buffs and raise dead as we continue onward. Just wanted to insure that you knew, I personally think a Scald would be a very cool idea, I also like the idea of a slayer/rougish character due to the evil nature of the campaign. It would be nice to have an exceptionally stealthy character around.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Actually, with the Enhance Sphere, it turns out I can actually imbue objects with sentience with the right sphere talent, as well as grant it movement, and I don't think it is temporary. I'll have to check my books on the permanence though. I can also do the same thing with animal companions and familiars, though, like the Awaken spell, it will cause them to stop being class features and turn them into NPCs.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

I'm actually playing a skald in another campaign and having a lot of fun with him. Of course, the GM let me give him a masterwork great axe that doubles as his steel guitar, so that is awesome.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

I may never grow as a bard, but I will throw out a small inspire courage when I can.

I think we're good as is. I prefer a smaller party size on PbP games because it helps keep things moving. That being said I wouldn't object to a new person.


Shadow's Status
Morana Soto wrote:

That feats feels so Sunday morning cartoon meets Dr Evil but with orcs so there is way more blood. I just can't see gaining loyalty lty through killing my minions. No mercy to the other side sure. But that seems more like an orc or goblin tribe thing. The or he one should work right?

As to the ghost that works for me :)

Regular Leadership is fine ot Vile, up to each player to choose.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Guys, you do realize I have a +16 to Stealth, right? I've seen a couple people mention wanting a sneaky character, but if we were to get another party member I'd like an arcane caster.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

+1 to above. Arcane would be good, maybe a psychic character. Diversify our casting a bit.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Sorry Soren I did not know that. The idea of combining a stealthy character and the loud crack of a rifle did not work in my mind.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Totally spaced that you are an Oracle.Just ignore me, sometimes I do not make sense.


Shadow's Status
Vaundour"The Gentleman"Gathlain wrote:
+1 to above. Arcane would be good, maybe a psychic character. Diversify our casting a bit.

I have acquired a Wizard. I will introduce that Wizard relatively soon.

In the meantime, are we all ready to go? Are we all OK, with the trade off if you wish to go up Gestalt?

I expect the next few days to be slow posting. I will not be posting at all July 4 and 5.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

I'm fine with it. I think if like to continue to move toward being a full fledged ogre at 4th level, if that's alright. After that maybe I'll pick up gestalt levels in barbarian or something.


Shadow's Status
Grumble Jack wrote:
I'm fine with it. I think if like to continue to move toward being a full fledged ogre at 4th level, if that's alright. After that maybe I'll pick up gestalt levels in barbarian or something.

That's alright with me.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

So, just so I understand, at 5th, 9th, 15th, and 19th level instead of a feat it'll be a gestalt level if we choose?

And a wizard sounds pretty good to me.

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