The Shackles of Freeport on the Razor Coast - DM VoV's Piratey Jaunt (Inactive)

Game Master Mark Sweetman


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Minor Crab-beast

As intimated via PMs or post this will be the bubbling saucepan to which I'm looking to stew away a few ideas for a piratey campaign that cribs from just about everywhere - Freeport, Razor Coast, Skulls and Shackles, and any other vaguely yo-ho-ho-ish source available to me.

Y'all have been round the traps before with me in the past, so no need to tread back over old ground... hopefully you've already got an idea of what's potentially on offer / at risk / my failings :P Instead I've a few basic queries to get my creative juices flowing and also tie together some assumptions and expectations:

1. Whatever I do, it will be mostly mapless and gridless - that means in general no combat maps, and things like distances and geography will follow Star Trek physics (ie. Speed / Distance of Plot). Maps were always what took the longest for me - and were unable to be done at work. By removing them, I should be able to open the game a little more and have it flow a bit better.

2. I make no promise to any overarching plot - aside from your own journey from fleabitten scabs to one man arrrrmies. Adventures will be set as 'set pieces' and linked together through trails of string and occasional invisible railroads. That is they'll be pre-written parts of other adventures with a new coat of paint to fit into the hodgepodge world I'm thinking of.

Hopefully it won't limit the fun to be had, nor will it limit imagination or creativity, or potential for repeating villains, etc - but the adventures at least initially will be more of the 'set-piece vignettes' than anything else.

3. Starting level won't be first, but will be lowerish - I'm thinking anywhere from 2-4. Sources will be cobbled together from Freeport, Razor and PRD - with all welcome.

4. What do you do with a drunken sailor?

Hopefully there are enough intrepid souls to give me another chance to put together at least a single wee group of pirates / privateers / independent naval contractors... once we've got a quorum of interest or thoughts I'll start threading more tidbits onto the pile for thought-review.

As a note - this won't likely start quick, but I'm aiming to get something together for launch within the next month or so. I've been three months out of the game, and I'm reasonably confident that I'm in a happy place to commit to re-opening as a DM.


Male Human

Color me intrigued. :-)

RPG Superstar 2009 Top 16

Definitely interested.


Sounds great, I'm in!


Minor Crab-beast

It warms the cold and salty pit of my heart to know that there's at least some interest ;)

Could I get an idea of who has which of the Freeport / Razor Coast books?


Sounds awesome!

I have the Razor coast book and all that came from the Kickstarter. I don't have Freeport, but I wouldn't mind to pick up a pdf if it were available.

RPG Superstar 2009 Top 16

I can probably find them online if need be.

Liberty's Edge

Oh, yeah. Count me in. Got physical copy of the new Freeport book, pdfs of some of the older stuff (Kickstarter rewards) and pdf of Razor Coast (ditto). Speaking of which, a little musical commentary HERE.


M Gnome Conjurer

Aw, I'm trying to cut back ; ) but the return of Quillin is oh so tempting!


I have great interest here! I have at least some of these via books or pdfs, and just about to start a similar themed one at my home game.


Male Human

Hmm... Is having the books a prerequisite? I think I have the Razor Coast Campaign Book somewhere if that is the one you mean. As for Freeport, I do not think I have any.


Minor Crab-beast

Having the books isn't a pre-requisite... unless the character that you're thinking of cooking up is a native of those shores. The Players Guides of both RC and FP are available as PDFs on Paizo for $10 if you were interested though You could just as easily put together a Shackles pirate, or a immigrant from distant shores and react to the different culture / situations as an outsider.

That said I would like to have a few different colours in the rainbow - as in to have a mix of the three in there. Although all of the settings are piratey - there's a wee bit of nuance in the how. Razor Coast has a very ingrained Pacific Island / Hawaii vibe in the Tulita, Freeport has a darker stain of the unfathomable unimaginables just below the surface, and the Shackles lies a bit closer to the romantic Carribbean pirates that are popular of late. How those mingle and mix together and even having different party members take lead depending on which port they're calling into has the potential for enjoyment.

Happy to have people ruminating on what sort of characters they've in mind as well.


Male Human

Well, first instinct is to go Swashbuckler, probably Inspired Blade, although character creation guidelines and ability generation specifics will be taken into account before I finally settle on a concept, I do admit.

I will see if I can get my hands -so to speak- on some of the Freeport and Razor Coast resources or at least the Player's Guides, either through PDF purchase or through a friend who may have them.


I'm a big fan of the scrimshaw fetishist wizard archetype from the Razor's Coast player's guide. Of course, I am already playing one in another game, so if anyone else is interested in that role, please feel free to speak up.

RPG Superstar 2009 Top 16

Buccaneer or Thundercaller bard are interesting as is Sea Singer

Shadow Lodge

Let me think on it, I've been trying to cut back lately but I could be up for this one.

Liberty's Edge

I'm already playing a light fighter in another pirate-y game, so I'm thinking maybe a Polynesian sort of barbarian or shaman, depending on the rest of the party. Have to look at the options.


M Human Commoner/1, Expert/1

Keen! There's been a big VoV sized hole in my active games for a while as some games have slowed to a crawl (and two active games haven't been enough to scratch the itch). Tied up with a play at present but will hopefully throw something together in a week or two. Welcome back, boss man!

I have another Arcane Trickster I'd cooked up for Serpent's Skull, a Hemmingway/Roosevelt/Mustrum Ridcully esque outdoorsman, but I'm guessing this game would lean more toward high-seas than jungle exploration. I'll start mulling over something more appropriate and purchase those pdfs when I get a chance.

Edit: The wizard archetype sounds particularly interesting. Do they get a familiar? I'm hoping to follow the build path I did for Erasmes in your Solku game with a wand-slinging haversack toting monkey.


Minor Crab-beast

Right, so that looks like there's about nine or so who've put a hand up out of my previous and last two campaigns prior to the grand shuttering. A brief list to cobble the nascent thoughts together:

  • F. Castor - Buckler of Swash (Inspired Blade)
  • Mark Thomas 66 - Bard (Buccaneer or Thundercaller or Sea Singer)
  • mbauers - ?
  • Gerald - ?
  • John Woodford - Tulita Barbarian / Shaman
  • Quillin (voodoo) - Gnomish Conjurer / Parrot
  • GM Blood - ?
  • Balodek - ?
  • Twigs - Arcane Trickster / Scrimshaw Fetishist

Twigs - the set piece adventures will cover ship to ship, ship to shore, island exploration, ancient ruins, urban shenanigans (above ground and sewer bound), and potentially a bit of bush-whacking.


I don't have Freeport or Razor Coast, but I GMed the first 2.5 books of Skull and Shackles.

It was a lot of fun and I enjoyed the interaction between the PCs and the crew.

I don't know if any of you watch Black Sails, but with that show I like how the crew work to get leads on a prize, decisions are more democratic than dictatorial, etc.

Have you considered running this a little bit low-magic? It takes a little of the tension away when the cleric can cast Create Water at will.

As for my character--I'm leaning towards a Mastermind Investigator, a quartermaster-type who always has cronies ready to do his bidding, having eyes and ears everywhere. Would that fit what you're looking for?


Minor Crab-beast

Haven't had the chance to pick up Black Sails yet... though likely will at some point. In an unrelated aside, I'm knee deep in the fantastic Peaky Blinders at the moment - post WWI Anglo-Oirish organized crime.

Low-ish magic is how I'd prefer to have things shape up... but the ins and outs of what that means is a little different to everyone. It's easier to wait till the crew is assembled before looking what might or might not need a tweak.

Anything piratey - privateery - navaly - unrelated to ships and fish out of watery could all fit. Many a fine piratical story has been told of the straight-laced man who found a scallywags freedom to his liking.

If anything the tone and timbre I'm shooting for will be along the lines of the most excellent On Stranger Tides (the book not the film), though with a liberal sprinkling of absurdity and black humour as well.


I've been crushing on Druids lately. Some sort of aquatic Druid or Shark shaman Druid would seem to be at home here.

Lantern Lodge

Welcome back VoV!

My very first PbP character was an Azhari Corsair in Freeport named Mishael and she now has a permanent home as the proprietress of The Tantalizing Tempest on pp. 133 of the new Freeport Campaign Setting.

Like Gerald, I've got a scrimshaw fetishist rolling in another game right now. Not sure where you went with yours, but I'm loving mine as a master blaster.

Think I'd be tempted to give a Tulita Yohunga or a Conan-esque Monster Slayer a go.


Male Halfling Oracle of Gozreh 6

Far too upmarket a joint for Freeport Mishael... check out p247 iffin ye wantin a real dive ;)


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Minor Crab-beast

Proposed Character Creation Guidelines:

  • Level 2 - max HP at first, average round up or rolled thereafter
  • 15 point buy for abilities - or if you cast yourself at the tender mercy of the DM, you can have a 20 point buy at a cost. The DM will be able to choose a physical or emotional crippling for you to deal with. They will be specific to your character and tangible, but not overwhelming.
  • 300gp for equipment - or 1,000 gp if you open yourself to further punishment. The 700gp bump is bought at the expense of generating a rival or grudge in your history - this can be something proposed by yourself, or left to the DM to decide. Again the malus is going to be in line with the bonus received.
  • 2 traits as standard, drawbacks are not available.
  • Choose one: Freeport native, Razor Coast colonial, Razor Coast native, Shackles native, Born on the poop deck, Immigrant (*from where*), Landlubber, *open to other suggestions*. These will have tangible bonuses attached to them (such as giving you Knowledge (Local) in your home port), etc.

Also, I'm going to start with just one party of six. This is primarily for me to ensure that I ramp up my PbPing very slowly and deliberately to give myself best chance at success and prospering.

One of the other things I'm ultimately looking forward to is running Pett's Blight campaign once that does eventually come out (probably next year).


Male Human

After some thought I think I will be bowing out of this one after all, interesting though it is, thus making things a little easier for DM VoV as there are more than enough interested players. I am not all that familiar with either Freeport or Razor Coast and, being already in a pirate PbP, I think it is better to let someone who has the time to invest in such an intriguing game and such a great DM play in it. :-)

I will be lurking however, as I am sure both the characters created and the game itself will be very interesting to read. Have fun guys.


DM - Voice of the Voiceless wrote:

Proposed Character Creation Guidelines:

  • Level 2 - max HP at first, average round up or rolled thereafter
  • 15 point buy for abilities - or if you cast yourself at the tender mercy of the DM, you can have a 20 point buy at a cost. The DM will be able to choose a physical or emotional crippling for you to deal with. They will be specific to your character and tangible, but not overwhelming.
  • 300gp for equipment - or 1,000 gp if you open yourself to further punishment. The 700gp bump is bought at the expense of generating a rival or grudge in your history - this can be something proposed by yourself, or left to the DM to decide. Again the malus is going to be in line with the bonus received.
  • 2 traits as standard, drawbacks are not available.
  • Choose one: Freeport native, Razor Coast colonial, Razor Coast native, Shackles native, Born on the poop deck, Immigrant (*from where*), Landlubber, *open to other suggestions*. These will have tangible bonuses attached to them (such as giving you Knowledge (Local) in your home port), etc.

Also, I'm going to start with just one party of six. This is primarily for me to ensure that I ramp up my PbPing very slowly and deliberately to give myself best chance at success and prospering.

One of the other things I'm ultimately looking forward to is running Pett's Blight campaign once that does eventually come out (probably next year).

DM, I am already in a Razor Coast game, and with all the interest expressed I think I will sit this one out, so that everyone will have an opportunity to play. If you remember my sacrifice when you decide to start running The Blight, it would be greatly appreciated, lol!

Liberty's Edge

Hm. How about a Tulita bloodrager? It'd be a bit of work, but if possible I'd like to adapt the Aquatic bloodline for the character.

Shadow Lodge

I have interest but with limited slots and how busy I am, I am going to bow out this. I will wait for the next DMVoV game to come along.


Minor Crab-beast

To those that have bowed themselves out, you are all gentlemen and scholars... and yes... the Blight will be coming, and will likely be my next campaign that I launch (assuming this one works out for the good). As an aside, if you felt a cold chill up your arms and the hackles raise on your neck... as though all that was fair and sane in the world was quelled momentarily... we were passing visited by the spectre of the man himself.... M'naaaaar....

  • Mark Thomas 66 - Bard (Buccaneer or Thundercaller or Sea Singer)
  • mbauers - ?
  • John Woodford - Tulita Bloodrager
  • Quillin (voodoo) - Gnomish Conjurer / Parrot
  • GM Blood - ?
  • Twigs - Arcane Trickster / Scrimshaw Fetishist
  • michaelane - Yohunga / Monster Slayer

Bloodrager is on the table John, so up to yourself really.


M Human Commoner/1, Expert/1

Welp, I've just purchased both the Freeport players guide, what I'd thought was the Razor Coast player's guide (actually a ship combat pdf, d'oh!) and the last two Pathfinder Legends installments. So my purse is a great deal lighter and I am very, very invested. :P

Looking at the lay of the land I'll opt more toward the roguey side than an arcanist, I'll be a debuff-focused rogue with the thug archetype and improved disarm, picking up minor and major magic for touch-spell schenanigans and maybe a single diviner level down the track to expand my band of tricks.

I'm thinking of reviving Iscarel, my old second darkness PC, an elven exile with a cruel streak and a collective-hangover with a longer life than your average goblin.


Minor Crab-beast

I hope that my ability can live up to your investiture Twigs :)

Further Details:
To help with initial framing, your PCs will be in town for the Bloodgrog Festival on the charming island town of Lilywhite. The island is amongst the Shackles on a rum-running route between Port Peril and Freeport, and as the legend holds many moons ago the Bloody Stump limped into harbour half smashed and broken. In exchange for assistance in getting her ship shape and back to sea - the orcish crewmen gifted the then devotee of the Caileanese temple with a vat of bloodgrog by way of thanks.

Taken with the foulsome liquid, the bastard worked it into what used to be a more urbane and less violent event... and despite the broken legs, fractured cheekbones and numerous bastard children that spawned from the first time the event was held, the crusty salts of the city took to the liquor as well. It's since evolved to a rite of passage of a sort, and also an opportunity for mad or desperate captains to find men of an enterprising mien to sign up for their crew.

After all... if you survive the night where Lily-white turns Crimson-red, then they're ain't going to be much on the salt that scares ye...


M Gnome Conjurer

just so happens I'm in Lilywhite by way of treachery and misfortune...

I'll pare Q down to L2 when I have a bit of time this weekend.


Minor Crab-beast

Took a quick mosey at Qullin's wee tale and it's fine and tasty :) - will you be throwing yourself at tender mercies?


Male Human

By the way, what is the Blight you mentioned as a possible future game?


Minor Crab-beast
Richard Pett wrote:

Hereafter is the first part of my 9 part urban horror AP Levee, which Greg is looking at now - enviously - heh heh. The Blight is the disturbing city within which the AP takes place and where my own campaign is based. It's very much an adult, horrific, sweaty place of alchemy; it's Frankenstein meets Alice. I can't wait to see it out and see what people think of it.

-----

The Blight and Levee make up 2 parts of a whole, the Blight is the city guide teeming with sleazy madness and alleyways that lead to terror, with districts, NPCs and aspects unique in their horror but easy to slip into an existing campaign if you so wish. Levee is the 9 part (level 1-10) urban horror AP that explores it, and the things lurking in the corners of her mirrors.

The two can happily coexist or not, but like being together. I'm just editing it now, it's spiffing in its nastiness.

Plus, Levee is not only totally different to Tsar being full on nasty 18 cert horror based entirely in the city that spawned it, but its by far superior. Heh heh, have at you Vaughan!

It's a full blown city / AP setting from the man that brought you The Sixfold Trial, The Wormwood Mutiny, Sound of a Thousand Screams, Skinsaw Murders, Trial of the Beast and others. All Pett all the time... with no filter on.


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DM - Voice of the Voiceless wrote:
Richard Pett wrote:

Hereafter is the first part of my 9 part urban horror AP Levee, which Greg is looking at now - enviously - heh heh. The Blight is the disturbing city within which the AP takes place and where my own campaign is based. It's very much an adult, horrific, sweaty place of alchemy; it's Frankenstein meets Alice. I can't wait to see it out and see what people think of it.

-----

The Blight and Levee make up 2 parts of a whole, the Blight is the city guide teeming with sleazy madness and alleyways that lead to terror, with districts, NPCs and aspects unique in their horror but easy to slip into an existing campaign if you so wish. Levee is the 9 part (level 1-10) urban horror AP that explores it, and the things lurking in the corners of her mirrors.

The two can happily coexist or not, but like being together. I'm just editing it now, it's spiffing in its nastiness.

Plus, Levee is not only totally different to Tsar being full on nasty 18 cert horror based entirely in the city that spawned it, but its by far superior. Heh heh, have at you Vaughan!

It's a full blown city / AP setting from the man that brought you The Sixfold Trial, The Wormwood Mutiny, Sound of a Thousand Screams, Skinsaw Murders, Trial of the Beast and others. All Pett all the time... with no filter on.

That sounds amazing! Loved Sixfold Trial and Wormwood Mutiny. My whole family and I are sick now, but in a couple days I should have my character ready to go for some piratey goodness.


***INACTIVE*** Bloodrager/3

Just beginning to put my bloodrager together.


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mbauers wrote:
DM - Voice of the Voiceless wrote:
Richard Pett wrote:

Hereafter is the first part of my 9 part urban horror AP Levee, which Greg is looking at now - enviously - heh heh. The Blight is the disturbing city within which the AP takes place and where my own campaign is based. It's very much an adult, horrific, sweaty place of alchemy; it's Frankenstein meets Alice. I can't wait to see it out and see what people think of it.

-----

The Blight and Levee make up 2 parts of a whole, the Blight is the city guide teeming with sleazy madness and alleyways that lead to terror, with districts, NPCs and aspects unique in their horror but easy to slip into an existing campaign if you so wish. Levee is the 9 part (level 1-10) urban horror AP that explores it, and the things lurking in the corners of her mirrors.

The two can happily coexist or not, but like being together. I'm just editing it now, it's spiffing in its nastiness.

Plus, Levee is not only totally different to Tsar being full on nasty 18 cert horror based entirely in the city that spawned it, but its by far superior. Heh heh, have at you Vaughan!

It's a full blown city / AP setting from the man that brought you The Sixfold Trial, The Wormwood Mutiny, Sound of a Thousand Screams, Skinsaw Murders, Trial of the Beast and others. All Pett all the time... with no filter on.

That sounds amazing! Loved Sixfold Trial and Wormwood Mutiny. My whole family and I are sick now, but in a couple days I should have my character ready to go for some piratey goodness.

I am pretty sure I'd murder a hobo to get to play in Pett's Blight game, lol!


Minor Crab-beast

Just a reminder that if you've any questions or the like feel free to ask away. Once we get a few backstories up then I'll work on welding them together into a lump of nascent intent.

Lantern Lodge

Ok, my musings have taken a decidedly darker turn...hopefully not too dark...

A priest of the Blood Queen, 'Ili'ili was sent from the Sanguine Cathedral with a small band of kuru in pursuit of an escaped sacrifice. Closing in on their victim, a violent storm capsized the dugout and wrecked it far from the Cannibal Isles. Unable to recall his past and far from the Blood Queen's telepathic reach, 'Ili'ili was picked up by a crew heading to Lilywhite for the Bloodgrog Festival. But a susuruss of dark tongues continually whisper in the back of his mind and 'Ili'ili is continually drawn to violence and feels a magnetic pull to the west. Will he succumb?

Crunch
Race Kuru scaleheart skinwalker
Class Skald with the bekyar demon dancer archetype. Even though the bekyar and kuru are completely different peoples, this archetype feels like a great one to reskin to a priest of the Blood Queen. I especially like the aspect of his raging song eventually overcoming or tempting allies to the Blood Queen.
Trait I'd like to see if I could take the Accursed Corsair trait from 101 Pirate and Privateer traits with the Voices curse from Secrets of Adventuring.

I'm sure this gives you some fodder for (probably) an emotionally crippling condition and he certainly comes with a built-in grudge. We've got the sacrifice, the kuru warriors who helped pursue the sacrifice and the Blood Queen herself to draw from.

Oh, and 'Ili'ili comes from the smooth black river stones that he constantly clicks together.


***INACTIVE*** Bloodrager/3

Things are starting to gel for me, though I'm not sure whether I might be just stitching together cliches. We'll see if I can turn this into something that looks reasonable, or at least gives DM VoV a starting point for something more interesting.

Tipene is a Moamasu Tulita who came up out of the Outskirts. He was raised a traditionalist, marked early for the strength of his ties to the sea. For the sake of his family, he joined the whaling fleet and survived two tours. While he was out on his third tour, though, one of his cousins joined The Broken, and she was caught and killed while trying to kidnap one of Barrison Hargrove's grandchildren to hold for ransom. Though Nakuakaua tried to assuage his fellow Elder's anger, the rest of Tipene's family was arrested and executed with a minimum of due process and a maximum of discomfort; a few may have managed to flee into hiding, but that's only a faint possibility. There's a price on the heads of any of that family, though so far no one has made the connection between them and him. When the news reached him, he jumped ship in the next port, worried that someone in the whaling crew would turn him in before he could take revenge on Hargrove. As luck would have it, he fetched up in Lilywhite, filled with the sea's rage and looking for work....

So, first draft; let me know if you have any thoughts. I think there are a few hooks there for head problems and grudges; maybe the cousin was betrayed by another family member, who came out just fine?

Crunch: Moamasu Tulita Bloodrager with Seaborn bloodline (I'm working on it)
Traits: Totem tattoo (Turtle) and Sailor (Profession (Sailor))

RPG Superstar 2009 Top 16

Will have my Bard put together over the next day or so.


Minor Crab-beast

michaelane - kneejerk reaction is that it's probably a bit far out for my liking. The reskin of the bekyar demon dancer to another tribe is ok, but I'd prefer a non-kuru background if that's possible?

Voices curse doesn't appear to be on d20pfsrd?
The accursed corsair trait I'm not 100% sold on either, as it kind of treads on the Oracle's ground and is both better and worse than a trait at the same time.

Tipene - background looks fine to me, would Tipene hold a grudge against Hargrove moving forwards?


***INACTIVE*** Bloodrager/3

Very likely, yes--not just for his family, but for the general colonists-go-home thing.


***INACTIVE*** Bloodrager/3

Draft of Seaborn bloodline for bloodrager HERE. Unfortunately, I didn't see that anyone else on the boards had done anything with this yet, so I had to put it together on my own.

Lantern Lodge

DM - Voice of the Voiceless wrote:
michaelane - kneejerk reaction is that it's probably a bit far out for my liking. The reskin of the bekyar demon dancer to another tribe is ok, but I'd prefer a non-kuru background if that's possible?

No problem. Most likely I'll try to do something with the Tulita (Nakosha or Aizanes-Tulita) or go back to the Bekyar themselves since they aren't too far from the Shackles. I can't think of any other tribes in the Shackles or Freeport settings, but let me know if someone else thinks of something I'm forgetting.

DM - Voice of the Voiceless wrote:

Voices curse doesn't appear to be on d20pfsrd?

The accursed corsair trait I'm not 100% sold on either, as it kind of treads on the Oracle's ground and is both better and worse than a trait at the same time.

No worries. I like curses for flavor and have even done a one level dip in oracle for a character to pick one up, but I'll go a different direction. Voices was a 'hearing voices' angle and fit best with the Blood Queen. Since I'll go a different direction than kuru, I'll drop that idea.


Minor Crab-beast

michaelane - Could always consider Mgange Cove as an origin? (p25 in Isles of Shackles)

Tipene - when I get a moment I'll cast an eye over the Seaborn.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Let me know what needs fine-tuning. Based on the other submissions I might lose some of the Golarion ties to have had him grow up in Freeport.

As far as progression goes I was thinking I'd progress down the Combat Expertise line. Probably pick up Butterfly Sting and Improved Disarm. Use the Thug's sicken debuff and demoralize to run interference, major magic for chill touch or shocking grasp for touch-attack sneaks.

Might consider the magical knack trait and a wizard dip once I've filled out my feats some more to pick up obscuring mist, shield, true strike and some minor illusions.


I haven't had any time to look at putting something together, so if you have enough I will bow out. If you want or need one more I can try to get something together.

However I want to put my hat in the ring for The Blight, whenever that comes out!

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