Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)
Okay I have another wee suggestion for the group - we rent a house as a base?
Ok! In order to simplify things I will run this under the cost of living rules. Which means, you can rent a room by choosing communally what life style you wish for your characters and summing up that amount to find a house and its service.
At current I assume you are all under the Poor cost of living, whether you live in poor communal rooms, at the temple, at parents house, etc...
Sounds perfect. Maxim will be pushing for an average cost of living upgrade :) 10GP/month. If we all agree means it will be in the region of 60-70GP per month, but the communal pot can pay for it?
GM-R: think JJ asked about the last shortsword we recovered - can you clarify its quality before I trade it? Cheers
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
Chicago weekend, last bit of Continuing Education. Should be able to update tonight. Otherwise, feel free to GMPC.
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Still having laptop problems so this is a quick post from my phone.
Ruben is already paying for average living in his own house and that's where he will be staying for the foreseeable future. He only met everyone less than 48 hours ago so isn't ready to move in yet
HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3
Regarding living quarters...hum. Even though MG does know JJ and Kikinnin and Ruben, I think she'd kinda feel the same as Ruben does on this. As far as she's concerned, she'll help them find the missing people and then life will probably go back to normal so why would she move house? ;)
Give it a little more time in-game and she'll likely change her mind though, hehe. Though if we start getting targeted for trouble at our own homes, she'll be more likely to change her mind on that sooner rather than later!
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))
While JJ is keen on moving up to better accommodation, he's open to whether shared or private. He's a little scared of Klikkinin to be honest. However he grew up in the orphanage, so he is used to living with others.
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
I'll be spoilering Leveling, in case folks don't want to know what's coming...
JJ - the cut from the communal wealth doesn't yet include some of the more expensive gemstones and jewelry - was holding off selling those as its darn sight easier to carry 200GP in gemstones that coin.
If you need extra coin for the headband then go ahead cuts from the other sales will cover it along with current gems etc.
Think once the 1st Chapter is fully finished we consolidate our coin/treasure and look to upgrade equipment etc as necessary. Make sense?
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))
Yeap. Sounds good. I just note that JJ is the only one that I think has a light source, and he can't carry that and TWF, so the ioun stone/continual flame combination is kind of essential. I guess he could get continual flame cast on his new sword instead, but then he would have to wave it around continually and I'm guessing his arm might get tired after an hour or so.
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3
Hey folks, as a heads-up I wanted to let you all know that pending a clean preemployment check (which I don't anticipate being an issue since I don't do drugs and I'm good at hiding bodies) I should be finally rejoining the workforce within the next couple of weeks. As of now I'm not sure what this will mean for my posting rate but I'll be sure to keep you updated as I learn more! :D
HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3
Hehe, thanks everyone! Hopefully it won't affect my posting too much; if it's anything similar to the job I had before it'll likely just mean that I'll only be posting once on the days that I work and likely not until after I get home in the evening (CST or GMT -6).
Sorry about the backing up of actions - something I try and avoid. Slammed at work at the moment - having to run appraisals of all the offshore techs I supervise (joy) - tis more time consuming than I envisioned!
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Staying in the Copthorne just off Union Street and flying back on Wednesday night. Way too far to drive from Swansea, it's at best 10 hours so had no option but to fly really but it meant getting up at 3am this morning... Zzzz
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Not so much. I travel a lot with work but the locations can pretty much be anywhere in the UK because I'm in website development and UX design and I've got to go to where the users of the service are likely to be.
So we have only come up to Aberdeen a couple of times in the last few years. My first time here, nothing like I expected to be honest and I really like it. Just had a spectacular 3 course meal in La Lombardi and about to pass out into a food coma...
But yeah if we do come up this way any time soon I'll give you a shout and we'll go for a pint or something.
M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)
Maxim one of the things I was thinking about was a way to give darkvision to our scouts. Many times the GM has made mention our lighting was given our approach away. For 150gp you can buy a scroll that will give JJ 2 hours per casting. However it's a 2nd level spell will that cause any issues?
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
Easter Weekend is upon us! Will be spotty on posts until Monday...
HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3
No worries Maxim, hang in there (and have fun with your friends)!
Not relevant in this case JJ but remember your off-hand sword deals damage/2 (+1 instead of +3) unless you get Double Slice. Also checking for that feat I noticed you forgot to note Two-Weapon Fighting as your Style feat!
Think we need to be canny with the elemental - two foes could brutalise us, so if we can fool one (Spike) and gang-tackle the big fella all will be well.
Dust of Illusion might work - someone needs to be a hob slaver, but failing that an invisible sneak move also works as a double whammy.
GM-R: This is likely me for the bulk of the next few days (might try and sneak in a sly post) - apologies on the bad timing as Maxim returning to the ancestral home is a story in itself... ;)
Will also update the loot sheet when I get a chance.
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16