[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

You go ahead and keep chirping about games you GM, Maxim, as should you, Marigold. One of these days, you'll get a bite, I'm sure. I know I have smelt each of your hooked worms, and will agree with Maxim's observation of a full dance card. As the number of games I play go down, the likelier I am to hunger for the hook again... :)


Male Human Sorcerer (inactive)

If I did have the time to spare (and had some familiarity with SF) I probably would myself.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Yeahhh...after a little more thought, I'm afraid I'll have to pass on the offer as well. My dance card *is* pretty full and I'd probably do better to wait and maybe try Starfinder Society first to see if I like the system before making a big commitment like that. I really do appreciate the offer though! :)

@Kikinnin - Of course! You guys are some of my favorite players so I'll definitely keeping checking here in the future when I decide to run games and need some good people :)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

No probs folks - to echo Marigold you lot are indeed a great group.

Appreciate everyone is busy and SF is a new system, so it will be very much a feeling out process (with some houserules to boot).

Thanks for the consideration regardless :)


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Male Human Sorcerer (inactive)

Hopefully, I'll get a chance to try Starfinder at some point.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)
_JJ Surabar wrote:

You thinking of offering SFS credits for the AP?

I shouldn't ask. I'm in way too many games at the moment, especially with starfinder coming on board.

Not at planning to JJ - My version of Dead Suns will be the spine (as written) with some extra electric soup thrown in. I'll likely add in some house rules and such too, which nixes the SFS accreditation.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Do they not offer the campaign mode like in PFS APs?

That is a nice way to play the content with what ever rules you want, and then credit it to a character.

But I did a quick count, and as if this writing I am playing
SFS
2xGM session (two more for part two of the gameday)
1xplayer session
PFS
GMx4 (Eyes of the Ten, the special, a tier 7-11 and part three of the DotS , so Mythic. Gahh, no wonder I feel under the gun at the moment. Any one of these is a bit of a stretch)
Playing x13 (12 regular characters, one with pre-gen kobolds)
Non PFS Pathfinder
Ahh... Three adventure paths.

And I'm supposed to be prepping for a real life con in a months time.
I really do need to cut down.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Hey, I don't feel quite as much of an outlier now!

12 different AP games (Mummy's Mask x2, Kingmaker x2, RotRL, Legendary Planet, Jade Regent, Second Darkness, Strange Aeons, Carrion Crown, Shattered Star, and this one)
1 homebrew game (Walking Dead of Golarion)
3 PFS scenarios (Solstice Scar special, Library of the Lion, Wounded Wisp)
1 PFS module (Masks of the Living God)
1 PFS scenario as a GM (Portent's Peril)

Most of the PFS stuff will end by October 6th except for MotLG but then I'm signed on to play two different PFS scenarios (Overflow Archives and Cyphermage Dilemma) as well as GM PFS scenario Reaping What We Sow as well as a table of Solstice Scar for the second run of the special.

So yeah...plenty to keep me occupied :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I generally find the APs take a bit more work than the PFS scenarios. But some of that is just the characters get more history so there is a lot more byplay. A bit more fun as well, but as a GM they are even more work, and certainly more of a commitment.

Of course that is why I like PFS as well, as it can grow and shrink to meet my needs. My I get big eyes during Gamedays.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

@JJ: They may well do - I've not delved into the PFS nor SFS stuff at all - accreditation etc never interested me.

Makes sense if any of my players do want credits... will look into it :)


Male Human Sorcerer (inactive)

I've got quite a few PFS characters.
Gives you a chance to experiment with new players and GMs.


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M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

GM Rutseg,

As one of the other players in another game said an Angry Air Elemental is heading towards the East Coast USA, I work for the local power company here and been tagged for a travel team position to scout damage for restoration crews, so if I disappear Monday, I'll be back as work allows.

Will drop a short note here when called.


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Take care Ryan and be safe!


Male Human Sorcerer (inactive)

Hope said elemental doesn't get too angry!


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

yeap, it sounds like you are facing off against a gargantuan one...

Good luck.


Iron Gods: Iron maps;

My best wishes in your well needed work Ryan. Do not worry if you are too tired to show up, this is just a game.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Stay safe Taskerhill :)


1 person marked this as a favorite.
M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Thanks GM-R & GM-BD, will be away longer than I thought, spent the week in Clemson putting it back together and they sent us to Orlando today to put it back together. Able to read the post but mentally drained ATM when it comes to posting. Hopefully heading home Wednesday or Thursday and back to a slightly more normal schedule.


Male Human Sorcerer (inactive)

Sorry for my own delay, Everyone.
Just getting used to getting back into doing studying and homework, etcetera.


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Iron Gods: Iron maps;

Thanks for your work Ryan, energy and strength to you!

No worries Juraan, I am also struggling getting back to crazy work projects!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

GM-R: Had no idea we were actually facing a hydra... saw 7 and drew a conclusion. Apologies if it ruined a reveal :)


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Iron Gods: Iron maps;

Ah you flammable dwarf! I thought you had chosen divination as an opposed school! :)


1 person marked this as a favorite.
Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Celebrity player alert: Lil' Miss aka Lady Ladile name-checked and quoted in today's Paizo blog! Huzzah!


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Nah, just a player that likes PbP and usually tries to chime in on threads about why it's awesome :)

*edit* Thank you though!


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Inclusive & Easy to Schedule.

"You don't have to actually leave your home or talk to anyone to play" wrote a PbPer named Lady Ladile: "It's a fantastic medium for the shy, the introverted, the home-bound, the anxious, the stay-at home parent, the busy worker, etc. You don't have to leave your family, or try to wrangle several people's schedules in order to play maybe once a month if you're lucky. You don't have to speak if you're not comfortable with speaking or not good at speaking. All you need is some sort of internet-capable device and a connection. As someone who is shy, introverted, works an oddball schedule, and isn't a good speaker or quick-thinker, this is a key reason that I love PbP as much as I do."

Well said, Miss Marigold.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Yes well said Miss Marigold, speaking as one of those who thoroughly enjoys the chance to think before responding to post, since I don't always speak quickly and well on my feet.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

I'm just gutted they edited out her additional comments about her amazing international pbp group she's playing the Shackled City AP with ;)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

You know, that's actually really another good point about PbP - it lets you meet and play with people all over the globe. I've played/am playing with people from the UK, Australia, Brazil, Germany, Spain, Italy, France, etc. etc. It's awesome :)


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

...cough...Scotland...cough...


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

I couldn't remember if it was Scotland or Ireland and I didn't want to cause a ruckus by naming the wrong one >.>

;)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

There are ways to tell the difference..., at least without lifting his kilt to check...


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Actually yeah, I can tell a difference in that video even though it's meant to be funny! It's been a good 14-16 years ago but I was lucky enough to get to take a couple of trips to Europe when I was in high school; we went to GB during both and to Ireland on the first one. And I can definitely relate to having trouble understanding the accents sometimes! At one point when I was trying to pay for something at a shop it took a few minutes because both the clerk at the register and myself were having trouble understanding each other due to accents (I've got a strong Southern accent, I've been told).


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

And don't forget New Zealand.

Speaking of which, I'll be non posting for a few days very likely as I manage an office move over the weekend.


Male Human Sorcerer (inactive)

And, like, don't forget the Great White North (Canada), eh?
Beauty! :D


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

From next Thursday through the the following Tuesday, I'll be at Paizocon Oz (here in NZ this year!).

I'm not going to pretend I'm going to have time to post, so please bot JJ as required.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Ooh, have fun! :D


Male Human Sorcerer (inactive)

Enjoy!

And sorry I'm a bit tardy.
Wasn't my best week between a pulled Achilles Tendon and all.
Could be worse, though; the foot's still attached! :o


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Apologies also on my low profile this week folks - work's been brutal and dealing with pranging my car at the same time... will get a post up today.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

GM quick question about the mummies movement and water movement, especially since Ryan's in deep straights right now.

The mummy was in the far corner of the room 20' away, according to the movement rules you posted...

Quote:
Medium creatures: You make foot and can fight normal, but wading through requires to expend 4 squares of movement (so no 5' steps). Any ability that enable removing difficult terrain, allows to reduce this penalty to half, so movement requires 2 squares. Counts as cover CA +4.

wouldn't that be like 80'/40' of movement that he made in one round and started beating on Ryan...

Had intent to move further into the room but at the post you listed Round 2 readiness for the mummy was already in front of Ryan within 5'


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Plus drag on those soggy bandages... ;)


Iron Gods: Iron maps;

Let me check. The mummy made 1 movement on the surprise round, then 2 movements in round 1 (this is a total of 3 movement actions for 3 squares). I think the 'despair' aura does not need any action to be activated, so the number of actions seems ok to me.

You channeled on surprise round and also in round 1 (both in same post), then the mummy reached you, so at round 2 it was already threatening Ryan. The confusion might have come from the surprise+round 1 immediate resolution.

Nevertheless, I have been a bit unfocused last week so let me know if I missed track of something there ;)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

@Ryan- my character updates on OOC are for our GM. I think revealing new abilities are a great source of RP, and lose their luster if other players assume them to be common knowledge. I don't read others' level ups, and I spoiler mine, to encourage folk to ignore my own.

To be open, I was hoping this would be a teachable moment between Ryan and Kikinnin, Priest and Paladin, but, to me, it was lost by the OOC comments on the game thread. Plenty of game left, so I look forward to more moments like that.


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M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

By no means was the reading meant to spoil the reveal of anything for Kikinnin.

Apologies. I thought they were spoilered simply for ease of reading as it would be a book at this point if they were all open.


Iron Gods: Iron maps;

I do understand you are still planning and I will wait another day for you to finish preparations.

Please, remember all of you to place clear actions for your surprise action and any pre-casting or other pre-combat actions (potions, scrolls, weapon change, etc.) you want so I can swiftly run the surprise round tomorrow evening ;)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Do the double doors we saw through the secret door look like they were on a level with the secret door, or were they higher up (and thus may be the double doors we saw at the entrance?


Iron Gods: Iron maps;

They are on this same level.


Iron Gods: Iron maps;

If I have it right you want to vanish JJ and Kikinnin and cast silence on JJ. They will then move to attack the kuo-toas in the center while others wait in the secret door entrance. Is that right?


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Sounds like that's what we're leaning towards doing, yes :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Yeap, we stab, appear and cause a distraction while the others close in.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Apologies all, been a crazy two days... can Juraan cast Vanish on two people? Or is Kikinnin just using the area of silence to move about stealthily?

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