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The Seer's Journey - DM Downrightamazed

Game Master downrightamazed

A young refugee girl, blessed by the gods with foresight, is accompanied by six warriors to one of the most dangerous places in the world, where a great hero will die.


1,951 to 1,968 of 1,968 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

F yes Kelne! I would love a chance to play with you guys again. There has been hole ever since our games ended.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

So I am thinking something like a Triaxian (winterborn) Oracle/Paladin 1/2

Stats of 12,10,14,14,15,14 = 20 pts

What classes is everybody else looking into? and if you already have a concept for Oracle thats fine too I only snatch it asI have been playing them a lot lately and I can always play something else.

Mainly I want to do a Triaxian or another alien race. :)

I can always play a Triaxian Sky Stalker Ranger too.

Kelne I was wondering if I maybe, just maybe, I can continue the playtesting on my dragonrider tweak? Its the same one I used on Min here. It made the Dragonrider more Mystical, more in line with Bard BAB and spells while getting rid of that really dumb FOCUS every round crap you had to do. It also made it where until lvl 5-7 (can't remember) is when the dragon and dragonrider can actually fly.

I basically built it to kinda keep up with the party without it going overboard and being more of a utility caster in a sense. I am making more tweaks to it trying to balance it out. Anywho let me know!


Aasimar Paladin (Shining Knight) L11 | AC29 (t11,ff28) | CMD28 | hp 133/133 | Save F17 R11 W13 | Percep +2 (Nouhves Percep +6)

Thinking maybe Ranger (Scout) or maybe WarPriest (Thor)...


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Hmm very interesting..I'll get back to you when I've talked to Cyra. We've got a Slayer team and this might just be the opportunity. Her greatsword wielding warrior me with a longbow.

Exactly what races are allowed?


Male Human Fighter 8, Ranger 3

A couple of thoughts for you, Min.

In terms of cosmology, I'd been intending to use the nine worlds of Norse mythology, rather than alien worlds per se. At least in terms of worlds connected to Midgard. That said, the nine worlds are very much open to interpretation, source material on them being rather limited.

So, if you wanted to reskin the Triaxians to be a race with variant morphologies depending on which world they were born on (say, for instance, Niflheim versus Muspelheim), with perhaps a history of migration across the worlds, that might work quite well. Alternatively, a case might be made for one of the worlds having a variable climate, or an entire region oscillating between worlds.

Whether the same connections held sway in other regions on Midgard, or whether different cosmologies were found depending on the culture or pantheons of a region is a question I'll be leaving ambiguous for now. Or perhaps the cultures and pantheons themselves were shaped by a region's connections to other worlds.

On the topic of dragonriders, I'll give it some thought. My inclination is, if and when dragons do turn up in the campaign, they'll be a very different kettle of fish to your standard D&D dragon, but that isn't an insurmountable difficulty. Indeed, I already have some thoughts as to how to work one in. I come from a very freestyle background when it comes to character creation, so my instinct is to do a bit of tweaking to allow concepts, rather than vetoing them because they clash with my vision. I'll drop you a PM at some point outlining my thoughts.


Male Human Fighter 8, Ranger 3

Maiathreen, I'm pretty open in terms of races. I haven't nailed down which races existed on Midgard and the nine worlds to begin with, which leaves things open for people to nominate their own favoured races, and perhaps histories to go with them.

Various races could be tied in with Norse mythology, or they could hail from other regions of Midgard, where different paradigms held sway. I think the only races which might present difficulties are those which hail from alien worlds or have a sci-fi feel to them, and even then they might be able to be reskinned or have backgrounds tweaked. Ragnarok may also provide an excuse for interesting races.

Just on the topic of races, I'm declaring that kobolds get -2 STR, +2 DEX and +2 CHA, simply because I don't think I should declare they're a common race and then penalise anyone who decides to play one with bad stats.


Male Human Fighter 8, Ranger 3

Anyway, I think I've gotten enough interest, so I'll set up a discussion thread in due course.

It may turn out I've got too much interest after I drop a line to those parties who may not have noticed activity in the thread. I'll give it some thought after I see the final headcount.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Hmm so I'm guessing Androids are out try as I might I can't think of a way to refluff that.

Hmmm human or elf...


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Sounds good Kelne! I will get to work on my Midgard stuff been awhile since I dusted then off lol.

Look forward to your thoughts as well on the dragonrider stuff. :)


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Is it from the Midguard book? Or a home brew?


Slayer 3 FC 3/6 Slayer Talent

Maiathreen and his Slayer checking in.


Male Human Fighter 8, Ranger 3

Homebrew.

Although I do have the Midgard book, so a couple of things from it might creep in.


Slayer 3 FC 3/6 Slayer Talent

So any ideas what I should spend the rest of my wealth on. It's been awhile since I've built a lvl 3 character. Is efficient quiver to expensive at this point?

Shadow Lodge

Depending on the rule Kelne choose normally its 25% weapons, armor, gear and er potions? 1/4 wealth each.

Character post will be up in a few hours. Bad flight time home. Dental work coming uo two days so I will hammer it out.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Midgard Minotaur seems interesting but their stat array is worse then a Kobold lol! xD


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

The Nephilim are a relatively unknown race that somehow survive in the realm of frost and fog itself, in the world of Niflheim. They are a hard people, survivors to the bone and known to drive outsiders off when they proved to not have their tribes best interest at heart. Indeed the frozen corpses of many a merchant riddle the valleys and mountainsides of the the frozen realm as the Nepilim are a people who respect and honor their word and the words of others when deals are made with their people.

It is believed they survive around root of Yggdrasil that exists there, harvesting from the tree of lifes roots. Siphoning off its raw magic and forging weapons that can fend off the forst monsters of Niflheim. Those few who have survived to meet this rare and secluded people describe them to be tall and lanky. Built more for speed and dexterity, to hope from one cliff face to another and wielding bows to hunt for their meat.

To survive the brutal cold they have a coat of fur much like a deer or stag and it comes in an array of colors that blend well with fog, snow and stone. Making them not only great hunters but feared skirmishers.

Vaynard:

Vaynard "White Wolf of Niflheim"

Triaxian (Winterborn) Dragonrider 3

NG Medium humanoid (triaxian)

Hero Points 1

Init +2; Senses low-light vision; Perception +9

--------------------

Defense

--------------------

AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)

hp 36 (3d10+6)

Fort +5, Ref +5, Will +4

--------------------

Offense

--------------------

Speed 30 ft.

Melee masterwork cold iron longsword +5 (1d8+1/19-20)

Ranged masterwork composite longbow +7 (1d8+1/×3)

--------------------

Statistics

--------------------

Str 12, Dex 14, Con 14, Int 12, Wis 13, Cha 14

Base Atk +3; CMB +4; CMD 16

Feats Point-Blank Shot, Rapid Shot, Weapon Focus (longbow)

Traits armor expert, blood of dragons, orphaned

Skills Climb +5, Craft (armor) +5, Craft (weapons) +5, Diplomacy +6, Fly +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +5, Perception +9, Ride +6, Survival +6; Racial Modifiers +2 Perception

Languages Trade Tongue, Triaxian

SQ bonded dragon steed, hero points, link, loner, low-light vision, martial weapons, resist energy, seasoned, status

Combat Gear masterwork cold iron arrows (50); Other Gear masterwork living steel chain shirt, masterwork living steel buckler, masterwork cold iron longsword, masterwork composite longbow, ioun torch ioun stone, muleback cords, 1,595 gp

--------------------

Special Abilities

--------------------

Armor Expert -1 Armor check penalty.

Bonded Dragon Steed (Ex) A dragonrider has a mystic bond with a youthful true dragon, a bond that guarantees the dragons loyalty to the rider (as long as it is treated with respect), and allows the dragonrider to tap into some of the bonded steed's arcane power. A character

Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.

Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp

Link (Ex) A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.

Loner -1 to AC and attack when adjacent to ally or using aid another.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Low-Light Vision 4x (Ex) As the bond between dragonrider and dragon strengthens, it eventually grants the dragonrider some of his steeds amazing senses. At 2nd level, the dragonrider gains low-light vision. If the dragonrider already has natural low-light vision, the range o

Martial Weapons (Longsword, Longbow) A dragonrider is proficient with all simple weapons, plus any one martial melee weapon and one martial ranged weapon.

Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction

Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Resist Energy 5 (Su) Beginning at 3rd level, a dragonrider gains a natural resistance to damage of the same energy type as the damage of his bonded dragon steed's breath weapon. This begins at energy resistance 5, and increase by 5 every 5 levels, to a maximum of energy

Seasoned (Winter) Can exist comfortably between 40 and -20 degrees. Check once per hr in severe cold.

Status: 6 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute.

He is almost done.

His armor is made of Living Steel, an idea I stold from the harvesting from Yggdrasil's roots. More or less what little forests that exist in Niflheim would have to be powerful trees that are able to resist the cold by healing themselves constantly. Hence Living steel fit fairly well and was within the 25% budget. :)

As always up to you boss! Seeing as normal dragonrider only gets Light Armor proficiency I thought I would get the best armor, masterwork it and make it somewhat story cool~

Thats one reskin I can think of.

The Minotaur and Dragonmen (Of course I like scaly races~) caught my eye. I need to read up more on the Minotaur as I have always fancied them but they do get a brutal stat array lol.

Anywho thats a start at least. Easily converted to pretty much any other class. :D


Slayer 3 FC 3/6 Slayer Talent

Updated some of my equipment some specialty arrows, I'm tempted to sink the greater part of my remaining gold into an Efficient Quiver...I've already got 40 arrows...Vaynard looks pretty cool to me if you feel like working him in with a couple of hunter explorers were cool with that. Cyra's Edyssa Aethelwulf.

Our build will have me going Shatter defense and she is going to use Killing Flourish when she drops and enemy she can intimidate and I can get extra sneak attacks with my bow :)


Male Human Fighter 8, Ranger 3

Okay, discussion thread is up. Apologies for the delays, I've been a bit under the weather.

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