The Seer's Journey - DM Downrightamazed
Game Master
downrightamazed
A young refugee girl, blessed by the gods with foresight, is accompanied by six warriors to one of the most dangerous places in the world, where a great hero will die.
Jorzan I could move four squares so I took the attack I could reach this round, plus I thought he might try to get in the cart. I am guessing you have missile options to hit the ones in the back.
Guys I am traveling abroad until thurs. I can post tomorrow and I will take my iPad but I don't know if I will have wifi. DRA and party please roll for Hurin if needed.
Hey DRA did you ever answer Justal about his detect evil on the Mercs? I know you aren't spoilering anymore so maybe you pm'd him, but it could make a big difference if it got lost in the shuffle.
Hey DRA did you ever answer Justal about his detect evil on the Mercs? I know you aren't spoilering anymore so maybe you pm'd him, but it could make a big difference if it got lost in the shuffle.
Hm. I thought I did, by my "sent messages" folder tells me I did not. I'm assuming Justahl would share this with you so I'll just drop it here; Justahl did not detect any evil on the one mercenary that he used his DE ability on.
Male Silastrix Magus (Bladebound Kensai) 10 (HP 80/80 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13
As far as I can tell it still only gets one attack. Think of of as its drain attack as a standard action more or less. Its a natural attack so no iterative attacks.
Male Human Rogue(Poisoner) 5/ Shadowdancer 4| AC23 T17 F18; HP 72/72, CMD 21, F/R/W 5/13/6, Percep +18 Drkvsn 60', Init +6
Ah, so natural attacks Never get iterative attacks? Or only if they have Multi-attack? Not sure how all that works.
At the moment, he's exactly the same as per RAW (even the Dex thing is in there as an option/variant) I Still have to finish the revamped version of him scaled up for leveling. Had kinda forgotten about it (Tora'an too!)
Will get that done very soon.
@Jorzan: How is Zan moving five feet (I assume he was at least that far down to avoid the merc hitting him, yes? If part of him was sticking out, then he woulda got hit last round), then attacking, then moving 15 more feet? Incorporeal creatures coming out of a physical object isn't a free thing, AFAIK. It requires at least a 5' step, and you can't do a 5' step and a move in the same turn. Also, Zan moving 15' up will provoke an AoO, FYI. Just because he moves up doesn't mean he doesn't still provoke.
Male Human Rogue(Poisoner) 5/ Shadowdancer 4| AC23 T17 F18; HP 72/72, CMD 21, F/R/W 5/13/6, Percep +18 Drkvsn 60', Init +6
Ah yes, I knew he would provoke, but didn't consider the problem with him moving, attacking then moving again. So, you can leave him where he is for now I guess, but Not 15' up. my bad
Hey guys, apologies for my spotty attendance lately. Been having rough health issues this past month, and some related complications ended up landing me in the ER this weekend. Trying to get back in the swing of things in all my threads now, and, well, in life in general as well.
Thank you for letting us know man. It is a great relief to hear that because I was afraid that you were losing interest in posting and things were slowing down because people were not checking in. I am glad to hear you are also on the mend. Having had soe serious medical stuff my self I feel your pain. I am glad we are moving on again.