The Seer's Journey - DM Downrightamazed

Game Master downrightamazed

A young refugee girl, blessed by the gods with foresight, is accompanied by six warriors to one of the most dangerous places in the world, where a great hero will die.


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Thanks, Min.


Okay, so, since I still haven't heard anything from them, I'm placing Hurin in O-17 and Astar in L-18. Initiative...

Hurin: 1d20 + 3 ⇒ (2) + 3 = 5
Astar: 1d20 + 4 ⇒ (12) + 4 = 16

Okay, time to spark it off.


Couple more things; I make the bad guy stats available so you can write your own hit/miss/kill narratives. If you do something that requires a bad guy to make a save, go ahead and roll it using the stats provided; saves time.

Kelne, I started you back one square (behind cover) as the original square you gave me would have put you in a tree. If you want that changed, just go ahead and act as if you were in a different spot.

And remember, just 'cos you're fighting doesn't mean you can't communicate with each other IC. Talking is always a freebie.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Hey DRA and all, I've seen a couple of campaigns using Google Docs for maps where all the Players were able to move their PC's as well.

Perhaps something along those lines might make things a bit easier and speed them up a bit?


Male Human Fighter 8, Ranger 3

Ah, right. For some reason I intepreted the green areas as undergrowth. All good.

Just as a suggestion, people may like to store the template for the combat text on their character sheets. Saves a bit of time if we've all got our own filed away.


Jorzan wrote:

Hey DRA and all, I've seen a couple of campaigns using Google Docs for maps where all the Players were able to move their PC's as well.

Perhaps something along those lines might make things a bit easier and speed them up a bit?

We actually tried that once, and in this very thread, IIRC. The thing is, in order to do that I need email addresses so I can share the doc. I remember asking for them and I only got two, and of the two, only one person tried using the spreadsheet (Ken) and he said it was a big pain in the ass and gave up. I think you have to have a Google account of some sort to do it, too; maybe that was another barrier. Anyway, yeah; no one was into it, or maybe didn't understand what I was asking? I dunno. *shrug*

Now, all that being said, I still have no problem with this idea at all, I just need email addresses from everyone who's interested in trying it. It's not all-or-nothing, so if some people want to do it themselves but others don't, I'm fine with that. It is indeed a time-saver. So if you want to be able to move your icon around yourself, just PM me your email address.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Huh, I don't seem to recall that either. Old age must indeed be sneaking up on me. I do also know though that PM's didn't exist back then, so perhaps that was also a part of the issue?

Anyway, sending mine now.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Copy Hurin at 5 init and I am fine with placement. Waiting for my turn.


Male Human Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

Alright, probably gonna wait for Kelne to get online to help me do my turn since there's all sorts of things I'm sure I'm not aware of that need to be noted.


Anything we can help with, Astar?


Male Human Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

Just want to make sure I have everything in order before I post, and that I'm doin' it all right. I'm guessing each tile is 10'?

Basically, trying to figure out if I should run in, or do a normal move and cast True Strike. I think the true strike might be overkill, and then I'd still have to move to get close to someone next round. I think if I run up to someone and let them take a swing I get an AoO, which I could have a reasonable chance of straight up disarming them during. Doubly so if I've used prescience.

I still think there's some stuff I haven't considered, or things I'm missing.


Squares are the standard (for PFR, anyway) 5'.

This is difficult terrain due to the deep snow, so unless you have feats or spells, etc. in place that allow you to do it, you can neither run nor charge.

In addition to advice from Kelne, Jorzan sometimes has tactical suggestions for other PCs, so perhaps he'd be willing to assist as well. I feel it'd be a bit disingenuous for me to suggest too much, being the DM and all. :-)


Male Human Fighter 8, Ranger 3

Yeah, it's that rule about not being able to charge or run when your movement is hampered that'll get you (which means, incidentally, that if the whole hillside was covered in snow to that degree, my math for how long it would take people to get down was way out). While the squares are 5 feet across, difficult ground means you're spending ten feet of movement to cross each one.

Looks like your best bet is to move up as far as you can and then move into combat in the next round. True strike does have a time limit on it, so you'd have to use it the round after it was cast.

Looking at your stats, you shouldn't need true strike to hit the Dragonflight mooks, especially if you've got people in position to help out by flanking. It might be handy when facing off against tougher adversaries though.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

At this point, especially with the map, the battle really is not much different at all than a table top game. Just slower.

So basically just figure out what all your options are and go with what seems best, which it looks like you're already doing.

If you ever have any specific questions about how things might go or differ in PbP, I'm sure we're all happy to help.

If we were 500' away, I believe Justahl, Astar and Jorzan should have been able to get there in about 3min or 33 rounds. Hurin about half that time. Kelne and Nasmara a quarter or so.


@Hurin? You still with us?


Awright, everyone should be in their correct position right now. Still waiting on Hurin and Astar. I'll give 'em a little more before I DMPC.

@Justahl: Is there a reason you get a full round in the surprise round? A feat or something?


Aasimar Paladin (Shining Knight) L11 | AC29 (t11,ff28) | CMD28 | hp 133/133 | Save F17 R11 W13 | Percep +2 (Nouhves Percep +6)

Oops. Sorry; just ignore that second action then.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6
DM Downrightamazed wrote:
As you move into view, many heads turn. The red dragonflight soldiers look determined and start shouting information back and forth to each other, but in a disciplined and terse shorthand; the battle has changed yet again. The mercenaries eye you all warily, but say nothing. The snow elves speak up in reply; "Comrades! Help! One of our own is in one of those giant gems and they will not give her back!"

Damn it! I knew, right from the beginning, that I was gonna end up losing Jorzan's fancy pair of short swords! But not without a fight! At least he'll get some small use out of them!


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Sorry I am here


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Hurin
Round 0 Initiative 5
HP: 128/128, CMD 27*, CMB 14*, (*+1 when armed with an axe)
AC: two handed/shielded 26/29, Touch 14/14
Hurin is a barbarian and his flat footed AC is same as standard AC.
Saves: F/R/W - 14/6/6
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Buffs: None known
Swift:
Special modifiers:

Spoiler:
Animal Fury (Ex) Gain a d4 boot or bite attack while raging
Armor Training 2 (Ex) Worn armor -2check penalty, +2 max DEX.
Bravery +2 (Ex) +2 Will save vs. Fear
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Fortified Armor Training Break armor or shield to turn critical hit into a normal hit.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 ft.
Two-Handed Thrower Gain Str bonus when using two hands to throw a one or two-handed weapon
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Weapon Training: Axes +1 (Ex) +1 Attack, Damage, CMB, CMD with axes.

MA:
SA:
Damage:


You can leave out that whole "special" block when you post, Hurin, or at least spoiler it. The rest is perfect!


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Ok I will spoiler it. There we go.


Also, please look at the format of the others' posts; that's what I want to see. Your first post is really hard to read.

In addition, you can't charge to M-13 from your starting position on account of there being a tree in your way. I'll move you to M-13, but you get no attack.

EDIT: On reflection, I suppose you could just say that you started in N-16, which would make the charge legal, so it's fine. Your turn stands as written. Please clean up your post, though, just to get in the habit. Look at any of the others' posts and copy that format. :-)


See my edit above, and if you charge, that's all you get to do. If you 5' step you can't perform any other move actions that turn (without appropriate feats or whatever).


Plus, you could put it in OOC so that it is easier to differentiate from descriptive text. The last post is a little difficult to tell what is going on, plus there's no text about the attack other than "I attack."


Another thing; I posted the bad guys' stats so that you can see if you hit them and go to town on a cool hit/miss/kill narrative. It's in the spoiler in this post. That way it saves me a crapload of time since I don't have to post bad guy reactions; you can do it in the same post you do your attacks and whatnot. :-)

I'll re-post those stats periodically along with initiative and map link so you won't have to hunt for it.

Okay, so, I believe Astar is the only one left. If I don't have anything from him after dinner I'll DMPC him to keep things moving.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Ok how is that?


Thumbs up from me!


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

DRA what is that thing at M11?


That's Zan, Jorzan's shadow-companion.


Post looks 293749283 times better Hurin, thanks for cleaning it up and adding some fluff. Great work!

And thanks to all you guys for awesome, clean posts. Onward we go!


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Ok,I tried to make at least some semblance of an indication of where the darkness sphere extends. So that's what the Grey squares, the farthest outside barriers of the sphere.

(If you're not sure what that looks like on a grid, you can check HERE and scroll down until you see 20' radius)

Couldn't figure out a way to make a transparent cloud over the existing icons so that's the best I could do without messing up the board too much. If anyone doesn't like it though, just met me know and I'll take it down.

The light within the sphere should be dim, I think. Is that correct DRA? If so, that means everyone within gets a 20% miss chance, except from those who have Darkvision.

Also, a question, just like adding a torch or other light source makes things brighter, stacking darkness spell should make things darker, yes?


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Oh hey, you did it DRA, how do you get the Red (coloured) square underneath the icon?


PRD wrote:
[The Darkness] spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.

So, darkness would "stack" with existing light conditions, obvs. but apparently not with itself.

You can fill in squares with the "Text Background Color" button up at the top.

Everyone: just so y'all know, anything with a red background behind it is wounded, and the little number next to it is how many HP it is down. So, "-17" doesn't mean that NPC is at -17, it means they've lost a total of 17HP from whatever their total is. I forgot to add those squares when I made the map, so all that wounding didn't happen in the surprise round. :-p


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Oh, and just a thought, but perhaps those of you with More mobility in the snow, might leave some of the closer targets to those of us with Less mobility. Nawamean? Plenty enough raw RD to go around after all!


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

I figured you'd snipe this wounded one off if Kelne didn't do it first and I can move to another target


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Sounds good to me.

DRA, is anyone Driving the wagons? And also, how are they attached to the gorgons?


There are indeed drivers; highly bundled-up figures sit on the drivers' benches holding reins. You can't see their faces or hands or anything because of all the winter gear they're wearing.

The gorgons are attached by complicated harnesses made of leather and wood and metal that are partially attached directly to the gorgons' bodies.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

And just the drivers on the wagons? No other guards actually on the wagons?

And can Jorzan tell what might be involved, or how long it would take to sever/break the harness' from the gorgons? Do you need any rolls for that?


Yup. Just the drivers, no guards. Can Jorzan break metal? Smashing the wood and cutting the leather would take a few rounds to a minute all by themselves, but the metal is the hardest part since it's attached directly to the gorgons and then somewhere under the wagons.

Basically, these harnesses are really strong and reinforced due to the heavy load and the fact the wagons are on skis and being pulled through snow; a regular harness would never withstand the strain. Breaking one of these harnesses would take about a minute at the very least, I'm guessing.

For more accurate appraisals, you're gonna need to get right up close to one of the wagons, but a minute would be Jorzan's gut check.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Ok cool, that's great, thanks. Mental wheels still spinning... ; )


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

last week my paizo boards did not update, are we going to move on if Nasmarra does not post soon? Also just making sure that there hasn't been any activity. Kelne did kill off the guy I had already dusted for 25 or 26 points correct?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

DRA usually doesn't post on the weekends, so this is everyone's time to take a break and chat. Nasmarra has a lot on his plate with RL but normally doesn't post on weekends.

Me.... I'm everywhere and never sleep... ( @.@)


I normally post extra on weekends and little during the week. This is the reverse of how it was before, when I was on patrol. I would post a lot during the week and less on the weekends.


Male Human Fighter 8, Ranger 3

Yes, that guy's dead.

We're free to post up our actions out of initiative order, but with the proviso that we shouldn't trump the enemies' or NPCs' initiative steps. So, for instance, at the moment Astar and Jorzan are free to post, but Hurin and Justahl will be waiting on the Red Dragonflight troops' actions.


Male Human Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

I have a post done up, but I got a 1 on my trip roll and I refuse to deal with it. I can use a hero point to reroll this, right?


Male Human Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

Alright, posted. Hopefully the hero point has been used correctly. If not, redact as needed.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Apologies, messed up my original post a bit as I'd temporarily forgotten that ya need a Natural 17-20 to crit, not total : P

All corrected now though

EDIT: Oh, and also DRA, I don't seem to be able to move the tokens anymore. Am i missing something? Corrected the darkness sphere but Jorzan and Zan are not moved yet.


Moving the icons is really fussy. I'm only able to do it by first clicking on the image, then hovering over the top (and ONLY the top) border of the thing until I get the little grabby-hand, then I can click and drag 'em around.

If you're doing all that and it's still not working, then I don't know what else to suggest. I haven't changed permissions or anything like that, and I'm still able to move them around.


@Astar that all looks great.

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