The Seer's Journey - DM Downrightamazed

Game Master downrightamazed

A young refugee girl, blessed by the gods with foresight, is accompanied by six warriors to one of the most dangerous places in the world, where a great hero will die.


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Min wrote:
For some odd reason those weapons bothered him

Hah! I didn't even think of that, nicely played!


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6
DM Downrightamazed wrote:
Jorzan wrote:
Also, DRA, since only Grey and Feral Boy are now in the promenade and they don't seem to be here to speak for themselves, can we assume that the whole gang is now inside the prison room and has also brought along with them their two prisoners? (Lenny & Wolfguard).
Yuppers. As long as there's a way to get the large critters in there... If not, then they're still out in the Promenade, obvs.

Hmmm, we may have to start doing some serious thinking here. It's probably too late, but now I think on it, if we were going to be taking the entrance to the prison tapestry, we didn't need to attack the construct at all right now! We could have just taken the whole prison, prisoners and jailer and all, with us and taken out the construct, looted the chests and freed the prisoners in our own sweet time. See! You mighty agro types need to give us wimpy thinker types time to Think! ^-^

I'm sure the construct is awake now though. But how about this for a plan
-Since it looks like, short of several shrinking spells, we're not going to be able to get the mounts inside the prison, and the RDF is quickly a-coming, those that now have adamantine weapons (Team A) handle the construct
-Everyone else (Team B) works together to, as quickly as possible, cut down one tapestry-The one that leads to the safest location.
-Then Team B leaves the prison and joins the mounts outside in the promenade
-Team B then quickly cuts down the prison entrance tapestry, rolling it up while Team A is still safe an sound inside!
-Team B then goes through the safe tapestry, carrying the prison tapestry (and Team A) with them.
-One or two brave volunteers stay behind and use a teleport scroll to bring themselves and the safe tapestry to join up with the rest of the gang.
-Once in the safe place, unroll the prison tapestry and let Team A out and/or some head back in to help them finish looting and freeing the prisoners.

Phew! This is like the Japanese River Crossing test for potential employees! Anyone who cares to please feel free to check my logic on this and make any corrections or improvements where necessary.

DRA, a list and breakdown of the tapestries, sizes and weights would be really helpful here. Please? : )

-


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I can get Lin in here but she will be needed to carry the Tapestries and Min can carry one of those tapestries, albeit that is all he would be doing lol.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
DM Downrightamazed wrote:
Min wrote:
For some odd reason those weapons bothered him
Hah! I didn't even think of that, nicely played!

Thought someone would catch that. =) I thought it would make some fun flavor~ ;)


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))
Min Bein'Meleth Rámalóce wrote:

I can get Lin in here but she will be needed to carry the Tapestries and Min can carry one of those tapestries, albeit that is all he would be doing lol.

If we do things right bro, only one tapestry should ever be needed to be carried at a time, at least until we decide where we're going and what we're finally doing with them. And, at most, only two tapestries should ever need to be taken down from their current location-the one in the promenade, and perhaps a safe one from inside the prison.

I think we need to think farther than just carrying them though. Yes, Min and Lin should be strong enough to carry one, but then what? Obviously they're not going to just lug it around everywhere.

The only practical way of transporting one will be to use the bigger bags of holding, as DRA mentions. So we'll have to get them someplace safe, hide them or have some of us guard them, while someone goes and grabs a big bag of holding.

But again, I really don't think they are of much use to the Mariansu team. The only destination which would be of immediate practical use to us is the one to Stormfare. And we'll very likely only ever need to go there once. And from there, we should pretty easily get transport to wherever we need to go next. Or, you know, just fly. (a Huge mobility advantage we have over the Seer's team.)

Then, we'll be travelling all over the place on our quest for the abominations (and side quests) whereas most the Seer's gang is from Stormfare, or at least had it as their most recent base of operations, so being able to return there easily is useful. And most of the rest of the tapestry locations seem to be directly related to the Baron, who is really their enemy.

Remember, there's only 5 (I think?) tapestries in total and from what we know they all only go to one single fixed location each. If each tapestry could go to multiple locations then we'd be talking a whole different kettle of fish! = D

Anyway, obviously this will be a group(s) decision, I'm just throwing in my 2 cp on the way I see it.


Male
Jorzan wrote:
DM Downrightamazed wrote:
Jorzan wrote:
Also, DRA, since only Grey and Feral Boy are now in the promenade and they don't seem to be here to speak for themselves, can we assume that the whole gang is now inside the prison room and has also brought along with them their two prisoners? (Lenny & Wolfguard).
Yuppers. As long as there's a way to get the large critters in there... If not, then they're still out in the Promenade, obvs.

Hmmm, we may have to start doing some serious thinking here. It's probably too late, but now I think on it, if we were going to be taking the entrance to the prison tapestry, we didn't need to attack the construct at all right now! We could have just taken the whole prison, prisoners and jailer and all, with us and taken out the construct, looted the chests and freed the prisoners in our own sweet time. See! You mighty agro types need to give us wimpy thinker types time to Think! ^-^[/b]

That was the whole reason Karthan made the suggestion he did!

Quote:

I'm sure the construct is awake now though. But how about this for a plan

-Since it looks like, short of several shrinking spells, we're not going to be able to get the mounts inside the prison, and the RDF is quickly a-coming, those that now have adamantine weapons (Team A) handle the construct
-Everyone else (Team B) works together to, as quickly as possible, cut down one tapestry-The one that leads to the safest location.
-Then Team B leaves the prison and joins the mounts outside in the promenade
-Team B then quickly cuts down the prison entrance tapestry, rolling it up while Team A is still safe an sound inside!
-Team B then goes through the safe tapestry, carrying the prison tapestry (and Team A) with them.
-One or two brave volunteers stay behind and use a teleport scroll to bring themselves and the safe tapestry to join up with the rest of the gang.
-Once in the safe place, unroll the prison tapestry and let Team A out and/or some head back in to help them finish...

Sounds like a plan.


Hey, just FYI I'm on another short tour the next five days, after which I have some sound gigs and then another short tour after that, so the next two weeks might be a bit spotty, post-wise. As always I'll do my best to keep things up on the road between engagements, in hotels, etc. But if I go a day or two without posting, please stay with me, I haven't ditched ya, I probably just haven't had a spare hour to think, much lest write down coherent thoughts.

That or I'm stuck on another damn turnpike with lousy 3G and no WiFi. :-)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

@ Aylaeth: All I was suggesting was something mutually beneficial, not trying to make this into a party decision or who deserves it more. If that's what it'll come to, then count me out completely. Mobility advantages have nothing to do with it either, i guess I poorly stated my points again.

EDIT: Besides that would cause a massive headache in a PBP anyway for a DM to sort two parties at once.


Between surprise round, AoOs while the thing stood up, then round 1, I deemed it completely not worth the effort to waste time on initiative, etc. since you guys crushed over half the thing's remaining hit points with the rolls you put up. Furnace Golem is toast, carry on...


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

@Min: I hope my words weren't misunderstood or taken offence to either? I have no problem with anything being mutually beneficial. And as I have PC's on both teams I have no 'side'. I also wasn't trying to say who deserves it more or anything like that, I was just stating what I thought was most practical and logical. Based on the locations the tapestries go to I just don't see them as being of much practical use to the Mariansu team, while they do seem to be much more useful to the Seer's team.

As for a party decision, we do have to decide on some things, like what our next steps now are.

DRA, if there are no dissensions or alternative suggestions, and we indeed cannot get all our mounts inside the prison, can we say that we go ahead with the plan outlined above and end up in Stormfare? I'll RP Jorzan's suggestion of it.


Male Human Fighter 8, Ranger 3

Also, are there any other tapestries beyond what's been described so far? I count five, including the one on the promenade. Since the others have had a chance to look at them by now, and Kelne can describe the locations he's familiar with, I'll copy and paste the spoiler from earlier:

DRA wrote wrote:

After studying the tapestries for several minutes, you find what you believe are representations of places that can help you. On the tapestry on the west wall is a fair representation of the quad at the University of Stormfare, explaining perhaps how the Baron was always able to have such a close handle on city politics, and attend every ball and breakfast and ceremony. This should provide Captain Lamorak and his Skyknights a quick way out, if they need it.

The route for you and your companions is a little less clear, but you have leads; there is a representation of the Cairn Fields far north of the city; a suspicious inclusion in a tapestry, and as likely a location as any for Ormir's coffin. You know that there is a village near there where the sexton lives, but not much else. Going there will also get you a decent distance northeast from Ormiria, and put you right in the wild, where you are quite comfortable and will know the terrain very well. Downside; you will be in the wild.

Another location that looks promising is a large-ish palace on the outskirts of what looks like the town of Pechora, some distance east of Olmskoldsv, situated on the Bronnin River. You were only ever in Pechora once, and don't remember much about the place aside from things being quite cold, and the people all being very hardy, short, and stout.

The last location that looks like it might be useful is one you don't recognize at all; it is a depiction of a coffin-ish object on a pedestal, which is behind three podiums on each of which sits a book. The books are open, and depicted in the tapestry as being very large and giving off a glow. The walls are completely, blindingly white.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Ya know rereading this ^ I was totally hoping it would show an inkpot with a blue metal band in one of the tapestries....just saying that'd been interesting...


Jorzan wrote:
DRA, if there are no dissensions or alternative suggestions, and we indeed cannot get all our mounts inside the prison, can we say that we go ahead with the plan outlined above and end up in Stormfare? I'll RP Jorzan's suggestion of it.

I think you're clear to go ahead. I know Gray and Feral Boy won't be chiming in, and you've got at least a couple folks in agreement, so I'd call it a quorum.


Kelne wrote:
Also, are there any other tapestries beyond what's been described so far?

There is! There are two tapestries in the Promenade, remember, though no one has looked really closely at the southern tapestry just yet. The northern one is the one that led you to the prison room.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

But we did detect magic on the whole promenade didn't we? I don't recall anything turning up on the south one.

But perghaps some can check out that one while the rest of us are taking down the stormfare one and then we all meetup up again in the promenade

DRA can we also get a countdown as to approx how long till the RDF arrive?

As well, there aren't any actual holes in the promenade are there? We should be safe from view until they're actually in the ballrooms is how I'm picturing it


Male Human Fighter 8, Ranger 3

On the other hand, the northern tapestry didn't initially detect as magic either. It took close study to reveal its nature.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Yeah, we got quite a bit of searching to do and not a whole lot of time to do it in. =/

At least you have enough resource to do what needs done at this point.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

DRA, just want to make sure you hadn't forgotten my email. I know you've got a lot going on at the moment so its all cool and stuff.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Anyone recall if there were tapestries in the Ballrooms as well?

(obviously DRA knows, but he's a busy boy right now)


Male Human Fighter 8, Ranger 3

Nope, no tapestries in the ballrooms, just murals. There is Ormir's large, tasteless, precious metal- and gem-encrusted throne, but I doubt that can be hauled away and stolen quickly.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

We could always steal the gems. xD


All tapestries are wrapped. Time to end this party. Who's going where?


Male Human Fighter 8, Ranger 3

Actually, I believe everybody's going to Stormfare to begin with. Most will be going through the tapestry portal, with a few volunteers (likely including Karthan and Lin) remaining behind to teleport the Stormfare tapestry to join them. The Seer's Journey crew will then choose which tapestry they brave next based upon scrying results at the other end.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Thats what I was assuming as well. :) Since obviously none of us can stay here >.>;


Right on. So it shall be.


Couple points of clarification: EVERYONE is currently in Stormfare, standing in the grassy quad of Stormfare University, something that looks somewhat like this or this or possibly this.

Staying in the castle to finish the scrying would have been tantamount to suicide, and since you're in one of the largest cities in the land, and a city where a few of you are rather well-connected, you'll have no trouble getting a teleport to wherever Ormir is, though as Kelne noticed, the odds are quite good you can use one of the tapestries to get you to wherever he is.

@Jorzan: as for your desire to find Grippen, I did forget about it, sorry, but that's mostly because it would be very, very difficult for you. Having said that, you are welcome to go about it if you wish. Just remember that the Red Dragonflight are thousands strong back in Ormiria and you don't really actually have any idea where Grippen and Trista and the others popped out, so you'd be starting from square zero. Remember; you never actually saw or heard them appear in Ormiria or the castle, you just saw them heading off somewhere in Olmskoldsv that they said would take them there. Let me know if you wish to pursue this.


@Aylaeth: Karthan doesn't know any more about the power orb than what he told you, and what you yourself have already learned, to wit: it acts as a focusing agent, and can enhance arcane power.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Awesome, thanks for the info.

And ni, with all you've said, Jorzan will be with the others in Stormfare. He feels terrible but throwinbg his life away won't help anyone. Plus he's pretty sure Grippen and Trista are the types who can take care of themselves


Male Human Cleric 9 (86/86HPs AC26 [domain spells used 0 and Normall spell used (one 1st&5thlvl). 0/10 channels used.)

Man, that fire down the way looks pretty interesting. *ahem*


So, the Skyknights are going to free the prisoners in the gemstones, then go from there, yes?

Once teleportation scrolls (or similar) have been procured, the Seer's group is going after Ormir, yes?

Are Kevin and Lenny being handed off to Sgt. Lannstrom and the Garrison of Izmirian Paladins to deal with, for now?

Livain; did you go with Maiathreen?


Male Human Fighter 8, Ranger 3

Sounds about right, though I'd say at least one scroll of greater teleport is in order, so that we don't have that 25% chance of being off-target.


Tora'an and Lin see the same thing as Mai, obviously. That group is gathered around that hole discussing what to do next, so they'll still be there by the time you two arrive. Feel free to assume that you see Mai fly out to the schooner, and that you see what he saw through the roof, and act accordingly from there.


Wow, some awesome posts lately, you guys! Keep it up!

@Lin and @Tora'an: Just FYI, you might get railroaded a bit down on the wharf; I DMPC'd you in interactions with the Monday night game tonight. Nothing severe, but just to keep the story consistent I may, um, "nudge" you towards certain paths. :-)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Sounds great to me. So long as Lin wasn't a burden! So please Dmnpc/railroad away! :D can't wait to see where the nudge takes us~


Male Human Cleric 9 (86/86HPs AC26 [domain spells used 0 and Normall spell used (one 1st&5thlvl). 0/10 channels used.)

heh you guys get to see the horrible/awesome stuff DRA puts our monday night game through....Good times were had!


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

In complete agreement with Min here! Feel honoured and tickled to be included with the august Monday Night Group! DMPC-away! = D
(can't wait to see how that turns out!)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

:) I bet, I hope a certain dragoness wasn't being a problem. :p if she was I will have some words with her. }:)

I greatly miss the days being around a gaming table, those were the best! Don't get me wrong this pbp kicks ass but the full on table is classic. :)


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Ya, I'd love to sit in a table game again as well. Hmm, and hey, now that I'm back home I can! Perhaps time to look for one!

Is there no possibility of a game out your way for ya Min?

Liberty's Edge

The Explored Lands Downrightamazed

there is but the type of people that are readily avalable... ya, i'd never invite them over to my house. Call me old school but with havin a kid I can't go to gaming stores and hang out. The closest friends I can play with are a 3 hour drive away lol. Working on moving closer to them, but until that time comes it'd be very hard to find the right type of people to play with.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

@Min: Ah, that's too bad. But thank goodness for PbPs and computer RPGs eh? ; )

And @ All: I know that Jorzan can sometimes be more than a little grating, but, as I do with all of the characters I play, I merely write him as he speaks to me. This is why my PC's can seem and act so completely differently, despite being played by the same person (and I actually love this aspect of the game).

It's funny, and was in no way consciously intentional, but the more I play Jorzan, the more I see him being very much like Wolverine in personality. His heart is (usually) in the right place, but he also has a temper, little patience, can be violent, more than a little rough around the edges, is very confidant and capable and fearless and doesn't give a crap what anyone thinks about him. And he also has a soft spot for the young and the defenceless. As well, there's that darkness he carries within himself that serves him well in several ways but that at the same time he hates and is ashamed of. Hmm, just realized too that they also have in common violent pasts and family issues, and are lone wolf types...sorry Marvel! It was an accident! I swear!

But if his lack of subtlety (or rudeness) ever gets to be too much, please just let me know and I'll try and tone it down a notch or few.


Just to be clear, Karthan, the Power Orb has no scrying capabilities, unless you're referring to something else.


Those of you heading after Ormir, feel free to suit up and leave whenever you wish, or recruit more folks, etc.

Also, note to Tora'an and Lin; Dantoor and Gotrek and the others are all 12th level, and the paladins are mostly 8th level like you, just to give you an idea of what you're heading into.

>:-D


Huge Female Silver Dragon 9 HP 79/79 DR 5/magic AC-28, T-12, Flat-26, F+9, R+8, W+8 Init +2; Senses: Darkvision (120 feet), Low-Light Vision, Scent; Per +13

Shiza! 12th level! Evil DM I don't feel like having a Gandalf moment. :)


Male Human Cleric 9 (86/86HPs AC26 [domain spells used 0 and Normall spell used (one 1st&5thlvl). 0/10 channels used.)

Actually dra.. We are 11 but you always seems to forget that =P yes we are due to level up soon. But it's only because you think we are already 12 =D

On a side note DRA. Please dont forgot dantoor did ask you speak with the dragon knights at when or if it's possible


Gray Moribund wrote:

Actually dra.. We are 11 but you always seems to forget that =P yes we are due to level up soon. But it's only because you think we are already 12 =D

On a side note DRA. Please dont forgot dantoor did ask you speak with the dragon knights at when or if it's possible

Oh right, thanks for the reminder.


Just to make sure I'm clear on the plans:

Karthan, Kelne, Justahl, and Jorzan are going in after Ormir, and their plan is that Jorzan and Karthan will focus on the thralls and spawn while Kelne and Justahl go directly after the baron, yes?

Meanwhile, Min and Aylaeth and Damian are going to the strange, hot place with the sounds of screaming and crying children that was in the last tapestry anyone visited, what WAS the south tapestry in the Promenade. Yes?

Also, this is all appears to be happening before Lin and Tora'an get back, yes?


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Sounds good to me except I think we're waiting for Lin and Tora'an to get back first, yes?

They've had more than enough time to what with us moving chests and looking for armor.


Aylaeth Brely'an wrote:
They've had more than enough time to what with us moving chests and looking for armor.

LOL! Well! I guess you told me. 8-0

You may wanna re-check the gameplay thread...

All teasing aside, are you guys really waiting for them? It makes no diff to me, of course, but it'll obviously mean you might be waiting for a bit, depending on what our draconic and celestial friends here decide to do.


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Ha! I must correct you sir for it is I who have been Told! And most soundly at that! 8^P

You consistently amaze me by how much you consistently amaze me, amigo.

And to answer you question, Tora'an is, for the most part, following Lin's lead here, so I'll leave that decision up to her.

EDIT: Hmmm, oh wait, that's kinda metagaming if Min and Aylaeth don't actually know what's going on at the docks. Unless Min can still sense something from Lin? Otherwise, let's see we'll wait a little bit, but if they haven't returned yet we go?

How long Would it take for Lin to fly to the docks and back DRA?


I believe Min said the bond doesn't stretch to the docks. And anyway, if he's already in one of the tapestries, the bond definitely doesn't reach outside the tapestry. So right now, only Lin, Tora'an, and Mai have any idea what's actually happening down at the docks/wharf.

If Lin flies full out (spd. 100), she can go to the wharf district and back in about 12 minutes. It's a bit over a mile one-way, as the dragon (or pegasus) flies. I suppose she could speed that up if she did the Fly equiv. of running, but I'm not sure if that works if your fly type is clumsy? Eh, point being, it shouldn't take all that long, so if you do decide to ditch Dantoor and Mai, you could indeed be back in time to help in the tapestry shenanigans that are underway.

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