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PaizoCon 2016

The Secrets of the Sunderlands

Game Master GM Netherfire


3,101 to 3,116 of 3,116 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Male Dwarf Cleric of Irori 4

Bolgrith sighs at the impertinent dismissal of one of the ruling house. Gently resting his shield edge down, he leans on the heavy wooden piece and says. "I think it's clear he has no intention of simply standing aside, Master Merchant. Perhaps it's in your best interest to comply with his wishes?"

Aid Diplo 1d20 + 5 ⇒ (8) + 5 = 13


Dungeon Master

"I..." Venjamin begins to answer the Stonebit, before being interrupted by the stormborn. He frowns, confused, though he cannot help a small smile. "...what?"

Bolgrith helps him remember the confrontation at hand. He huffs with impatience. "Very well..." he gestures dismissively, as though acquiescing to a request beneath him. "An amulet of a golden dragon, with emerald eyes and a large sapphire in its mouth. Each of its sixteen claws are narwhal ivory, and the span of its wings are reformed pearls from The Spires. The gold is of the purest quality, as though it never knew the filth of a mine. My price is a mere sixteen thousand in gold, well below it's market value." He pauses, looking Tolsbaer in the eyes. "If you must present my offer, tell High King Fivestone that Merchant Master Venjamin of Mirth possesses this treasure. He will need to summon me to his hall if he wishes to see this one-of-a-kind piece in person."

He watches Tolsbaer expectantly, waiting for him to move out of the way. "Are you satisfied?"


Defense:
AC 20, Touch 20, Flat-footed 17
Tracking:
HP=54
Dwarf Monk 5

"I am." Tolsbaer says brightly. "In future, do not gamble your freedom and reputation to sell trinkets."

Tolsbaer turns and walks away. When some way off, he looks to the old dwarf. "Apologies, I couldn't help myself. Now, where to?"


Tynn turns a stone face to Stormcall, but after a quiet minute it gives way to the tired expression worn to tedious affairs. He glances up at Logan, and then to Bolgrith.
“To the Anvil island. Since we are already at the docks, we should make good use of our time and find passage there tonight. I hope you’ve learned to sleep at sea,” he says to the two men among the dwarves.

I need Perception and Diplomacy or Knowledge (local) checks to find a ship disembarking tonight, going to Anvil island.


Defense:
AC 20, Touch 20, Flat-footed 17
Tracking:
HP=54
Dwarf Monk 5

perception: 1d20 + 12 ⇒ (18) + 12 = 30
diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32

"We should be able to arrange passage easily. Sleeping aboard a ship though...That could be harder."


Dungeon Master

Not only does Tolsbaer's familiarity with the docks help him know where to look, he also finds a good deal. The captain charges three gold pieces per passenger for the short journey. The crew is piling on the last of a few trade goods, and preparing ship for departure as the dwarven seadog, Captain Goldhorn, briefs the travelers. "I assume each o' you has been on a ship before? No filchin', stealin', murderin', drinkin', or disobeyin' once you climb aboard. We'll give ye safe passage to Anvil, but these rough waters get rougher, everyone's gotta help defend. Even you, greybeard. Castin' off in one hour."


Tynn nods in understanding and digs into a pocket, producing a handful of silver pieces and pocket lint. He grins sheepishly at his traveling companions. "Nearly enough. Care to spare a gold coin?"


Male Dwarf Cleric of Irori 4

Bolgrith fetches enough gold from his purse to cover both himself and the wizned kinsdwarf with a gracious smile. Nodding solemly at the captains words as he boards.


Defense:
AC 23, touch 14, flat-footed 21, hp 49
Other:
Fort +8 , Ref +8 , Will +3, Perception +5
Male Human Two-Handed Fighter, Level 5

Logan hands the captain the gold. "Agreed." he says as he climbs aboard.


Defense:
AC 20, Touch 20, Flat-footed 17
Tracking:
HP=54
Dwarf Monk 5

"I agree captain, though, if I may, is there a clean cabin I could hire? I'm not sure I could abide the stink of the hold."

How clean is this ship?


Dungeon Master

Tolsbaer sees that years of brine and grimy cargo and deckhands have left their mark on the wooden surfaces of the ship. While the cleanliness might be laughable in comparison to young noble's pristine living quarters, he does notice a cabin boy mopping the deck of any dirt tracked in from the docks. The walkways are free of clutter and equipment is neatly stowed. Even if the ship is not free of grime, it is kept relatively clean and organized for its line of work. Captain Goldhorn makes a double-take over the finery worn by the Stormcall, and harrumphs uncomfortably. "Yes of course milord, my mate will gladly surrender his room for your service. For another two gold, iffin' ya please, sir." He makes a respectful nod to the Stormcall.

Coral tugs at Aladdin's cloak. "My father will expect me back here, on this island, the day after tomorrow. He is an easy-going man, until you cross him." She gravely warns the sorcerer. "If we dally too long on Anvil Island, and he does not find me here, he will fear the worst has happened to me."

Last call to grab anything before the ship departs!


Defense:
AC 20, Touch 20, Flat-footed 17
Tracking:
HP=54
Dwarf Monk 5

"I am grateful Captain." Tolsbaer says handing over the required money.


Male Human Sorcerer 4

"Coral, I know not the adventure my god Porkchop has in store for me, I can not promise that I can get you back in two days, or even keep you safe. Know that I will die before I let harm come to you, but that still may not secure your safety, do you still wish to come?" Aladdin whispers as he takes Coral up in his arms.


Dungeon Master

Coral smiles dreamily in Aladdin's arms. "Such gallantry!" she sighs. "Not sure who this 'Porkchop' god is, though..." the ship captain's daughter teases. She frowns as she weighs her options. "I like you, but there is not sense in making my only family worry. I will wait here, and speak with my father. Then I will wait for you here on Thunderstone. And you had best come back!" she laughs.

With a final call, the sailors cast off and row their way to deeper waters. The first mate shows the passengers where they are to sleep, and takes a moment to tidy up his cabin for Tolsbaer. Captain Goldhorn guides the ship into the black, churning sea.
"I must go down to the seas again..." he intones at the helm.

Like white hair blown back, the crests of waves dot the pitching dark, a fluid mimicry of the clear, star-pocked black above. Buffeting gusts are cool and salty. The small ship rocks and groans gently like a great slumbering beast, the prow sending soft white foam up at a steady pace.


Defense:
AC 23, touch 14, flat-footed 21, hp 49
Other:
Fort +8 , Ref +8 , Will +3, Perception +5
Male Human Two-Handed Fighter, Level 5

Logan thanks the first mate for his help and then gets ready to sleep. Keeping his armor and falchion on him, he gets as comfortable as he can and focuses on relaxing so sleep may take him.


Defense:
AC 20, Touch 20, Flat-footed 17
Tracking:
HP=54
Dwarf Monk 5

Tolsbaer enters his rented cabin and immediately dusts with a wet rag then checks the sheets and remakes the bed with crisp corners and proper folds.

Obsessive Compulsion Check: 1d20 ⇒ 9

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