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The Secrets of the Sunderlands

Game Master GM Netherfire


2,851 to 2,869 of 2,869 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>

Male Human Sorcerer 4

Who's going to be shooting a bow or rushing in? First person to respond gets it - I'm going to give you the shock property for 2 rounds. Knowledge Nature - 1d20 + 2 ⇒ (20) + 2 = 22"Coral! Behind me!," Aladdin shouts as he places himself between her and the turtle. His hands glow with power as lightning etches around his knuckles. "Someone! Quickly! Lend me your weapon for a touch - it'll be quite a shock," he said as he lifted his hands out to his companions.


Male Hobgoblin (Shielded) Fighter 4

Rolg unlimbers his flail and, shield before him, rushes the armored monster.

1d20 + 8 ⇒ (17) + 8 = 25 for 1d8 + 4 ⇒ (6) + 4 = 10


Male Dwarf Cleric of Irori 4

Drawing both shield and wand, Bolgrith tries to recall to mind any memories he has of this fell-beast.

Knowledge (Nature) 1d20 + 9 ⇒ (16) + 9 = 25


Dungeon Master

Aladdin knows that this is really big snapping turtle! It probably bites really hard. Rolg can double move to get to the edge of the turtle's reach, but no closer. Bank that attack roll though.

Bolgrith:

Of the things he’s heard of snapping turtles growing to this size, the most dangerous is this: their snapping jaws become large enough to swallow a man whole. While they are omnivores and eat meat when they can, turtles like these are usually not this violent unless provoked or in heat (more accurately, the cold-blooded version thereof). Given the tranquility of the docks before hand, Bolgrith suspects the latter. A tough hide and a hard shell protect this huge beast, and the amount of strength need to carry a creature so massive implies that the giant snapping turtle will not go down easy.

Logan rips the falchion from his back, touching the flat of the blade against Aladdin's open palms before vaulting off the dock into the shallows, charging the great turtle at full tilt.

Acrobatics 1d20 + 2 ⇒ (7) + 2 = 9
Turtle AoO 1d20 + 13 ⇒ (14) + 13 = 27 for 2d8 + 6 ⇒ (2, 8) + 6 = 16
Charging ATK 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 for 2d4 + 12 + 1d6 ⇒ (1, 4) + 12 + (5) = 22

The great snapping turtle chomps hard onto Logan's midsection as he moves in, and the hard bite interrupts the Borderguard's slice.
The two dwarf guards that happen to be nearby spring into action. The one who greeted the five raises his axe and moves along the beach, looking for a chance to wade into melee. The other raises a crossbow from the other dock.
Heavy crossbow 1d20 + 3 ⇒ (2) + 3 = 5 for 1d10 ⇒ 2
The bolt glances on the hard shell, not even noticed by the enraged turtle. Coral urges Aladdin onto dry land, but does not move until he does. "Get off the dock! Get to land!"

With low, throaty clicking sound somewhere between a hiss and a roar, the huge snapping turtle tosses its head and surges forward onto land, and bites down on the awaiting dwarven guard.
Bite 1d20 + 13 ⇒ (13) + 13 = 26 for 2d8 + 6 ⇒ (3, 8) + 6 = 17 plus grab 1d20 + 21 ⇒ (7) + 21 = 28
The enormous jaws close on the axe-wielding dwarf with the sickening crunch of armor and bones. The guard hangs limp the monstrous mouth.

The commotion is starting to draw eyes, and shouts for help sound off from the dockside town. It looks like more dwarf guards are on their way.

Logan took 16 damage. One dwarf guard is unconscious but alive, in the turtle's mouth. Just so you know when to roll Acrobatics, this thing is Huge sized and has 10ft reach.


Male Human Sorcerer 4

Grabbing Coral's hand, Aladdin runs to land while whispering words. His familiar cloud appears as he runs and begins to lightly mist around the Azlanti. "How is that going to help?" Coral panted as they ran. "Need it for preparation..." Aladdin said over his shoulder to her. Casting Drench


Male Dwarf Cleric of Irori 4

Shield lifted Bolgrith reaches out a armored hand as it glows blue with the dwarvish words of power he chants quietly. Grasping Rolg by the shoulder the Priest sends holy-energy into his companion to help guide him to victory.

Fighting defensively (AC22), cast Guidance on Rolg. +1 to next d20.


Dungeon Master

Attack 1d20 + 11 ⇒ (18) + 11 = 29, confirm 1d20 + 11 ⇒ (10) + 11 = 21 (nope) for 2d4 + 12 + 1d6 ⇒ (3, 1) + 12 + (6) = 22

Logan's blade slashes at the thick hide not covered by the hard shell, and the sparks leaping up and down his blade burn the flesh of the beast. The huge snapping turtle rasps dangerously at the lieutenant.
Rolg's turn. Don't forget the Guidance bonus, buddy.


Male Hobgoblin (Shielded) Fighter 4
GM Netherfire wrote:
"Bank that attack roll though.

Rolg unlimbers his flail and, shield before him, rushes the armored monster.

1d20 + 8 ⇒ (17) + 8 + 1 = 26 for 1d8 + 4 ⇒ (6) + 4 = 10 Same as abouve plus the welcome guidance of brother Bolgrith :)


Dungeon Master

Banter is fine, Aladdin, but just remember that Coral is under GM control :)

Also, normally, Rolg’s movement would have provoked an AoO but I don’t think the turtle can make a bite attack with something already in his mouth.
The hobgoblin delivers a swift stab to the snapping turtle.

Swallow Whole 1d20 + 21 ⇒ (9) + 21 = 30, 2d8 + 6 ⇒ (8, 4) + 6 = 18
The strong, scaled muscles of the large jaw work, and the combatants see the unconscious dwarven guard slide down the turtle’s leathery throat.

Four more guards approach the scene with caution, three of them wielding longspears and one already raising her crossbow. The first crossbow fires again, followed by the newcomer.
Heavy crossbow 1d20 + 3 ⇒ (15) + 3 = 18 for 1d10 ⇒ 9
Heavy crossbow 1d20 + 3 ⇒ (4) + 3 = 7 for 1d10 ⇒ 7
Both shots glance off hard scales.

Sloshing in the knee-high water, Logan shoulder-checks the hobgoblin as he brings the heavy blade around again. “Flank him!” he cries out, nodding that Rolg should change his position.
Attack 1d20 + 11 ⇒ (9) + 11 = 20 for 2d4 + 12 ⇒ (4, 2) + 12 = 18
The falchion also fails to break the turtle’s tough hide.

You guys are up!


Male Human Sorcerer 4

Bolstered by the rain, Aladdin could feel his power swell. He points his hand at the turtle and concentrates his will.

Knowledge Nature 1d20 + 1 ⇒ (9) + 1 = 10 to see if by killing turtle we can still cut out dwarf and rescue him. Then casting Ray of Enfeeblement 1d20 + 2 ⇒ (16) + 2 = 181d6 + 3 ⇒ (6) + 3 = 9 strength damage for six rounds fort save halves


Male Dwarf Cleric of Irori 4

Bolgrith raises the wand over his head and speaks the activation phrase, a pulse of silvery-white energy flows from the magic-infused stick as his allies feel vigor and strength fill their bodies.

Cast Bless on all allies.


Male Hobgoblin (Shielded) Fighter 4

Rolg steps to surround the turtle and attempts to crack through the shell with his flail.

1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 for 1d8 + 4 ⇒ (8) + 4 = 12


Dungeon Master

Fortitude 1d20 + 8 ⇒ (12) + 8 = 20, turtle takes 4 str damage.

The muscles under the great turtle’s thick hide diminishes when the stormborn shoots a line of purple energy. And none too soon, for the living fortress takes a snap at Rolg.
Bite 1d20 + 11 ⇒ (9) + 11 = 20 for 2d8 + 3 ⇒ (4, 4) + 3 = 11 plus grab 1d20 + 19 ⇒ (15) + 19 = 34
But the surly hobgoblin bats the massive jaw closed with his shield before it can harm him.

Heavy crossbow 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for 1d10 ⇒ 6
Heavy crossbow 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for 1d10 ⇒ 6
Charging longspear 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28, 1d20 + 5 + 1 + 2 ⇒ (18) + 5 + 1 + 2 = 26 for 3d8 + 12 ⇒ (8, 3, 7) + 12 = 30
Flanking Longspear 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20 for 1d8 + 4 ⇒ (3) + 4 = 7

Two crossbow bolts again glance off thick scales, and two dwarves with longspears move cautiously into position. The third dwarf with a polearm hefts his weapon and, bolstered by the spell from his kinsman, bellows a warcry, charging headlong at the huge turtle. The point of the spear drives deep into reptilian flesh, at the turtle’s neck. The great snapping jaws click and hiss in rage. Another dwarf makes a stab, but is unsuccessful.

Both Logan and Rolg have flanking bonuses for their turns.

Flanking falchion 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20 for 2d4 + 12 ⇒ (2, 2) + 12 = 16

Logan arcs another slice, but the hard shell gets in the way.

The rest of you are up!


Male Hobgoblin (Shielded) Fighter 4

Rolg raises his shield before the beast and goads it, hoping to give Logan an opening.

Fighting defensively and aid other for Logan's next attack.1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20


Male Human Sorcerer 4

Aladdin throws his hand forward and purple magical energy spews forth.

Casting Magic Missile with trip attempts.
Magic Missile 1 Damage 1d4 + 1 ⇒ (2) + 1 = 3 Trip 1d20 + 12 ⇒ (15) + 12 = 27
Magic Missile 2 Damage 1d4 + 1 ⇒ (4) + 1 = 5 Trip 1d20 + 12 ⇒ (2) + 12 = 14
Magic Missile 3 Damage 1d4 + 1 ⇒ (2) + 1 = 3 Trip 1d20 + 12 ⇒ (6) + 12 = 18
Magic Missile 4 Damage 1d4 + 1 ⇒ (1) + 1 = 2 Trip 1d20 + 12 ⇒ (15) + 12 = 27


Male Dwarf Cleric of Irori 4

Stomping forward into the shallows Bolgrith reaches out a glowing hand and presses it against the Stonebits armored back. Guiding energy flows from the Cleric as he chants a prayer to the god Irori.

Cast Guidance on Logan. That puts him at +2 ATK from Bolgriths side of things.


Dungeon Master

The great beast suffers a barrage at the sorcerer’s hands, but resolutely stands firm.

AoO 1d20 + 11 ⇒ (5) + 11 = 16 for 2d8 + 3 ⇒ (1, 4) + 3 = 8
The turtle snaps at Bolgrith as the priest steps within range, but the dwarf ducks under the bite.

Bite 1d20 + 11 ⇒ (8) + 11 = 19 for 2d8 + 3 ⇒ (4, 2) + 3 = 9 plus grab 1d20 + 19 ⇒ (1) + 19 = 20
Great jaws then turn to Rolg, but are again rebuffed by the mercenary’s shield.

Heavy crossbow 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 for 1d10 ⇒ 5
Heavy crossbow 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 for 1d10 ⇒ 9
Flanking Longspear 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24 for 1d8 + 4 ⇒ (6) + 4 = 10
Flanking Longspear 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27 for 1d8 + 4 ⇒ (3) + 4 = 7
Flanking Longspear 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19 for 1d8 + 4 ⇒ (5) + 4 = 9
Crossbow bolts and spearheads are unable to pierce the tough scales, save one.

Falchion 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (2) + 11 + 2 + 2 + 1 + 1 = 19 for 2d4 + 12 ⇒ (1, 2) + 12 = 15
Despite the aid of his friends, Logan’s blade is unable to connect with turtle hide.


Male Hobgoblin (Shielded) Fighter 4

Rolg draws up to his full height for a splint second to shout over the massive sea creature. "Come on Logan! Kill it!"

The shield snaps back into place so fast as to barely register its movement. Now hit me again you overgrown soup.

Fighting Defensively. 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Rolg aids Logan's attack.


Male Dwarf Cleric of Irori 4

"Try again lad..." Bolgrith murmurs as he continues the guiding chant.

Cast Guidance on Logan again.

Casting Defensively 1d20 + 7 ⇒ (18) + 7 = 25
AC is 20.

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