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The Secrets of the Sunderlands

Game Master GM Netherfire


2,501 to 2,537 of 2,537 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Game Master

Rolg:
Rolg is 50 feet away from the goblin, and he does not see any complex alarm system in place. By the lack of foodstuffs on the goblin’s person, it is safe to assume that food is close by, and more goblins for sure.

Logan:

Difficult to say, it depends from dwarf to dwarf. Some would call the Wyldote cheats and say that Dredan should be Steward of the Commonwealth, while others admire the initiative, ambition, and cunning mind for business possessed by the Wyldote house. To their credit, the Commonwealth is facing a time of overall prosperity (with their lumber industry on the decline).

everyone else:

MEANINGLESS PAGE TOPPER WOOOOO!!!!!


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

bump


Male Dwarf Cleric of Irori

Ruminations complete, Bolgrith sniffs once more and says. "Well, I think that is the quickest way out of this accursed place." He indicates the hall Rolg went down. "But perhaps we should wait until we hear Brother Naxdags report?"

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Rolgings:

Rolg straigthens and strolls into the chamber.

"Verwaarloos jou pligte is dit!? Sal ek rapporteer jy kretijn? Staan op aandag wanneer ek met jou praat!"

Goblin:

"Slacking your duties is it!? Shall I report you cretin? Stand to attention when I am talking to you!"


Game Master

The goblin yelps in surprise and snaps to attention, immediately straightening his arms at his side. His short sword flings and clatters over the stone ground. The goblin flinches at the clanging, but dares not move a muscle out of fear of the hobgoblin’s anger. It takes him a second to realize a question was asked of him.

“Nu, domnule. Gat fi de paza bun. Nici un raport rău. Domnule.” he stiffly answers, not raising his eyes to meet Rolg’s.

goblin:

“No sir. Gat be good guard. No bad reports. Sir.”

The rest of you can roll Perception DC 10 to overhear this conversation.


Perception 1d20 + 7 ⇒ (9) + 7 = 16

“Agreed, Bol…” Simon trails off, listening. He raises a finger to his lips and inclines his head to the hallway in question.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Rolg eyes the goblin a moment, then points down the corridor he came from.

"Miskien kan jy jouself red Gat. Ek dink ek hoor stemme uit die gang. Jy sal my vergesel in die geval is daar vyande. Lei die pad. Moenie jou swaard sal vergeet nie."

Rolg takes position behind the slinky creature, ready to cut off its probable escape when it sees the force arrayed against him.

Goblin:

"Perhaps you can redeem yourself Gat. I think I heard voices from this corridor. You will accompany me in case there are foes. Lead the way. Don't forget your sword."


Male Dwarf Cleric of Irori

Perception 1d20 + 11 ⇒ (16) + 11 = 27

His bald forehead crinkling in thought Bolgrith listens to the conversation down the stone hall. Drawing his aspergillum he plants his feet and waits for their companions return.


Game Master

A look of confusion covers the guard’s face, but he does not question his superior. Gat’s oversized head nods and makes a sloppy salute before retrieving his sword, and scampers up the stairs. Reaching the top with grunts of effort, the goblin reaches the top of the steps. He catches his breath as he glances behind, reassuring his nerves by shaking himself and holding his blade at the ready and proceeding down the dark hallway. He rounds the corner and stops, tensely still. He gestures to Rolg, whispering, “Numai ochii slabi au nevoie de lumini. Ochii oamenilor?”

goblin:

“Only weak eyes need lights. Eyes of mans?”

Gat points with his short sword at the yellow torchlight shining on the wall of the intersection ahead. He looks up to Rolg for further instructions.

Gat is stopped at 100 feet from the intersection where the others wait.

The waiting five hear approaching footfalls suddenly stop, some ways down the corridor.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

"Sluip in posisie agter hulle. Bly in die skadu en aanval 'n magie gebruikers. Ek sal aanval as jy in posisie te gee jy 'n afleiding. Hierdie sagte, swak oë sal nie lewe in hierdie nag."

Goblin:

"Sneak into position behind them. Stay in the shadows and attack any magic wielders. I will attack as you get into position to give you a diversion. These soft, weak-eyes will not live this night."


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

perception: 1d20 + 2 ⇒ (15) + 2 = 17

Logan grips the hilt of his falchion, his military training and muscle memory taking precedence over his thoughts of his kin.


Game Master

Everyone but Rolg, make a Perception check DC 1d20 + 8 ⇒ (16) + 8 = 24, to hear the goblin’s approach.

Nodding, Gat quietly chooses his steps, sneaking closer and closer to the light. When he is near the corner, he glances back at the hobgoblin with a bloodthirsty smile and nods that he is ready. He begins hopping from one foot to the other, anticipating the run to catch the intruders unawares.

See the map.


Male Dwarf Cleric of Irori

Perception 1d20 + 11 ⇒ (13) + 11 = 24
Bam, twice in one day

Ears perking up the dwarf quietly whispers to the group. "I think the blighter's over there." He gives a short nod in the direction of the sound.


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

perception: 1d20 + 2 ⇒ (14) + 2 = 16

"I trust your judgment." whispers Logan.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Rolg nods he is ready, crouches, and surges forward.

"Now! Bolgrith, Jamie, Logan, don't kill him, just catch him! Aladdin, knock him down!"


Game Master

Bolstered by the strange, foreign curses laid on the intruders, Gat bounds for the intersection, tucking into a battle-roll as he rounds the corner.
Acrobatics (movement) 1d20 + 2 ⇒ (17) + 2 = 19

Tumbling below Bolgrith’s readied mace, the goblin springs to his feet blindly brandishing his short sword and menacing, tiny tooth-filled sneer. Gat’s beady eyes widen when he finds a small host of men and one dwarf towering all around him, and their pupils harden with hate as he lashes out at the dwarf.
Attack 1d20 + 2 ⇒ (14) + 2 = 16 for 1d4 ⇒ 3, misses.

The jagged blade scrapes across the priest's steel breastplate.


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

Logan snarls and twists the hilt in his hands so that the dull edge of his falchion will make contact. Hefting it above his head, Logan swings.

attack: 1d20 + 6 ⇒ (9) + 6 = 15 forNon-lethal: 2d4 + 11 ⇒ (4, 1) + 11 = 16

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Don't forget to subtract 4 from your attack roll when dealing non-leathal damage with a lethal weapon.


Game Master

The lieutenant's swing clobbers the goblin so hard, he spins once all the way around before collapsing onto the stone. A great purple welt begins to form across his already ugly face. Though unconscious and not bleeding, the goblin is still seriously hurt.

Fyi -nonlethal damage can kill! That was a close one!

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

"Zealous lieutenant...you nearly killed him. Good job nonetheless."

"Bolgrith, can you patch him up enough to talk to us with depleting your magic? I fear we have a fight ahead."


Male Dwarf Cleric of Irori

Hooking aspergillum to belt Bolgrith drops to a knee and begins examining the fallen guard. "I think so, but he sure got walloped hard." he says with a rueful grimace. Pulling out a satchel of healing oils and spices the Priest goes to work.

Heal (Don't remember which kind) 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27


Game Master

Heals 1 + 3hp.

Bolgrith's administrations begin to quickly soothe the darkened injury, but the goblin remains out cold. The experienced healer knows that after about four hours of rest, he will recover and wake up on his own.

Does Bolgrith have Virtue prepared? If you're willing to wait, nonlethal damage heals at a rate of 1 point per hour.


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

Slightly abashed pun intended, Logan looks at the goblin and then at the group.

"Oh... sorry..." Logan mutters while sheathing his blade. "Will he be ok?"


Male Dwarf Cleric of Irori

"Yes, but I will have to use some of my energy. Though a small amount should suffice." Rubbing his hands together the cleric of Irori begins a low slow chant. Unfamiliar to all gathered. Rising up from the stone beneath him a deep deep blue energy, almost black as the darkened halls of stone, forms in his hands before slithering to the prostrate goblin. Absorbing into the clammy skin of the unconscious enemy. Almost immediately the remainder of it's wounds begin to dissipate.

Use Rebuke Death 1d4 + 2 ⇒ (4) + 2 = 6


Game Master

The goblin blinks his eyes open, and they widen as they take in the expanse of Bolgrith’s looming beard. Squirming to his feet, the little green-skin makes a break for the hallway!
Acrobatics 1d20 + 2 ⇒ (16) + 2 = 18

Standing up provokes an AoO from Logan, Bolgrith, and Rolg. Running provokes another from Logan and Rolg, if they have Combat Reflexes.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

1d20 + 13 ⇒ (17) + 13 = 30 Trip attempt (should include the +4 for being prone.)

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

"Hold him! Tie him up!"


Game Master

The running goblin falls flat on his face!

Roll CMB checks to tie him up. Grapple checks to hold him.


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

Logan tries to hold him down. grapple: 1d20 ⇒ 8


Male Dwarf Cleric of Irori

With a short sprint and awkward hop Bolgrith dives for the prone goblin. Arms outstretched in a dwarvish bear hug.

Grapple 1d20 ⇒ 17
Is there supposed to be a bonus there?

Also, I think Logan and Rolg have the highest CMBs.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Rolg just acted, can't gapple. This guy is going to get away huh? lol. I thought about telling someone to tie him up, but I decided this would be more fun. :)


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

I could sleep arrow him? Could I quick draw and jab him with a single arrow?


Game Master

Logan easily lifts a boot and holds the little goblin to the stone ground. He squirms and squeals pitifully. “Miérrrrrt?”

goblin:

“Whyyyyyyy?”

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

"Stilte! Jy is nou my gevangene. Jy sal my vrae beantwoord sonder bedrog of sarkasme. Jy sal eerlik beantwoord. As jy dit nie doen nie, sal ek jou naam op 'n vars vel goeie papier skryf en gooi dit na 'n middag wind. Ek sal jou naam te steel en dryf dit deur die wêreld ... Hierdie Ek belowe. Jy is gewaarsku. Nou sal jy aan?"

Goblin:

"Silence! You are now my prisoner. You will answer my questions without guile or sarcasm. You will answer truthfully. If you do not, I will write your name on a fresh sheet of good paper and cast it to a midday wind. I will steal your name and float it 'round the world...This I vow. You have been warned. Now, will you comply?"


Male Human Sorcerer 4

Aladdin claps his hands at the sound of the squeal. "Oo, is it play time?" the mad sorcerer asked


Defense:
AC 23, touch 14, flat-footed 21, hp 44
Other:
Fort +8 , Ref +8 , Will +3, Perception +2
Male Human Two-Handed Fighter, Level 4

"I see the knock on the head didn't have too many lasting effects." Logan says as the goblin squirms.


Game Master

Gat widens his eyes at Rolg’s promise, not appearing to fully understand its meaning.

“Ce ...? Da, d-le voi urma ordinele.”

goblin:

“Wha…? Yes sir I will follow orders.”

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