Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

The Secrets of the Sunderlands

Game Master GM Netherfire


151 to 200 of 320 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Game Master

Yeah, I get it. I can appreciate the resourcefulness. I gotta default to the spell descriptions on this one though. Thanks for understanding.


Game Master

Sorry Aladdin, I forgot to include the auras you detect. You discern a few strong transmutation auras, a handful of moderate transmutation auras, some faint evocation and some faint conjuration auras. Most of them seem to radiate the captain and the dwarf at the helm, though the strongest emanate from inside the topdeck cabin.


Game Master

Balion, remember for ranged attacks to add your Dex modifier and your BAB. I think that ups your current attack from a +1 to a +3 with a bow. I'll post your results when I have more time.


Game Master

For future reference, this is what will happen if Spark is cast on an area affected by Grease: first round: 1d3 fire damage. Second round: 1 fire damage.
Any creatures in the area are allowed a reflex save to avoid being burned/ slap out any burning clothing.
Once the second round passes, there is not enough residual grease to affect the environment, and both spells effectively end.


Game Master

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.


Game Master

For the purpose of this encounter, one Drench or Create Water will extinguish of one Alchemist's Fire's amount of fire. Make sense? It's going to take more than one spell to put out the flames.


Game Master

Rolg, I like that kind of effort! When you reach level 3, you don't need to spend a point in Linguistics to learn Goblin Sign Language. For all your interaction with Golo, you can take it as a free language.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Bam! That's how we do!

I just regressed didn't I? :)


Game Master

Make sure to update your profiles with new loots, and adjust your AC and armor check penalty, add to your current gp, calculate new weapon attacks and damages, and all that. It's important to keep that current.

I like Balion's hat rp, even if Captain Rettley doesn't appear to.


Game Master

When you guys say "I'm going to learn everything I can about the Sunderlands", but do not ask any specific questions, I will not provide specific information.

However, these conversations in the background will indeed lower the difficulty for gleaning information. Example:

Say the party comes across bugbears (and one of you rolls a successful knowledge check): "Oh yeah, one of the Wanderlust crewmen mentioned something about bugbears are used to taking orders from hobgoblins, maybe we can get Rolg to talk us out of this one."

(This is just an example. This may or may not be true to this story.)

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

I'm looking to bet and make some money in the fighting pits. If I need to fight to ensure a winning bet, I will. If there is a clear favorite with small chance of upset, then I will simply bet.


Game Master

It is done. Everyone, go to Campaign Info tab, scroll to the bottom. There you will find a link to the map of the Sunderlands. I put it there so you don't have to dig through Gameplay or Discussion posts to find it. Enjoy.


Game Master

Rolg, you could potentially hire someone from the fighting pits. For the amount we talked about, you could hire a level 1 human barbarian or fighter for the duration of the trip. Anyone else more capable than that scoff at your price, knowing they could make that much in one good pit fight, certainly double that in one day of fighting. If that is what you want, he will quietly follow you around. Be sure to deduct your offer from your current wealth.


Game Master

No Rolg. Just no.
Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Ah, it's Bluff. My bad.


Game Master

You'd think Diplomacy would be in there, but I guess the reasoning behind it might be that Rangers shouldn't be too particularly interested in getting along with their Favored Enemy.


Male Human Ranger

Balion buys a nice fur hat for 70 gb


Male Human Sorcerer 4

Haha, less talking more killing is the motto for Rangers.


Game Master

A quick FYI on swarms:
They must occupy the same area as you to able to hurt you. Likewise, you must occupy the same area as they in order to hurt them.
Moving though your threatened area does not provoke an AoO from them, but it does if they move into your square.
Swarms deal automatic damage. The idea behind this is that there are enough critters in the swarm that do not miss their attacks against you, and their little bites and scratches accumulate to significant damage.
They also cannot be flanked or critically struck.
Questions?


Game Master

Sorry again, folks. I might be wrong a little in the above post. You should be able to attack adjacent to the swarm, because you are Medium-sized creatures. It is Tiny creatures that do not get that kind of reach. As the map currently stands, everyone but Squall can make melee attacks against the swarm.


Game Master

I will no longer be prompting Sense Motive checks. But you should probably try to discern the this talkative trader's motives.


Game Master

Ok fellas,
I just want to get a pulse for this game because I’ve noticed a slower rate of posts. I can understand that the “travel” part of an adventure can be a bit dull, but you get out of a game what you put into it. Your characters are allowed to talk to one another, ask each other questions, or try things without my prompt.
If the slower postings are caused by real life things like jobs or whatever, that’s fine, I can deal. I just wanted to check if the cause was anything I can help with. If there was something you guys wanted out of the game to make it more fun for you, let me know your thoughts. Thanks.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Just life on this end.

Things are busy right now.


Male Dwarf Cleric of Irori

I've been doing a lot of writing lately. Consequently when I sit down to post (both here and on the other) my mind tends to blank. I'm trying to think of thinks to type but it's coming more slowly and difficultly. I'll try to get something up (on both) soon.


Male Human Ranger

heh... get something up. There might be an underlying problem outside posting.


Male Dwarf Cleric of Irori

You know I thought about it, and I decided that is really funny. Not at all cliched and boring. It actually shows a rather inspired understanding of the human condition, at once subtle and meaningful. Instead of putting forth an insipid stream of derivative drivel, you chose to take the insult world to a new height. Not contented to merely riff on the uninformed ignorance and under utilized intellect of the dimwitted insult-smiths of yesterday, you looked up and forward, embracing your inner sadist and came up with the most biting and damaging weapon of words seen since the declaration of independence. I commend you sir, with a few choice syllables you've made me reassess my life and lives. Well done.


Male Human Ranger

Why thank you. I really had to persevere in order to obtain such a high level of humor. After hours of painstaking preparation, countless drafts and a rather extensive editing process I tried to put forth a quality product.


Male Human Sorcerer 4

I'm busy packing. Cause I'm MOVING.


Game Master

Now that the party is outside and moving away from known civilization, it's my guess the Survival skill might be used at least once.
The Survival skill helps with, well, SURVIVING. Roll it to feed yourself, predict weather, look for and follow tracks, and other applicable applications. THE MORE YOU KNOW!!!!!


Game Master

Aladdin, in short answer: no. Your eidolon can speak. Eagles can't.
Most casters who do a lot of elemental summoning will often learn the corresponding language (Air Elemental - Auran, Fire Elemental - Ignan, so on). In most combat scenarios, it will attack opponents to the best of its ability, but for something complex like this, it needs instructions. Speak With Animals is the spell you are looking for.

Still, I like this idea. I bet there is still a way to get the rope up there. To help with your brainstorming, the top battlements were described to be pointed like this, but the tower is just a tall cylinder stone.


Game Master

It just occurred to me that I haven’t explained how dying works in this game, for those of you that are new to Pathfinder. So here we go!

If you take more damage (lethal or nonlethal) than your current hit points, you fall unconscious. If it is lethal damage that brings you below 0 hp, you fall unconscious, and begin to bleed out and die (sometimes called “not stabilized”). If it is nonlethal damage (sometimes called “subdual damage”) that brings you below 0 hp, you fall unconscious, but are stable (not dying).

If damage dealt results in your hit points to reach exactly 0, you gain the staggered condition. When you are staggered, you can only take one move action or one standard action (in a normal turn, you get both). You also get swift, immediate, and free actions.

The amount of damage you can take beyond 0 hp is determined by your Constitution score. For example, someone with a 10 Constitution score can have up to -10 hit points. At -11 or higher, that character is dead. For nonlethal damage, you can take double your Constitution score in negative hit points.

In order to stabilize and stop bleeding out, you must roll a CON check, DC 10 (this means you add your Constitution modifier to a 1d20 roll). You take a penalty to this roll equal to the amount of your negative hit points. If you succeed, you remain unconscious but are stabilized and no longer dying. If you fail, you take 1 more point of damage (and therefore increasing the penalty to your next roll to stabilize). Consecutive failures could possibly kill you.

Not sure if this is unclear, so I will create an example:

Example:
Ned is a wizard. He has Constitution score of 10 and 6 hit points. After staying out late in the library, he shuffles to his dormitory well after dark. He passes an alley, out of which springs a cutpurse who brandishes a dagger. Ned cries out that he is poor and hasn’t any money, and the cutpurse stabs him out of spite. The attack deals 8 damage. Poor Ned falls to the ground as the thief bolts into the night. Ned must roll 1d20 + 0[CON modifier] – 1[negative hit points]. He rolls to stabilize, an 8. Oh no! Ned’s grievous wounds gush with blood, and his hit points drop to -2. He rolls to stabilize, this time, a 9. Still, not enough! His hit points drop to -3 as the blood pools around his body. He rolls a third time, a 13. Huzzah! Ned the wizard is no longer dying, but he lies helpless on the city streets in the dead of night, at -3 hit points. Because the dagger dealt lethal damage, and no one stepped on him in the night, he is found with the sunrise, and promptly executed for being outdoors past curfew and unable to pay the fine.

There are feats (Diehard) and some racial abilities (Orc Ferocity) that might change how these rules affect your character. A successful Heal check from an ally could help stabilize a dying character, and any spell containing the word “cure” automatically stabilizes along with restoring hit points, even if the amount healed does not remove all negative hit points.


Game Master

If you have questions about the leveling process, or want input for skill or feat selection, ask here. I will not progress the story until everyone says they are ready here on the Discussion thread.

GM handouts:

The party is lacking in a decent Disable Device skill. You might want to address this.

Rolg's interaction with Golo and participation in the fighting pit gambling earns him 1 skill point in Linguistics, and an understanding of goblin sign language.

Balion's hatred of the undead and promise to aid the Sarenrae priest earns him 1 skill point to be added to Knowledge: Religion.

Bolgrith's compassion, even toward foes, earns him 1 skill point in Diplomacy.

Aladdin's socializing from here to Hagglesport has taught him a thing or two of the inhabitants of the Sunderlands. He earns 1 skill point in Knowledge: Local.

These bonus skill points still count toward the limit of ranks in that particular skill.

Also, roll your new HD here, and let me know when your character is ready.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

All set.

Took improved shield bash, ranked up in Perception, stealth, and intimidate.


Game Master

Dammit. Roll for hit points, broheim.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Ah yes, hit points...my bad.

1d10 ⇒ 3

NO! I ROLLED AN 8 ON HERO LAB! DAMN YOU NETHERFIRE!!!!!!!!!!!!!!!!!!!!


Game Master

You could spend a Hero Point to reroll, if you want. You'll be fine, though -you haven't needed hit points so far.

Have we talked about Hero Points? Do the new guys know what to do with them?


Male Dwarf Cleric of Irori

Took Extra Channel, ranked up in Diplomacy, Disable Device (heh), Perception, Spellcraft, and Survival.

Hit Die 1d8 ⇒ 7

Oh, and I think he's ready now.

Shadow Lodge

Male Hobgoblin (Shielded) Fighter 4

Hero Point to reroll.

1d10 ⇒ 10


Male Human Sorcerer 4

1d6 ⇒ 3


Male Human Ranger

Hit die 1d10 ⇒ 2


Male Human Ranger

Endurance Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Charge of the Righteous Benefit: When you charge an undead creature or an evil outsider, you do not take the –2 penalty for charging.
Favored Terrain (Mountain) The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Skills chosen
Knowledge Geography,nature, religion, handle animal, survival, ride, heal, intimidate


Male Human Sorcerer 4

got combat casting, rolled crappy health, and put ranks in thingies.


Male Human Sorcerer 4

And took Jolt as another lvl 0 spell. Zappppp.


Game Master

I’m going to try to be more open with my rolls.
1d100 ⇒ 27 2d6 ⇒ (1, 5) = 6 1d4 ⇒ 2 K


Game Master

No:

1d20 ⇒ 8
1d20 ⇒ 12
1d20 ⇒ 11
1d20 ⇒ 1
1d20 ⇒ 11
1d20 ⇒ 15
1d20 ⇒ 17
1d20 ⇒ 16


Game Master

1d100 ⇒ 49


Game Master

1d100 ⇒ 96 1d6 ⇒ 2 1d100 ⇒ 49 2d6 ⇒ (2, 2) = 4 1d4 ⇒ 2 ok, then.


Game Master

Not for you:
1d20 + 6 ⇒ (15) + 6 = 21


Male Human Sorcerer 4

... See what in discussion?


Game Master

Do you guys think we can keep trying for one post a day? I noticed that the rate of posts slowed down a lot in December. I assumed it was Christmas insanity and real life in general (moving, babby, compy breaks, and buttslol).

OR, another possibility: maybe this game lost its luster, and you’re bored and don’t really want to play anymore? If that’s the case, tell me what you were expecting.

151 to 200 of 320 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / The Secrets of the Sunderlands All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.