The Secrets of the Sunderlands

Game Master GM Netherfire


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Male Human Sorcerer 5

Are we just arriving at the festival? Do we know each other? Did we just stop off a boat?


Dungeon Master

Sorry, I meant to post a map, but work is butts. You are on the continent of Hamonreld, in the city of Kiffport, answering a summons to meet someone there at Year's Turning. It is the night of Year's Turning.

Step off a boat if you wish, and you probably don't know each other.

You can decide if you've been in town for hours, days, weeks, months, or years. THE CHOICE IS YOURS.


Male Dwarf Cleric of Irori 5

Hahaha, yeah this should be interesting. Heh, a soft-spoken one and a social retard one. Heh. I BET YOU WISH YOU HAD CONTINUED THE RAVE.


Male Human Ranger

I prefer "SOCIALLY DYSFUNCTIONAL"


Male Dwarf Cleric of Irori 5

Heh, OOOOoooOO new arrival! Things are heating up!


Dungeon Master

Brown chicken brown cow


Male Human Ranger

So I will be unable to post between 8 am and 4 pm on most days. For the sake of the game, I do not care if Balion follows along with the group. It is your call. Think not of him as either a dull sheep or a reckless stallion, but a dutiful Clydesdale. Also I am going to sleep, good night all.


Dungeon Master

That's fine. I have work too. Just try to post at least once a day.


Dungeon Master

I wanted to make a few things clear before this game got too far along.

1. While the Pathfinder rules are here to provide a fun and fair roleplaying experience, I will retain the game master’s right to be the final say on rulings and such. If you have a question about a ruling or are unsure how or why things worked a certain way, feel free to bring it up in discussion.

2. We are adults. Some parts of this game might stray into uncomfortable grounds for some folks (YES I AM TALKING ABOUT NECROPHILIA AND SHRUBBERIES). Deal with it.

3. I’ve GM’d Pathfinder games before, but this is my first online play-by-post, so this is a pre-emptive apology for my future derps.

4. Know your character, what abilities can and can’t do. If you have a question, bring it up in the discussion, and we can help you out. For example, I’ve noticed at least one of you have a skill point in a Craft skill. Make sure you read the Crafting rules before posting “I just made a sword bro” while you’re waiting for everyone to finish eating.

5. Some details do not add up to make a numerical difference. I am willing grant circumstantial bonuses, but I will add them privately. I will be less likely to dole them out if they are constantly asked of me.

6. Play smart. Do not take victory for granted. You are level 1 characters in a dangerous world. Running away is sometimes the best option.

That’s all I can think of right now. I guess we’ll deal with problems as they arise, if any.


Male Human Sorcerer 5

You mean with Craft: Siege Weapon, I can't just pull a Ballista out of my butt?


Dungeon Master

Well, you could, if you kept your building materials in your anus. In the example, I was referencing the amount of time it takes (most Crafting things take about a week, depending on how well you roll).


Dungeon Master

In regards to the currency, it will be easier to count 2 bits as 1 gp. When you reach the Sunderlands, do not freak out and think that prices are double. They are not.


Male Human Ranger

I am Maximus Decimus Meridius, Father to a murdered son, Husband to a murdered wife and I will have my Revenge in this life or the next.


Male Dwarf Cleric of Irori 5

Heh, delayed reaction man strikes again!


Male Human Ranger

How do I indicate I am speaking in another language? Should I for example write, speaking in orcish "blah, blah, blah"


Male Hobgoblin (Shielded) Fighter 4

"Saya bercakap dalam jembalang"

Goblin:

I am speaking Goblin.


Male Human Ranger

Got it, thanks.


Male Hobgoblin (Shielded) Fighter 4

:)


Dungeon Master

Bolgrith, you must choose your prepared spells when you spend your hour of meditation. Traditionally, most will choose a certain time of day (sunrise and sunset are most common) to prepare their spells, and keep the habit wherever they go. It's just easier to keep track if it is the first/last thing you do every day.

I won't ask you to post in Gameplay what you prepare for the day, every day (you can if you wish), but I do ask that you keep such a list on your profile for accountability's sake. Not that I am worried you will cheat, but if an event arises that I need to see what you prepared, I won't need to ask you.

So, I guess in short answer to your question: Yes, you can use for tomorrow, just prepare your spells.


Male Dwarf Cleric of Irori 5

Okay, no problem.


Dungeon Master

Also, it just occurred to me, Balion, if you wanted to increase your ranged options, perhaps a composite shortbow? One that adds + 1 to the damage would cost 150 gp, and one that would take advantage of your full Strength modifier would cost 225 gp. If that's what you want instead, let me know, we can work it out in Discussion and pretend that's what you picked up at the armory.


Male Human Ranger

I wanted the polarm with a hook for rp purposes. If we are boarded while at sea I will attempt to trip them into the water. Do I need training in Ballista in order to use them? Also I have a fishing net, would I be able to cast the net while aboard and role any kind of check?


Dungeon Master

Understood.
And yes, you need proficiency with the Ballista before using them without penalty. It is safe to assume someone on the crew knows how to use them, though.
You could throw the net, but the penalties may not be worth it. There is a net designed for combat (under exotic weapons), and you are not proficient with nets. I would rule it as an improvised weapon (incurs a -4 penalty to attack roll) and a non-proficient weapon (another -4 penalty), for a -8 to attack rolls, if you were to throw it. Because it is made for entangling fish and not people, it will also be easier to escape/break. But if the moment arises in battle where throwing a net at your enemies is the best option -give it a shot.


Male Human Ranger

I'm sorry, I meant to ask if I could use the net to fish for fish...not for enemies. Miscommunication on my part.


Dungeon Master

OH. Yeah, fish are fine. We can assume it was made to be used from a ship.


Male Human Ranger

As far as turns are concerned. Is it our turn because the octupus creatures just had a turn. Or is it the NPC's, the octi's turn again, and then our turn? Also do we go in order amongst ourselves or do we just all go at random when it is the PC's turn.


Dungeon Master

Right, I should explain. The turns will be divided up between you (the party) and your foes (how ever many there are), and then NPCs if that applies.

When it is the "PCs turn", you may post your turn without having to wait for the other party members. If we rolled separate initiatives for each of you, and ordered turns accordingly, it could potentially slow combat a lot.
Example: Say the highest initiative roller of the party is unable to post until 8pm tonight, when the initiative prompt was given in the morning. Then everyone would have to wait for his actions before going.

Currently, it is your turn, and you are free to post.


Male Human Ranger

Okay thanks. When rolling the weapons damage I rolled the listed Dmg(m) plus 1 1/2 strength modifier because it is an two-handed weapon, we were not sure whether that was correct.


Dungeon Master

Looks right to me.

It doesn't look like you factored in the Power Attack penalties and bonuses. Power Attack is especially effective with two-handed weapons, as the bonus to damage (normally +2 with one-handed weapons) is increased by 50%, increasing the damage bonus to +3.

Let's not add the damage in retroactively, but I won't argue if you adjust your attack and damage rolls so that Power Attack is always in play for the future.


Male Human Ranger

I was under the impression that i could choose whether or not to use power attack. If so do I just declare it beforehand?


Dungeon Master

Yep, your choice. I think the feat says you must declare it before hand, so that you can't decide to factor it in after a high roll where the penalty won't matter.

I just know from experience that Power Attack is easy to forget about when you are anxious to roll dice and deal damage, so I was suggesting just to plug it into the numbers permanently. Totally your call, though.


Dungeon Master

This might be a relevant application of the Heal skill:

Treat Poison: To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.

You cannot make a Heal check for yourself. An ally must do it.


Male Human Ranger

So can i make a heal check for bolgrith after my failed attempt at attacking the squid or do I need to wait until next turn?


Dungeon Master

You'll need to wait for your next turn.


Dungeon Master

It might help you to know that when you rest for 8 hours, you heal 1 point of ability damage.
Again, another place the Heal check comes in handy:

Long-Term Care: Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points lost to ability damage at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest.

You can tend to as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.

Each Heal check counts towards one form of aid. Now that we are out of combat, you can roll multiple Heal checks to apply to different things.


Male Human Sorcerer 5

Can't wait till level 3! I treat wind effects as being one step less severe!


Male Dwarf Cleric of Irori 5

How far away are the flames on the sails from me?


Dungeon Master

The flames are about forty feet from the deck.


Dungeon Master

Aladdin, Spark doesn't actually deal any damage, it just ignites flammable objects. Considering the weather, it's a fair bet that the rope is not dry, either. Still, I'll rule that it weakened the rope (lowered break DC), but a 9 STR check won't do it.


Male Human Sorcerer 5

But spark says I can do it in any weather? And it takes much less time to ignite the object? So does that not work on wet objects? MAGIC IT'S STUPID.


Dungeon Master

It works, but much more slowly than, say, blasting it with a spell that does fire damage. The description sounds like it is aimed at starting a campfire under inclement weather, not burning through rope.

Though I applaud the creative use of 0-level spells, keep in mind that those spells are the least magically powerful.


Male Human Ranger

If I switch to matchlock weapons in the future will I be able to carry and fire multiple muskets for multiple volleys?


Dungeon Master

No firearms in this campaign. But there is such a thing as a repeating crossbow, if that piques your interest.


Dungeon Master

It just occurred to me that I never explained how many actions you can take in one turn. My derp. THIS LINK will shed light on the subject.


Male Human Sorcerer 5

What's the distance between the boats? LIke if I stayed on our boat and fired magics at the draughr?


Dungeon Master

The ships are about ten feet apart, and the draugr are about thirty feet from the ship edge.


Male Dwarf Cleric of Irori 5

Am I allowed to make multiple knowledge checks over the course of days to see if Bolgrith can remember anything?


Dungeon Master

No, there is no retry on knowledge checks. You could cast Guidance on yourself. Is there another spell that might help, or a domain ability?


Dungeon Master

With some skill checks, you can "take 10", meaning you can take five times the amount of time it takes to perform the task in order to get a +10 bonus to the roll. "Taking 20" means you take ten times the regular amount of time to perform a task involved with the skill check, for a bonus of +20. This cannot be applied to all skills, but with skills like Perception or Disable Device, where extra concentration might yield better results.

Currently, the Pathfinder rules do not allow retries or "taking 10/20" on Knowledge checks.

Let's try something and see how it works. "Taking 5" on a Knowledge check means you can spend up to five days thinking/researching for specific information. Each day spent will add +1 to the Knowledge roll, just no more than 5.

We can play as if this is what Bolgrith did, spending 5 days in concentration and meditation, and I will add a 5 to the Knowledge (history) roll.

Unless anyone has an objection with reasonable cause?

And Aladdin, wands cannot be recharged. When the 50 charges are spent, you have a useless stick in your hands.


Male Dwarf Cleric of Irori 5

That sounds good to me.

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