Badslacker |
The voices continue to howl and shriek, seemingly oblivious to Feybella's overtures. Staying in the area is just as disconcerting as you've remembered it...
Roll a Acrobatics skill check if you want to try to pass.
Hastard the Bastard |
Clamp his hands over the sides of his helmet, Hastard does his best to block out the noise. He watches the other man closely, hoping to mimick his movements when it becomes his turn.
"Go ahead Cody, I have faith in you."
Cody Hunter |
With a rope tied about him and ear plugs in cast guidance on himself and invokes animal focuse of tiger +2 den. Cody tries to walk along the edge.
acrobatics w/+1 guide, +1 dex: 1d20 + 1 + 1 + 1 ⇒ (12) + 1 + 1 + 1 = 15
If he falls he goes to the far end of the pit and climbs up again casting guidance and changing his focuse to monkey +4 climb.
climb w/+1 guide, +4 AF: 1d20 + 5 + 1 + 4 ⇒ (7) + 5 + 1 + 4 = 17
Badslacker |
Cody concentrates and almost loses his balance a couple of times, but eventually makes it across the ledge. There's a small crack ahead which Cody can squeeze though, beyond it the outlines of a small room can be seen.
How do you (all) want to continue?
Feybella |
Fey casts Guidance on everyone, and then carefully makes her way across. She holds on to Cody's rope. "Pull if I fall."
Acrobatics: 1d20 - 1 + 1 ⇒ (4) - 1 + 1 = 4
Hastard the Bastard |
Hastard eases Nord forward along the edge. "Calm youself. Nice and Slow...."
Can we Take 10? If so, that'll be a 15 for Nord. Otherwise...
Acrobatics, guidance (Nord): 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Cody Hunter |
Cody glances around quickly to make sure there are no active threats, He then holds the rope to let the others pass more easily.
Badslacker |
After more slipping and struggling you manage to all move to the other side. You squeeze through the crack into the small room. Set inside is a statue carved from dark stone depicting a frightening demonic creature tearing a human apart. Tentacles wrap around the figure and others wriggle outward. Each tentacle terminates in a claw, talon, pincer, or other wicked appendage meant to inflict pain. Its circular maw contains rings of jagged teeth which grip an oddly shaped piece of black metal, its surface etched with symbols. It seems like it would fit the rest of the mask you've collected so far.
Cody Hunter |
Cody takes the new piece of black metal and accidentally smashes the statue in the process, ”Now what do we do with he mask’s pices?”. If nothing further attacks, Cody helps the others exit the room and make their way back to the initial hallway.
Hastard the Bastard |
Eyeing the statue, he looks to the mask and Cody. "I'm kind of concerned putting it together will empower the horrors here. Perhaps it's best if we don't."
"What do you guys think?"
Feybella |
"I agree. We need to be careful about reassembling the mask."
Any know that we can roll
Badslacker |
The moment you pick up the mask, the howling of the voices abruptly stops, and a couple of moments afterwards you are all teleported into the cave B4 on the map. The last part latches perfectly to the others, and you make your way out of the temple, with the corpse of the dead Pathfinder.
Halla and the other surviving workers greet you with great enthusiasm when you return to the seaside excavation camp, and are relieved to see both survivors with you (even if the excitement is a bit dampened by the corpse of Riemme you also bring along. They offer to feed you over the night, and prepare to set sail with you back to Magnimar aboard the ship.
Halla examines your finds and exclaims that they will surely yield much more valuable information of Bakrakhan, and points out that the mask you would is an acrimony veil, a powerful magic item. She plans to return to the dig as soon as possible to continue to study the temple complex and offers that you come back and work with her in the excavations whenever you have time.
You debrief with Venture-Captain Sheila Heidmarch, who congratulates you on another well done job.
Scenario over - congratulations everyone!
Cody Hunter |
As the mask reassembles itself and the group is transported, Cody shrugs "Well I guess we didn't ask the mask it's opinion."
GM Badslacker, Thanks for GMing it was a challenging scenario!
Hastard the Bastard |
"How rude of us. You know I've heard its racist to assume an inanimate object is...well...inanimate. In the future we must remember the lessons we've learned this day."
Though he thanks Halla for the offer, Hastard frowns at the idea of returning. "I don't believe I have the skills necessary to truly support you here. I wish you well though."
Thanks GM. :-)
E'li |
[ooc] This was fun, that bad guy really was tough but it helped me to figure out how to play more than just the sling part of the class [ooc]
Feybella |
"I'm glad we were able to clear this for you, and save some of your workers. I hope the mask gives you excellent information."
She turns to Dukslord "Not what can we do to fix your blindness?"