The Sea Of Evil- Skulls and Shackles
(Inactive)
Game Master
william Nightmoon
An Evil PC pirate game!
Details On Ship Actions
Map of the Wormwood
game master
Welcome one welcome all! No need to know each other you will all know each other soon!! As you all wake up and realize that rum last night was spiked.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Present!
Yeah.... I've changed my default alias, largely because nobody knows how to type ∆, it seems (option+j on a Mac, for those wondering).
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Working on updating the Application Spreadsheet to function as our campaign sheet.
DM, quick question: do exploiter wizards qualify for the Extra Arcanist Exploit feat? By RAW they don't (they have the Exploiter Exploit class feature, not the Arcanist Exploit one), but it would be nice to snag an extra exploit before going into diabolist.
Unchained Barbarian 1 (Sea Reaver) hp: 15/15; AC/t/ff: 15/12/13; F/R/W: +5/+2/+1; Init: +2; Perc: +5
Looking forward to the hangover...(first time for everything?)
Male Hobgoblin Alchemist 1 HP 10/10 | AC 15 T 13 FF 12 | F +4 R +5 W +1 | CMB +0 CMD 14 | Speed 30’ Init +4 Perc +6 Darkvision
DM - thanks for selecting me. This should be fun. I had to add a last name to get the alias.
game master
Veltisiel Ekai wrote: Working on updating the Application Spreadsheet to function as our campaign sheet.
DM, quick question: do exploiter wizards qualify for the Extra Arcanist Exploit feat? By RAW they don't (they have the Exploiter Exploit class feature, not the Arcanist Exploit one), but it would be nice to snag an extra exploit before going into diabolist.
Well, mostly, the Archetype states that the exploits are Arcanist exploits so using that yes they count as the Arcanist exploits class feature
Male Hobgoblin Brawler 1 | HP 13/13 | AC: 14 FF: 11 T: 13 | CMD: 17 | F: +4 R: +5 W: +1 | Init: +3 | Per: +1 SM: +1 | Flex: 4/4 | Status: Normal
Will be updating alias to include character details ASAP, but checking in, heyas all!
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
So, something I still don't understand is Wad Willhelm. What are you, exactly? A Warlock, Shaman, or Oracle? I just... don't understand your stat block.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
So, I'm just going to PM Wade, to see if he's coming. I'm guessing that's who you're waiting for, DM?
game master
Yeah, if he doesn't show I'll grab somone else
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Sent a PM- he's working on his alias, I think.
game master
Alrighty, I'll get your first post up.
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
Hello all
Yeah gonna be finishing up the alias in a bit
game master
I know not all of you are responding, but it makes good story, if your half aware of what's happening, could even be you where one of the men dragged up.
I actually won't progress story until you've all had a chance to become rigger.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Just a note- feel free to call me Vel. IC, I think he'd hate it- at first, at least- but it's more of an OOC convenience thing than anything. As the DM noted, my name is very hard to spell.
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
Rigger?
Edit: nvm saw game play
Do you want climb or profession (sailor)
1d100 ⇒ 85
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Lord Foul II wrote: Rigger? Dictionary.com wrote: a person who rigs or attends to the rigging of a sailing ship, aircraft, or parachute. That is, they take care of the ropes on the ship- trimming the sail, refastening tie-downs, and so on.
Male Hobgoblin Alchemist 1 HP 10/10 | AC 15 T 13 FF 12 | F +4 R +5 W +1 | CMB +0 CMD 14 | Speed 30’ Init +4 Perc +6 Darkvision
I saw the posts before dinner but am on my phone and was getting kids cleaned up and dinner ready. Should be able to post in an hour or 2 once I get them to bed.
@DM - are there any restrictions on what item we still have or is just "within reason" that it was missed?
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Grak Firethrower wrote: I saw the posts before dinner but am on my phone and was getting kids cleaned up and dinner ready. Should be able to post in an hour or 2 once I get them to bed.
@DM - are there any restrictions on what item we still have or is just "within reason" that it was missed?
Clearly I was allowed to smuggle a +5 cannon under my robe
:P
game master
Grak Firethrower wrote: I saw the posts before dinner but am on my phone and was getting kids cleaned up and dinner ready. Should be able to post in an hour or 2 once I get them to bed.
@DM - are there any restrictions on what item we still have or is just "within reason" that it was missed?
Anything that can fit in a beltpouch or Bandolier (For example- a light weapon no more than 2lbs,) and of course all the useless junk pirates would say is Worth leaving you.
Strangly Alchemist Crafting kit counts.
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
If I have the mending orison do I still need to roll to do repairs?
game master
Wade Willhelm wrote: If I have the mending orison do I still need to roll to do repairs? you can cast the spell, but it takes a check to keep people From noticing it... Unless you don't care if your noticed.
Male Hobgoblin Brawler 1 | HP 13/13 | AC: 14 FF: 11 T: 13 | CMD: 17 | F: +4 R: +5 W: +1 | Init: +3 | Per: +1 SM: +1 | Flex: 4/4 | Status: Normal
I know it doesn't apply yet, but a few of us have Buccaneer's Blood, so when Infamy and Disrepute come into play, we need to remember that the trait allows bonuses to one or the other.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
When I get home, I'll add a tab on the spreadsheet for it, unless you want to do it.
Male Hobgoblin Brawler 1 | HP 13/13 | AC: 14 FF: 11 T: 13 | CMD: 17 | F: +4 R: +5 W: +1 | Init: +3 | Per: +1 SM: +1 | Flex: 4/4 | Status: Normal
I didn't bookmark the link (doh), plus I'm feeling lazy before I have to get to work myself in a bit, lol, but we will eventually need to track things like loot and plunder as well as the ship(s), I'm betting we can find some ready made templates for vehicle sheets to drop into a spreadsheet. We should add that link to the game description if we want to keep using it.
game master
I do most of this from phone so it's herder for me to set up maps and such(expect fairly simple combat)
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Do you want me to set them up? I can do so without too much trouble.
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
Us there a downside for people knowing I have magic?
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Could we get a description of each of the possible actions? Might be nice to know what checks we need to make, benefits for different things, and so on.
Also, I can get a map up in the next hour or two.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Darn it... it happened again, didn't it? Where you can only log on through mobile?
Agh. Well, map up soon.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Okay, so I got the map up. I also tried to put a few more crew on the ship, based off of what I could find on Google. Spreadsheet is also updated with an infamy tab. I'll also put a link to the map and spreadsheet in my status bar until the DM gets the chance to put them in the campaign info.
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
Sorry about the response time
It wasn't showing me that the thing had updated
Half the time it wasn't loading period
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Yeah, Paizo has been super rough over the weekend.
Male Hobgoblin Alchemist 1 HP 10/10 | AC 15 T 13 FF 12 | F +4 R +5 W +1 | CMB +0 CMD 14 | Speed 30’ Init +4 Perc +6 Darkvision
DM waz up? wrote: Grak Firethrower wrote: @DM - are there any restrictions on what item we still have or is just "within reason" that it was missed? Anything that can fit in a beltpouch or Bandolier (For example- a light weapon no more than 2lbs,) and of course all the useless junk pirates would say is Worth leaving you.
Strangly Alchemist Crafting kit counts. Wow, I'm surprised that's an option. I think what I have is a no-brainer then.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Grak Firethrower wrote: DM waz up? wrote: Grak Firethrower wrote: @DM - are there any restrictions on what item we still have or is just "within reason" that it was missed? Anything that can fit in a beltpouch or Bandolier (For example- a light weapon no more than 2lbs,) and of course all the useless junk pirates would say is Worth leaving you.
Strangly Alchemist Crafting kit counts. Wow, I'm surprised that's an option. I think what I have is a no-brainer then. You still wouldn't have your Formulae book, though, so..... You're in a similar position as I am.
I guess you could always throw your firebombs around on our wooden ship stuffed to the brim with tarred rope, oiled canvas, and dried foodstuffs.
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
wade is seriously contemplating taking a lightning coated fist to the wood of the ship as soon as land is spotted
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
DM, how did my Diplomacy checks go?
Also, are there any notable NPCs we should know? Namely, who has our gear?
Male Hobgoblin Alchemist 1 HP 10/10 | AC 15 T 13 FF 12 | F +4 R +5 W +1 | CMB +0 CMD 14 | Speed 30’ Init +4 Perc +6 Darkvision
Veltisiel Ekai wrote: I guess you could always throw your firebombs around on our wooden ship stuffed to the brim with tarred rope, oiled canvas, and dried foodstuffs. Now why would I ever do such a thing? You must have me confused with someone else. ;)
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Grak Firethrower wrote: Veltisiel Ekai wrote: I guess you could always throw your firebombs around on our wooden ship stuffed to the brim with tarred rope, oiled canvas, and dried foodstuffs. Now why would I ever do such a thing? You must have me confused with someone else. ;) My bad, I must have confused you with the hobgoblin that doesn't have 'pyromaniac' in the Villainy column.
game master
I'm so sorry, been trying but Paizo and it's issues have stopped me
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
A couple questions:
Did I find out where my gear is?
Could we get a description of the ship and its rooms, such as we might have gotten by being on the ship looking around for a day?
Also, what does the rum do mechanically? I'm guessing a Fort save is needed to stave off addiction?
Yeah, not your fault. Paizo has been super bad recently. It was an external server issue, from what I heard.
game master
Well, of Paizo won't eat my next post, hold on a second: this post is subject to edit
1) Soon, let me just make my way through your posts
2)as you explore them, no Sooner
3)well, they are an alcoholic beverage, so yeah they are addicting, at a very low DC, but typically it fatigues you and grants a bonus to Cha as long as your drunk. Not gonna give you more than that mecanicaly, other than the 1d4 bonus to Cha, and the 1d8 hours of fatigue.
Pirates use it to keep the crew from killing each other at night.
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
how long does the bonus to CHA last?
game master
As long as your Fatigued, sleeping removes the Fatigued though
Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
So 1d8 hours.
Good to know
Wish I was a cha caster XD
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
I know I'll find it useful. It'd be nice if there was an Int-boosting drug, but a Cha boost will also be helpful.
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
So, DM, from my understanding, the Galley (where I work) is area A8, and the general store is area A9? With us sleeping (I'm guessing those are hammocks) in A10?
And here's something I really don't understand. How do we get to the main deck from the middle deck? Do we go through area A4 or A5?
game master
You get there through A4, which is also the officers bunks, A5 is the captain quarters and he'll kill ya if you go there(there are several traps stopping you)
HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3
Hmmm....
(Plotting with all 22 IC intelligence)
How to be 'paid,' I wonder? Stealing from the quartermaster's store is a given (leaving nothing that might incriminate me), but there's got to be something of value in the Captain's quarters.
game master
The quartermaster is a woman, a half orc named "Cut-Throat" Grok
She carries around a greataxe, and shares a cabin with Kroop.
She is actually there in the crowd with the crew... I should mention.
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