Chelsea "Airfix" Scarlett |
"D.B.? D.B.! Where are you going? ALASTAIR!"
She struggled to bring the turret around, the mechanical whine of the hydraulic servos in the turret ring gratingly slow and unresponsive when compared to the fluidity of movement possible in a humanoid mech.
The concern in her voice is obvious. "Get the hell out of there! That's a kill box you're walking into!"
------------------------------
@ Alastair Cadwallader: That street, with multiple angles of fire, is a kill zone if there ever was one. God knows what's lurking in the buildings that thermals aren't picking up.
Kyra codename Viper XIII |
dodge: 7d10;10
;3d10 well used up 3drama points just to end up with a 20...so 3 extra dice for DRA... 5d10Cythery cringed as Artemy is slammed into by the Shantak. She can hear the terrible sound of claws on metal as it tears into Artemy's armor and the Engel shrieks in anger as the Shantak manages to damage her armor. "Kyra do us a favor and get this ugly effer off us!!" She yells over her radio.
declare actions 2
"I'm working on it baby! " Kyra calls back over the radio as Azrael charge cannon heats up. Suddenly Azrael opens a section of his head that looks like a mouth and a blast of energy bursts free almost like the breath of a dragon.
attack:4d10 ⇒ (3, 8, 5, 8) = 24 16+ 10-2-2=22
Shantak dodge:3d10 ⇒ (9, 6, 3) = 18 9+ 8=17 fail
damage:9d10 - 2d10 ⇒ (8, 4, 2, 5, 8, 9, 10, 3, 9) - (10, 4) = 44
The blast of energy slams into the Shantak blasting through the beast leaving burning remains to fall back down to earth as Azrael gives a bone chilling roar as his vanquished foe plummets to earth.. He quickly sets his sights on the other Shantak and fires the two linked Laser cannons on his shoulders.
[ooc] attack: 4d10 ⇒ (9, 3, 4, 2) = 18
Shantak dodge: 3d10 ⇒ (4, 10, 1) = 15 is that a critical failure on the Shantaks part? I'll wait for DRA's ruling
DM Downrightamazed |
@Eritrea Team:
Q-26 Dodge: 1d10 + 6 ⇒ (9) + 6 = 15
AF-24 Dodge: 1d10 + 6 ⇒ (4) + 6 = 10
There is a distant scream as Alastair and Valkyrie vaporize another rocket team on a far roof, but the same two on the near roof somehow manage to dodge and stay alive; they're already loading another rocket. Meanwhile, the other rocket teams bring their weapons to bear on the three of you.
Rocket vs. Alastair: 2d10 ⇒ (5, 4) = 9, 5 + 7 = 12
vs. John: 2d10 ⇒ (3, 5) = 8, 5 + 7
vs. Winston: 2d10 ⇒ (8, 9) = 17, 9 + 7
last Rocket team spends a drama point: 1d10 ⇒ 4 pffft.
Three rockets snake across the sky as Alastair drags a hybrid away with his grappler. Unfortunately, even as the RPGs head your way, Winston is faced with a new obstacle; all the human "cattle" are heading for the ranger, yelling in arabic. With their superior numbers, they'll have the Ranger surrounded in no time.
Czerny comes over your comm units again: "Hey, uh, Zero Team, are you feeling any, uh, seismic activity? At all?"
Winston "Gatecrash" Chang |
Dodge + Agility - 1 (Vehicle Control Response)
4d10 ⇒ (5, 8, 9, 4) = 26
Keep: 9. Total: 9 + 8 - 1 = 16
Winston slewed the Ranger to one side as the rocket thundered inward, the vehicle's reinforced tracks chewing long furrows across the street as they ground the asphalt beneath them to rubble, the sudden maneuver taking the tank just out the reach of grasping tendrils of fire that clawed at the vehicle from the projectile's explosive impact.
"Crap!"
He tenses as he hears the cry.
"'Fix?!"
"Huge ass chunk of shrapnel just bounced off the mantlet... Damn it Winston! Can you drive?!" She sounded indignant.
He stifled the urge to laugh, focusing instead on the task at hand.
"Take it up with my instructor on your own time, 'Fix." He flipped to the general frequency. "Zero-Team-Actual! Zero-Three is at risk of getting mobbed by neutrals. Pulling back to a safe distance... I have a pretty good idea what they want but I can't deal with that right now."
And somewhere deep down, he realized that it was only the flood of adrenaline that was keeping the horror of what he was watching unfold at bay.
John Mcnaught |
"Roger Zero-Three, I've got 'em." As the rockets start to fly at Valkyrie, John checks his HUD for the current battlefield intel. It looked ugly; the fishies apparently had quite a cache here and the weapon teams were setting up with a smooth competency that showed at least rudimentary training. The screech of the incoming RPG gives John just enough time to blindly leap for cover. The 30 ton mech's A-pods protest as they throw him to the side. He tears gouges out of the pavement beneath him as he regains his footing and soars up to engage the nearest rocket team at point-blank distance.
The Saber hovers beside the roof of the building, using it for cover from more distant threats as its pilot calmly targets the RPG team with its laser cannon. The adrenaline seems to slow everything down for John as he pulls the trigger twice and scans the battlefield for threats. Another part of his mind reacts to the worsening situation on the ground- seizing on a landmark the passed a few minutes ago the lie springs to mind fully formed and blasts over the mech's loudspeakers.
John sets the message to repeat several times, and a request to retransmit the message on external speakers pops up on Winston's display. The lie hardly registers on his conscience, just another thing that had to be said to accomplish the mission.
Dodge vs RPG (12) 4+3d10 ⇒ (2, 3, 7) = 12, 1 drama point 1d10 ⇒ 9, 9+4 = 13 (success!)
Declare 2 actions
Move from J7 --> K25 (rooftop altitude)
Attack@Q26: 10 (base) -2 (2 actions), -1 (small@tiny), +2 (short range), +2 (targeting) = 11 + 1d10 ⇒ 9 = 20
Attack@R26: 10 (base) -2 (2 actions), -1 (small@tiny), +2 (short range), +2 (targeting) = 11 + 1d10 ⇒ 7 = 18
I'd like to use the suit's LAI to search for antennas or other military-looking transmitting equipment and activate the ECM. Perception check: 10+3d10 ⇒ (9, 3, 4) = 16 = 19
DM Downrightamazed |
Eritrea team: As John annihilates the nearest rocket team, all the civilians and Hybrids start looking around in confusion as his loudspeaker blares out in Arabic. A couple of them make hesitant moves to the west, then a yelling match ensues. A large group starts pointing up at John's mech and then pointing south.
Civilian Tenacity test: 2d10 ⇒ (8, 5) = 13 = 8+2 = 10.
More civilians start yelling and milling about, pouring out of the buildings. The good news is that John's ruse has successfully diverted attention from Winston and Fix. The bad news is that the streets are rapidly turning from a small pile of chaos into a full-on mob scene. There appear to be two main factions among the civilians; one group keeps pointing at John and then pointing south, the other group keeps pointing back west the way you all came from. A third group is gesticulating frantically toward the sea.
Winston "Gatecrash" Chang |
"Zero-Team. This is Gatecrash... Streets are getting way too crowded for effective maneuvering"
While he had no doubt that the thronging masses of humanity before him posed little challenge to the Ranger's bulk, he felt little need to test the infamous maxim "blood greases the tracks".
"Disengaging momentarily. Cover me."
He gingerly coaxed the Ranger's armored bulk around one of the taller buiildings, the predatory profile of the armored fighting vehicle disappearing from sight behind the building's concrete facade.
------------------------------
Declaring Single Action - Moving Ranger up to K3.
@ Everyone: Can't maneuver (and by extension, dodge) if it means running half a dozen people over... Ugh... Like distributing food aid... :-(
DM Downrightamazed |
@Devereux: The window gives a tiny squeak of protest, but then opens without difficulty. You note the hinges are well-greased, so apparently this one must see a fair bit of use, probably just to help keep air flowing through the steamy pre-fab building.
As you crawl down to the floor and stand in the available shadows to take stock of things, you hear a shriek of horror from within the enclosed and no doubt air-conditioned office area off to the right, the one on whose wall you can see the large blood streak. The shriek is followed by a loud crash and an inhuman roar, then the unmistakable sound of a heavy punch being landed. There is a sickening *CRACK* and squishing sound.
Before you can decide your next move, though, a sudden darkness detaches itself from the nearby shadows and rockets up to you with terrible swiftness. You spin to face it but are clobbered by its long, musclebound and barbed tail, which tears a huge gouge out of your side, spraying your blood and the strange fluids of your symbiont all over the treadplate floor. You have no doubt your attacker would grin if it could, but it has no face. It is an 8-foot-tall walking nightmare from the nether dimensions; horned, winged, and hooved.
It is a Gaunt.
I need a DC12 Fear test, please.
Surprise round - no dodge possible
Attack: 5d10 ⇒ (2, 3, 10, 8, 1) = 24, keep 10, + 11 = 21 to hit vs. 0 dodge.
Damage: 5d10 ⇒ (1, 10, 1, 6, 3) = 21
Your turn, fight!
DM Downrightamazed |
@Kyra and @Cythery:
If I'm reading your last attack right, the one you were concerned about, then you hit with a 15 (9+10-2-2) and the shantak dodged with an 18 (10+8). That sound right?
The Shantak by Cythery screams in pain as Azrael's blast hits it, but its companion comes smashing down out of the sky to wreak vengeance on Kyra and his mighty engel.
Shantak
Bite attack vs. Azrael: 4d10 ⇒ (7, 2, 8, 9) = 26, keep the straight, + 8 = 34 to hit.
Back around to Cythery, Kyra go ahead and roll dodge, etc.
DM Downrightamazed |
@Eritrea Team: As Winston guides the ranger away, the remaining rocket teams focus their attention on Alastair and John, the only things they can currently hit. They fire two rockets at Valkyrie, seeming to care not a whit for the hybrid that the engel is dangling about at the end of its grappler.
Rocket vs. Alastair: 2d10 ⇒ (1, 3) = 4 + 7 - critical fail!
Rocket vs. Alastair: 2d10 ⇒ (7, 10) = 17, keep 10 + 7 = 17
vs. John: 2d10 ⇒ (7, 5) = 12, keep 7 + 7 = 14
The farthest rocket team must have slipped or something because their shot flies way wide, slamming into one of the rickety buildings and exploding the weathered and weakened concrete, sending a stream of superheated rock, melted rebar, and other shattered debris plummeting to the ground. The giant pile of rubble crushes several of the chattel-humans and a couple hybrids. Their dying screams fill the air.
Civilian Tenacity test: 2d10 ⇒ (7, 4) = 11, keep 7 + 2 = 9.
This is too much for the rest of the civilians. Their will is broken. Between John's broadcast messages, the appearance of what they assume are NEG vehicles in their midst, and everything else, the people simply bolt. One group starts running back into their homes and hovels, another group starts running west, per John's "instructions", and the last group starts running south, towards who-knows-what. It is utter chaos on the streets.
To add to things, Czerny's voice comes over your comms again. "Zero Team, this is overwatch. I repeat: am receiving signs of seismic activity. Please acknowledge and verify, over!"
John Mcnaught |
Dodge test (14): 3d10 ⇒ (10, 5, 3) = 18 = 4+10 = 14 (success)
Overwatch, Zero Father. Negative on seismics. The civilians are reacting to something to the South, I'll let you know if anything comes up on scans.
LAI action: Scan for seismic activity, telltale vibrations/infrasonics, etc. 10 + 3d10 ⇒ (9, 4, 6) = 19 = 19
Having made himself a target, John darts across the street to the next piece of cover just in time to avoid the RPG hurdling toward him. He pops above rooftop level long enough to snap off a shot at the nearest hybrid weapon team then returns to cover to check if there's anything to report on the scans.
Declare 2 actions
Action 1: Move to 'take cover' at X7, just under rooftop elevation (-4 test modifier for attackers)
Action 2: Fire at member of weapon crew holding the launcher (AF5?). 10 (base) -2 (2 actions), -1 (small@tiny), +2 (short range), +2 (targeting) = 11 + 1d10 ⇒ 8 = 19
Alastair Cadwallader |
Whoops I think I missed one of my turns, >.<; Oh well my own fault there lol!
Dodge - 7 + 8 + 9 + 11 = 35 > DC 12 4d10 ⇒ (9, 7, 9, 8) = 33
Dodge - 5 + 5 + 11 = 21 > DC 17 4d10 ⇒ (6, 8, 5, 5) = 24
The RPG's glided past as Alastair dodged them with inhuman ease. Overwatche's words made him momentarily before he returned fire on those who shot at him. {Roger Zero Father, Zero Team prepare to fall back and find alternate routes to our objective. I will provide cover fire.}
Declare Three Actions
Plasma Cannon - Shot 1 @ AF-5 RPG Team- 8 + 8 + 8 + 2 - 4 - 3 = 19 4d10 ⇒ (8, 8, 1, 4) = 21
Plasma Cannon - Shot 2 @ BO-5 - 10 + 8 + 2 - 4 - 3 = 13 4d10 ⇒ (8, 2, 6, 10) = 26
Charge Beam @ AV-24 4 + 4 + 8 + 2 - 4 - 3 = 13 4d10 ⇒ (6, 4, 4, 2) = 16
As he speaks he unleashes another pair of plasma rounds at some of the rooftop rpg teams. as His plasma cannon cycles down he brings his Charge Beam forward and fires a multifaceted laser beam at yet another rooftop team. Alastair was cool and calm, Valkyrie was enjoying all the attention she was getting from these foes accept she wanted something larger to fight...
Devereux Atkinson |
Tenacity:5d10 ⇒ (4, 6, 2, 8, 2) = 22 => 8+11 = 19
Armor:1d10 ⇒ 5 Damage => 21-5=16 (Flesh Wound);
First Action
No sound comes from Devereux (Who has been given the nickname Shade, might keep that actually) as the creature rips into him, but anyone within a short range of him hears a scream from deep inside their mind.
He turns on the creature attacking him and starts to rip into it with both hands.
1st fist:1d10 ⇒ 2 => 2+9=11
2nd fist:2d10 ⇒ (1, 8) = 9 => 8+9=17
Second Action
He continues to rip into the creature.
1st fist:2d10 ⇒ (1, 2) = 3 => 2+9=11
2nd fist:1d10 ⇒ 9 => 9+9=18
If i'm reading damage right then I get to add 3 dice to the damage done, 1 for the spikes, and 2 for my strength.
DM Downrightamazed |
DM Downrightamazed |
"What the f~~$ is that? 'Crash, you see that?" Comes Airfix's voice from the turret. Switching to visuals you see a weird blur rocketing up the side of the building as if it were flying, it's a sort-of smear, like a thing that light is sliding off of.
DM Downrightamazed |
DM Downrightamazed |
@Devereux:
1st fist:2d10 ⇒ (1, 2) = 3 => 2+9=11
That's bad enough to be a critical fail. Typically all I do for crit fails is they cancel out a hit, so let's see if you landed any hits...
Gaunt dodges:
3d10 ⇒ (8, 7, 2) = 17, keep 8 + 11 = 19
3d10 ⇒ (7, 10, 4) = 21, keep 10 + 11 = 21
3d10 ⇒ (5, 5, 4) = 14, keep 5s, 10 + 11 = 21
He dodged all your swings, so that means something bad's gonna happen...
The thrill of Joining with your symbiont dulled the realization that you are still getting used to this new power, and your swings are a little wilder than they might be were you in engaged in normal hand-to-hand combat. Also, the Gaunt is incredibly, terribly quick; it dodges all your blows with a slick and liquid ease, pushing aside one of your punches in such a way that the spikes on your arm lodge solidly into the thin, pre-fab hyperluminum wall.
Your right arm is stuck. You can fight without it, but you lose one dodge die as long as you're stuck and of course you cannot move. Freeing yourself requires all your actions for one round.
Seeing your helplessness, the gaunt smashes at you with its tail again, its barbs still quivering with your blood and flesh from its last hit.
5d10 ⇒ (10, 6, 5, 4, 7) = 32 keep straight, 22 + 11 = 33 to hit.
Damage: 5d10 ⇒ (4, 4, 3, 8, 6) = 25
Plus it's a new round, so don't forget to add back your trauma regen.
You hear voices underneath you, speaking in rough and heavily-accented english; "What the hell is happening up there?"
"Shut up, fool! Let the Great One do its work. We will clean up whatever's left when it's done."
Winston "Gatecrash" Chang |
Armorer + Intellect
1d10 ⇒ 8
Keep: 8. Total: 8 + 6 = 14
"I see it, 'Fix... Well sort of anyway..."
I've seen this before... Personal thermo-optic camoflage... Something the eggheads were working on before everything went to s*+*e. Looks like the Sunspot isn't the latest toy on the market anymore...
He toggles the sensor settings, as the X-Ray sensors on the Ranger's hull bombarding the area with a tight beam of electromagnetic radiation, special sensors reading the distortions in the wave of electrons, overlaying a ghostly grey overlay across his heads-up-display.
Lets get a better look at you speedy...
"Zero-Team-Actual, we have stealth contacts at our position. Man sized... Anyone brought a friend?"
------------------------------
See anything, boss?
Alastair Cadwallader |
Alastair watched the massive cloud a moment, his twin A-pod's humming as he hovered in the air. Valkyrie was impatient and didn't like all this waiting now that combat had died down. She reeled in the grappler and removed the hybrid from the prong that was dug into its side. She didn't waste anytime examining it as she tossed it into the front side of a nearby sky ghetto with a sickening 'crunch'. As its body tumbled to the street Alastair keyed up his comms.
{Negative Zero-Three, no friendlies were reported en route, engage if necessary. Looks like we may have a vehicle on the move ten blocks to the south, can't make it out through the dust. Looks like they've lit a building up as well. Everyone identify fall back points in case we run into more trouble, lets continue towards the objective. Zero-Father got any intel for us? Overwatch - What else is on the move can you identify whats in the dust cloud?.}
Alastair continued to use his Antigrav and headed towards the burning wreckage, keeping a bit of distance between it and himself as he brought his radar online to identify nearby hostiles and the retreating vehicles.
Observation - Radar 5 mile radius, Scan 5 miles, identify what is moving inside the dust cloud 3d10 ⇒ (7, 5, 9) = 21 9 + 9 = 18
John Mcnaught |
When the hostiles are gone from the rooftops, John moves to destroy any of the weapons that remain behind. They might need to retreat back this way, and one ambush at a given position was quite enough.
@Alastair: "I've got something, a localized seismic event with an epicenter about 5-miles North. Permission to overfly?"
@Winston: --request sensor feed--
Devereux Atkinson |
Dodge:2d10 ⇒ (3, 5) = 8 => 5+10=15
Armor:1d10 ⇒ 2 = 17 damage dealt, 2 regen for a total of 31 Vitality, wound level light.
Furious at being pinned, Shade swings his spare arm around and lets loose a poisoned dart at the Gaunt.
Burning two drama dice to hit.5d10 ⇒ (9, 2, 1, 10, 10) = 32 =>20+7=27(+2 for short range, -1 for wound level, -4 for close combat, + 10 for perception)
Damage:5d10 ⇒ (5, 7, 9, 4, 6) = 31, Also, it says shots 2, what does that mean?
Poison:1d10 ⇒ 7 If target fails a hard Tenacity Feat Test it looses two actions per turn for 7 minutes
Alastair Cadwallader |
Continue to scan the dust cloud and approach the burning wreckage of what was once a building of some sort. Alastiar took note of Johns request and replied. {Zero-Three was reporting unknowns in his vicinity Zero-Father. Once they are identified and dealt with you can break off and investigate.}
Sorry for the wait 16 hr shifts are killing me this week >.<;[
DM Downrightamazed |
@Devereux: Gaunt DC25 Tenacity feat test: 5d10 ⇒ (1, 7, 7, 2, 7) = 24 , keep 7s, + 10 = 31
DC27 Dodge: 3d10 ⇒ (10, 9, 9) = 28, keep 9s, + 11 = 29
Sorry Dev, this guy's really got your number, it seems. This would be a case where burning a drama to remove a die might be a good idea, as that'd take his Tenacity check down to a 24.
Your needle smacks into the gaunt's shoulder, but the creature just looks at it and plucks it out, seeming barely to register it at all, and definitely not feeling any effects of the poison it contained. The thing moves forward and grabs your free arm, trying to pin it into the wall like your other arm is, hoping to effectively render you helpless.
Entangle attempt (sort of): 3d10 ⇒ (10, 1, 7) = 18, keep 10, + 11 = 21
Strength feat contest: 3d10 ⇒ (9, 5, 5) = 19, keep 5s, 10+ 11 = 21
DM Downrightamazed |
@Eritrea Team: You are able to share sensor feeds across your comm links, giving you each a view of what the other is seeing. You all watch as the concealed human 'Crash and 'Fix spotted rockets up over the top of the building, vanishing from sight. Further sweeps of the areas south and north don't reveal anything that are likely unfriendlies, or at least not at the moment.
Colonel Sobucek's voice comes over the comms; "We got nothing on that dust cloud; whatever it is, it's reading as a big blob of dirt. Might be caused by something just underground, kicking over soil as it goes. I'm reading the seismics, though; we confirm that. I'm very curious about this new friend we've got in the vicinity there, but as much as I'd like to say hi, we really should take advantage of the scattering crowds to move towards the coast, and hence the bridges..."
John is swiftly destroying the couple of flare guns and rocket launchers left behind by the rapidly-retreating hybrids, and doesn't spot any more lurking in wait.
Winston "Gatecrash" Chang |
So... we've got a hybrid stronghold, unknowns stealths, panicked refugees, anomalous seismic readings and a huge dust cloud... Fan-Damn-Tastic! As if this wasn't complex enough already with half our team going spook hunting.
He sighs.
"How's the view from up there 'Fix?"
"Nothing but jack, 'Crash. You're parked up against a wall remember?"
He toggles back to the open channels.
"Overwatch-Actual... if we could have a bit more on the specifics of what we're looking for, it'd be nice. Zero-Leader, we are ready to roll on your command. Lead the way."
DM Downrightamazed |
@Devereux: The Gaunt has your arm and as wedging it into the metal of the wall when it suddenly stops, stiffens, and falls to the floor unconscious, or whatever passes for unconsciousness in a creature of its ilk. Without the threat of the interdimensional slayer in front of you, you are easily able to free your arms from their metallic moorings.
You hear the voices underneath you again, the same ones as before; "Hey, it's quiet. I'll bet the Great One is done with the intruder. Let's get up there and see what he left us." This is followed by heavy footsteps coming up the metal stairs.
Devereux Atkinson |
Panting after his close encounter he moves swiftly, aiming a killing blow at the creature before going invisible and climbing onto the roof above the door, watching and waiting.
Not sure how this plays out, can you do coup'de gras[sp] in ChtulhuTech? Do I need to roll to hit, damage etc? sorry for being a noob... I'll get the swing of this eventually.
Also, when out of combat will you track my regen?
DM Downrightamazed |
@Winston and @Alastair: As the two of you make your way east, towards the shoreline, you begin to see more and more strange paint jobs on building exteriors; they are two-tone and sloppily done in an indifferent brown shade with...
...the three of you all realize nearly simultaneously that what you are looking at is human blood. Enormous amounts of human blood, poured and sprayed and spattered against buildings until it has soaked into the stone and concrete.
Life signs are fewer and fewer as you get closer to the shore, and it's not long before the massive surge of humanity you witnessed not five minutes ago seems like a strange dream or very detailed mirage. This part of the town is just completely abandoned. No scanner available to you returns any life signs, but there are a few rotted corpses visible here and there, all clad in rapidly-decaying tatters and rags, when any cloth is visible at all.
Off to the north just a short bit you can see the first of three bridges. All are hybrid structures, combining pilings and suspension to maximum effect. At a glance they seem to be in good repair, but scan sweeps reveal many possible dangers aside from the sheer exposure of being on one; damaged supports, frayed cables, shredded blacktop, all of these things are present. None of you has any reason to doubt the bridge could support Winston and Chelsea in their Ranger, but then none of you are civil engineers, either.
The island itself is rather large and heavily wooded past the dense and crumbling cities on the coast. No movement or activity of any sort can be seen, and Czerny confirms that, as far as she can tell, no one's home.
It is roughly 8 miles from your current position to the island. The bridge goes 5 miles out to what used to be Port Smyth, a small island before the main island itself, and then 3 miles from Port Smyth to the island.
DM Downrightamazed |
@John: Flying north, perpendicular to the others, you clear the edge of town fairly quickly and head into dry land dotted with scrubby low trees and occasional palms. A low dust cloud hangs over the ground up ahead.
Suddenly your scanners register a giant underground explosion of some sort, and the dust gets a little thicker. Your scanners indicate a...settlement? Of some sort? There is a cluster of low buildings made of pre-fab metal, some vehicles, several life signs, all humanoid. There is also a gaping hole dug in the ground. As far as you can tell, it looks like the entrance to a mine.
Devereux Atkinson |
Alrighty, timing goes likes this and we'll see how it pans out... I've got 3 actions a round I can play with, and I'll roll you a stealth check in advance for you.
Stealth:3d10 ⇒ (2, 8, 8) = 18 => 8+8+10=26; Why can't I get rolls like that when I'm trying to kill something...
Wrenching his arm free of the wall Devereux lunges towards the hapless Gaunt, powering his fist into its skull. With the gaurds fast approaching his body shimmers and in the time it takes to blink he is out of sight.
Casting his eyes around the room, and with time ticking away he jumps straight up to the roof, and slowely makes his way over to above the doorway (If the guards burst in through the door he still continues along).
John Mcnaught |
Is there anything on x-ray sensors in the area of the settlement/mine?
I assumed the vehicles you mentioned were commercial/civilian vehicles... please let me know if they were industrial or military in nature.
"Zero-Father, Zero-Team. I'm seeing several pre-fab structures and civilian vehicles along with humanoid life signs, near some sort of excavation. No sign of hostiles, weapons, or fortifications. I'm going to try to make contact. Imagery is being transmitted on channel delta-6, if I can push enough bandwidth through this dust..."
John will descend toward the life signs to try to get clearer readings and attempt a peaceful contact if they can be determined to be human to a reasonable degree of certainty.
Alastair Cadwallader |
Alastair hovered for a moment before landing on the roadway a ways away from the bridge. {Starting to look Sketch here Zero Team, Lack of TLC here. What do you think Zero-Three?} As the A-Pods cycled down and powered down, Valkyrie began to twitch and writhe. She hadn't been satisfied by the last fight.
He paused as he listened to John's transmission, he trusted in the old tech's judgement and they weren't to far away from being able to support him if need be. {Roger that, Zero-Father, proceed with caution, we have arrived at the first bridge.}
DM Downrightamazed |
@John: Most of the vehicles are civilian; pickups, dump trucks, some mopeds. There are however a number of old troop transports, though these are so beat-up you'd guess they've likely been re-purposed and aren't part of any active military force. X-Ray sweeps reveal what appears to be normal mine activity; no sign of The Order, or any hybrids.
It really looks to good to be true.
DM Downrightamazed |
@Devereux: The two guards saunter up to the top of the stairs and go immediately ash-white when they see the smashed and ruined corpse of the Gaunt on the ground.
"Oh...oh s~#@! Oh s~%& oh s#!% oh s+@+!" Jabbers the first one.
"Shut the F+~* up, Lou!" Hisses his companion, who looks around but obviously doesn't see you. "Just head back down, quiet-like. We didn't see nothin', you unnerstand? We. Didn't. See. NOTHIN'! Let the Great Ones deal with...whatever did this."
They start to head back down the stairs as quietly as two guys covered in body armor and weapons can go. From your perch above the balcony door, you hear sounds from inside. One an inhuman, slithering rasp, and the other a mewling whine, clearly human. There is a sickening crunching noise, and all is quiet except for the continuing gunfire from outside.
DM Downrightamazed |
@Winston and @Alastair: As you stand on the beach, receiving reports from John, you notice a bit of activity out on the water, off to the north; a small group of battered rowboats, each with decrepit outboard motors on them, are making their way to the beach a half-mile or so to the north. It's not clear if they see you. Zoom reveals that each boat has two human occupants and several...fishing poles.