The Scorched Lands (Inactive)

Game Master wicked_raygun

A Pathfinder Western-styled, Steampunk Adventure.
The Ambush Map


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Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]
Benjamin Alderly Dalton wrote:
Hmm. No 3pp takes out my swarm summoner, and presumably also Mal's take on the swarm druid. Dang.

As a follow up - Raygun did mention earlier that Synthesist Summoner could be fluffed to achieve what you want, so that's an option, provided he'll allow it.

Me? I'm still torn in three different directions. I may end up posting basic idea / backgrounds for you guys to help me choose one.


Guys, the Discussion Tab for the Mummy's Mask can be found here.


Ray -

I'm about ready to join this game, pending a few questions I PM'd you a day or so ago, and a couple of new ones. Would it be better instead to leave the questions here, or maybe in Recruitment?

Thanks!


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3
Dr. Miguelito Loveless wrote:


"With the bonus," he adds, reaching for his tea, "of a pleasant and cultured personality."

Not to mention humble! XD Everyone loves the Doc.

Don't let it go to his head, it could get messy.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

I was going to mention humility as well, but that seemed a bit too "on the nose."

I just hope Leland realizes being a fellow gnome plus Doc's guilt over The Eidolon Incident is not unending protection against a righteous smackdown. Loveless does a good job of controlling it, but Lava Gnomes are "hot-tempered and dangerously unstable." Paizo says so.


Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

Oh don't worry, Leland will only pester Doc. until he does something suitably illegal that Leland can use to keep him in line :)

Ah, the benefit of being "The Law"


ZenFox42 wrote:

Ray -

I'm about ready to join this game, pending a few questions I PM'd you a day or so ago, and a couple of new ones. Would it be better instead to leave the questions here, or maybe in Recruitment?

Thanks!

Sorry again about the delay. Had an interesting few days as I've said in PM. I'll respond to either questions here or in PM, however you prefer. But if you ask here the guys might be able to help you out quicker than I could.


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Greetings gentlecreatures - please say hello to Buckaroo d'Banzai (sorry for the mixed-language title, but it just didn't work as well in Japanese or Chinese).

It's hard not to notice Buckaroo, even tho she doesn't usually say much. Besides being half-Japanese/half-Elf, it's not just that she's somewhat above average in comeliness, but she seems to have an air of...something...about her. Calmness-yes, conviction-yes, insight beyond her years-perhaps, but when she speaks to you it seems like she's giving you her full attention, like you're the center of her universe for those moments.

Altho she wears gray robes, often with the hood up to avoid unwanted attention, you can hear the shink-shink of chainmail underneath. Besides a dagger thru her belt, she carries no visible weapons. A buckler adorns the other side of the belt.

If asked, she'll say that she was raised in the Banzai islands (altho she holds no loyalty to them), and that Buckaroo was a nickname she was given soon after coming to the Big Drop a few years ago.

Appearance : 5'8", 120 pounds (very thin!), straight black hair, yellow/orange-ish skin, bright violet eyes.

Don't know how yet Ray will be working her into the game, just wanted to let you know she's ready (except for finalizing her miscellaneous equipment).


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]
Buckaroo d'Banzai wrote:
It's hard not to notice Buckaroo, even tho she doesn't usually say much. Besides being half-Japanese/half-Elf, it's not just that she's somewhat above average in comeliness, but she seems to have an air of...something...about her. Calmness-yes, conviction-yes, insight beyond her years-perhaps, but when she speaks to you it seems like she's giving you her full attention, like you're the center of her universe for those moments.

Welp, she'll have an easy time winning Mal over.

Looking forward to playing with you. :)


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Ditto here. Ben will be interested in where her loyalty truly lies... *g*


I no one has anything else to add to the conversation, I'll be moving the story forward tonight. Next stop Dry City -- and adventure!

:-)

It's fun to be dorky sometimes.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

I'm okay with moving on.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Apologies for lagging behind. The most recent Windows update caused my computer some grief and, among other things, I couldn't remote in from work yesterday to post.

GM, as I recall there's no rail line from here to Tin Star so we'll have to go overland?

I'm having a really hard time visualizing a gnome on horseback. :op Or even managing to do enough of a split to sit in a saddle, for that matter. So I hope the local stable also rents ponies or big dogs or some such...

And yes, I realize a kid isn't likely to understand what it means to "secure conveyance." :o)


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Drat - no time to contribute to Gameplay until early tomorrow AM!

Ray, how sure am I of this proof?

And why is the Sheriff calling me Miss Banshee? I'm assuming Buckaroo would know...


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

The Sheriff is calling you "Miss Banshee" because he's an unedjimakated country bumpkin and that's the closest he can get to registering "Banzai." :o)

GM, how long does Doc "know"/expect an overland trip to Tin Star will take? Here's a roll if you need one...

Knowledge (Local): 1d20 + 5 ⇒ (11) + 5 = 16


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

I believe WR said somewhere earlier that it was 3 days hard riding to get to Tin Star.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
Benjamin Alderly Dalton wrote:
I believe WR said somewhere earlier that it was 3 days hard riding to get to Tin Star.

Yes, but wasn't that player knowledge? I'm looking for a read on how long Doc thinks it will take.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Just a heads-up: I'm going to be busy Friday and Saturday, and may not be able to post.


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

I'll be away all weekend as well, since I'll be at PAX. Might be able to squeeze in a post or two, but wouldn't count on it.


Buckaroo d'Banzai wrote:

Drat - no time to contribute to Gameplay until early tomorrow AM!

Ray, how sure am I of this proof?

And why is the Sheriff calling me Miss Banshee? I'm assuming Buckaroo would know...

Yeah, the sheriff's an a-hole. And you are in fact very sure. Give me a few sense motive rolls, or healing checks and I can give you more.

**

@Mal - Have fun at Pax. I'm jealous. I've always wanted to see a live Acquisitions Inc. game.

**

@Doc - Yeah, it's player knowledge but it can be easily hand-waved away since anyone in the town could confirm the distance for you.


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Ok : taking you literally on "a few Sense Motive and Heal checks"...

Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11
Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15
Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13

Heal: 1d20 + 6 ⇒ (11) + 6 = 17
Heal: 1d20 + 6 ⇒ (17) + 6 = 23
Heal: 1d20 + 6 ⇒ (18) + 6 = 24

Do with those what you wish, and please let me know any details (if any). But I'm going to do my first post based on the general "I'm very sure".


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Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
wicked_raygun wrote:
He's harmless, but he's nuts -- even for a gnome.

Doc calmly pulls out his notebook and adds a reminder to kick the bartender's ass.


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Just a minor tweak - "Doc" suggested a different spelling that is both Japanese AND retains the original pun! It was o brilliant I *had* to change it.

She's generally called "Buckaroo" by folks in these parts because her given name is Bukaru ("boo-KAH-roo").


Sounds great.

Make sure to change the name before you post 10 times.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Gah, don't encourage her to post, she's already up to five, haha!

There was some confusion over the profile "full name" versus the actual alias name. I'm walking her through it; should have it squared away shortly.

Since I'm being accused of responsibility for this (I commented I was hearing her name in my head as "Bakaru," probably thanks to years of Hikaru Sulu):

I figured I'd better confirm that "bukaru" doesn't mean something off-color. I couldn't coerce Google Translate into giving me anything in English. It offered "ブカル" in Japanese which apparently translates to "bukaru" phonetically, but I couldn't see how to get meanings for the individual sounds or any combinations thereof. If someone knows anything please speak up (type up?) before she hits post number ten!

It turns out there are a few places called "Bukaru" though, so unless it's a galactic equivalent to Belgium, I guess we Don't Panic...

P.S. Oh, Mal... PAX? I'm jealous! Make it up to me by having some extra fun on my behalf, okay?


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

I too wondered if Bukaru meant anything, and all the Japanese->English translators I tried couldn't translate it. I also found that it seems to be a place name, and some vague reference to "the Bukaru" having been a suppressed people in Japan in the past, but that's about it.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
Bukaru d'Banzai wrote:
...some vague reference to "the Bukaru" having been a suppressed people in Japan in the past...

Depending on your backstory, that could be an interesting coincidence (and would transform your name from "who, from where" to "what, from where"). :o)


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

The taxes in this town must be astronomical! Doc could buy his pony for what the sheriff just spent on crowd control.


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Ray, does Bukaru know any more details about the poison, based on the rolls above?

And what has been the general situation here (development/history of the symptoms, general feeling in the town, what kind of sheriff is the sheriff like, etc.), since it looks like she's been here a while? Ok, maybe not months, but probably more than a week, long enough to get a general feel for things.

Thanks!


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Sorry for the delays on my end, guys. I'll be back in full tomorrow.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Bukaru: I'll take what you said as having been before Ben's offer. I think it fits best there. Go ahead and reply to him if you like.

Mal: Not that we're jealous! Of course not. Silly to think. Who needs PAX anyway? *sniff*

...Did you bring us back a souvenir? ;)


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Ray, P.S. to my last questions - please see your PM emails...couldn't edit my post in time...


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]
Benjamin Alderly Dalton wrote:

Mal: Not that we're jealous! Of course not. Silly to think. Who needs PAX anyway? *sniff*

...Did you bring us back a souvenir? ;)

I bought like, 8 new board games. >_> I'd be more than happy to share if you guys ever happened to find yourselves in Boston. :P


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

I don't know if this bothers anyone else, but the timeline between Bukaru, Ben, Mal and the deputy has gotten horribly mangled. How about :

1. Sheriff breaks up the crowd.
2. Bukaru and Ben have their conversation (in the order that's been established) and start walking for the saloon.
3. Mal shows up and slaps Ben.
4. The deputy shows up at that moment and talks to Bukaru and Ben, stopping any further conversation for the moment between Bukaru, Ben, and Mal.
5. We all go off to the clinic.

Anyone object? Ray, this is just a suggestion - any better ideas?

But, while I'm thinking about it, here's a Sense Motive vs. Mal's Bluff, not that I have any chance anyway with a +2 against a 27 :
Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15.


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]
Bukaru d'Banzai wrote:
I don't know if this bothers anyone else, but the timeline between Bukaru, Ben, Mal and the deputy has gotten horribly mangled.

I regret nothing. :P


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Sorry, not blaming you or anyone in particular, I was already unsure when the deputy appeared with respect to Bukaru and Ben's conversation. If it doesn't bother anyone else, I can let it go. I understand things can get out-of-sync in PbP games. Just trying to put the story together in my head so it's consistent.

This is essentially my first PbP game (I was part of one 5 months ago that had 168 posts *total* before it died), so please bear with any faux pax's I make.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

One of the first things I learned about PbP games is that the timelines can get "horribly mangled." There tends to be a fair bit of retconning, too. It threw me for a while, but it seems you get used to it.

In melees using "group initiative" things can get really mixed up. The GM will usually summarize each round to resolve any inconsistencies. Out of melee, if things get extremely wonky or s/he feels it necessary, the GM may explicitly retcon or describe what actually happened. But a lot of times the general flow is pretty obvious and the inconsistencies get ignored or hand-waved away.

A lot of it could probably be avoided by making things happen in lock-step -- individual initiatives in melee, for example. But you think PbP is slow now? :o)

Best I can suggest is to stay nimble. Think of it as living in a reality where time has whirlpools and eddies, or jumping between realities that are ever-so-slightly different. :o)


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]
Bukaru d'Banzai wrote:
Sorry, not blaming you or anyone in particular,

Oh no, I mean I totally did muddy it up a bit more. Ordinarily I try not to do things like that, but I hadn't a chance to post before then and I wanted to get Mal injected into this relationship (and really that opportunity was too perfect.)

It's definitely something that happens in PBP games, though not typically as confusing as this bit. (So far you're doing great, btw!) I reckon I've made the timeline even worse now with forgetting that the Deputy was coming with us to the general store and not acknowledging it at all. Maybe I can still edit my post in time.

[EDIT] Okay cleared that up a tiny bit. I reckon the timeline works like this now:

  • Sheriff breaks up the crowd.
  • Bukaru and Ben have their conversation, with the Deputy there.
  • Mal shows up and slaps Ben. Gets the Lawman to walk away for a few minutes.
  • Presumably the deputy will come back as we talk more about the poison, but Mal is going to want to have a quick word with them, especially Ben, before that, if possible.
  • The Deputy will then mention the Healer and we'll go off to the clinic.


  • Male Pyromaniac Lava Gnome Alchemist 3
    Quick Stats:
    [w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
    Bukaru d'Banzai wrote:

    "All I know for sure so far is that it appears to be belladonna. I don't know the local plants that well yet, but I suspect it could have come from anywhere, including by train." Nodding towards the station.

    "Would either or both of you allow me to inspect this 'medicine' that you have? It appears that there is a lot of deception going around, and I for one am very interested to know what exactly it is you have brought. I suppose there is a small chance that what you brought is actually antitoxin, and was intended to appear to cure the 'plague', in which case it *would* help those who are sick."

    Doc's "most-talker" title might be at risk. :o)


    Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

    I'm excited to see what Doc has to say about Mal's theory. This might bring us closer together. But she also still might not like you.

    I may not be joining the others as they walk to the clinic, partially because the idea of walking to find the Doc while he's attempting to climb onto his new steed is comical for days.


    Male Pyromaniac Lava Gnome Alchemist 3
    Quick Stats:
    [w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

    First: :op Pftftftft!

    Doc may not even get a chance to try riding her. Might have to settle for the appaloosa. Which I'm sure is a fine pony as well; it's just that this one's so darned purty, and Doc's an admirer of art and music and all things fine and beautiful.

    Second: I didn't think about it until you posted, but if Vincente really was a good guy -- perhaps unbribable, or with nothing to use as blackmail against him -- then maybe tugging at his heart strings was the only way to get him out to Dry City (for whatever nefarious purpose).


    Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

    Yes, we have arrived at similar conclusions, which should make the next interaction between us rather interesting indeed.


    Female Half-elf Cleric/2
    Quick Stats:
    HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

    So, how can we (by which I mean y'all) find or figure out where Doc is, and meet up with him? Maybe one of you happened to overhear him asking about where to buy a riding animal at the train station, or something?

    Don't know how big this "town" is, but maybe just shouting real loud? :)

    Off-line until Wednesday, early AM, EST.


    Male Pyromaniac Lava Gnome Alchemist 3
    Quick Stats:
    [w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
    wicked_raygun wrote:
    Now please go conveniently rejoin our other players in the time warp. They request your expertise.

    Actually, he intends to saddle up and hit the trail. Got things to do in Tin Star. ;o)


    No, problem. Take...

    20d6 ⇒ (5, 3, 5, 1, 5, 2, 5, 3, 1, 3, 6, 6, 4, 6, 6, 4, 5, 3, 6, 3) = 82

    ...points of irony damage.

    ;-)


    Male Pyromaniac Lava Gnome Alchemist 3
    Quick Stats:
    [w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

    Funny thing is, what most people think is irony damage really isn't... :oP


    Well you would think that you would get a save with Irony damage, but funnily enough that doesn't happen.


    Male Pyromaniac Lava Gnome Alchemist 3
    Quick Stats:
    [w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

    And it happens so often, there ought to be a word for what people think is irony but really isn't. But I've scoured the dictionary and never found one. Which seems ironic.

    Or that other word.


    Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]
    Dr. Miguelito Loveless wrote:

    And it happens so often, there ought to be a word for what people think is irony but really isn't. But I've scoured the dictionary and never found one. Which seems ironic.

    Or that other word.

    I lol'd. But this is a thing that bothers me, too.

    I'll have a post up in a few minutes.


    half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

    Maybe it's in The Meaning of Liff, which I believe is by Douglas Adams and someone?

    Ah, here. Didn't find the word, though. Maybe it's in The Deeper Meaning of Liff.

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