The Scorched Lands (Inactive)

Game Master wicked_raygun

A Pathfinder Western-styled, Steampunk Adventure.
The Ambush Map


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Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

It really depends on how many things you can be really good at, I guess.

For PF, I like using the take10/20 mechanics a fair bit. As long as your not threatened or stressed, you can just take 10. This represents how awesome you are in general. If you're actually rolling, you're really trying and sometimes when you swing for the fences, you strike out.

Anyways the D20 is more traditional than anything. Personally I like the d100 system from Call of Cthulhu .


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20
Doc Loveless wrote:
A 5% or 10% improved chance is nothing to sneeze at.

Ah, see, you've fallen into the mind-set trap that PF wants you to! Use up a whole spell (both in known spells and for-the-day) or spend 2000 GP for a 5% bonus, which still gives *basically* an EVEN FIGHT? PHOOEY! PHOOEY I say! :)

Leland - so how big are the bonuses from items or spells? 5%? 10%? More?


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
Leland Hopkins wrote:
Personally I like the d100 system from Call of Cthulhu.

Back in the early days, our local group (Bukaru and I with others) tried a number of different systems. I can't remember which, but one used a d100 for skill rolls.

What I really liked about that system was, every time you succeeded at something, you got better (because "practice makes perfect"). It was a very small increment (maybe even only 1%, I just don't recall) but over time you got very good at the skills you really used, without adding artificial Skill Ranks.


Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

Well in Cthulhu you play as normal people, so there aren't really skill boosting items. You do get points to bump up skills that you've successfully used, but really the game is more about survival than advancement.

Oh and casting spells eventually drives you insane. It's pretty great.


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

Nudge?


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

I have the uncomfortable feeling that I locked up the game, somehow. *pout*


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
Rasp the Rogue wrote:
Everyone got their initial shopping done?

Doc's good to go.


Ray - regarding shopping, I will probably stock up on potions and scrolls, do I need to check with your for availability? Or perhaps availability by CL of item?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Just list them here in the discussion tab. But I doubt there's anything you can buy with your WBL that I'll object to.

-Posted with Wayfinder


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Ben is saving up for somethin' nice. ;)


Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

The town seem fairly small. Would their be wands available?


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

I'm celebrating 3 birthdays this weekend, so I may not get a chance to post. Have a good weekend, everyone!


Leland Hopkins wrote:
The town seem fairly small. Would their be wands available?

Yes. Because they are connected via the rails, you can get nearly anything you need. It just might take a couple days. Presumably, someone might send a telegram to a major city and have the order filled in. And then it can be delivered via the Rails.

It's similar to the invention of the Sears Catalog in the Old West.


Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

I think I am going to get a wand of Shield then.

Do you guys want to pitch in for a wand of CLW?


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

That would be an excellent idea!

Let's see, that's 5 of us (currently, I think) and 750 GP, so 150 GP each?


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Sounds good to me.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

It'll be $2 for the trip itself, not per day. It'll be three days ride to Tin Star.

Generally I don't bother with lifestyle purchases: meals, taverns, wenches, etc. I'm just not that interested in bookkeeping that stuff. Especially since it mostly amounts to flavor text, in my opinion.

Just keep it in the perspective of what your characters could afford with respect to your wealth level.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Oh, and for a sense of scale you can use the Pathfinder Core or Ultimate Equipment guide for an idea of pricing.

-Posted with Wayfinder


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Me-the-player is all for chipping in on a group wand, and I'll adjust Doc's funds accordingly. Not sure how you lot went about approaching Loveless with the idea, though. :o)

I built in opportunities to buy a few things, but as Doc was already heading out when all this started, if I add anything it probably won't be significant.

I'll have to beg everyone's indulgence a bit longer. I have four PCs all coming due for updates or level-ups at the same time, plus I owe Ray a vignette. And being the week after a holiday week, things are pretty busy at work. But I'm working on it, honest. :o) And it shouldn't be a hindrance to the caravan heading out whenever our illustrious GM is ready.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Pfft! You think you're behind... Anyways, don't worry about it. I got stuck this weekend myself.

Bigger post moving us onward coming tonight.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Actually, Mal, you guys were on horseback, but your actions could easily be just as valid. Big post coming tonight.

-Posted with Wayfinder


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Doh. For some reason even though it clearly says "Caravan", I kept thinking "Wagon" or "Train".


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Simple resolution: She meant wagon train. As in, "caravan." :o)


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0
Dr. Miguelito Loveless wrote:
Simple resolution: She meant wagon train. As in, "caravan." :o)

Exactly what I was thinking.


A little busy to post tonight. But I'll try to have a post tomorrow.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Sorry about the extended radio silence. I'll try to have something up tonight.

-Posted with Wayfinder


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

I just realised that we just passed the 1 year mark! Congrats, everyone, and thanks so much for what continues to be an amazing game.


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Nice! Congratulations to us all, and happy holidays everyone!


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10

Ditto and ditto, and three additional cheers for our talented and imaginative GM!


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

I'm not sure what would make a better vantage point, since height isn't shown on the map. If he can get up higher, that's good, and if he can't, another vantage will be fine. Got to go, Xmasing!


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
Bukaru d'Banzai wrote:

Assuming we have some rough idea of where the 3 Orcs are, Bukaru is not eager to "break cover" since she has no weapons, but also wants to stay close enough to Mal that she can heal her if needed.

Looking at Loveless and Leland, she says "Aren't you two going to give her...what I believe you call 'backup'? I cannot provide any means to harm the Orcs she is facing all by herself. She should not go out there alone."

I'm confused. Here, Bukaru indicated that we should go to the triceratops. Leland said he was staying with the caravan but sending Gizmo on towards the trap. Here, Doc grudgingly left with Bukaru (with Mall already ahead of them). At the most recent point he was standing beside Mal, close enough to quietly comment to her on the situation. Then she explicitly told us to stay put ("Cover me in case this don't work") and started moving forward.

Your most recent post reads as if, save Mal, all the "ground crew" are still back at the horses and Bukaru doesn't want to leave the caravan. The ambush map doesn't show where the caravan is (and Leland somehow got grouped with the rest of us), so maybe that's part of the problem?

Anyway, some clarification would be helpful. As far as I know Mal is out front, approaching the dead beastie and solitary orc while fiddling around, Bukaru and Doc and Gizmo are a bit back from that under cover, and Leland is farther back still with the caravan. Then there's the folks and baddies "up top."

What do I have wrong?


No, you had it right. Leland just hadn't moved Gizmo into position yet. I went ahead and did that now. Hopefully, my last post clarified what was going on. If not, ask again.

Happy Holidays and thanks for the well wishes guys. This little homebrew is my first GM PBP. I'm thrilled it's still kicking.


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

I'm guessing Jake isn't in your auto-init rolling queue just yet. Might he slip in there somewhere?

And could I perchance get that clarification on whether or not he's in charging range of the bad guys on top of the cliff? Cause if he is, his Readied action to charge woulda happened the second that ampoule broke and the explosion happened. I'm thinking that if the Orcs didn't know he and Ben were up there, he and Ben woulda gotten to act in the surprise round, no?


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

Apologies for the confusion, it just looked like from the map that Mal was walking forward and we were hanging back (which Bukaru is actually going to do at this point).

It seemed that no one else on the ground was in a position to attack any of the Orcs (please note that the player is as unfamiliar with Doc's and Leland's long-range offensive capabilities as Bukaru!).

Ray, I never would have guessed this was a "first" for you - you're doing a great job!


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
wicked_raygun wrote:
This little homebrew is my first GM PBP. I'm thrilled it's still kicking.

An awesome GM will thrive in most any environment. Thank you for an astoundingly enjoyable game.

Bukaru d'Banzai wrote:
... (please note that the player is as unfamiliar with Doc's and Leland's long-range offensive capabilities as Bukaru!).

Just FYI, Doc's bombs -- his primary destructive tools -- only have a 20' RI at this low level. But he has some (albeit limited) tricks up his sleeve, including the ability to sling a few globs of fire (think napalm) up to 120'(!), doing a fair bit of damage in the process. Plus he's competent with a crossbow (50' RI). So while he's primarily a close-in (but not front line) damage dealer, he can provide (light) long range support if needed.


Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

Gizmo is pure melee. Leland is mostly support/buffs.


Female Half-elf Cleric/2
Quick Stats:
HP 25/25; AC 17 | T 10 | FF 17, CMD 10; Fort +6 | Ref +2 | Will +6 (+2 vs. enchant,charm,compulsion); Init +0; Percept +5|LLV; Mv:20

This is in no way a slam at Jake, it's good to know the rules!

This is why I much prefer "rules light" systems like Savage Worlds, where the *lack* of rules allows the GM some latitude, which can encourage inventiveness, and be fun for both players and GM. I didn't even bother looking up the PF rules for Channel Energy, if I had I wouldn't have tried anything.

But this *is* PF, so however Ray wants to rule it is fine with me!


Yeah, I did some checking. And it looks like the rules are adamant that Channels don't go around corners. So yeah, it looks like a no go on the healing from channel.

Bukaru - because of your perception check you still know that the battle on the cliff is going badly. And you still have a move and standard if you want to use it.


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

I like both kinds of systems, and I tend to lean strongly towards a storytelling bias in my games. I'm not a huge fan of those folks who know all the rules so as to enable system-breaking man-eating, in which characters become nothing more than highly specialized tools, and the game nothing more than an exercise in number crunching.

But I also think there's potentially a lot of room for creative play within a rules-structured system like Pathfinder. It's just a matter of application, and a GM willing to rule on the fly, (which I've found is easier to do with a semi-strong knowledge of the rules).

I am very grateful for all of the great GMs I've had in my life, most of whom I've thrown at least one major curveball, that they've run with. :-)


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

Speaking of other systems, I meant to post today but got swallowed up by an in-person Numenera game. I'll get one up in the morning!


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

Heh.

Just realized that my phone auto-corrected "Min-Maxing" in my previous post to "man-eating." Amusing, though also another reminder of why I hate posting from my phone. *sigh*


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
Mallory Lewis wrote:
"I got half a mind to grab you an' start runnin'."

Doc expects full credit for not commenting on Mallory having half a mind. :o)


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]
Dr. Miguelito Loveless wrote:
Doc expects full credit for not commenting on Mallory having half a mind. :o)

To be fair, she's only sober like 30% of the time, so half might be generous. :P


Post coming tomorrow, guys. Had a lot to catch up with today. And I'm feeling a little glassy eyed.

I will say this. The Orcs had Ferocity but very little HP. They were bleeding out. Once all 3 above were "dying" I figured will checks for morale were appropriate. But as it was they would have kept losing an 1 HP per round until they just keeled over. So I took a little creative license to avoid tracking that.


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

Bringing it to the Discussion thread.

In addition to the Ring +1, the Breastplate +1, and the Heavy Mace +1,and 688gp, Jake would have tossed down the Falchions (2, or 3?), at least one javelin, and whatever else the boys upstairs were carrying.


Halfling Swashbucker(Mouser) 1, hp 12/12, AC 20(T15/FF16) CMD 14, Init +4, Perc +7, F+3/R+7/W+2 Panche 3/3

I would make the argument that one of the melee's should get the ring, but I guess it doesn't really matter that much.


Male Human Fighter 3
Quick Stats:
HP: 26/26 | AC: 17/18 (Expertise) (T: 13, FF: 15) | Fort +4 / Ref +3 / Will +1 | Init +2 / Percept +0

Jake would take it, but he's already got one. ;-)


Human Desperado 3 [ HP: 25/25 | AC: 15 (T: 13, FF: 11) | Fort +5 / Ref +6 / Will +1 | Init +4 / Percept +6 ]

The breastplate is totally not Mal's style. I'd gladly take the ring for her, but I'm sure others could probably use it more. She's pretty worthless in melee, and tries to avoid it.

Though with that said, the image of Ben offering her a ring and how that would play out does tickle me quite a bit.


Male Pyromaniac Lava Gnome Alchemist 3
Quick Stats:
[w/Mutagen (inactive)] HP 18/18 (0 NL) | AC 15[18]; T 13[14]; FF 13[15]; +4 Dodge vs. Giants | CMD 13[14] | Fort +3; Ref +5[7]; Will 0[-1] | Init +2[4] | Perc +5[3]; DV 60' | PF 4/4 | Bomb 8/10
Mallory Lewis wrote:
... the image of Ben offering her a ring and how that would play out does tickle me quite a bit.

Heh. :o)


half-elf gunslinger 3 HPs: 22 - AC: 18|14|14 - For:+3 | Ref:+7 | Wil:+6 - Per:+11 Init:+3

Bwhahaha. XD

Mal could still get shot at, though, and a better AC never hurts.

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