The Scales of Blackened Souls (Inactive)

Game Master Lord Grey

Having survived one day into their quest, the group readies to head back out to the Temple of Final Rests.

VERY very rough map of the area
Temple of final Rests map


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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Last night went very well. I may have found a key to the Architect. If we're taking the same path back, I'd like to stop by and see what we can do about it.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla stumbles downstairs, and collapses at the table. "Food please." She says, before slumping down on the table with her head in her arms. "And some coffee."

Assuming they have coffee here.

Silver Crusade

Commander

Varus nods. "The man seemed quite knowledgeable about all things dangerous, and was eager to make a difference...especially if there was coin involved. A strong back for our items of pillage and another sword-arm for the worst case scenario seems good.

Um, on our way out did we want to see the man about his twin?"


NPC Mule || HP: 10/10 | AC: 13 | +4 ranged, +3 melee | Init: +2 | HD: 1/1d8 | PP: 13 | Stealth +4

A dwarf walks into The Cup, wearing leather armor, equipped with a club, a crossbow, and a large traveling pack. A small quiver of a half dozen arrows is strapped to one thigh.

He gives a look around the room, easily spots the table of adventurers, and approaches.

"Good morn." he says simply, looking at each person. He gives a nod to Varus, the one face he recognizes. "This yer group, eh? I hear you lot might be killing some orcs. Good! If I can help, I will. So long as you've got the coin you mentioned."

I see only one thing left in the group loot on my main profile, a potion taken from the Orog. What do you guys plan to do with this?


Haha, gods Galenus. How do you survive even a normal day without a close friend?

You're served your ordered food and drink, with the exception of Coffee which this remote mountain town apparently doesn't often get.

Use the prices for food in the PHB on page 158, and tell me what you spend. If you order a meal per day, you'll have enough food left over for later, assuming you pack it.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Would it not be cheaper to pack trail rations? I already have 10 days from my pack, and we can hunt, no?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus used to live at a university; so he wouldn't have had to worry about forgetting anything. Everything he'd need is walking distance away, and they're all used eccentric people there. :)

purchasing: 1 gp for comfortable food, myself and sharla. 5 sp each.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

"Thanks Galenus." Sharla says, taking a nice bowl of porridge with steamed apples.

I vote that we wait on the potion. I'm assuming it's healing, but it might not be. I suggest we wait on it for now, until the situation requires it.


Really, the Sundown Inn serves all the breakfast the body would need for the price of the rooms, but it is unfulfilling, as would trail rations. Frequenting the Cup and Dice for more expensive, but better quality foods, can help to generate inspiration. It's a morale thing.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

we haven't upgraded the inn yet, so we only have access to poor living conditions. I presume that as we upgrade it, we will go up to moderate and comfortable, which will also provide better food.

Silver Crusade

Commander

Sharla? Wanna try to Persuade our militia friend to work for less money?


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

"Sooo... Dwarf. How much money do you want for this little adventure?"


NPC Mule || HP: 10/10 | AC: 13 | +4 ranged, +3 melee | Init: +2 | HD: 1/1d8 | PP: 13 | Stealth +4

"Himalt, Miss." the dwarf corrects, standing patiently at the table.

"Two gold a day seems fair for me to risk my life helpin' you."


Adding one gold to the Galt for Galenus and Sharla's meals


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

"Mmm." Sharla says, her mouth full of food. "But, Himalt, you're only carrying our stuff. You don't really have to do any fighting unless we go down, which isn't very likely. What about pushing it down to a gold a day, and we'll pay to get you a simple meal each day?"

Persuasion: 1d20 + 3 ⇒ (9) + 3 = 12


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus chimes in, in addition, some of us are trained in the arcane arts. So we'll have more capabilities than the trivial campaigners.

hopefully that grants sharla advantage?


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Would probably classify as the 'help' action.

Persuasion advantage: 1d20 + 3 ⇒ (12) + 3 = 15


NPC Mule || HP: 10/10 | AC: 13 | +4 ranged, +3 melee | Init: +2 | HD: 1/1d8 | PP: 13 | Stealth +4

Himalt gives it a long, hard think. "Hmm... Alright. I'll do it for a gold on the first day, but if things start getting too dicey, I may change my mind for the second." He says. "When do we head out?"

Yup, perfect use of the Help action for a charisma check.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

"What about now?" Sharla replies. She looks around at the others, "You guys have anything you want to do before we leave? WAIT!" She yells out, startling everyone. "Jus' a minute!" She runs out of the inn.

Sharla heads for Andy's Arms and Armour, and picks up her studded leather suit. She quickly changes, and heads back. "Sorry bout that," She says, out of breath, "I don't want to go into battle unarmoured."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I'm ready now.


were you guys stopping by the brothers that you got a rumor about, or heading straight out to the temple?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

We can stop by them on the way out. Thanks for the reminder.

Silver Crusade

Commander

Yeppers. Let's do that.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Let's roll.

Silver Crusade

Commander

The group, having, through a series of wachy hijinks, found themselves back in the taproom of the inn, calmly makes their way through another jug of the deep red wine they've becomes so familiar with.

Varus speaks up, ""Did I ever tell you of my first real campaign? High-Father Joakim had agreed to dispatch a company of Doomsealers to the Ironhide Hills, to crush a war band of SteelClaw orcs that had overstepped their bounds and raided farmsteads in earnest.

Though a mere hundred of us marched, the wagon train of provisions and fodder stretched back on the road 'till it crossed the horizon. At every village on our path everyone, from elders without teeth to farm girls, bouncing in their simple frocks, came out to shake our hands and litter our path with sweet-scented flowers, or offer hard-crusted bread and tough salted pork or even an earthenware pitcher of good clean water to wash the dust of the road from our throats.

Throughout the campaign, a steady caravan brought bread fresh-baked from local ovens and news from home. Acolyte Rufus was granted leave to see his first son born, and StormCleric Arrian was raced home when his grandfather, a warlord in his day, fell to his deathbed.

As we marched home, the corpses of the greenskins rotting at our backs, along the track we were showered in kisses and gratitude. Not a one of us did not feel a hero in a bard's epic, and each man knew what good was done that day."

Varus takes a fortifying sip. "I suppose my hope here is that I can return to my order with another such tale, but this time secure on the knowledge that 'twas mine own efforts that did reap the victory, and 'twas not just a cog in a mighty host."


Just about ready to begin again guys! Thanks for your patience. To help remind myself, and each other, where we are all at, please describe your character's current manner, and what's going through their heads.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders is anxious to get back to the Orcs.

We need to quit leavin' the enemy every time we get in a fight. It is takin' us way to long and gives the enemy a chance to regroup. Can we get back, now?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus walks through the dirty streets, breathing in the morning air with eagerness in his heart. They were pursuing two agendas today, both his own ideas and plans. He was happy that his companions allowed him to follow his pursuits - unlike the administration back at the college. Those fools kicked him out for following "improper" lines of research. There is no improper line of research! he thought to himself as he recalled his own past.

But now! Now they were headed to speak to the brothers - well, the one brother - for the other was dead out in the forest, speared to a tree and enchanted with a magical trap.

Speaking of which, we should discuss this.

Friends, we are on our way to speak to one Mr. Asher. Martin Asher. Good dwarf, do you know anything of him? He was here with his brother, Shaemus, who went missing a short time ago. I believe we found Shaemus out in the woods. According to the word around town, Martin has been reluctant to speak of it. We go now to try to get him to speak and see if we can help.

And after that, he thought, We go back to the Architect's Crypt to see if this family heriloom will bypass the magical protections!


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla is feeling good. She has new armour, and breakfast was delicious. Simple pleasures like this have made her day better already.

"Martin Asher? Sounds like a plant. Should we tell him his brother is dead? Or do you think he already knows?"


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I think that may be the purpose of the visit, no? Break the bad news.


NPC Mule || HP: 10/10 | AC: 13 | +4 ranged, +3 melee | Init: +2 | HD: 1/1d8 | PP: 13 | Stealth +4

"I know none more than you have already said. The two were generally private. Martin would sometimes socialize with the towns folk at the Cup, but I rarely saw Sheamus. I'm curious to tell the truth. You need me to follow with? You're paying for the day,after all. "

Silver Crusade

Commander

Varus nods at Himalt. "Aye, we'll most like head straight out as soon as we're done with that, so do come along.

Sharla, we're not sure, but 'twould make no use to see the man and be coy. Let us at least make sure he is aware, and 'tis most like he does not know since we but stumbled across the corpse randomly in the woods.

Mmmmph, Anders, we do not disengage willy-nilly, but only when we are spent in power and rich in wounds. As a LifeCleric, 'tis my duty to keep you alive, but I can not do so against an army. We are but few, and they many, so to hit and run and return 'tis the only way. Unless you would prefer your current station to one inside an orc stewpot."

Varus knew he was putting caution before glory, but as a LifeCleric 'twas his duty to due so. Leave the songs of the charge to WarClerics and StormClerics and their stomping iron-shod boots.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders spits.

Riiiiight... Well let's go break the bad news and get back to killin' orcs, eh? After all, we have Scales to recover, right?


OUR STORY THUS FAR:
There is one main quest, Find the Scales of Blackened Souls and return it to the death priest Brayjio Springhand to re-balance them.

There exists two current locations where the Scales might be, either it is in The Temple of Final Rests, a religious site to the church of Kelemvor, god of death, or it is somewhere upon the estate for the Goldenfeather family.

There exists obstacles at the Temple, a horde of Orcs have moved in some time ago, and wiped out the clergy there. Springhand is the only surviving member of that temple.
-The orcs seem to be marked with a symbol of some being, not a deity but still something of power. This band of orcs has been known to behave strangely, using traveling tactics usually not adopted by orcs.
-The orcs seem to have several leaders, including Orog lieutenants, some kind of inventor, and even the possibility of mages.
-The orcs appear to have great numbers, their losses at the hands of the party apparently only a small portion of their full size.

The Goldenfeather estate has not yet been explored, though there is a crypt to the family upon the Temple's grounds. All that is known, is that the Wizard, Paul Meier Goldenfeather, and his family, haven't been seen in years. His estate is dark, and their fate is unknown.

There are three current sub-quests known.
-The architect's crypt. Rumor has it that there is living family related to the original architect of the Temple of Final Rests, the grave of which is sealed by strong magics. The living descendants, half-elven children may be the only key to satisfy the magic. What lies beyond, the Scales?
-A dead man was found outside of the temple, trapped with some magic. He wore a necklace which appeared to be of note, that the party has not taken for fear of upsetting the trap. Rumor has it that a pair of brothers have lived in town for a few seasons, though normally kept private. It is thought that this dead man might be one of these two brothers, as Sheamus Asher hasn't been seen in some time. Why isn't Martin interested in talking about his brother's disappearance, and if the corpse IS Sheamus, what was he doing skulking around the temple?-Brayjoi Springhand, and his Flumph friend, mentioned someone lurking by Springhand's home.

In addition, the town of Wyatt Peak is suffering, both from the invasion of the orcs, the loss of it's local noble family (and thus its ability to draw wealthy visitors), a nearby and harrying clan of goblins, from the Scales themselves. The Scales seem to leave behind visions near the site of recent deaths, where you live the final moments of the dead. Strangely, one of the orcish invaders, the Orog Lieutenant, also left behind such a vision of the party killing her.

Did I leave anything out?


The party, walking down the roads of Wyatt Peak and talking plans, head toward the home of the Ashers.

The home is a modest one, a small stream of smoke emanating form the chimney. The windows are shuttered and blocked by drawn curtains. It looks like it could house two only if these two were used to living in close quarters with each other.

Outside the home, a couple of chickens peck around the dirt dear the doorstep.

How do you approach?


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla shifts into the form she used before while with Galenus, and does her best to look vaguely intimidating, so that he is more 'willing' to talk. She walks up and slams her hand on the door. She says in gruff and gravelly voice, "Martin Asher! Are you home!?"

Intimidation+jack of all trades: 1d20 + 4 ⇒ (18) + 4 = 22


Ooooo, this should be fun. Sharla, please go into more detail about your current look. While Galenus might know what Sharla looks like right now, I'm not sure the rest of us do!


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders stands next to Sharla's transformation, also looking very intimidating with his massive axed sheathed upon his back and hulking frame.

Intimidation: 1d20 - 1 ⇒ (13) - 1 = 12


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus clasps his hands behind his back and let's Sharla take the lead on this one. As the others are trying to be a little intimidating, he places a smile on his face to look reassuring.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

The young man was quite skinny and tall, but the nervous look is gone from his eyes. He has bushy eyebrows, dark skin, and no hair on the top of his head. His alarmingly white teeth stand out, and his eyes are so dark as to look almost black. He speaks in a gravelly deep voice, that sounds like what you would expect if a sandstorm could talk.


Sharla, in her disguise knocks hard on the door in her best Tough-Guy persona. Indeed, her gravely voice seems to nearly shake the door as hard as her fist had when she calls out to Martin.

She is answered by silence.

Everyone:

Passive Perceptions, successful

Each of you catch a brief movement from the curtains behind one of the shuttered windows. Clearly, someone was sneakily peaking outside from within the house, but has chosen not to answer the door.

DM Notes:

S: 1d20 ⇒ 2+bonuses

Silver Crusade

Commander

Varus remained silent while the changeling took a more masculine look. 'Twas not the path he would have taken, but he had little experience with engaging new people, and left the talking decisions to those that were more wise.

But as he catches a glimpse of someone observing-yet-not-speaking, he feels compelled to give voice. He whispers to the group, "Um, why are we knocking hard? I thought we were to but inform a man of a passing of a family member? Mayhap a calmer approach?

Heh. Sharla, if you can take any form, mayhap whenever we talk to a male of the species, a buxom lass with flowing locks is almost always more profitable than a hulking young tough. Or, at least, so I've seen. Perhaps I might have a bite at the apple?"

Varus chuckles and elbows the others aside. He adjusts his holy symbol so it is clearly visible. "Martin, my son. We have traveled a far, far ways to speak with you. And we only bring news, and wish only for your take on it. Indeed, not only is the news of some import, but the lives of every townmember, indeed, the very town itself, may hinge upon any information you have for us.

Might we beg but a moment of thy time?"

Persuasion: 1d20 + 2 ⇒ (15) + 2 = 17


After Varus speaks, there is another moment of short silence, when finally the sound of the door unlatching, twice, is heard.

"Come on in, but don't try anything funny."

---------------------
Scene - The Asher House

The home is small, possesses only the single door for entering and exiting, has at least a single shuttered and curtained window on each wall, and is moderately lit by a small fire burning in the hearth.

The floor is wooden, but a bit musty and in need of renovation. The walls are stone, and undercoated. The place is small, yet can easily accommodate the forms of all present, though there would certainly not be enough floor space if all were trying to bed down

Features

One side of the room is mostly taken up by a small dining room table, a couple of chairs, and shelves for carrying cookware, food, and other household necessities.

The other side of the room is mostly cleared, except for a disheveled sleeping pallet. Extra blankets are folded and placed in the corner of the room. A rain barrel sits inside, open, with a ladle hanging from the open lip.

The hearth is located in the center of these two sides.

Occupants

A shirtless man, wearing leather pants and armed with a loaded heavy crossbow stands behind the door, partially taking cover from what he thinks could very well be a threat (A very good intimidate check).

He appears to be in his early 40s, and has an athletic shape of lean muscle beneath pale skin. He's a somewhat hairy fellow, and his chest and jaw are both covered with black hair. Several scars shine on his half-naked body

A traveling pack lies at his booted feet, clearly loaded and ready to go.

-----------------

He gestures with his crossbow toward the back of the room. "Get in, the lot of you. Over there, by the fire. Keep your hands peaceful and I'll keep mine the same. I'll not have you standing between me and the door, to the back!" he demands, wary.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla steps to the back, holding her hands above her bald head. "Easy, we just want to talk. We have some information for you, if you answer some of our questions."


"yeah yeah, friend. I'll listen and I may even talk, but I won't be taking any chances. You want to talk to me, then we do it on my terms! "

He says as the disguised changeling enters. Clearly, the man is unused to trusting people, or has just been set on edge.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

"We just want to know why you haven't been talking about your brother's disappearance, and what you know about where he went."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus moves to the back as directed. He looks around to room to see what kind of stuff the brothers keep.

He also surreptitiously casts detect magic.

Silver Crusade

Commander

Varus peaceably moves over by the fire and takes the opportunity to warm his hands.

He's fine with letting Sharla take the lead in the conversation. He's done his part, and now doesn't want to get in the way.


Galenus, give me a... Let's say a deception check to see if you can pull off your spell work without being noticed, disguising the somatic and verbal components as innocent gestures and sounds.

I'll assume anyone Anders moves in as well as requested, unless I see a post by later today


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

deception: 1d20 + 5 ⇒ (20) + 5 = 25

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