The Scales of Blackened Souls (Inactive)

Game Master Lord Grey

Having survived one day into their quest, the group readies to head back out to the Temple of Final Rests.

VERY very rough map of the area
Temple of final Rests map


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Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Let's appoach cautiously and as silently as possible. We are not sure what has been repopulated.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Agreed. Stealth is best.

Also, just to confirm, this is the path back to the architects tomb, right? Right next to the gnoll pit?


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sneakyness is good. I like not dying.


Are you guys climbing over the squeaky fence to bypass the watchers usually positioned before the main road in like before, or dealing with the orcs probably watching over the road, or even sneaking directly past the trapped Sheamus? I too am curious about your destination. The Architects tomb?

Also, please ignore my info bar beneath my name, the FIASCO IMMINENT thing is for a different campaign I GM.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Let's sneak over the squeeky fence. And I'm calling architect because I have the family heirloom to open it.

Just a stealth roll, right?

Silver Crusade

Commander

Ah, yes. Not encountering the watchers at the security checkpoint along the road, going through the fence, through the cemetery, to the trapped thingy with the stuff. And also the things.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Bad news. I've developed tendinitis in both my hands, making it painful to type (keyboard or phone).

I still want to play, but my posting will be slowed. I can't take an active role (someone else will have to be the primary decision maker).

Doc says my hands will heal up in 3-4 weeks. Untill then, I'll monitor and read, but my contributions will be minimal.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Good luck Galenus!

Nothing really to add to this discussion. Ready to move forward!


With galenus not able to post as much as he'd like (get better soon! )it's up to everyone to take a larger role in decision making.

I am not making your decisions for you, so I challenge each of you to consider how your character can appropriately progress the story with each post, even if in a minor way.

If no one opens a door, then the door remains shut. This is true both metaphorically, and as seen right now, literally


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Have you guys seen the new UA? Holy crap the new warlock options look extremely fun and flavourful. The wizard is a little OP though.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I just finished looking at the Sorcerer UA, and I liked it, alot. I need to look at these others.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

There's actually an index of all of them that I made here, if you want to see all the stuff they've been getting out. Options for everyone!

Silver Crusade

Commander

Ooooo. Some actually useful Warlock perks! I'm not sure how to process that...

Anyway, hey, guys, I know that we all agreed to this being a slow-moving campaign, and I think that it works, since we all had agreed to it beforehand.

I'm in another game that is also slow-moving, but is not so gifted with such understanding players.

So, YOU ARE ALL INVITED to this thing.

Go ahead and post in either Discussion or Recruitment. Whichever suits your fancy. (you too, GM Grey. =)

Also, the GREAT news is that the DM is letting us make our own races! (Squee!!) And as far as I can tell he doesn't actually have many restrictions. I think he's more focused on story and exploration than combat anyway, so it doesn't have to worry about being unbalancing. (Oh, yeah, so, it is Pathfinder, but whateves, right?)

Hope to see you all there! =)


Oooo,tempting, but I think that would make my Dming even slower. Thanks for the invite though


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Thanks, but sticking with only 5E for now.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Tempting offer, but I'm going to have to say no. I'm really busy these days, and getting myself properly reacquainted with the pathfinder system would cause problems for me.

Wish I could say yes, but life is too much in the way right now, especially since we recently got three feet of snow over 2 days. Sorry. I hope you find some people who will work well for it!

Silver Crusade

Commander

Hmmmm. Fair 'nuff.

With that said, since it's no secret that I think blind recruiting is for suckers, would any of you know anyone who would want to play in something this ambitious?


I've got a guy who always wants more d&d, I could point him that way and see what he thinks.

Also, I got all you guys through blind recruiting!


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I'm not much into joining games mid progress. I've had a lot of bad luck with games like that.


My friend isn't interested in being in another Pathfinder game ATM.

Oh hey, it looks like that campaign is being ran by Terquem (GDM). I'm in one of his campaigns. A slow updater, but cool guy. He adds a lot of character to his campaign. My use of rampant alias based NPCs is because of him.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

So I'm having trouble keeping up with this game due to lack of regular posting.

I read the latest post thinking I'll get to it when I'm able, then forget that someone recently made a post and I just ignore it for days or weeks on end.

Can we reset the posting requirements? Maybe everyone posts a minimum of once a week?


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I agree. It has nothing to do with a lack of enjoyment of the game or plyers. I am just losing the plot line.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Yeah, that would work for me as well. I lose track every so often.

Once, or even twice a week would be perfect for me.


I've given it some thought, and I think that I'm just not going to be able to find the time I think I'd need to properly moderate this campaign. It's a fairly ambitious idea, requiring probably more note taking and specific level design than I'm able to put into it at the moment.

I think I'm going to have to prematurely end this campaign. Not my favorite choice, but I think it's the most pragmatic for me right now. I've got other things demanding more of my time, and I just can't commit the energy to it that it needs.

That said, if you guys are interested, I'd like the end it with a bang. Level you all up to 3, and have you tackle the end of Izzock's Workshop on a scale of danger the campaign promised. I want it to be big, dangerous, exciting and maybe a bit memorable, even though the campaign has got to end.

If everyone's interested, I'll continue on narrating what you guys find in the this room. I think I just need a declaration from Anders, even if he's just taking guard duty again.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

That sounds great!

Also, there's a current issue on Paizo with notifications for new posts not showing. If no one responds, that's why.


Ahhh, I see. I've been wondering


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Yep...Paizo isdue...up and running now, and yes, Anders will remain on guard duty.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sorry, I've been really busy the last few days.

I'm sad the game has to end, but I understand. Should we level up to 3 then?


Yeah, go ahead and level up to 3 everyone


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Hit points: 1d8 ⇒ 4


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Going to be MIA for a couple more days, I have stuff that needs dealing with.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Hope everything works out!

My PC is updated.

Silver Crusade

Commander

Leveled to 3rd.

Well hell. Alright let's do this thing. =)

Silver Crusade

Commander

Of note, were you to run this again, it might be worth considering just how much danger to put in. Having the "8 billion orcs are -just- over there" thing, combined with the warning of PC death, made us not just paranoid, but also cautious.

And that place where we cross the ally, needing to make stealth checks, and/or perception checks...I don't think anyone really understood that, and having to cross that both coming in and coming out...just slowed things down. The people who really didn't want to do stealth still had to, twice, and even granting advantage to +0 isn't a good feeling.

So, having mega-danger, mixed with an admittedly slow pace, just let the caution drag things down.

Maybe take out the highly visible orc army? To me it just seemed like a thing that "oh we'll have to level up before we can deal with that".

Yeah, I know we didn't have to go in the back way, but the front looked very guarded, and that checkpoint was just gonna get more guarded as things went on.

IMHO. YMMV.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Need to update Anders in the morning, and I will be ready to go.


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Sharla has been updates, and is now a total skill monkey.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Leveled...Path of the Toem Warrior - Bear.

HP: 1d12 + 2 ⇒ (12) + 2 = 14


Female Changeling. 11/17 hp. 3d8 HD. 14 AC. Passive perception 14. Spell save DC 13.
spells:
level 1: 4. level 2: 2 B Insp: 3d6
Inspiration Lore Bard 3

Damn barbarians, having over twice my hit points!

-Grumbles-

Sharla was originally going to be a melee character :|

In a straight fight, a raging Anders can take 76 points of damage.

The rest of us put together can take 71 points of damage.

He is literally tougher than every other member of the group put together.

And Galenus and Varus have rolled quite well on hit points too, so they are no slouches in the health department. It's no wonder the orcs are scared of us.


Varus does have the advantage of a higher AC, but that's where it ends.

Anders is a monster.

Varus, thanks for the critique! I don't think this campaign is a very good fit for play-by-post. It's supposed to be kind of a dungeon crawl, which takes a really really really long time during PbP. Resolutions that would be done in a matter of seconds instead take days, and these sorts of declarations/resolutions are really important in a Crawl where details can be dense.

I've been struggling with what you bring up, the perceived danger and the importance of caution. There are supposed to be many avenues of progress, and this group took once specifically, travelling through the graveyard. There were other options. The front door (while certainly trapped) is a plausible way into the building, and probably the quickest way to unbar the door near that pit trap Anders nearly toppled into under the campfire at the very start. Additionally, traveling through the broken windows between that first alley is also a way in.

It's a bit of a bummer that one of the leading ideas for this campaign never really became fully understood, as we just didn't get very deep in. Writing this idea into something actually fun to play has been very challenging.

To peak behind the curtain a bit more, there are three faction around Wyatt Peak that are all looking for the scales. The invading orcs (led by their mysterious Non-god) is one force, taking over the temple the artifact was originally held.

The next is the inhabitants of the Goldenfeather estate, which is another potential starting point the party left alone in lieu of putting more attention onto the Temple. The place is full of undead, and servant minions because of a different artifact gone awry. The master of the place accidentally turned his daughter vampiric while investigating something for the temple, and soon the house had to shut its doors. The now master, the vampiric daughter, sought the Scales as well.

Finally are the denizens of the underdark. Multiple tiers of monsters sensing the presence of magic, From a trio of powerful Mind Flayers mobilizing drow, who in turn muscle over the local goblins to act as their scouts. There are vast caves the party could end up exploring (though you wouldn't know it as a valid place of exploration until they party discovers that the goblins have stolen something important from the other forces, requiring the party to seek it out for progress).

I wanted these three factions to each be against each other, and each with agents in the city (any guesses on who belongs to which?). The players actions would eventually weaken one of the forces the most, allowing one of their rivals to grasp control of the scales from a neutral area.

The party would eventually need to deduce which faction ended up with control over the scales, confronting their leader to take control of it themselves and return it to Brayjio to rebalance it.

The orcs are the most obvious threat, a force of strangely behaving, temple occupying orcs. You guys actually made pretty decent progress with them. Since I wanted to leave their numbers mostly undepletable,


Varus does have the advantage of a higher AC, but that's where it ends.

Anders is a monster.

Varus, thanks for the critique! I don't think this campaign is a very good fit for play-by-post. It's supposed to be kind of a dungeon crawl, which takes a really really really long time during PbP. Resolutions that would be done in a matter of seconds instead take days, and these sorts of declarations/resolutions are really important in a Crawl where details can be dense.

I've been struggling with what you bring up, the perceived danger and the importance of caution. There are supposed to be many avenues of progress, and this group took once specifically, travelling through the graveyard. There were other options. The front door (while certainly trapped) is a plausible way into the building, and probably the quickest way to unbar the door near that pit trap Anders nearly toppled into under the campfire at the very start. Additionally, traveling through the broken windows between that first alley is also a way in.

It's a bit of a bummer that one of the leading ideas for this campaign never really became fully understood, as we just didn't get very deep in. Writing this idea into something actually fun to play has been very challenging.

To peak behind the curtain a bit more, there are three faction around Wyatt Peak that are all looking for the scales. The invading orcs (led by their mysterious Non-god) is one force, taking over the temple the artifact was originally held.

The next is the inhabitants of the Goldenfeather estate, which is another potential starting point the party left alone in lieu of putting more attention onto the Temple. The place is full of undead, and servant minions because of a different artifact gone awry. The master of the place accidentally turned his daughter vampiric while investigating something for the temple, and soon the house had to shut its doors. The now master, the vampiric daughter, sought the Scales as well.

Finally are the denizens of the underdark. Multiple tiers of monsters sensing the presence of magic, From a trio of powerful Mind Flayers mobilizing drow, who in turn muscle over the local goblins to act as their scouts. There are vast caves the party could end up exploring (though you wouldn't know it as a valid place of exploration until they party discovers that the goblins have stolen something important from the other forces, requiring the party to seek it out for progress).

I wanted these three factions to each be against each other, and each with agents in the city (any guesses on who belongs to which?). The players actions would eventually weaken one of the forces the most, allowing one of their rivals to grasp control of the scales from a neutral area.

The party would eventually need to deduce which faction ended up with control over the scales, confronting their leader to take control of it themselves and return it to Brayjio to rebalance it.

The orcs are the most obvious threat, a force of strangely behaving, temple occupying orcs. You guys actually made pretty decent progress with them. Since I wanted to leave their numbers mostly without end, but I still needed to allow for progress. To do this, what I tried was to departmentalize the orcs into different areas, each area having its own mini-boss. When the boss is killed, that area becomes a deadzone too dangerous for the orcs to continue to hold. You killed the Orog woman outside of the crypts, and so orcs will now no longer "respawn" in the graveyard. (The goldenfeather crypt, btw, is a secret passage to and from the Goldenfeather estate. Each area links with each other area in some way. The orcs were guarding it because the Mistress of the Goldenfeathers sent out undead scouts through the passage to assault the temple, searching for the scales).

All of the non-magical traps of the temple are maintained by the guy whose workshop you're now invading. Once he's dead, the traps would no longer be maintained, and once disarmed they will now longer be rearmed. You've nearly taken out 2 of the mini-bosses of the orcs, weakening them significantly to the Goldenfeathers.


I'm out of the country for a few days. Posting ability is limited


Liiiiiiiiiiife! I get back from my little vacation and my schedule has filled in rather annoyingly. I could post tonight, but no guarantees when I'd find another night to post this week. I don't want to derail us again as soon as we've begun, so I'll hold off a bit longer.

Check back this Sunday, and we'll see if I've found any time to begin :P


Alright, I'll be able to resume tomorrow (Tuesday)


I'll be able to post Tuesday night,


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Is this one dead? If so, please remove from the boards.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I've sent an email to Paizo requesting this game be listed as no longer active.


Hey guys, I had been waiting for all the players to get a word in before I just continued, and I think only half were active at any point. Since only a half party wasnt going to work for this final scene, I figured it wouldn't happen.

I'll mark this as inactive now. Sorry for the lack of conclusion

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