The Savage Wasteland of Fallout

Game Master thegreenteagamer

Vault 2 had so many births that a second group has been exiled shortly after the first. This is their story.

Map

Additional Rules


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Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Sorry I didn't post last night. Was doing my taxes on TurboTax and it took a while to find out that they can't give me my refund since I don't have a bank account and they won't give me a paycard. Plus, we had to call the State to come take the kid we've been watching watching since last summer, and he was removed today, so my days have sucked lately.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

No worries. I was out of commission too. We're actually working on becoming foster parents ourselves and had our first licensing house visit yesterday.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Man, posting really has slowed down. What happened to once per day?


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I think everyone I waiting for their turn. I'm personally waiting for Estelle, and I'm trying to give her 24 hours like we discussed earlier.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Her last post in Gameplay was Wednesday at 2pm....thats over 48hours.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I meant since her turn came up. If there's no update I'll skip and move on in the morning. Too late to look up all the info I need right now.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I'm here, I posted! Aeryicka is a good girl!


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Today seems like a day for mutant revelations in both groups.


Bennies 2 Wounds 0 Parry 6 Toughness 8

I've been following the other game... I'm super anxious to see how this plays out.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

You and me both!


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Guess I'll have to read the other game through!


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Aeryicka made the guess.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I r smert!


"Well, that escalated quickly!"

All joking aside, I thought the other game had some drama last night, but this is just as great to read!


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Normally, I don't allow PvP guys; I find players almost never are ever able to separate character from player when that happens, and inevitably hold a grudge with their next character, who shows up hating the person who killed their previous, either with a contrived reason, or as if they magically sensed the previous incident through ESP or such.

Kristophe killed an NPC - totally different story - I'm the GM. I expect you to kill at least 90+% of the people I create. But if it comes down between Harper and Kristophe, or Thomas and Kristophe, or anyone else, I'm not sure how I feel about that. The drama leading up to it and, hopefully, resolving away after, I don't mind, but...

...and this is a HUGE but...

...unless I can get a confirmed, out of character "I won't hold this on a new character or out of character in any way" from EVERY person involved in an inter-party conflict, and I do mean every single one, I don't want it going down. Write a different story if that condition isn't met.

I think that's more than fair.

Now, provided that condition is met by anyone who would be participating in such a conflict, I don't mind however this might go down.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

If s*** DOES hit the fan, we'll use the teal area on the map I set aside to represent the open area you're still in, as I'm not wasting the fast food restaurant/convenience store design I've been working on.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

This is why loyalty is considered a drawback, at least in Harper's terms.

I'm hoping that the rest if the party can talk Harper down; I'm not actually intending to kill Kristophe.

WITH THAT SAID

Do not treat this situation any more lightly because I said that. Take this seriously. Harper thinks that Kristophe is a murderer, and currently DOES intend to kill him, even if, out if character, I do not.

Edit: I may not be able to respond until after 4:15 central time. Just warning you guys.

Edit two: Guys, you have no idea how happy I am with how that last post turned out. Harper's innocent mind is finally starting to be corrupted. Character development is happening!

...Even if it means turning Harper into a homicidal maniac.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I know, and I don't mind the build up, as I said, but

And I'm gonna emphasize this again

If I don't get that okay from everyone involved rewrite your character if you have to.

Anyone remaining neutral or on the sidelines can keep quiet, but as it I I need at least confirmation from both Niles and Atlas that we won't have OOC reaction OR next-character spillover if the crap hits the fan with Kristophe or Thomas.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Don't take this as me not liking the story so far coming to a head - I do - but I also don't want to see future problems OOC arise as a result.

I think it's easier to pull off with PbP because you don't see the same face with a new character like you do in a live table. If this were a live group I'd squash it and just say "No PvP, PERIOD, this scene never happened," but I think we can handle this on a forum if everyone is clear ahead of time.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

Please, please, let me just say that Kristophe is an incredibly well written assh*le character. I love this guy, and I applaud Niles for creating a character that is genuinely a jerk. I don't think I can actually pull a Kristophe-like character off, and in that regard, I really respect you, Niles. I don't mean this in any way, shape or form to be an attack on you or your great writing.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

PVP isn't something I'm okay with. Roleplaying it out is one thing, actually throwing down is another. The situation makes perfect sense with the characters, it's juicy and I'm in favor of just keeping it as character stuff.


Bennies 2 Wounds 0 Parry 6 Toughness 8

I'm having fun, I don't take this stuff personally, but please don't kill my character I like him too much. Kristophe isn't gonna kill anyone, not even Harper. He's a bully, not a serial killer. Bullies respect strength and typically follow it (see Kristophe's earlier interactions with Badger) In fact, Thomas and Harper standing up to Kristophe is just what needs to happen more often.

Miles was dangerous, and wasn't human and wasn't from the Vault. Those three combined made him persona non grata to Kristophe.

Badger attacked him, that made Kristophe instantly think of him as an enemy. The fact that he basically said that he could kill any two of us pretty much solidified in Kristophe's mind that Miles had to die.

Dark Archive

Oh, yeah, I also concur. I never even thought that any of us would -actually- roll damage versus a character, but RP speaking this was as predictable as rain falling. Kris walks on the edge, and offs someone who is-an-asset-but-shouldn't-be-killed and Tom freaks out at the loss of an asset and Harper freaks out at the murder. Yep, nothing surprising here.
Yeah, the handling of DMPCs was the "Neutral Zone" that both Kris and Tom having been laying claim to for awhile, but the issue just hadn't come up. Yep, great RP all around! =)


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

While I'm generally not a fan of PVP in pretty much anything, even to the point I avoid it in most multiplayer video games, there are points in games like this where it happens. That being said, I'm totally able to avoid that interfering with my own playing, and if one of you ends up killing off Aeryicka -as long as there is an actual RP reason other than you felt like it- I'm able to go with the flow and either make a new character or drop out to let someone else play with no hard feelings on my part.

I just hope that nobody decides to kill me :3

Also, I'm loving the characters I'm playing with, even Kristophe, that a%&~@%*, and I'm looking forward to playing with you all for a long time to come.

Dark Archive

@TGTG: I hate to ask, but since Estelle made two Healing rolls, since Badger got one, can I have the other one? I said we were queuing up for healing.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

That's fine


Bennies 2 Wounds 0 Parry 6 Toughness 8

Right now we just waiting on Harper? Then new initiative?


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Right, thanks for the reminder. Updated.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

Harper, I'm really enjoying your RP, but...are you even using the map? Your token isn't moved at all, and you are nowhere near close enough to possibly get a melee attack in the first of your two turns, and, in fact, the only way you could get close enough for a melee attack on the second turn is if you climbed or jumped over the counter, which would require a roll.

I don't know if I made it clear in the beginning, but I value both the mechanics of the game and the RP equally, and I think I've given a lot of leeway on the mechanical side of things. I went through a lot of work making maps, setting up stats, and positioning, and I don't think it's very kind to ignore that.

In this map, in particular, there are many obstacles to hide behind or block a direct progress. This is literally the opposite of the first battle with the Slavers - now YOU have superior numbers and equipment, but THEY have an optimum defensive position and a plan.

I'm going to assume it's a simple matter of you were busy and gave a quick update to prevent a delay, but unfortunately, I have to retcon your actions, because they're a physical impossibility given the map.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

SHOOT. I was going to move, but forgot to actually move on the map.

I swear to god, I was looking at the map the entire time. Gah, stupid, stupid, stupid. I have fleet footed and rolled a nine on my die. That means I could move 17 squares. As I could start anywhere in the green, I would have started next to the door. That would have given me exactly enough movement to run around the counter and hit the slaver. I took the multi action penalties on my first turn, but I had two turns, meaning that the second attack would have been at full strength.

I will move on the map now, but feel free to move me back if I somehow screwed up again.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

No we're cool. Somehow I forgot you had fleet footed. That hit would have Shaken the slaver then. I guess it was my bad.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

FYI targeting the Combat Inhibitor is a called shot at -4 that can only be done from behind, but results in exactly the same reaction as in the videogames as long as they're shaken or more from the attack.


Wild Card Bennies Left: 2/2 (None currently) Common Pool Bennies Left: 0/5

The following is common knowledge about Robots to anyone with at least a d4 science:

Robots:
Weakness (Combat Inhibitor): Damaging a robot's combat inhibitor may cause it to frenzy and attack random targets. If a hit to combat inhibitor (small target -4; can only be hit from behind) results in shaken or a wound, make a spirit roll at -2: failure indicates the robot frenzies and attacks creatures indiscriminately. Raises on the attack roll give an additional -2 penalty per raise on this spirit roll.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Taking my wife out for "Valentines" tonight, so don't expect much until tomorrow morning.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Thanks for the heads up!


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I am a lonely soul, so once Bioshock finishes downloading, me and it are going to have a long night ;3 <3

Dark Archive

Now I'm confused, but on Kris' behalf: Didn't he get 27AP1 damage on that Handy? I thought when he said (and I quote) "F~**ING METAL F$~$ERS!!!1!" that he was shooting the handy that is now roasting him alive?


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Let me reread - I may have missed that. For his sake that is important.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Guys, Estelle/Yorick has informed me she'll be leaving the group. Apparently she really doesn't like Savage Worlds.

I'm still waiting to hear how she wants her character to leave in story, but if I get no answer she's gonna split due to Kristophe freaking her out during all this confusion.

Just a heads up, it waa a voluntary choice, and nobody was booted. I won't be seeking a replacement - five players are more than sufficient.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Sucks that she's leaving, but it's probably for the best if she wasn't liking the game. I actually think this is my favorite game format after pathfinder.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Have you tried 5th Edition?


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I haven't, but if it has classes still, I'm not interested.

I'm tired of my abilities coming in prepackaged bundles.

If Mutants and Masterminds can make a classless d20 (and they did and third edition is wonderful), I see no reason to continue with such a dated and purposeless tradition. M&M satisfies class lovers with recommended skill bundles called archetypes, but you can edit them as you choose.

This is why SW, nWoD, Shadowrun, M&M and the like are among my favorites mechanically. Frankly I only play PF or D&D for nostalgia and lore.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

It still has classes, I'm not sure any edition of Dungeons and Dragons will go classless. But 5e definitely fixed all the things I find odious about 3.X/PF.... I enjoy it immensely

-Posted with Wayfinder


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I've got a few of the books, but when I tried to make a character I got confused with the new way they did classes.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

That's interesting, because everything has seemed much much simpler in 5th ed.

-Posted with Wayfinder


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Could have just been me, I didn't study the rules that hard. Would probably be easier if someone explained it face to face lol


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

Hey, even if I still don't entirely get it yet, I'm liking Savage Worlds! The whole idea of the die itself increasing instead of the modifier, and low level enemies still posing a threat is all really interesting to me. Plus, I just find it stupid that an entire army of goblins can't even touch a single wizard with marginal casting abilities.


Encounter Map

5E actually has that same feature (not exploding dice) but it simplified the math and made it much more flat. So most things pose a threat well past their "CR" range.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Hey, do I need an agility and run roll as well?


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Just a run. You didnt head into the kitchen.

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