The Savage Wasteland of Fallout

Game Master thegreenteagamer

Vault 2 had so many births that a second group has been exiled shortly after the first. This is their story.

Map

Additional Rules


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Similarly to the other game, I need, before we begin, two sets of rolls from the players before we begin:

1) A straight d6 roll, modified by your charisma, to see if you happen to know or are friends with any of the escorts before we begin. This CAN ace (explode), and you do get your wild die, but it cannot be Benny'd, as this is not a skill roll or attribute roll. This is pretty much pure luck, and charisma only modifies it because charismatic people are more likely to have more friends in the vault altogether who have been chosen.

2) A Stealth roll to determine if you managed to hide anything when you were searched at the gate. For every success and raise you managed to hide anything roughly the size of a standard Snickers bar on you. (In my RL game and my other PbP, examples of things people have taken have been a mulitool, a stick of dynamite, a small box of bobby pins, a stimpak, and a switchblade...but you are not limited to that.) This CAN be Benny'd and as usual with skills, you get your wild die. Bennies used will be deducted from your scene 1 Bennys, so be considering that...

If you get snakeyes on hiding something, then you tried to hide something sharp, and it didn't go so well...


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Oh wow, thanks for the selection. I thought there was literally no way that I was getting in with all of the fantastic applicants!

Knowing People: 1d6 ⇒ 4
Knowing People Wild: 1d6 ⇒ 3

Stealth: 1d4 ⇒ 1
Stealth Wild: 1d6 ⇒ 3


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Glad I made the cut, I'm very excited to get into the game!

Charisma roll: 1d6 ⇒ 6
Charisma wild die: 1d6 ⇒ 2
Aced roll: 1d6 ⇒ 4

So that's a 10 total on having friend in the escorts.

Stealth roll to conceal an item: 1d8 ⇒ 8
Stealth wild die: 1d6 ⇒ 4
Aced stealth roll: 1d8 ⇒ 8
Aced stealth roll 2: 1d8 ⇒ 1

Assuming that I understand correctly and exploding die continue rolling, that would be a 17 total on stealth- or a 16. I'm guessing a survival knife would be too large to hide? Would a multitool, like a leatherman, be usable as a weapon or is it strictly considered a tool?

I hope this luck holds up!


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Charisma Check: 1d6 + 2 ⇒ (4) + 2 = 6
Charisma Wild Die: 1d6 + 2 ⇒ (6) + 2 = 8
Charisma Ace Roll: 1d6 ⇒ 5

Stealth: 1d6 ⇒ 1
Stealth Wild Die: 1d6 ⇒ 6
Stealth Ace Roll: 1d6 ⇒ 6
Stealth Ace 2: 1d6 ⇒ 3

So a 13 for knowing at least one guard, and a 15 to hide something. I'll take a dog whistle and a...something something something darkside... Yeah, wasn't really expecting to be able to take anything so I'm not too sure what to bring.


Estelle - Not too bad. One success with luck, but no hidden items.

Badger two successes in friends. Normally, such an item would be too big to bring, but you did get an ace and three raises, so if you want to bring a combat knife I'll let it count as two items. It would be Strength+1d4+1, one handed. (I'll post a full item list whenever you guys find a town, until then I'll give you stats of stuff as they come.)

By comparison, a collapsable baton or a switchblade would be Str+1d4, +2 to conceal with stealth if you're searched for it in the future, and small enough to count as one item.

A multitool would count as an improvised weapon, and a rather weak one. It's like trying to attack someone with a collapsable screwdriver. It will hurt, but not as much as even a plain old butcher knife.

Aeryica, with three successes, is apparently going to have a lot of sympathy from the escorts. Not suprised with her being a kid. You almost snagged as many items as Badger. When in doubt, Stimpaks, Radaways, and other chems are useful.

So far this is the luckiest start of the groups I've got going. We'll see what the other three bring to the table.

Anyone who's done their rolls and established their starting items can get started. You don't have to wait until tomorrow (though I won't penalize anyone who does since in advance I said we'd be starting Monday).


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Since I got a lot of sympathy, would it be possible to role play one of them giving me a stimpak? Honestly, other than her dog whistle, I don't really see her thinking about hiding anything before hand. Also, should I have an alias made for my dog? Or will just a sheet to reference work?


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

I will take the combat knife, since it seems like the kind of thing Badger would have as a prized possession. So that's two- my raises would mean I had 4 total items to work with? If that's the case, I'll take a stimpak and a radaway in addition to the knife.


Aeryicka Hill wrote:
Since I got a lot of sympathy, would it be possible to role play one of them giving me a stimpak? Honestly, other than her dog whistle, I don't really see her thinking about hiding anything before hand. Also, should I have an alias made for my dog? Or will just a sheet to reference work?

Well, basically, your friends dropping can leave you items in addition to whatever you sneak of their choice. If you want to say a parent thought to duct tape something to your leg, or whatever, that's fine.

It would probably be good to have at least a sheet for your dog, since it can level up with you, and will be more than standard after a while. An alias is up to you. I don't mind either way. It will be an extra unless you eventually get the Animal Friend edge.

You don't have to limit yourself to a dog, even though it is the most iconic animal. I found some large bird stats, as well, and I can finangle some other options up if you think of anything.

Basically, there weren't really pet-type animals in the vault, because that would be a huge resource drain...maybe a pig or other food types that wouldn't last long...but since you're starting with the edge, you're going to run into some strays of your chosen type immediately.


Badger, I saw your post. I'm gonna wait until I get everyone's luck rolls to tell you what you hear, because if someone snakeyes, you're gonna want to hear what they have to say about that person... (and they can't Benny the luck roll, so, there's that...)


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds
The Green Tea Overseer wrote:
Badger, I saw your post. I'm gonna wait until I get everyone's luck rolls to tell you what you hear, because if someone snakeyes, you're gonna want to hear what they have to say about that person... (and they can't Benny the luck roll, so, there's that...)

Sounds good. I'm early to the party, so I can wait.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Psst: This is Deko

I fully plan on taking that edge the first moment it becomes available. I got a mythweavers sheet linked on this alias for Canis Rex, an American Pitbull Terrier. I can understand not having one in the vault, and finding one once we're released sounds good. Went with a pitbull because I love the breed and once had one.

As for Aeryicka, she's 17, just short for her age at a little under 5'.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Doh! I mixed you and Sunstone up! Ha! Let me edit THAT little embarrassment real quick...

She has beast master, too.

Dark Archive

Glad to be here!

Some luck, eh? Let's see what how that goes. :p

Somce random luck: 1d6 + 2 ⇒ (1) + 2 = 3

Some Wild Luck: 1d6 ⇒ 6

Yet more Wild Luck: 1d6 ⇒ 6

Yet even way whole bunch more betterer...er luck: 1d6 ⇒ 1 = 13

Stealth: 1d4 ⇒ 3

Wild Stealth?: 1d6 ⇒ 3

edit: Ah. Okay. Fair enough!

I know that Fallout isn't shy about working blue with the language, and I'm sure we all know how to get around the filters, but my default setting is always set on 'Shadowrun' until I hear otherwise. =-)


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

No, you don't understand, I think. Stealth lets you choose the item.

Luck lets me choose, since I'm the NPCs...plus...people liking you guys can help prevent the snakeyes result to someone else (imagine what happens if the people escorting REALLY don't like one of you...)

Only reason I said otherwise with Aeryica was she had the stealth roll, so I said she can reflavor it, since the result would be the same.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

Greetings, friends!

May our lives be long and devoid of tragedy.

...Like that's going to happen. :P

Knowing People: 1d6 ⇒ 4
Wild Knowing People: 1d6 ⇒ 6
Exploding Wild Knowing People: 1d6 ⇒ 2

Well, I definetly know Thomas. Maybe Aeryicka and I had some classes together. I'm also going to say that Harper may have met Kristophe as her sneaky tendancies have probably gotten her in trouble a time or two.

As for Harper's companion, I just want to befriend some odd creature of the Wastes. Seems like a creature of the Fallout universe could be the touchstone between Harper's life in Vault Two and Harper's life in the Wasteland.

Stealth: 1d12 ⇒ 5
Wild Stealth: 1d6 ⇒ 1

Not quite sure... Any recommendations? I'll sleep on this question.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Like I said, when in doubt, stims and radaway are nice, lightweight, and useful.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

I'll go really cliché and just take a stimpak.


Harper, can you put your full sheet in your profile for easy reference, please? Or a link to it, if it's on a Mythweavers page or some outside source would be fine, too.


Bennies 2 Wounds 0 Parry 6 Toughness 8

d6+Charisma: 1d6 ⇒ 6 Yay! 1d6 ⇒ 6 Yay! 1d6 ⇒ 6 Omg! 1d6 ⇒ 5

Stealth?: 1d4 ⇒ 3 Or is it 1d4-2?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

If you have no skill it is -2, but you still get wild die (also -2)


Bennies 2 Wounds 0 Parry 6 Toughness 8

Wild: 1d4 - 2 ⇒ (1) - 2 = -1 yeah...nope.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

At least it wasn't snakeyes. Other game had a guy snakeyes, I decided he tried to hide a switchblade, much to his chagrin, it didn't go well...he got to start the game wounded.


I still need Estelle's stealth and luck rolls. Gonna do luck myself if we don't get one by my lunch break so I can give you guys some proper advancement.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds
The Green Tea Overseer wrote:
I still need Estelle's stealth and luck rolls. Gonna do luck myself if we don't get one by my lunch break so I can give you guys some proper advancement.

It looks to me like she rolled them in the second post in this thread- 1 success on luck and no successes on smuggling.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Doh! I even MENTIONED that earlier. Wow. Really fun Monday. Oh man. I'm awful today.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Okay, good, that's all then. I'll update when I can take a proper break.


Okay, so I count 14 total successes for luck, out of the six of you.

Apparently, you are all popular.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

I get that Harper's being an idiot right now, but seriously, everyone is so chill about learning that they'll never see their families again and are most likely going to die. Someone's gotta panic around here. Granted, Harper's an extraordinarily naïve fourteen year old who hasn't exactly been in a crisis before. I can see her acting irrationally in a situation like this.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

I'm far too overconfident/delusional to panic at something as simple as being thrust into a nuclear wasteland! Completely good role-playing on your part.

I'm probably over-enthusiastic in my posting so far, I'll step back a little more today to let everyone else get their spotlight time.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I have to remain calm. It's my job. ;-) seriously though, I've been enjoying reading it. You guys and the other PbP group RP way more than my in person group, who just spent the whole time trying to talk their escorts into more supplies and then being like "oh well, let's go find some stuff to murder. I want to find a super sledge!"

"Sociopath" is their hidden edge and hindrance.


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F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Yeah, that is why I love PBP. Playing around a table with people is a very different experience. Everyone's posts are wonderful to read. I'm super excited to play with you all.


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F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

I just realised that both Harper and Aeryicka have the Beastmaster Edge and want dogs, and I'm now imagining us roaming the countryside with a pack of like 8 dogs.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I thought it was pretty funny, too.

And IIRC, Thomas is going Leadership edges, so that's a lot of folks.

Hey, we'll see what happens.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Just a heads up...I will interject some dark humor to reflect the Fallout ambiance. If that's not cool, let me know, and I'll try to tone it down. You'll see what I mean later. Nothing outrageous.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Fallout's humor is awesome.

I just finished F4 with the Railroad, working on BoS ending now. I loved Tinker Tom's crazy ass ideas about the Institute.

Dark Archive

Oh totally! I still think the funniest thing in Fallout 3 was the group of people worshipping the atom bomb...after it was disarmed. =)


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Bring on the dark humor! And no spoiling FO4! I won't have it til next year when I can get a PS4


Bennies 2 Wounds 0 Parry 6 Toughness 8

I can spoil that its super fun! Oh, and there's super mutants...and a Dog.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Dead Money has a super mutant NAMED Dog, and it's still not fun (compared to the rest of New Vegas).


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Dead Money doesn't work that well gameplay-wise, but I think it has a really good story at its core. I love the heist setup and how it bridges out to the other New Vegas DLCs with Elijah and Big MT.


Bennies 2 Wounds 0 Parry 6 Toughness 8

I didn't play any of the New Vegas DLC, since I was playing on my Xbox360 and I have really bad satellite internet at home. I played F3 on the PC and had the DLC for that one.

I do plan on attempting to buy/download the F4 DLC.

edit: GM, a question about the GUTS skill. I read that its not actually a skill in all settings. Is it viable in this one? I took it because I figured Kristophe had to be kinda gutsy and a little brave to go along with all his talk and bluster....but now it seems the Spirit trait is more important for that.


Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

Ack, this is going too fast! Catch up time awaits!

Edit: About the dog thing... It seems kinda contrived and thrown into the plot. I'll take care of the dog for now, but do you think that I could befriend a different animal later? Maybe one that I meet in combat or something of the sort?

Shoot. I'll post on gameplay in an hour. I'm at a doctor's appointment for now, and I've been called in.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

...rapid updating was in the top 3 qualities I used to determine who was chosen. :-)


Bennies 2 Wounds 0 Parry 6 Toughness 8

I should be able to update alot between 7AM and 3PM CST, after that I'm at home and its a little more difficult to post for me.

Dark Archive

Welcome to the BIG leagues!! =D

Just out of curiosity, what were the other top 2?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Character background, and how bad you wanted it/bugged me about it. How long you played in previous PbP was a distant 4th.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

My big posting times is anytime starting at 6pm cst weekdays any anytime during the weekend


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

As long as everyone makes 1/day I'm happy, BUT multiple is nice and keeps the pace going. My times differ by day, frankly.


Lots of new stuff on the Campaign Info page!


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Dang, didn't know that Animal Friend would need Survival d10. Gonna have to start working on that skill whenever I can.

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