Scarletrose |
Welcome to the Savage Tide OOC thread.
I will set up the game in a few minutes
Meanwhile I'll give you some Informations about the way I will run this game.
1) Interruptions: Tessa is able to parry and reposte attacks, Erick I believe will be able to intercept attacks aimed at adjacent party members.
I want to try to just announce the attack and wait for your response on whether you want to let it pass or intercept it. If we see it's slowing the game too much I will try to find swiftest solutions (I have a couple in mind already)
2) knowledge rolls: I use them a lot, and the AP itself features a lot of them. I will never ask you to roll for knowledge. hen a knowledge roll is automathically triggered I will roll myself off screen and, in case you succeed, I'll give you the info, otherwise you will never know a roll has been made.
When you want to make a knowledge check on your own initiative, you just have to ask about a topic. I will roll the dice and give you eventual answers. This way, you will never know how good and accurate your informations are.
Anyway, no matter the result, when you ask for a knowledge roll I will at least tell you what kind of knowledge has been rolled, so that you know how good is your general knowledge on the topic and if there is someone else better than you at finding the information.
3) Perception: Same goes with perception. I will never ask you to roll a Perception check. I will roll and tell you the results if there are any. You can request a perception roll every time you want. Just try to specify what you are searching for and when. It's ok to say "I search the room" but "I search the fireplace in the room for a secret stash" will translate into a lower DC.
4) Stealth: You guessed it... same with stealth. You don't get to know how well you are hidden. You just hide, I roll, and if you are confident with your abilities you hope for the best.
5) Appraise: From time to time I am used to place "extra treasure" around that requires Appraise checks to be noticed. Maybe among the old dusty books there is an amazing first edition of a very rare book. Or among the cheap beverage there is a bottle of top shelf expensive wine.
Keep it in mind for the future. A character with high appraise may translate into extra loot.
6) be weary: there is a topic in Paizo forums in the savage tide messageboard called "Savage tide obituaries" (don't go there, there are heavy spoilers).
The savage tide is known to be kinda unforgiving, especially at the first levels... and in a story arc that has been renames "city of broken monsters"
I ran the AP several times and every time I had my share of PC corpses.
7) You are officially in no Affiliation at the moment. Let me know what are the affiliations you are interested in and I will inform you about the tasks you can perform to advance your standing with them as they comes available to you.
8) Welcome to Sasserine.
Bedu the Barber |
And so it begins.
Hi folks
Time for introductions. I am a forty something British house husband with a lovely wife (who works as a college lecturer in Beauty) and two kids. We presently live in Guernsey in the English Channel.
Gaming wise I am fairly experienced, and Bedu springs from my love of all things al-Qadim. I'm in several other games on the boards, playing in Rise of the Runelords on Monday nights and running a Norse inspired Kingmaker game on Thursdays.
If Bedu dies then that will not be unique, but here's hoping he goes out on a high note.
Cheers
Erick Bonestihl |
Eventually, yes, Erick can guard those around him. But it'll be a few levels. :)
I live in Texas, and work from home most of the time, or on the road the rest, so my posting is either often or daily, depending. I am a GM, and I run 4 games on the boards, soon to be 4 1/2.
Erick Bonestihl |
Hate to say this, as I should have thought of it sooner, but... Thinking about his background, I'm wondering if he shouldn't move a point into Kn(Geography) from Kn(Arcana). It would certainly make more sense for his background, even if it's not a class skill.
Bedu the Barber |
In a similar vein, vanilla bard is still very tempting. Losing bardic knowledge, after what you posted above, scarletrose, seems to be a mistake.
Versatile performance ditto.
I'll take a gander at everyone's skills tomorrow to see how we are set, but for now bed time.
If I decide to remove the archetype, it will happen after I get my keyboard back from the repair shop. Hopefully tomorrow.
cheers
Scarletrose |
At this stage of the game it's no problem for me.
If there is a minor change you want to make for your characters feel free to go ahead.
BTW
I am a 31 years old from Parma Italy.
I'm also currently a player in a RotRL campaign run by Tessa Steele and in another 2 campaigns on these forums.
Plus a homemade campaign I'm running via Fantasy grounds.
I am the most precocious GM I ever knew (started at 7 years old with the good old D&d in the red box) I'm a former Videogame designer who is currently between jobs (which kinda sucks, thank you Italy for your awful unemployment rate)
I also used to host a convention. 4 Years from 2008 to 2011. Pretty successful too. we started from absolutely nothing to having an attendance of 19000 people by the third year.
Gavin d'Bourgemont |
Hi everyone! I'm an archivist/special collections librarian in Missouri, and I'm married with a wife and a dog, who is a bit of a spaz (the dog, not the wife).
I'm thrilled to be part of this campaign, and I thought you all had really, really awesome backstories.
I've played Dnd/PF since the 3.0 days. I'm currently in one PBP game online which has made use of lots of unusual skills - my character regularly makes use of kno (geography), craft (carpentry), and profession (sailor). I'm excited to add craft (alchemy) to my list of little used skills list, and will probably pick some appraise at some point - Scarletrose's use of the skill is an interesting twist. I really enjoy the PBP format - it gives so much opportunity to delve into character.
I'm also in one real-life table, and about to start GMing Shattered Star in a couple of weeks.
I think we've got a lot of the bases covered necessary to be a strong party. We've got the four traditional roles, and a lot of skilled characters.
If you stick with sea singer, Bedu, I can pick up some of the slack with knowledges.
I've got to run to a neighborhood association meeting, but will check in later. Cheers!
Kutsya Saltenlock |
Hey there!
Greatly looking forward to gaming with y'all. I'm a mid-forties married lesbian w/two kids. I work as a corporate accountant and sometimes write fantasy. I tend to get really busy during quarterly reporting (and especially year-end), but can almost always manage daily posts.
I grew up in NE Texas, lived most of my life in Seattle, but currently live in Michigan. (My wife is a professor, so I followed her here.)
I've been gaming since 1st edition, though until Pathfinder I considered GURPS to be my system of choice. I'm currently in a Wrath of the Righteous game here on the boards, a face-to-face Jade Regent game, and playing and running PFS a couple of weekends a month.
I'll get all the crunch finalized tonight.
I know I'll have some questions about how some details of my character work (White-Haired Witch is not a particularly well-written archetype). Nothing I'm worried about, just want to make sure we're all on the same page.
Looks like we've got a great, well-rounded group with lots of interesting characters and an awesome GM. Should be a blast!
Scarletrose |
I've been gaming since 1st edition, though until Pathfinder I considered GURPS to be my system of choice.
Great great great system. Although I feel that being so well routed into realism sometimes misses the epicness of most mainstream fantasy RPG.
(I tried to simulate a party of human heroes against a dragon in Gurps... It was .... brutal...)I am making babysteps to build a rpg system of my own that combines the extreme freedom of choice, modularity and realistic approach of GURPS with the usual over the top epic potential of a Pathfinder or D&D, and with a magic system vaguely inspired to Rolemaster's Spell law.
If I will ever see a light at the end of the tunnel, I may be posting here for playtesters.
p.s. what are your doubts with white-haired witch? to be honest I never played with one, I'm kinda unaware of the problems we could encounter in the game.
Erick Bonestihl |
Since the GM didn't specifically call it out, and since people are posting here but not there, I'll note that the GM has created the gameplay thread as well, and Erick is getting way ahead of you all in the plot, mwahahaha.
Erick Bonestihl |
On a completely separate note, for those curious, Erick's voice actor is Josh Brolin.
Tessa Steele |
Oh man, I just randomly checked here and you guys have been blowing this place up already without me!
Hi everyone! I'm a 36 year old boy who lives in Maryland and plays with computers and technology for the government :) I'm a father of three young boys who has two dogs and a french au pair.
Somehow I'm also managing the time to be GM'ing two games of Rise of the Runelords on my own forums currently (one of which the GM plays in), and playing in a RotR game as well as just starting a Skull & Shackles game.
I'm a gamer at heart and absolutely love roleplaying games! I grew up on D&D and switched to World of Darkness through college and then over to Pathfinder.
I'm excited to play with this group, I absolutely loved each and every one of your character concepts. I hadn't spent much time in the recruitment thread reading over the submissions, but I spent about three hours this morning doing just that and I have to say the GM selected well! I truly I'm only here so that he can enact revenge on what I've been doing to his poor sorceress in our Runelords game ;)
I still need to tighten up a description and a few other things, I see Erick decided to sally forth without us!
Erick Bonestihl |
Not my fault everyone ignored the opening post but me. :)
Kutsya Saltenlock |
Kutsya Saltenlock wrote:I've been gaming since 1st edition, though until Pathfinder I considered GURPS to be my system of choice.Great great great system. Although I feel that being so well routed into realism sometimes misses the epicness of most mainstream fantasy RPG.
(I tried to simulate a party of human heroes against a dragon in Gurps... It was .... brutal...)
Oh, I bet it was. I can only imagine the wreckage. GURPS is a great low-power system, but it gets really strange at high power levels. We tended to make characters that were more Grey Mouser than Conan, so it worked real well for us.
I am making babysteps to build a rpg system of my own that combines the extreme freedom of choice, modularity and realistic approach of GURPS with the usual over the top epic potential of a Pathfinder or D&D, and with a magic system vaguely inspired to Rolemaster's Spell law.
If I will ever see a light at the end of the tunnel, I may be posting here for playtesters.
Sounds cool. If you ever get to that point, I'd love to see it. (You know, as dry and complicated as Rolemaster could be, now that I think about it, the magic system was fairly flavorful and straightforward. You could do a lot with that.)
p.s. what are your doubts with white-haired witch? to be honest I never played with one, I'm kinda unaware of the problems we could encounter in the game.
The White-Haired Witch's hair powers just compare strangely with the Prehensile Hair Hex, which any vanilla witch can get and so there's a lot of variation around exactly what they can do with it. Here they are side by side.
At 4th level and every four levels thereafter, a whitehaired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.
The hair cannot be sundered or attacked as a separate creature. In addition, a white-haired witch further improves her ability to control her hair as she progresses in level, gaining the following abilities. (All additional attacks.)
Prehensile Hair lets you use your hair as a limb, so you can use it to pick things up, to climb, or swim, or anything else you can think of. And for anything you use it for, you can substitute your Int for Strength. So it ends up being a really nice utility hex, especially for a low-strength Witch.
White Hair only talks about using your hair as a weapon. You can grapple with it, but it doesn't say you can pick anything up outside of combat, or use it in any other way. It also only lets you substitute Int for Strength for Damage and Grappling -- you still use Strength for your main attack bonus, or anything else you might use it for.
So that would be my main question, what would you let me do with my hair outside of combat? I've seen GMs rule it works exactly like an always-on Prehensile Hair, with the combat capabilities listed and I've seen it ruled that it can only be used for the listed attacks and nothing else.
It would be cool to be able to have it available as a third hand, or as something like a tentacle which can wrap around things but not pick anything up. But whatever seems right to you is fine. The main things to keep in mind are that Prehensile Hair is very versatile, but can only be used for a few minutes a day, whereas White Hair is always available. But on the other hand, a White-Haired Witch gives up all of her hexes to get White Hair, so she should probably get something reasonably powerful in return.
Scarletrose |
I would make a general ruling.
The use of Hair as a weapon are described in the White Hair Description.
When it comes to other uses I would say they are not as dextrous as a human hand but they still allow you to perform a certain number of tasks.
You will certainly be able to pick up an object with an handle, you will probably not be able to pick up a single coin from a flat even floor.
You may have trouble doing things like putting a key into a keyhole and turning it, but is doable. If you are in a condition when you can take your time you would succeed. If you try to do it as a single standard action it would probably fail.
I would like to see you use the hair in a creative way and try to do things you don't know if they will succeed or fail.
But for general reference imagine they are as dextrous as a couple of hands with no thumbs. It gets a little awkward and troublesome to perform certain tasks but most things are doable with patience and extra effort.
Cueta Guiding Star |
@ Scarletrose, I was rereading the oracle entry, and I never caught this, but oracles get cures at the appropriate level for a free spell known. I haven't decided what yet, but I'm going to add another spell to Gavin's spells known, since I had CLW taking up one of the slots.
Bedu the Barber |
Not my fault everyone ignored the opening post but me. :)
I failed my initiative roll, on the whole AP, I think. Or slept through a perception check again. Will try to make amends now.
Gavin d'Bourgemont |
Sure..
Btw I didn't knew halfling sounded like Esperanto. :)
I think it is a lovely sounding language, on paper at least (I've never heard it in person). Since it shares a lot of the vocabulary with romance languages, I thought you'd pick up what it was pretty easily!
Of course, our GM and/or resident halfling bard should have a say in what is used for the language, but I just wanted to get the ball rolling :)
One other thing that occurs to me - with us having a bard, I'd like to switch out my extra revelation (Battlecry) feat, as at the early levels it is going to reproduce a lot of what Bedu can already do (morale bonus to attack). At later levels, when saves become more of an issue, I'll probably pick it up, as that bonus to saves for everyone is pretty tasty but for right now I think it will probably be pretty redundant. Would it be OK with you, Scarletrose, to swap that feat out for something else?
Scarletrose |
sure, go ahead. As I said feel free to make some changes, we are still in the very early stages and I don't see a problem in that.
I have to say I have googled what you wrote because I really had no Idea what language it was, it seemed Romanian or some other eastern Europe language.
I have read some esperanto phrases that incorporated some latin and Italian words... but let me tel you.
When they made esperanto thinking it would be an easy to pick universal language they were obviously very mistaken.
I have way less trouble with the same phrase written in spanish, french, or even japanese. I bet someone from a Slavic country may have a better understanding of it.
But the more I think of it the more I think Halfling speaking esperanto actually make sense.
The halflings are always a race that is everywhere but at the same time have no place to truly call home.
Erick Bonestihl |
I usually use Gaelic for Sylvan, seems a good fit.
For goblin or orc I usually try to go for something with a hard sound (usually something like Serbian or Russian). Something with a lot of glottal stops.
Gavin d'Bourgemont |
Huh. I never thought of Gaelic for Sylvan. That seems like a great fit.
Since Gavin will be yelling in Celestial a lot, can we use some really pretty runic language? Like Gujarati?
હેલો તમે કેવી રીતે છે
Kutsya Saltenlock |
I would make a general ruling.
The use of Hair as a weapon are described in the White Hair Description.
When it comes to other uses I would say they are not as dextrous as a human hand but they still allow you to perform a certain number of tasks.
You will certainly be able to pick up an object with an handle, you will probably not be able to pick up a single coin from a flat even floor.
You may have trouble doing things like putting a key into a keyhole and turning it, but is doable. If you are in a condition when you can take your time you would succeed. If you try to do it as a single standard action it would probably fail.
I would like to see you use the hair in a creative way and try to do things you don't know if they will succeed or fail.
But for general reference imagine they are as dextrous as a couple of hands with no thumbs. It gets a little awkward and troublesome to perform certain tasks but most things are doable with patience and extra effort.
That sounds great -- I'll go with that, then.
Tessa Steele |
Fine, German for Dwarvish then. Y'all are going to make me try and remember all the way back to my college language classes, aren't you?
Nein!
See I can speak German too! I had five German au pairs, you would think I would remember something...
Bedu the Barber |
Bedu should be sorted, he is a vanilla flavoured bard now. I'll gradually take all the knowledge skills, but for first level I took arcana and local.
Looking through the party we are weakest on history (+3 from Gavin) and nobility (+3 again from Gavin). The only knowledge skill we do not have at all is nature, but that didn't really fit with Bedu at all.
Oh and stealth is out. No one is stealthy so I decided not to bother for now.
Cheers
Erick Bonestihl |
Well, Erick might be a bit stealthier when he can get some leaf armor in place of the leather and mithral in place of the metal. Right now he's not slowed down by the medium armor, but the medium encumbrance. It would be very nice if someone could take 'Craft Magical Tattoo' feats, as those are very nice, and a tattoo of 'heavy lift belt' or 'muleback cords' is one of my favorite things to get (or both!).
Bedu the Barber |
Bedu can get +10 in stealth as a pint size. Do we need it as much as bluff, probably not. If Tessa takes it at least she can defend herself until the troops arrive. They would just carry Bedu off!
Gavin d'Bourgemont |
Gavin will probably never do a single thing in a stealthy manner, as he will be wearing the heaviest, shiniest amount of armor that he can afford at any given moment.
Tessa Steele |
If Tessa takes it at least she can defend herself...
Wait, what's defense? I think you all are going to get frustrated quite quickly with Tessa's ability to run headlong into trouble :)
Erick Bonestihl |
I think Erick's done for now, too much hob knobbing. :)
Erick Bonestihl |
Just a note to Tessa, Erick's not bucking for leadership. Notice he's mostly been saying 'I suggest this' or 'I feel that'. :)
Gavin d'Bourgemont |
Sorry about the mess...just trying to justify my negative charisma mod.
Ha! I loved it! Gavin has certainly never seen a dinner end quite like that!
Short post for me tonight, and I'm afraid tomorrow won't be any better - my boss decided I'm needed with an exhibition setup in rural Missouri, so I'm going to be driving most of the day and away from the Internet until night. Scarletrose, feel free to bot Gavin to move things along. He'll basically show up, follow the lead of the most impulsive character, letting that 8 wisdom shine, and hit things with his flail. He doesn't know he can cast spells yet, and I'd like to RP that moment, but if it comes down to someone needing healing, go for it - he'll be shocked that it happens, basically. I'll get a post up when I get home tomorrow evening.
Until then, good luck!
Tessa Steele |
Sorry about the mess...just trying to justify my negative charisma mod.
Are you kidding me, I thought it was awesome!
Just a note to Tessa, Erick's not bucking for leadership
Hey I see it, but Tessa doesn't hear it that way. She's taken his comments and attitude so far and interpreted that slightly differently.
He doesn't know he can cast spells yet
Oh man, I hope he is a fast learner! :)
Erick Bonestihl |
Don't mind me all, I have a nasty suspicious mind. :)
Get used to Erick thinking of every possible bad thing he can. It's just how I think, and in this case, how my character thinks. Plan for the worst, be relieved when the best occurs. :)