The savage tide hits Arcadia

Game Master Scarletrose

Sasserine Map
Lotus Dragon GuildHall

Loot:

292 gold
Thieves' tools, masterwork
Unidentified Glamered Chainshirt
Set of flensing knives with ivory handling

Initiative:

Bedu
Rhagodessa
Cormag
Erick
Gavin
Ismaire
Tessa


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Shadow Lodge

Welcome to the Savage Tide OOC thread.
I will set up the game in a few minutes
Meanwhile I'll give you some Informations about the way I will run this game.

1) Interruptions: Tessa is able to parry and reposte attacks, Erick I believe will be able to intercept attacks aimed at adjacent party members.
I want to try to just announce the attack and wait for your response on whether you want to let it pass or intercept it. If we see it's slowing the game too much I will try to find swiftest solutions (I have a couple in mind already)

2) knowledge rolls: I use them a lot, and the AP itself features a lot of them. I will never ask you to roll for knowledge. hen a knowledge roll is automathically triggered I will roll myself off screen and, in case you succeed, I'll give you the info, otherwise you will never know a roll has been made.
When you want to make a knowledge check on your own initiative, you just have to ask about a topic. I will roll the dice and give you eventual answers. This way, you will never know how good and accurate your informations are.
Anyway, no matter the result, when you ask for a knowledge roll I will at least tell you what kind of knowledge has been rolled, so that you know how good is your general knowledge on the topic and if there is someone else better than you at finding the information.

3) Perception: Same goes with perception. I will never ask you to roll a Perception check. I will roll and tell you the results if there are any. You can request a perception roll every time you want. Just try to specify what you are searching for and when. It's ok to say "I search the room" but "I search the fireplace in the room for a secret stash" will translate into a lower DC.

4) Stealth: You guessed it... same with stealth. You don't get to know how well you are hidden. You just hide, I roll, and if you are confident with your abilities you hope for the best.

5) Appraise: From time to time I am used to place "extra treasure" around that requires Appraise checks to be noticed. Maybe among the old dusty books there is an amazing first edition of a very rare book. Or among the cheap beverage there is a bottle of top shelf expensive wine.
Keep it in mind for the future. A character with high appraise may translate into extra loot.

6) be weary: there is a topic in Paizo forums in the savage tide messageboard called "Savage tide obituaries" (don't go there, there are heavy spoilers).
The savage tide is known to be kinda unforgiving, especially at the first levels... and in a story arc that has been renames "city of broken monsters"
I ran the AP several times and every time I had my share of PC corpses.

7) You are officially in no Affiliation at the moment. Let me know what are the affiliations you are interested in and I will inform you about the tasks you can perform to advance your standing with them as they comes available to you.

8) Welcome to Sasserine.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

And so it begins.

Hi folks

Time for introductions. I am a forty something British house husband with a lovely wife (who works as a college lecturer in Beauty) and two kids. We presently live in Guernsey in the English Channel.

Gaming wise I am fairly experienced, and Bedu springs from my love of all things al-Qadim. I'm in several other games on the boards, playing in Rise of the Runelords on Monday nights and running a Norse inspired Kingmaker game on Thursdays.

If Bedu dies then that will not be unique, but here's hoping he goes out on a high note.

Cheers


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Eventually, yes, Erick can guard those around him. But it'll be a few levels. :)

I live in Texas, and work from home most of the time, or on the road the rest, so my posting is either often or daily, depending. I am a GM, and I run 4 games on the boards, soon to be 4 1/2.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Hate to say this, as I should have thought of it sooner, but... Thinking about his background, I'm wondering if he shouldn't move a point into Kn(Geography) from Kn(Arcana). It would certainly make more sense for his background, even if it's not a class skill.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

In a similar vein, vanilla bard is still very tempting. Losing bardic knowledge, after what you posted above, scarletrose, seems to be a mistake.

Versatile performance ditto.

I'll take a gander at everyone's skills tomorrow to see how we are set, but for now bed time.

If I decide to remove the archetype, it will happen after I get my keyboard back from the repair shop. Hopefully tomorrow.

cheers

Shadow Lodge

At this stage of the game it's no problem for me.
If there is a minor change you want to make for your characters feel free to go ahead.

BTW
I am a 31 years old from Parma Italy.
I'm also currently a player in a RotRL campaign run by Tessa Steele and in another 2 campaigns on these forums.
Plus a homemade campaign I'm running via Fantasy grounds.
I am the most precocious GM I ever knew (started at 7 years old with the good old D&d in the red box) I'm a former Videogame designer who is currently between jobs (which kinda sucks, thank you Italy for your awful unemployment rate)
I also used to host a convention. 4 Years from 2008 to 2011. Pretty successful too. we started from absolutely nothing to having an attendance of 19000 people by the third year.


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Hi everyone! I'm an archivist/special collections librarian in Missouri, and I'm married with a wife and a dog, who is a bit of a spaz (the dog, not the wife).

I'm thrilled to be part of this campaign, and I thought you all had really, really awesome backstories.

I've played Dnd/PF since the 3.0 days. I'm currently in one PBP game online which has made use of lots of unusual skills - my character regularly makes use of kno (geography), craft (carpentry), and profession (sailor). I'm excited to add craft (alchemy) to my list of little used skills list, and will probably pick some appraise at some point - Scarletrose's use of the skill is an interesting twist. I really enjoy the PBP format - it gives so much opportunity to delve into character.

I'm also in one real-life table, and about to start GMing Shattered Star in a couple of weeks.

I think we've got a lot of the bases covered necessary to be a strong party. We've got the four traditional roles, and a lot of skilled characters.

If you stick with sea singer, Bedu, I can pick up some of the slack with knowledges.

I've got to run to a neighborhood association meeting, but will check in later. Cheers!


Female Dwarf (White-Haired) Witch 1
Statline:
hp: 7/9; AC:14 T:10, FF:14; Fort 2, Ref 0, Will 4; BAB 0 Melee 2 CMB 2/4/5 CMD 12/14; Init: +0 Perc +3

Hey there!

Greatly looking forward to gaming with y'all. I'm a mid-forties married lesbian w/two kids. I work as a corporate accountant and sometimes write fantasy. I tend to get really busy during quarterly reporting (and especially year-end), but can almost always manage daily posts.

I grew up in NE Texas, lived most of my life in Seattle, but currently live in Michigan. (My wife is a professor, so I followed her here.)

I've been gaming since 1st edition, though until Pathfinder I considered GURPS to be my system of choice. I'm currently in a Wrath of the Righteous game here on the boards, a face-to-face Jade Regent game, and playing and running PFS a couple of weekends a month.

I'll get all the crunch finalized tonight.

I know I'll have some questions about how some details of my character work (White-Haired Witch is not a particularly well-written archetype). Nothing I'm worried about, just want to make sure we're all on the same page.

Looks like we've got a great, well-rounded group with lots of interesting characters and an awesome GM. Should be a blast!

Shadow Lodge

Kutsya Saltenlock wrote:
I've been gaming since 1st edition, though until Pathfinder I considered GURPS to be my system of choice.

Great great great system. Although I feel that being so well routed into realism sometimes misses the epicness of most mainstream fantasy RPG.

(I tried to simulate a party of human heroes against a dragon in Gurps... It was .... brutal...)
I am making babysteps to build a rpg system of my own that combines the extreme freedom of choice, modularity and realistic approach of GURPS with the usual over the top epic potential of a Pathfinder or D&D, and with a magic system vaguely inspired to Rolemaster's Spell law.
If I will ever see a light at the end of the tunnel, I may be posting here for playtesters.

p.s. what are your doubts with white-haired witch? to be honest I never played with one, I'm kinda unaware of the problems we could encounter in the game.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Since the GM didn't specifically call it out, and since people are posting here but not there, I'll note that the GM has created the gameplay thread as well, and Erick is getting way ahead of you all in the plot, mwahahaha.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

On a completely separate note, for those curious, Erick's voice actor is Josh Brolin.

Shadow Lodge

oh. I forgot to tell you but I think you may have guessed.
For quite obvious reasons, sense motive is another one of those skills that I will roll for you off forum.
You can of course ask for such a roll whenever you want just the way Erick did


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Oh man, I just randomly checked here and you guys have been blowing this place up already without me!

Hi everyone! I'm a 36 year old boy who lives in Maryland and plays with computers and technology for the government :) I'm a father of three young boys who has two dogs and a french au pair.

Somehow I'm also managing the time to be GM'ing two games of Rise of the Runelords on my own forums currently (one of which the GM plays in), and playing in a RotR game as well as just starting a Skull & Shackles game.

I'm a gamer at heart and absolutely love roleplaying games! I grew up on D&D and switched to World of Darkness through college and then over to Pathfinder.

I'm excited to play with this group, I absolutely loved each and every one of your character concepts. I hadn't spent much time in the recruitment thread reading over the submissions, but I spent about three hours this morning doing just that and I have to say the GM selected well! I truly I'm only here so that he can enact revenge on what I've been doing to his poor sorceress in our Runelords game ;)

I still need to tighten up a description and a few other things, I see Erick decided to sally forth without us!


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Not my fault everyone ignored the opening post but me. :)


Female Dwarf (White-Haired) Witch 1
Statline:
hp: 7/9; AC:14 T:10, FF:14; Fort 2, Ref 0, Will 4; BAB 0 Melee 2 CMB 2/4/5 CMD 12/14; Init: +0 Perc +3
Scarletrose wrote:
Kutsya Saltenlock wrote:
I've been gaming since 1st edition, though until Pathfinder I considered GURPS to be my system of choice.

Great great great system. Although I feel that being so well routed into realism sometimes misses the epicness of most mainstream fantasy RPG.

(I tried to simulate a party of human heroes against a dragon in Gurps... It was .... brutal...)

Oh, I bet it was. I can only imagine the wreckage. GURPS is a great low-power system, but it gets really strange at high power levels. We tended to make characters that were more Grey Mouser than Conan, so it worked real well for us.

Scarletrose wrote:

I am making babysteps to build a rpg system of my own that combines the extreme freedom of choice, modularity and realistic approach of GURPS with the usual over the top epic potential of a Pathfinder or D&D, and with a magic system vaguely inspired to Rolemaster's Spell law.

If I will ever see a light at the end of the tunnel, I may be posting here for playtesters.

Sounds cool. If you ever get to that point, I'd love to see it. (You know, as dry and complicated as Rolemaster could be, now that I think about it, the magic system was fairly flavorful and straightforward. You could do a lot with that.)

Scarletrose wrote:
p.s. what are your doubts with white-haired witch? to be honest I never played with one, I'm kinda unaware of the problems we could encounter in the game.

The White-Haired Witch's hair powers just compare strangely with the Prehensile Hair Hex, which any vanilla witch can get and so there's a lot of variation around exactly what they can do with it. Here they are side by side.

Prehensile Hair Hex:
The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch's elongated hair shrink away to nothing. Using her hair does not harm the witch's head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows.

White Hair:
At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

At 4th level and every four levels thereafter, a whitehaired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.

The hair cannot be sundered or attacked as a separate creature. In addition, a white-haired witch further improves her ability to control her hair as she progresses in level, gaining the following abilities. (All additional attacks.)

Prehensile Hair lets you use your hair as a limb, so you can use it to pick things up, to climb, or swim, or anything else you can think of. And for anything you use it for, you can substitute your Int for Strength. So it ends up being a really nice utility hex, especially for a low-strength Witch.

White Hair only talks about using your hair as a weapon. You can grapple with it, but it doesn't say you can pick anything up outside of combat, or use it in any other way. It also only lets you substitute Int for Strength for Damage and Grappling -- you still use Strength for your main attack bonus, or anything else you might use it for.

So that would be my main question, what would you let me do with my hair outside of combat? I've seen GMs rule it works exactly like an always-on Prehensile Hair, with the combat capabilities listed and I've seen it ruled that it can only be used for the listed attacks and nothing else.

It would be cool to be able to have it available as a third hand, or as something like a tentacle which can wrap around things but not pick anything up. But whatever seems right to you is fine. The main things to keep in mind are that Prehensile Hair is very versatile, but can only be used for a few minutes a day, whereas White Hair is always available. But on the other hand, a White-Haired Witch gives up all of her hexes to get White Hair, so she should probably get something reasonably powerful in return.

Shadow Lodge

I would make a general ruling.
The use of Hair as a weapon are described in the White Hair Description.
When it comes to other uses I would say they are not as dextrous as a human hand but they still allow you to perform a certain number of tasks.
You will certainly be able to pick up an object with an handle, you will probably not be able to pick up a single coin from a flat even floor.
You may have trouble doing things like putting a key into a keyhole and turning it, but is doable. If you are in a condition when you can take your time you would succeed. If you try to do it as a single standard action it would probably fail.
I would like to see you use the hair in a creative way and try to do things you don't know if they will succeed or fail.
But for general reference imagine they are as dextrous as a couple of hands with no thumbs. It gets a little awkward and troublesome to perform certain tasks but most things are doable with patience and extra effort.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

@ Scarletrose, I was rereading the oracle entry, and I never caught this, but oracles get cures at the appropriate level for a free spell known. I haven't decided what yet, but I'm going to add another spell to Gavin's spells known, since I had CLW taking up one of the slots.

Shadow Lodge

Sure..
Btw I didn't knew halfling sounded like Esperanto. :)


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8
Erick Bonestihl wrote:
Not my fault everyone ignored the opening post but me. :)

I failed my initiative roll, on the whole AP, I think. Or slept through a perception check again. Will try to make amends now.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Gavin, I probably will drop the sea singer, but I'll try to bear in mind what we need. Yes, scarletrose's take on appraise looks fun.

cheers


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:
Scarletrose wrote:

Sure..

Btw I didn't knew halfling sounded like Esperanto. :)

I think it is a lovely sounding language, on paper at least (I've never heard it in person). Since it shares a lot of the vocabulary with romance languages, I thought you'd pick up what it was pretty easily!

Of course, our GM and/or resident halfling bard should have a say in what is used for the language, but I just wanted to get the ball rolling :)

One other thing that occurs to me - with us having a bard, I'd like to switch out my extra revelation (Battlecry) feat, as at the early levels it is going to reproduce a lot of what Bedu can already do (morale bonus to attack). At later levels, when saves become more of an issue, I'll probably pick it up, as that bonus to saves for everyone is pretty tasty but for right now I think it will probably be pretty redundant. Would it be OK with you, Scarletrose, to swap that feat out for something else?

Shadow Lodge

sure, go ahead. As I said feel free to make some changes, we are still in the very early stages and I don't see a problem in that.

I have to say I have googled what you wrote because I really had no Idea what language it was, it seemed Romanian or some other eastern Europe language.
I have read some esperanto phrases that incorporated some latin and Italian words... but let me tel you.
When they made esperanto thinking it would be an easy to pick universal language they were obviously very mistaken.
I have way less trouble with the same phrase written in spanish, french, or even japanese. I bet someone from a Slavic country may have a better understanding of it.
But the more I think of it the more I think Halfling speaking esperanto actually make sense.
The halflings are always a race that is everywhere but at the same time have no place to truly call home.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

I usually use Gaelic for Sylvan, seems a good fit.

For goblin or orc I usually try to go for something with a hard sound (usually something like Serbian or Russian). Something with a lot of glottal stops.

Shadow Lodge

Well.. while we are at that, Elven is clearly French.
and Dwarven has to be German.


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Huh. I never thought of Gaelic for Sylvan. That seems like a great fit.

Since Gavin will be yelling in Celestial a lot, can we use some really pretty runic language? Like Gujarati?

હેલો તમે કેવી રીતે છે

The Exchange

Irish gnomes and Scottish dwarves here.

French for many humans and elves, even one chap in Call of Cthulhu. Its where the French part of French Wolf comes from - I used to go by the nickname Frenchie at the UK conventions many years ago. Feel free to use that in this game if you like.

Cheers


Female Dwarf (White-Haired) Witch 1
Statline:
hp: 7/9; AC:14 T:10, FF:14; Fort 2, Ref 0, Will 4; BAB 0 Melee 2 CMB 2/4/5 CMD 12/14; Init: +0 Perc +3

Fine, German for Dwarvish then. Y'all are going to make me try and remember all the way back to my college language classes, aren't you?


Female Dwarf (White-Haired) Witch 1
Statline:
hp: 7/9; AC:14 T:10, FF:14; Fort 2, Ref 0, Will 4; BAB 0 Melee 2 CMB 2/4/5 CMD 12/14; Init: +0 Perc +3
Scarletrose wrote:

I would make a general ruling.

The use of Hair as a weapon are described in the White Hair Description.
When it comes to other uses I would say they are not as dextrous as a human hand but they still allow you to perform a certain number of tasks.
You will certainly be able to pick up an object with an handle, you will probably not be able to pick up a single coin from a flat even floor.
You may have trouble doing things like putting a key into a keyhole and turning it, but is doable. If you are in a condition when you can take your time you would succeed. If you try to do it as a single standard action it would probably fail.
I would like to see you use the hair in a creative way and try to do things you don't know if they will succeed or fail.
But for general reference imagine they are as dextrous as a couple of hands with no thumbs. It gets a little awkward and troublesome to perform certain tasks but most things are doable with patience and extra effort.

That sounds great -- I'll go with that, then.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4
Kutsya Saltenlock wrote:
Fine, German for Dwarvish then. Y'all are going to make me try and remember all the way back to my college language classes, aren't you?

Nein!

See I can speak German too! I had five German au pairs, you would think I would remember something...


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu should be sorted, he is a vanilla flavoured bard now. I'll gradually take all the knowledge skills, but for first level I took arcana and local.

Looking through the party we are weakest on history (+3 from Gavin) and nobility (+3 again from Gavin). The only knowledge skill we do not have at all is nature, but that didn't really fit with Bedu at all.

Oh and stealth is out. No one is stealthy so I decided not to bother for now.

Cheers


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Well, Erick might be a bit stealthier when he can get some leaf armor in place of the leather and mithral in place of the metal. Right now he's not slowed down by the medium armor, but the medium encumbrance. It would be very nice if someone could take 'Craft Magical Tattoo' feats, as those are very nice, and a tattoo of 'heavy lift belt' or 'muleback cords' is one of my favorite things to get (or both!).


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

If no one has stealth I may be able to pull it off, let me see what I can do.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu can get +10 in stealth as a pint size. Do we need it as much as bluff, probably not. If Tessa takes it at least she can defend herself until the troops arrive. They would just carry Bedu off!


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Gavin will probably never do a single thing in a stealthy manner, as he will be wearing the heaviest, shiniest amount of armor that he can afford at any given moment.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4
Bedu the Barber wrote:
If Tessa takes it at least she can defend herself...

Wait, what's defense? I think you all are going to get frustrated quite quickly with Tessa's ability to run headlong into trouble :)

The Exchange

Oh boy....


Female Dwarf (White-Haired) Witch 1
Statline:
hp: 7/9; AC:14 T:10, FF:14; Fort 2, Ref 0, Will 4; BAB 0 Melee 2 CMB 2/4/5 CMD 12/14; Init: +0 Perc +3

So, Bedu, what are these 'skills' you speak of?

And *man* you guys post fast. I'm afraid my only chance to post during the day is at lunch.

The Exchange

Thanks for making me smile. The barber meets the white haired witch, brilliant!

This posting frenzy usually slows once the first flush dies off. For me I woke to find a dozen or so overnight.

Nevertheless the standard is pretty great at the moment.

Shadow Lodge

Let me know whenever you want to proceed to the dining room. No need to hurry of course.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

I think Erick's done for now, too much hob knobbing. :)


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Never too much knobbing of hobs! Tessa's heading in now.


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

I'm ready to head in as well. Let's eat, drink, and be merry!


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Oy! That looked like a fun response to build GM! :)

Shadow Lodge

yeah .. it took me only an hour and a half to put together.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Ah, the fun of being the GM! I hope you built it in notepad and not the forums :)


Female Dwarf (White-Haired) Witch 1
Statline:
hp: 7/9; AC:14 T:10, FF:14; Fort 2, Ref 0, Will 4; BAB 0 Melee 2 CMB 2/4/5 CMD 12/14; Init: +0 Perc +3

Sorry about the mess...just trying to justify my negative charisma mod.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Just a note to Tessa, Erick's not bucking for leadership. Notice he's mostly been saying 'I suggest this' or 'I feel that'. :)


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:
Kutsya Saltenlock wrote:
Sorry about the mess...just trying to justify my negative charisma mod.

Ha! I loved it! Gavin has certainly never seen a dinner end quite like that!

Short post for me tonight, and I'm afraid tomorrow won't be any better - my boss decided I'm needed with an exhibition setup in rural Missouri, so I'm going to be driving most of the day and away from the Internet until night. Scarletrose, feel free to bot Gavin to move things along. He'll basically show up, follow the lead of the most impulsive character, letting that 8 wisdom shine, and hit things with his flail. He doesn't know he can cast spells yet, and I'd like to RP that moment, but if it comes down to someone needing healing, go for it - he'll be shocked that it happens, basically. I'll get a post up when I get home tomorrow evening.

Until then, good luck!


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4
Kutsya wrote:
Sorry about the mess...just trying to justify my negative charisma mod.

Are you kidding me, I thought it was awesome!

Erick wrote:
Just a note to Tessa, Erick's not bucking for leadership

Hey I see it, but Tessa doesn't hear it that way. She's taken his comments and attitude so far and interpreted that slightly differently.

Gavin wrote:
He doesn't know he can cast spells yet

Oh man, I hope he is a fast learner! :)


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Don't mind me all, I have a nasty suspicious mind. :)

Get used to Erick thinking of every possible bad thing he can. It's just how I think, and in this case, how my character thinks. Plan for the worst, be relieved when the best occurs. :)

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