The Sacred Scions And The Mummy's Mask

Game Master chaiboy

A chance of a lifetime event. Wati is opening its necropolis to adventurers. But something stirs, something that's ready to return. MAP OF TOMB


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The Necropolis - Day - Late Morning - Tomb Day One

The room with shaft is dark. You would need to be in that room and and have dark vision to see what's at the bottom of the shaft. Or have a light source. The undead sense only penitrates a few feet of rock so you will need to be at the bottom of the shaft to see what undead are down there. Or the undead would have to be in the room at bottom of the shaft.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

anapa has DV up to 60ft

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Anapa you were trying to see if the pole could be fitted to hold the wheel so you aren't in the room to see the bottom of the shaft. It might be a good idea to mark where everyone is on the map. Just type or initials into whichever square you're in. remove the old initials.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

cant atm with my phone. Sorry for hang up

-Posted with Wayfinder

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

could you link the map at the top?


The Necropolis - Day - Late Morning - Tomb Day One

Ah yeah I could. one sec.... that would be much easier. It's added


Male Kitsune Sorcerer, Level 1

Gin approaches the pit, picking up a rock on his way. He cast light upon it before dropping in in the hole and looking to Akina in silence.


The Necropolis - Day - Late Morning - Tomb Day One

The light drops down the shaft the glow of the rock showing that the rope tied to piton ends some ten feet down. the shaft itself is smooth and continues fifty feet down before dropping through empty air for another ten feet and landing in a pile of rope. The floor is made of marble and there are some strange streaks in the floor.

Anyone at the shaft can make a perception check to see what the streaks are.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Perception: 1d20 + 4 ⇒ (4) + 4 = 8 why can't she be like my half-elf with a +13 perception at first

Akina tries to decipher what the strange marks are but leaves it to the others to figure and tests the rope tied to the piton.


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral moves in, and carefully under and between the legs of his allies to look down the hole as well. "Well that's a big hole."

perception: 1d20 + 5 ⇒ (11) + 5 = 16


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

also have DV 60ft

yes it is... Welp. We aren't getting anywhere hanging around up here.

Ryuu will take out 50ft of rope And find a place to tie it to that seems sturdy enough. He will then toss the rope down and climb down. Pausing at intervals to check around .

perception : 1d20 + 8 ⇒ (14) + 8 = 22

do you want one or more rolls for that?


The Necropolis - Day - Late Morning - Tomb Day One

The streaks at the bottom look like blood. Very old blood.

The 9nly place to tie a rope is the piton. It is still set deep and will secure a rope. You'll have to tahe off the old one , which is practically dust.

No you can take 10 and climb down. It's pretty simple to climb down a rope.


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

hmmm, thats really old blood. I wager something may be down here...

Ryuu will hang at the end of the rope and look around into the room before dropping the last 15 feet to the floor.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"you maybe right. Let us continue" he says softly

-Posted with Wayfinder

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

Darius slams in a fresh piton to make sure we have a safe piton to attach the rope to.

"I will go down first. Ryuu after me, Anapa guard the rear." Darius says as he starts to climb down.

perception: 1d20 + 6 ⇒ (13) + 6 = 19
Down below Darius takes out his greatsword and looks for any sign of trouble.

-Posted with Wayfinder


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

darius, Ryuu was already down the hole :3 lol, as of the moment he is dangling from his rope. As he wouldn't have waited for you to put the new piton down if he was satisfied the old one was strong enough.


The Necropolis - Day - Late Morning - Tomb Day One

Ryuu climbs down, as he passes the other rope he sees that the end of the rope looks hacked apart. He continues past easy and finds his rope hangs a foot above the opening, so he hangs down into the room about five feet from the floor. Dangling from the rope he finds himself hanging in the middle of a room.
In the steady glow of the sun torch Ryuu sees two figures facing each other sculpted onto a pair of doors to the west. They are intricately carved with padded armor and a scarab shield facing out and the other hand with a raised Kopesh ready to strike each other. They are beautifully sculpted. Some of the edges gleam with gold leaf and there are even some diamond chips worked into the eyes to give them a menacing glint.

Before these doors lies the crumpled form of the person that fell down the shaft. His legs twisted and sticking out at odd angles. A trail of blood stains the floor from him to the spot where tRyuu hangs above the remains of the rope. It must be where he fell. The body died facing the door, it's arms outstretched as if in the middle of dragging itself. The body is long since decayed and fills the chamber with a faint musty odor.

The shaft he hangs in is in the exact middle of this square room's ceiling. All the walls are ten feet away from it.

Ryuu hears Darius hammering in a piton and dropping a rope down.

Darius begins climbing down the rope when he reaches the ten foot mark, about where the other rope was cut when his foot touches the wall and he sees a flash of some pattern of arcane writing appear under his foot. He then begins to hear scratching and crumbling noises. He sees spots on the wall being eaten away by scarabs coming from behind the wall right at eye level.

Everyone hears a man's voice say something in ancient Osiriani "use your weapon..." Darius only hears some gibberish being said by a disembodied voice.

Ryuu swears he saw the mouth's of the figures on the doors moving.

Darious make two Will saves. DC 13. If you fail the first one you lose your action to trying to take out a weapon. If you succeed you get one action before the biting mass comes swarming out.

And in case anyone asks. No you don't see any other holes, just that rope that ends ten feet down.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

"Boys you mind dropping down so we can get moving up here" Akina calls out unaware of the growing situation.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa will wait till everyone is down before he desends to the bottom to meet with rest of his group

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Anapa and Akina while looking down at the growing situation should also make a will save DC 13 although it doesn't affect what you do at the top. Although we have to see what Ryuu and Darius do


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

WS: 1d20 + 2 ⇒ (7) + 2 = 9

just need to hit level 2.... oh well. :P

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Anapa are you near the shaft? mark on the map where you are. Nothing else happens or stands out.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Will save don't fail me now: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

will: 1d20 + 1 ⇒ (7) + 1 = 8 will: 1d20 + 1 ⇒ (8) + 1 = 9

if I cant understand the language would it still affect me? Usually those things are language dependent right? Fail miserably on both rolls

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Darius pauses as his mind tries to comprehend what it is telling him but in hopeless. He has no clue. The scarabs burst our of the wall flying and swarming around Darius as he clings to the rope. They circle around while landing on the rope and crawling down the rope after him. All the while their chittering clicking sounds fill the shaft.

Akina looks at the swarm below but something seems off about it. Something is nagging at her head, then she realizes the scarabs are flying in a circle around Darius but the orbit of the outer ones takes them into and out of the wall as if it wasn't there... or as if they weren't really there.

Darius what do you do? Obviously you don't know what Akina does


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

will: 1d20 + 6 ⇒ (17) + 6 = 23

not sure if I need one? If so Ryuu will speak.

Something is not right... Ryuu will will wrap the rope around his arm and hold on with his legs, attempting to grab a torch and a flint and steel from his pack to then light said torch then climb towards the swarm holding the torch in its direction

climb: 1d20 + 8 ⇒ (12) + 8 = 20 to keep grip with his legs


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral stares down into the hole. "What goes on down there?" he calls out, when he sees the bugs the kobold tenses up.

will...gulp: 1d20 - 1 ⇒ (7) - 1 = 6


The Necropolis - Day - Late Morning - Tomb Day One

Ryuu flips and begins digging in his bag for tinder and steel to light the torch.

Mak'e Ral watches as scarabs fly and crawl and swarm Darius.

Anyone looking at the swarm will need to make a save DC 13 will.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

"Darius I don't think they're real just keep climbing down and if they are still there when you get to the floor just close your eyes I'll be right down." Akina calls out before casting detect magic down the shaft.


The Necropolis - Day - Late Morning - Tomb Day One

Akina's eyes glow as she peers down the shaft Studying the situation. Right at the level where Darius is there are more patterns circling the shaft. She is pretty sure they are wards of some kind. There is a path through them below the original rope and now where Darius is. The wards seem to be in pairs casting some kind of illusion magic and a suggestion spell which luckily Darius didn't understand.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

my pc is down. Waitong for new graphics card. Hopefully by this weekend...

"Scarabs" he hisses quietly, then he looks at Akina as if asking Are you sure?

-Posted with Wayfinder

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

Darius hears Akina's words but does not know what to make of them. will if applicable: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19 He climbs down the rope as quick as he can and jumps down the last 10 feet if need be. Accelerated climb: 1d20 + 2 ⇒ (17) + 2 = 19 acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19

-Posted with Wayfinder


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral is just about to go for the rope to try and help Darius pull up and out of the pit when Akina mentions her plan. He keeps a hand on the hilt of his kukri still watching the swarm around Darius

will for staring at the swarm: 1d20 - 1 ⇒ (16) - 1 = 15


The Necropolis - Day - Late Morning - Tomb Day One

Darius practically slides down the rope, Meeting Ryuu climbing toward him with a blazing torch finally alight in his hand.

Ryuu can't climb very fast with just one hand while keeping the torch away from the rope. It's just as well as Darius goes zipping past him on the other rope.

The scarabs swarm and buzz and chitter but they don't move from their original area of the shaft.

Darius hits the ground and finds that he doesn't have any of the scarabs on him. He doesn't even have any bites or feel any pain other than burned palms from descending the ropes so quick. He finally takes his great sword out and can look around.

In the steady glow of the rock Darius sees the same scene Ryuu saw. Sculpted doors, a marble floor with streaks of blood leading to a corpse with broken legs that had almost reached the door when it stopped and empty smooth walls. This is another empty room like the room above the shaft.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

WS: 1d20 + 2 ⇒ (7) + 2 = 9 another 7

Anapa goes down the rope, batting at thr swarm with one hand
"Gah! Get off me!" he growls lowly

-Posted with Wayfinder


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

be calm friend. They are but a trick of the arcane. See?

Ryuu will hold the torch in the swarm.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

WS: 1d20 + 2 ⇒ (14) + 2 = 16 finally

He sighs and slows down
"So it would seem..."
He finally joins them at the bottom

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Ryuu waves the torch through the swarm and sees them fly right through the fire without noticing it. As he climbs up waving the torch the entire swarm fades from view along with the holes in the wall.

Its quiet again and the shaft looks as quiet and featureless as when you first saw it.


Male Kitsune Sorcerer, Level 1

Seeing that the excitement was over Gin quietly descended the rope. Sorry, responses are so random I can't keep track of when to look.


The Necropolis - Day - Late Morning - Tomb Day One

Yeah that's my fault. lets set a schedule. I'll respond to posts at 6-7AM before work, 6-7 on way from work...got a long ass bus ride and post by phone, and 10-11PM before I turn in. So if I don't see your posts that night i'll check in the morning. During the day I may check in to answer questions in the Discussion thread or questions like this here. If you have particular times that you like to post let me know in discussion. I can always work something out. I really don't want anyone feeling like they are missing out on the action. In Gin's case I should have waited for him.


Male Kitsune Sorcerer, Level 1

Gin's a bit of an ass, so that's pretty much accurate for him. Akina was correct in calling him a conniving fox.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"Bloody magics! Give me a tangible foe any day!" Darius says in disgust.

"Let's hope we get some skellies or more vermin to smash now."


Male Kitsune Sorcerer, Level 1

Gin uses Ghost Sound to simulate skeleton bones behind Darius. DC 15 will disbelief, anyone who's looking sees nothing at the source of the sound, though Gin looks amused.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

well, detect undead is kinda cool. So yah :P Anapa turns around at the sound, his DU still. He then shakes his head WS: 1d20 + 2 ⇒ (3) + 2 = 5

if the dice keeps doing this, i will have to stab u at some point for making the paladin on edge. Especially because they in a romb :P =^^=

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

With Darius down, Ryuu follows then Anapa, Gin quietly joins them at the bottom, he finds his rock sitting in the crumbled rope left by the unfortunate corpse. Akina and Mak'e are still up top.

The light from the rock and from the torch show that the room is empty except for the double doors and the corpse that broke their legs.


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral looks to Akina. "You go, and I follow after, sound good?" he spoke as if wanting to watch their backs, but also because he really wasn't liking the prospect of going through a bug swarm, even if it was imaginary.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa kneels by the corpse and says a quick prayer

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

the swarm disappeared when Ryuu took the torch to it. The shaft is empty again.


The Necropolis - Day - Late Morning - Tomb Day One

The end of each of the ropes hangs down 49 feet so to reach the floor everyone has to hang from the bottom and drop. For most of you that isn't that hard a jump. it's like five feet. For Mak'e Ral it will be closer to eight feet. He'll need to make an acrobatic roll to get safely to the ground unless anyone wants to help him get down.

Anapa kneels and prays next to the corpse. The corpse is laying face down as if he was crawling when he finally died. His left side is covered in cuts and slashes. In his right hand he still holds a bloody dagger that he must have slashed himself and the rope with when he was trying to kill the scarabs when he fell. His legs are twisted and badly broken. He is in fine leathers that have rotted with age. The backpack he wears has holes torn by broken bottles within. He is also wearing a scabbard with a rapier.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

When Anapa is done he will help his smaller comrade down

-Posted with Wayfinder

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