Ruins of Azlant (Inactive)

Game Master Nathan Goodrich

Chapter 3: The Flooded Cathedral
Part 2: Exploring Zanas-Tahn

Ruins of Azlant Maps

Starting Day: Oathday, 3rd of Arodus 4717 AR


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Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian smiles and happily helps, letting hands (and eyes) linger at inappropriate moments, though also seeming to know what he's doing with the armor itself.

"Lovely," he proclaims when Fleur's re-equipped, though it's not clear if he's talking about the undine or the situation. "What shall we do with your old armor? It may be of some use once we have rescued any survivors and helped our companions on the Peregrine establish our new home again."

Let's store the armor with the other supplies, check out A13, and then make our way to the ship (barring something else coming up)?


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Azlanti:
"You most certainly will not! That invitation wasn't meant for you!"

As Ashlyn and Elizar get further away from the others Ashlyn can be heard to remark in embarrassment. "No, not me either!"

After a moment she sighs. "You're incorrigible! Now clear those thoughts from your head and look at that field over there!"

Ashlyn and Elizar watch the field as Fleur changes her armour, and the others finish up their business in the smithy.

Ashlyn's Perception at A13: 1d20 + 5 ⇒ (10) + 5 = 15
Elizar's Perception at A13: 1d20 ⇒ 6


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Fleur will swat Aurelian's hands away from any inappropriate touching and try to keep him focused on the armor... "Watch where you're putting those hands, mister... you're supposed to be helping me with the armor, I'm not stripping down to my smallclothes, you know! I do believe you're an incorrigible flirt, Aurelian."

After she's accoutred in the chain shirt, she nods at Aurelian's suggestion. "Aye, we should keep the leather for anyone else who might be able to wear it... perhaps we will find some survivors... That would be a good thing to have on hand then."


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Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

"No, no, Aurelian didn't even think you would be wearing smallclothes! He does not, because they are binding and uncomfortable. And he is no flirt. Flirting is for children, when they are too young to do anything else. Aurelian Fache is an incorrigible lover. He will show you sometime, Fleur, when we have time and you are ready."


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Ahahahaha! So romantic. You should feel so special, Fleur!

From across the yard Ashlyn's eyes widen and she blushes furiously. She pointedly does not look towards Fleur and Aurelian, just in case something untoward is happening behind her...


Children please! This is a PG game! Oh who am I kidding... If you insist on proceeding please note the following disclaimer.

While there are many empty houses, fully equipped with beds, bed linens and all other requisite items, the GM is not responsible for what happens to two PC's who chose to make use of these facilities for a game of "Sheathing the Sword". Possible consequences include sterility, sudden decapitation, spontaneous combustion or the swapping of random body parts. This disclaimer is bought to you by Pai_o Inc, avoiding lawsuits in fantasy worlds since 2005.

I'll put a more serious game-play post up tomorrow - when I can stop laughing...


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

You forgot pregnancy! You make one loose PC get pregnant, Nik, and let me tell you, none of your player's forget the bachelor's snuff again!


Unused

Evie's head bounces back and forward between the scene developing between Fleur and Aurelian and Elizar's unexpected comments, her face turning redder by the second. She takes a few steps away trying to extract herself from the situation.

Sorry its been a few days, had a really tough working week. What you've all been doing in the meantime however....!


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

I better not get pregnant!


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

But Aurelian, think of the healthy glow it would give your complexion.


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hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

not to mention the man-boobs in the third trimester! LMAO


After assorted hanky-panky when Fleur is re-attired and Aurelian suitably chastened you all set out northwards from the stockade. As you approach the small field it becomes apparent that some sort of large burrowing animal has been at work here. As you spread out to search you find a dozen or more holes.

Map is up. Each brown circle is a hole. You're approaching from the bottom of the map. Assume open terrain, except the holes - which are difficult if you climb in/out.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian looks over the field.

"There is probably something in there. You should send the crying man in to see what is in there and flush it out for Aurelian Fache to take care of," Aurelian suggests to Ashlyn after surveying the scene.

He adjusts his new buckler and takes a few practice swings with his lade to check if he is as limber as he expects. He is.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Ashlyn listens to see if she can hear any large creatures moving around.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

She and Elizar move forward together, back to back, with Elizar looking in one hole while Ashlyn looks in another.

Ashlyn's Perception to look in the right hole: 1d20 + 5 ⇒ (10) + 5 = 15
Elizar's Perception to look in the left hole: 1d20 ⇒ 14


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Wait, if Ashlyn's going out there, Aurelian will go to. I was thinking sending Elizar out there incorporeal (even as I feel like Elizar is breaking the game early on).


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

I knew what you were asking, but Ashlyn, not so much. They can't be very far apart from one another with the archetype I took for longer than a few seconds unless I'm next to open water. Ashlyn considers herself and Elizar one unit. And Elizar prefers to be solid. Quirks I gave her to prevent Elizar scouting everywhere incorporeal before the group moves in.


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Chelaxian Bloodrager 8

"Are you hiding behind a ghost now, Aurelian?" Sarine taunts her companion, visibly annoyed with him as she moves into the field, looking for enemies.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Unused

Evie draws her bow and moves up to cover the party as they move forward.

perception: 1d20 + 4 ⇒ (12) + 4 = 16


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Fleur, crossbow loaded and ready, moves with Evie to cover those ahead doing the scouting.

perc: 1d20 + 5 ⇒ (8) + 5 = 13

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Fair enough, Ashlyn. It did feel a bit like cheating even if it's "legal" by the rules...

Aurelian laughs good-naturedly at Sarine's gibe.

"Haha. You are funny. Hiding behind a ghost," he chuckles again, shaking his head before mirroring Ashlyn's steps into the field, eyes scanning for the incoming threat of whatever made the holes.

He's too busy chuckling at Sarine's joke to pay much attention, though.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

I'm back! I continue to miss all the delightful RP :(

Jenner looks unimpressed at Aurelian's handsiness during his assisting with the armor. He clears his throat. "You know, there's a dwarven word for a fellow like you, Master Fache. It's a bit hard to translate accurately... comes out something like 'one who makes himself welcome'."

Jenner banks somewhat on Aurelian's hubris making him incapable of reading the somewhat subtle insult of the comment, but he could be wrong.

"If any of you ladyfolk ever need hand with your armor and just the armor, feel free to ask me," the dwarf adds. He frowns at Ashlynn's volunteering to scout alone with just her and the creepy ghost, and nods approvingly at the others choosing to move with her. Jenner takes up a spot behind the others, axe out, dwarven eyes sharply scanning the ground and the holes.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Survival if applicable: 1d20 + 3 ⇒ (11) + 3 = 14


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

[b]"Thank you for the offer, Jenner.. I shall keep that in mind should the need arise again and none of my 'sisters' show willingness to assist. She smiles at the dwarf warmly... What a nice fellow. Quiet, but isn't that generally the nature of dwarves until they get to drinking? Or is that too much of a generalization?


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Ashlyn tries to hide her smile at Jenner's veiled insult.

---

Noticing the others moving out to hep her explore the field, Ashlyn seems surprised. She turns back to the churned earth with a slight smile.


Chelaxian Bloodrager 8
Fleur wrote:
[b]"Thank you for the offer, Jenner.. I shall keep that in mind should the need arise again and none of my 'sisters' show willingness to assist. She smiles at the dwarf warmly... What a nice fellow. Quiet, but isn't that generally the nature of dwarves until they get to drinking? Or is that too much of a generalization?

Given the format we're roleplaying in, could we please avoid using someone "not willing to assist" as a talking point? Some of us could be gone from the thread through the whole period that took place & by the time we look in, it is already done. That's fine...just an artifact of what we're doing. Using that dynamic in our character banter seems out of place though.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

sorry, didn't mean to imply none of you were unwilling to help, just Aurelian spoke up first...


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Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian nods at Jenner's words. Of course the dwarves would have a word to describe someone like him. It's perhaps more strange that other languages don't.

"Yes, most people welcome Aurelian Fache," he agrees.


Aurelian always speaks first... I think its a class feature!

The scouting party moves off into the field, finding nothing in the first few holes they peer into apart from various small bones which seem to have been picked clean, and in some cases partly melted...

Scuttling out from the ground ahead of Jenner and Sarine the source appears. Two of the small bug-like creatures you encountered in the fields to the south, accompanied by a much bigger specimen that appears to be a fully grown adult. The creatures chitter and hiss at you, before launching an attack!

Initiatives:

Ankheg Nymph 1: 1d20 + 1 ⇒ (7) + 1 = 8
Ankheg Nymph 2: 1d20 + 1 ⇒ (19) + 1 = 20
Ankheg: 1d20 + 0 ⇒ (6) + 0 = 6

Aurelian: 1d20 + 3 ⇒ (18) + 3 = 21
Ashlyn: 1d20 + 2 ⇒ (4) + 2 = 6
Evie: 1d20 + 3 ⇒ (19) + 3 = 22
Fleur: 1d20 + 2 ⇒ (3) + 2 = 5
Jenner: 1d20 + 1 ⇒ (5) + 1 = 6
Sarine: 1d20 + 2 ⇒ (20) + 2 = 22

Party Up!


Chelaxian Bloodrager 8

No problem Fleur. Not offended!

Sarine pulls free her greatsword as she moves to face the first of the insect opponents, falling into the pulsing rhythm of combat as she does.

Bloodrage 2/6 rounds remaining, 2/2 temporary hit points

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Unable to reach the strange bugs, Ashlyn rushes across the field, dodging tunnels and holes as she goes.

Double move.


| HP 35/36, DR 5/magic and slashing, AC 18 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+5 R:+2 W:+4 | Init +3 | Perc +0, SM +0, Bluff +2, Diplo. +2, Intimidate +10 | Speed 30ft, Swim 30 ft | Active conditions: Ectoplasmic

Elizar turns towards the sound of combat to realize Ashlyn's already half-way across the field. With a sob of confusion and wide-eyed worry he hurries afters her, dripping goopy ectoplasm all over the churned earth on his rush to catch up with her.

Double move.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Quick stats:

HP 13/13
AC 16, touch 13, flat-footed 13
Fort +2, Ref +5, Will -1 (0/1 reroll)
CMD 14 (16 vs. disarm)
Panache: 3/3 (0/1 deed reroll);
Effects:

"Jenner says Aurelian is quite 'welcome,' so now he will 'welcome' these creatures to his sword," Aurelian proclaims as he rushes to Sarine's side, taking up a defensive stance.

Double move to get to Sarine, where he'll parry any attack that targets him.
Parry (DC=attacker's roll): 1d20 + 5 ⇒ (7) + 5 = 12 I assume that won't succeed, as it's less than my AC...


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Fleur moves a little closer to the fight, enough so everyone can hear her, and begins to sing a rousing and inspiring song.

David walked into the valley
With a stone clutched in his hand
He was only a boy
But he knew someone must take a stand

There will always be a valley
Always mountains one must scale
There will always be perilous waters
Which someone must sail

Into valleys, into waters
Into jungles, into hell
Let us ride, let us ride home again with a story to tell
Into darkness, into danger
Into storms that rip the night
Don't give in, don't give up
But give thanks for the glorious fight


Unused

Evie advances carefully, trying not to slip into the holes that dot the field. Seeing Sarine and her glowing sword approaching the first bug Evie nocks an arrow and aims carefully at the largest beast.

Attack: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26 Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Her arrow whizzes across the field and sinks into the creatures eye!


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

"Damned island's more full of bugs than a grain silo," Jenner grouses as he picks his way over the field towards the fight.

Double move


Sarine charges forward and, as so many times already today, slices right through the bug - leaving two twitching halves falling back into one of the holes.

As the rest of the party scrambles into position only Evie manages to do any damage, her arrow - seemingly guided by Erastil himself, flies across the field and strikes cleanly into one of the larger bast's eyes, exploding it with a wet 'pop' sound. The creature howls in pain and rampages forwards, its spawn by its side.

Ashlyn has the misfortune to be closest and both creatures try to savage her - ineffectively.

Nymph: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7
Ankheg: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 2d6 + 4 + 1d4 ⇒ (2, 6) + 4 + (4) = 16

Please just kill these things quickly and put them out of their ineffective misery... Party up!


Chelaxian Bloodrager 8

"Don't remind me about the grain silo, Jenner!" Sarine shouts as she skirts the edge of the battlefield to face the larger insect.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23 - +2 bloodrage +1 competence
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19 - +2 bloodrage +1 competence

Hopefully that leaves something for Jenner to hit.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian skewers the remaining bug.

Rapier: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Not sure if that'll kill it, though.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Ashlyn aims a punch at the bug in front of her whichever one is still standing.

Attack: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Damage: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4


| HP 35/36, DR 5/magic and slashing, AC 18 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+5 R:+2 W:+4 | Init +3 | Perc +0, SM +0, Bluff +2, Diplo. +2, Intimidate +10 | Speed 30ft, Swim 30 ft | Active conditions: Ectoplasmic

Elizar drifts forward, finally catching up to Ashlyn. He lets out a moan of relief.

Then he turns his anger on the bugs.

Elizar moves up to whichever one is still standing (if any) and attacks it.

Attack: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Sarine's greatsword finishes what Evie's arrow began before Elizar, Ashlyn and Aurelian combine to bludgeon the last nymph back into the dirt it came from.

A thorough search of the remaining holes finds a human skeleton, bereft of clothes or equipment accept for a copper-coloured ring which has a faint magical aura and is engraved with arcane symbols.

Spellcraft DC18:
Ring of Protection +1

Heal DC15/Perception DC20 while examining the body:
The bones are pitted as though by acid. It seems this poor person must have been killed by the ankhegs. From what few clues remain however the body is fairly recent - a month old at most.

More importantly... As you survey the (formerly) ankheg colony and look back towards Talmandor's bounty you all feel a justified sense of satisfaction - this has been a busy and bloody morning, but you have overcome it! You all level up! Welcome to Level 2!


Chelaxian Bloodrager 8

Yay level 2! Oh, and I forgot to deduct a round of bloodrage, so 1/6 and leave bloodrage after the combat ends.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

"What a wreck," Sarine grumbles as she looks back over the remnant of Talmandor's Bounty. "This will be a problem us. We didn't come prepared to start a new colony from scratch, but I'm not sure we can use this. We still don't know what happened to the first wave of colonists...maybe we can sort it out when we report back to Ramona."

Sarine plants her new greatsword into the earth and stretches. "That...was a long day. I'm worn out. Should we head back to the Peregrine?"

Do we want to do something about the swarm before we go, or just leave it for now?


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

Take 10 on the heal for a 17

Jenner catches his breath as the last ankheg is summarily dealt with. "By all the gods! The Master of the First Vault should have made me with longer legs if I'm to get a chance to bring my steel to bear! Sarine, you're a terror with that great cleaver of yours," the dwarf says admiringly.

"Now this poor sod looks like he could have used a great ruddy sword like that. Maybe the ankhegs wouldn't have corroded his damn bones if so, eh?"

Placing his hands on the small of his back, Jenner squints over the landscape. "Damndest thing, whatever's happened here. I hate to say it, but my hopes for other survivors are gettin' slimmer. We should rendezvous with the skipper, tell 'em what we found so far, aye, I think. And is anyone still scratched from battles? I have a bit of gods' blessing left to me for the day."


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

After a half minute of waiting with baited breath, Ashlyn finally relaxes. She hops into the holes, exploring the tunnels burrowed by the large insects with Elizar at her side. Eventually she drags a dead man out of the holes.

"This poor man." she says solemnly.

At Jenner's pronouncement of his fate, Ashlyn shakes her head sadly.


| HP 35/36, DR 5/magic and slashing, AC 18 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+5 R:+2 W:+4 | Init +3 | Perc +0, SM +0, Bluff +2, Diplo. +2, Intimidate +10 | Speed 30ft, Swim 30 ft | Active conditions: Ectoplasmic

Elizar nods along with Jenner.

Azlanti:
"Tooooooold you. All deeeeeeeeead."

Elizar leans close to examine the ring.

Spellcraft: 1d20 - 1 ⇒ (5) - 1 = 4

Elizar looks very frustrated. He wails loudly in

Azlanti:
"Maaaaaagic. Caaaaan't... I caaaaaan't figure it.... Ooooooout!"

Suddenly he howls sadly and begins to sob uncontrollably.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

"It's all right," Ashlyn says, patting Elizar on his goopy, shaking shoulder. "Someone else will figure it out."

Ashlyn holds the ring out towards Fleur and Evie. "Do you guys know what this does?"


Unused

Evie takes the ring from Ashlyn and examines it closely.

Azlanti:
"Shhhh Elizar, enough with the weeping, I will have a look."

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

"Well wouldn't you know, it's a protection ring. They're pretty common, they provide a small amount of protection against attacks when worn. Perhaps it can even help Ashlyn here? Wouldn't that be good Elizar?"

Without a thought, Evie tries to pat Elizar's shoulder, forgetting his unusual state and feels a sense of cold gloopy water and quickly withdraws her hand with an uncomfortable smile.


Chelaxian Bloodrager 8

Sarine looks on as her companions examine the corpse. "Whatever went on here, he should still be buried with his people. Let's see to their final rites before we go. It might be some time before we return here."

I haven't kept track of all the corpses we've found in Talmandor's Bounty, but let's try to get them all.

"Speaking of which, Evelyn, let's take another look at that logbook while we put the colonists to rest. It should give us a sense of how many people we're still looking for."


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian nods at the others' suggestions.

"Yes, that sounds fine. Aurelian has a small scratch, but it is almost nothing," he says. Down 3 hp

Bury the survivors, which I'm guessing will take much of the afternoon. Then stay here overnight or try to start returning to the second rally point?


Ramona asked you to go back as soon as possible. She was worried about keeping the rest of the colonists calm without any information.


Chelaxian Bloodrager 8

Let's bury what we can swiftly, then, and head back today. Where how far away is the place we're supposed to meet them?

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