Fergus McDammitson |
Could I chuck a javelin with my second attack, then?
DM RyckyRych |
No, I'm going to rule against that. The Attack action states you can make one melee or ranged attack so I'm going to read that as meaning you can't do both even though you can attack twice with your action. Plus, it sorta makes sense that way, at least to me.
DM RyckyRych |
Haldor is up!
Haldor Dagsson |
Sacred Flame on the cleric.
Dex save 15 Damage: 2d8 ⇒ (1, 1) = 2 Really?
DM RyckyRych |
Dex!: 1d20 + 2 ⇒ (6) + 2 = 8
The cleric doesn't even bother to dodge such a feeble effort from his counterpart. The gnoll then yaps at you in broken Common, Human scum is too late! Fengren is powerful! You die now! The one calling himself Fengren then points at the monk. In an instant, coming through the planar conduit behind the gnoll comes a massive, clawed hand of primal elemental energy. The hand then hurls itself at Varis!
Claw of Yeenoghu: 1d20 + 6 ⇒ (12) + 6 = 18 for Fire Damage: 1d6 + 2 ⇒ (6) + 2 = 8 and Necrotic Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Varis is grabbed by the massive claw tightly, seemingly attempting to squeeze the life force out of the elf! You are automatically grappled and can not attack with any weapon that requires the use of two hands. DC 14 Athlethic or Acrobatics to escape with your action on your turn. The Claw can't be attacked (its like a fancy Spiritual Weapon).
Fengren then points at Fizzlebomb. I no want you here!
Fizz needs to make a DC 14 Charisma Save.
The gnoll then runs behind one of the pillars and out of sight! He has total cover.
1. Cleric (-28)
2. Varis (-13, grappled)
3. Manes (6 left)
4. Fizz (save needed) and Fergus (-6)
5. Gnolls (-13 and -26)
6. Haldor
Varis Starflower |
vs the claw
sword: 1d20 + 8 ⇒ (13) + 8 = 21 dmg: 1d6 + 5 ⇒ (1) + 5 = 6
sword: 1d20 + 8 ⇒ (15) + 8 = 23 dmg: 1d6 + 5 ⇒ (4) + 5 = 9
as bonus
fist: 1d20 + 7 ⇒ (20) + 7 = 27 dmg crit: 2d6 + 4 ⇒ (2, 4) + 4 = 10
DM RyckyRych |
As I said above, the claw can't be attacked. However I'll use that first roll for your escape attempt should you wish to do so, but that would be your action.
DM RyckyRych |
Varis breaks free from the grapple! Do you wish to move?
Fergus McDammitson |
Going to go ahead and pre-roll my attack for whenever it's my turn. Assuming attacks will be against one (or two, if the first one goes down after the first attack) of the manes surrounding me.
First Attack: 1d20 + 8 ⇒ (19) + 8 = 27 for Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Second Attack: 1d20 + 8 ⇒ (10) + 8 = 18 for Damage: 1d8 + 7 ⇒ (3) + 7 = 10
DM RyckyRych |
We'll go on the assumption that Varis did not wish to move.
The manes look to swarm the paladin, three of them able to attack!
Claws: 1d20 + 2 ⇒ (19) + 2 = 21 for Damage: 2d4 - 3 ⇒ (1, 4) - 3 = 2
Claws: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 2d4 - 3 ⇒ (2, 2) - 3 = 1
Claws: 1d20 + 2 ⇒ (17) + 2 = 19 for Damage: 2d4 - 3 ⇒ (1, 2) - 3 = 0
Amazingly one of the creatures actually manages to find a weak spot in the man's armor!
Fergus then dispatches two of the demons!
1. Cleric (-28)
2. Varis (-13, grappled)
3. Manes (4 left)
4. Fizz and Fergus (-9)
5. Gnolls (-13 and -26)
6. Haldor
Fizzlebomb |
Seeing everyone bunching nicely around Fergus, Fizz will drop a
(2) Shatter range 60ft 10ft radius sphere
Con Saving throw DC 15
thunder damage: 3d8 ⇒ (4, 4, 4) = 12
Half damage on a miss
on the gnoll to fergus's upper left. Spell excludes Fergus
I believe that will get both gnolls, and all of the manes except the one to the west by himself.
Fizz will now move behind the pillar to make himself as little as possible
DM RyckyRych |
Gnoll Saves: 2d20 ⇒ (10, 3) = 13
Manes Saves: 3d20 ⇒ (11, 6, 16) = 33
One gnoll and two demons expire! The remaining gnoll casts a spell, extending his palm toward Fergus!
Poison Spray, DC 12 Con Save or take: 1d12 ⇒ 3 poison damage.
1. Cleric (-28)
2. Varis (-13, grappled)
3. Manes (-0 and -6)
4. Fizz and Fergus (-9)
5. Gnolls (-25)
6. Haldor
Fergus McDammitson |
Con Save: 1d20 + 5 ⇒ (5) + 5 = 10
DM RyckyRych |
Fergus coughs and sputters as he breathes in some of the poison!
1. Cleric (-28)
2. Varis (-13, grappled)
3. Manes (-0 and -6)
4. Fizz and Fergus (-12)
5. Gnolls (-25)
6. Haldor
DM RyckyRych |
The gnoll cleric realizes what the party cleric has done and moves out of the area of Silence. He then casts a spell. Suddenly, fiendish spirits appear to surround the gnoll! He then yips and snarls a few more words, some of his wounds healing after he does so. He then moves back behind the pillar, out of sight again.
Healing Word, 3rd level: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10
1. Cleric (-18, spirit guardians)
2. Varis (-13)
3. Manes (-0 and -6)
4. Fizz and Fergus (-12)
5. Gnolls (-25)
6. Haldor (conc on Silence)
DM RyckyRych |
A bump to get this back on the radar.
Fergus McDammitson |
Fergus is eagerly awaiting the chance to do some more slaying of evildoers.
DM RyckyRych |
Varis finishes off the injured demon and wounds the last, who moves in to accost the paladin!
Claw: 1d20 + 2 ⇒ (19) + 2 = 21 Wow
Damage: 2d4 - 3 ⇒ (2, 2) - 3 = 1
The demon manages to nick the paladin!
1. Cleric (-18, spirit guardians)
2. Varis (-13)
3. Manes (-6)
4. Fizz and Fergus (-13)
5. Gnoll (-25)
6. Haldor (conc on Silence)
Fergus McDammitson |
Against the mane:
First Attack: 1d20 + 8 ⇒ (3) + 8 = 11 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Vs the mane if it's still alive, otherwise the gnoll:
Second Attack: 1d20 + 8 ⇒ (5) + 8 = 13 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14
DM RyckyRych |
Fergus eliminates both the demon and the gnoll acolyte! You may move if you wish, remember the areas of spirit guardians and silence, however.
Cleric (-18, spirit guardians)
Varis (-13), Fizz, Fergus (-13) and Haldor (conc on Silence)
DM RyckyRych |
Works for me. Haldor is up!
Fergus McDammitson |
Fergus used his movement to approach the pillar where he last saw the cleric.
Haldor Dagsson |
Haldor likewise advances on the cleric, but moving along the upper level. He drops concentration on the silence spell and casts third-level Shatter on the spot marked in purple on the map (that is, one square east of where the cleric tile is currently located).
Damage: 4d8 ⇒ (8, 6, 2, 5) = 21 Con save 15 for half damage
DM RyckyRych |
Con Save: 1d20 + 2 ⇒ (17) + 2 = 19
Concentration: 1d20 + 2 ⇒ (12) + 2 = 14
The gnoll braces himself against the spell with some success, being able to keep his spell active! He then turns his ire toward the cleric!
He casts Banishment again. DC 14 Chrisma Save for Haldor.
The claw tries to grab Fizz again! Which I forgot to do so last turn.
Claw: 1d20 + 6 ⇒ (1) + 6 = 7
The gnome again avoids the clutches of the claw!
The gnoll leader then moves toward Fergus! DC 14 Wisdom Save for Fergus on take Necrotic: 3d8 ⇒ (1, 7, 6) = 14 for entering the area for the first time as he brought them to you. You'll then need to make another save or take Necrotic: 3d8 ⇒ (6, 3, 5) = 14 for starting your turn there.
Cleric (-28, spirit guardians)
Varis (-13), Fizz, Fergus (-13, need two saves) and Haldor (need save)
Fergus McDammitson |
Wisdom Save: 1d20 + 6 ⇒ (10) + 6 = 16
Wisdom Save: 1d20 + 6 ⇒ (17) + 6 = 23
Time to die, "holy" man.
As a bonus action, Fergus casts Searing Smite.
First Attack: 1d20 + 8 ⇒ (13) + 8 = 21 for Damage: 1d8 + 7 ⇒ (2) + 7 = 9 Plus Searing Smite: 1d6 ⇒ 3
Fergus tosses in a second-level Divine Smite. Plus Smite!: 3d8 ⇒ (3, 6, 4) = 13
Second Attack: 1d20 + 8 ⇒ (1) + 8 = 9 for Damage: 1d8 + 7 ⇒ (8) + 7 = 15
On his turn, the gnoll must make a DC14 Constitution saving throw or take 1d6 fire damage.
DM RyckyRych |
And just like that the gnoll is savagely defeated, overcome by smite and fire!
With the conduit safely closed and the threat of the gnoll cleric Fangren and his allies ended, the platinum sword from Brindol begins to speak once more. The voice sounds even weaker, its life force all but spent as it instructs you to draw it and perform its ritual.
A vortex of brilliant energy opens up in the air as the platinum sword is gently tugged from your hands. It rises to hover in the air before the newly formed conduit, tendrils of silver light reaching out to touch it. You are blinded by a brilliant flash, then an instant later, the ritual chamber falls silent.
Standing before you is a young human female of unearthly beauty and grace. Her silver hair hangs down her back, a band of chalk-white pigment stretching from one temple to the other across her eyes. She is garbed in armor made of slender, overlapping plates. In one hand, she holds a leather-bound tome; in the other, the platinum longsword.
I am Amyria, she says. Who are you, and why am I here?
Fergus McDammitson |
Milady, I am your humble servant, Fergus. Fergus introduces the rest of his comrades.
We are here, milady, because you summoned us. We carried forth the blade which you hold. We seek to assist you in preventing the gnoll chieftain, Fangren, from establishing a conduit to the Elemental Chaos.
How may we serve you, milady?
You ninja'ed me, Fizz!
DM RyckyRych |
The ritual has transformed the spirit within the platinum longsword into Amyria, who seems to be not fully certain why she has been brought here. She does not recognize you or your names, and has no memory of her words to you while her spirit lingered within the sword.
I remember that I am Amyria, she says softly, and I have lived many lives. I was in the sword. I remember you freed me. The ritual you performed transformed the planar breach in this place, allowing it to channel the energy of the Astral Sea. Energy necessary for my transformation. She looks to you, eyes bright. I have been reborn with purpose, even if that purpose is yet unclear to me.
The leather-bound tome she carries is a ritual book that Amyria gives to the party with her thanks. It contains a modified version of the ritual just performed, allowing you to stop the flow of energy that fuels a planar portal.
The gnolls have nothing of any real value, though the items that Fangren has would be worth about 100 gold if you were to sell them off. There are also a series of notes and missives from Sarshan to the gnoll chieftain. They relay orders to the Wicked Fang pack, including the following :
I cannot stress the importance of holding Fortress Graystone. Among the assignments I have given you, this should be your top priority. I have armed you well enough that you should be able to repel all invaders. Do what you will with your prisoners, but continue taking them. Focus your efforts on those who seem to be of some importance; do not waste your time with farmers and commoners.
I am sending someone to train your recruits in the use of our weapons, at your request. However, I expect you to leave this one alone. The witch I sent to you was one of my personal advisors, and now she is ruined. Do not treat my people so callously as you do your own.
Fizzlebomb |
huh? Wonder if Thorne worked for Sarshan. He's not going to be very happy with us for continuing to mess up his plans. Oh well,
Fizz will gather the gnoll's stuff to sell.
Fergus McDammitson |
Wonder who he meant, by "sending some to train" recruits. Did we come across any weapons masters?
Fergus McDammitson |
Yeah, Thorne did say something like, "He said you were tough." I guess we'll just have to ask Sarshan when we see him next.
To Amyria: Lady, are you now completely freed from whatever enchantment confined you within the sword? And may we escort you back to town -- or to wherever you need to go?
DM RyckyRych |
Yes, I am of my own body once more.
Having rid Fortress Graystone of the Wicked Fang pack, performed the ritual to transform the platinum sword into Amyria, and sealed the conduit to the planes, the party has finished their mission and can depart at their leisure. As they exit the fortress, Amyria requests that they accompany her to Overlook, not back to Brindol, as she believes she has business there.
So, Overlook or Brindol?
Fergus McDammitson |
Wherever the pretty lady says. Overlook it is.
DM RyckyRych |
As you arrive in Overlook, Amyria bids you farewell, slipping away into the crowded streets.
That concludes this module, you may proceed to 8th level!
So, are we going to continue this one or put it on hold? I don't mind doing either. If we continue I would suggest asking Dave to take over Haldor (I would prefer he take over, not bring in a new PC at this point.
Fergus McDammitson |
I'm okay with continuing, too--subject to Pavel's availability--although I wouldn't mind getting some help with Haldor. I've never seen Dave play anything other than fighters, but I'll certainly ask.
DM RyckyRych |
I'm sure he can branch out to a divine caster, hehe.