The Rowdy Roughboys : Scales of War

Game Master RyckyRych

Scales of War on Roll20 (Maps!)

Map of Elsir Vale

Initiative:

[dice=Fergus]d20 + 0[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 0[/dice]
[dice=Varis]d20 + 3[/dice]

Perception:

[dice=Fergus]d20 + 2[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 5[/dice]
[dice=Varis]d20 + 3[/dice]


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Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Yes, we could use a break.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Yes, Rick, I know. 'Pay no attention to the man behind the curtain'


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

I think Jim is out of whack again today. I know he will be on Wed & Thurs.

We should rest. Grab a corner


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
Fizzlebomb wrote:
Rick, why is there a evil looking dude in the first room?

I was playing around with some features of Roll20, that guy never showed for me while I was doing it. Funny that he is there... he's should be gone now. Let me know if more show up, I tried several times.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Remember, the smell of this room is considerably bad enough that you could sense it from the hallway. Do you want to hole up here?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

probably not, we could probably hole up in area #4. That way, our refugees can just pop out the portal after our rest


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, is that going to be the plan? Everyone to area #4, the four PCs sleep while the three freed captives are on guard? Do you give them any weapons or protection? Any healing or other spells to be cast?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

I'm concerned giving them weapons. I'm wary of master of Dungeons being telling these poor souls to rob us and get away while we sleep, with whatever they can. Without weapons, I would hope they are less likely to try and rob us.

Here are the weapons that they gnolls were carrying. I know they're not much, but if anything comes in here, wake us up, and we'll take care of the intruders.

Looking for comments/opinion from Varis. I'm almost willing to just let them go, and stand watches here in the room #4.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

(whisper to my companions) We could take turn on guard, say 2h each. Rest is not the same as sleep the whole 8 hours.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, so we have one vote for all sleep and one for one on guard. What say you?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

i'd go with guard. I'll proxy Fergus and Haldor as going with a guard


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, lets go with an order for the watch then. Are you allowing the rescued to sleep? TBH, they probably weren't going to be up to keeping watch in their condition anyway.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Yeah, i'd let them sleep. I'll let Varis insert himself anywhere, but here's the fizz, Fergus, Haldor. Varis can plug himself into there anywhere.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis is in position.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, so I take it that the order of watch will go Fizz/Fergus/Varis/Haldor. This is the "order" I see you guys lined up on Roll20. Do I have that right? Also, any healing or such before you rest or are we going to use said rest to gain back the hit points?

Once I get everything all straight I'll see if anything actually happens!


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis had run out of HD to spend so he needs a long rest in order to heal. Afterwards he will have full health but only 3HD. However, after an hour rest he will have his KI back unless Mr. DM rules otherwise.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Yes,

Varis, why would you only have 3HD after a long rest?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz will use tow of his 3rd level spells to heal

Varis:

(1) Cure Wounds Range Touch
healing: 3d8 + 7 ⇒ (5, 7, 2) + 7 = 21
1d8 for each cast level as 2nd or higher

Fergus

(1) Cure Wounds Range Touch
healing: 3d8 + 7 ⇒ (2, 7, 4) + 7 = 20
1d8 for each cast level as 2nd or higher

Spell Slots used
1st Level 4 of 4
2nd Level 3 of 3
3rd Level 2 of 3
4th Level 0 of 1


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
Fizzlebomb wrote:

Yes,

Varis, why would you only have 3HD after a long rest?

You only regain half of your level of hit dice after each long rest.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Current/Max Hit Point Totals:
Haldor (-4)
Varis (35/35 HP)
Fergus (43/58 HP)
Fizz (-3)

The party finally decides on a place to hole up and rest and sets a watch order for the night. The freed captives quickly huddle in a corner and fall asleep, feeling safe under your protection.

1d20 + 1d4 ⇒ (18) + (4) = 22

Haldor only, Perception DC 18:
A faint sound betrays footsteps behind you. The elf mercenary Thorn is attempting to approach unheard. As you see him, he drops two figurines to the ground and snarls a command. The figurines transform into two fearsome lions and look to you, eager for a meal! Since you made the Perception check, you get to act in the surprise round.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

don't think i knew that.

Haldor's roll is

i'm asleep: 1d20 + 7 ⇒ (9) + 7 = 16


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Haldor is caught unaware as two lions mastiffs leap to attack him!

Bite: 1d20 + 3 ⇒ (8) + 3 = 11 or Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Bite: 1d20 + 3 ⇒ (1) + 3 = 4 or Bite: 1d20 + 3 ⇒ (18) + 3 = 21 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Just as suddenly, three crossbow bolts fly toward his head!

Xbow: 1d20 + 10 ⇒ (2) + 10 = 12 or Xbow: 1d20 + 10 ⇒ (6) + 10 = 16
Xbow: 1d20 + 10 ⇒ (8) + 10 = 18 or Xbow: 1d20 + 10 ⇒ (1) + 10 = 11
Xbow: 1d20 + 10 ⇒ (3) + 10 = 13 or Xbow: 1d20 + 10 ⇒ (2) + 10 = 12

Wow, that was quite lucky.

As everyone is startled awake, they see down the hallway is none other than their "friend", Thorn! He's ambushed you! Though not very well, I guess he'd do better out in the forest. Growling in anger, Thorn reloads his hand crossbows with deft quickness and precision and takes aim again! Using Action Surge to attack again.

Xbow: 1d20 + 10 ⇒ (11) + 10 = 21 or Xbow: 1d20 + 10 ⇒ (11) + 10 = 21
Xbow: 1d20 + 10 ⇒ (6) + 10 = 16 or Xbow: 1d20 + 10 ⇒ (8) + 10 = 18
Xbow: 1d20 + 10 ⇒ (4) + 10 = 14 or Xbow: 1d20 + 10 ⇒ (4) + 10 = 14

Damage on the one hit using Assassinate: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Sneak Attack Damage: 4d6 ⇒ (2, 1, 6, 5) = 14

Fergus: 1d20 + 0 ⇒ (9) + 0 = 9
Fizzlebomb: 1d20 + 0 ⇒ (1) + 0 = 1
Haldor: 1d20 + 0 ⇒ (11) + 0 = 11
Varis: 1d20 + 3 ⇒ (12) + 3 = 15
Gilgathorn: 1d20 + 4 ⇒ (4) + 4 = 8
Mastiff: 1d20 + 2 ⇒ (2) + 2 = 4

1. Varis (35/35 HP, prone), Haldor (-28), Fergus (43/58 HP, prone)
2. Thorn and Mastiffs
3. Fizz (-3, prone)


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis gets his feet under him, gets his sword out and faces the mastiff 2
sword: 1d20 + 8 ⇒ (14) + 8 = 22 dmg: 1d6 + 5 ⇒ (2) + 5 = 7
sword: 1d20 + 8 ⇒ (9) + 8 = 17 dmg: 1d6 + 5 ⇒ (4) + 5 = 9
as bonus
fist: 1d20 + 7 ⇒ (19) + 7 = 26 dmg: 1d6 + 4 ⇒ (2) + 4 = 6

DM: Did we rest enough to get my KI points back?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Haldor will use his reaction to use Wrath of the Storm against whichever mastiff hit him earlier.

dex save of 15
lightning damage: 2d8 ⇒ (3, 5) = 8
half on a successful save

Fergus will stand up and start with mastiff 2, then to mastiff 1 if mastiff 2 goes down.

first attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 7 ⇒ (3) + 7 = 10

second attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 7 ⇒ (5) + 7 = 12


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Haldor attacks mastiff 2 or 1 depending on status of 2.

hammer attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d8 + 3 ⇒ (2, 8) + 3 = 13


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

No, you did not compete the required time to gain back anything yet, Varis.

Varis grabs his weapon and ends up slaughtering both of the mastiffs with his sword as Haldor gives a shock to one after the attack! Varis, if you wish to move some more, you can. You used half to stand up and 5' to reach the second puppy.

Since they are dead, I'll let Fergus and Haldor reconsider their actions. Remember that Fergus had to use half his move to stand up.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Haldor will move up to Thorn and perform the attack from above.

Fergus will double move and get in Thorn's face


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis moves in front of the door so enemies cannot get to Fizzlebomb.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Thorn takes the hit from the charging Haldor! He steps forward, reloading his crossbows and firing at the still-yet-to-react Fizz! He has Crossbow Expert so no disadvantage. On the robe-wearer he will also try for extra damage via Sharpshooter. As Fizz has yet to act he also gets to use Assassinate, thus he has advantage.

Xbow: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11 or Xbow: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15 for Bolt Damage with Sneak Attack: 1d6 + 14 + 2d6 ⇒ (5) + 14 + (5, 5) = 29
Xbow: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20 or Xbow: 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18 for Bolt Damage: 1d6 + 14 ⇒ (3) + 14 = 17

Fizz is down before he can even get up! The third shot with the offhand goes for Varis! Since Varis has acted it is not with advantage.

Xbow: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22 for Bolt Damage: 1d6 + 14 ⇒ (1) + 14 = 15

Thorn then drops one of his hand crossbows and draws his rapier! He then Disengages from his opponents and swiftly moves down the hall! Let us see what you "heroes" are worth!

Fizz (-49, prone, dying, need death save), Varis (20/35 HP), Haldor (-28), Fergus (43/58 HP)
Thorn (-13)


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis tries to plug the bolt out of the air.
deflect missiles: 1d10 + 11 ⇒ (4) + 11 = 15
clutching the bolt in his offhand the monk chases the villain and engages.
sword: 1d20 + 8 ⇒ (14) + 8 = 22 dmg: 1d6 + 5 ⇒ (4) + 5 = 9
sword: 1d20 + 8 ⇒ (13) + 8 = 21 dmg: 1d6 + 5 ⇒ (3) + 5 = 8
as bonus
bolt: 1d20 + 7 ⇒ (6) + 7 = 13 dmg: 1d4 + 4 ⇒ (1) + 4 = 5

Buddy, even when this tired I am still an monk... And you are about to die.
Varis Hp 35 Ki 0


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis deftly catches the bolt but only barely, the tip inches from his face! He then rushes the man, stabbing him twice! As he swings and misses with the bolt, Thorn slashes at the monk with his rapier!

Using his reaction to expend a superiority die for Riposte

Rapier: 1d20 + 8 ⇒ (17) + 8 = 25 for Damage with Superiority Die: 1d8 + 4 + 1d8 ⇒ (6) + 4 + (2) = 12

You are not the only one with tricks up his sleeves!

1. Fizz (-49, prone, dying, need death save)
2. Varis (23/35 HP), Haldor (-28), Fergus (43/58 HP)
3. Thorn (-30, 1 SD spent, reaction used)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

save: 1d20 ⇒ 17


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

fergus will use his lay on hands for 10 points to fizz

Haldor will attack thorn

attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d8 + 3 ⇒ (7, 7) + 3 = 17


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Why is the attack 2d8 of damage?

Thorn grunts as the cleric strikes him. You guys are tough, I'll say that! He then feints an attack before taking a swipe with his rapier at Varis! First attack is with advantage.

Rapier: 1d20 + 8 ⇒ (4) + 8 = 12 or Rapier: 1d20 + 8 ⇒ (16) + 8 = 24 for Damage: 1d8 + 4 ⇒ (7) + 4 = 11 plus Sneak Damage: 2d6 ⇒ (4, 5) = 9

The attack also tries to trip Varis! Extra Damage: 1d8 ⇒ 2 Varis needs to make a DC 16 Strength Save or be knocked prone.

Rapier: 1d20 + 8 ⇒ (7) + 8 = 15

The second rapier attack misses, unless

Varis fails his Strength Save.:
With Advantage : 1d20 + 8 ⇒ (5) + 8 = 13 and he misses anyway.

As his bonus action, Thorn tries to hit Haldor with a crossbow bolt!

Xbow: 1d20 + 10 ⇒ (4) + 10 = 14

The elf then retreats back down the hallway! Varis and Haldor may take an AoO if they wish.

DM Stuff!:
1d8 ⇒ 2

1. Fizz (10 HP, prone), Varis (1/35 HP), Haldor (-28), Fergus (43/58 HP)
2. Thorn (-40 or -47, 4 SD used)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Rick, i don't know about the 2d8 thing. Pulled form the last attack that Jim made for him.

Haldor will take the AoO

attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 2d8 + 3 ⇒ (7, 7) + 3 = 17


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Well, a weapon attack wouldn't be 2d8 but since both die rolls are the same its an easy fix.

Haldor connects as the villian makes his... escape?

1. Fizz (10 HP, prone), Varis (1/35 HP), Haldor (-28), Fergus (43/58 HP)
2. Thorn (-50, 4 SD used)


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Str: 1d20 + 3 ⇒ (15) + 3 = 18
Varis already used his Reaction this turn to stop the bolt

Varis manages to keep his feet under him and chases after the villain.
sword: 1d20 + 8 ⇒ (6) + 8 = 14 dmg: 1d6 + 5 ⇒ (4) + 5 = 9
sword: 1d20 + 8 ⇒ (18) + 8 = 26 dmg: 1d6 + 5 ⇒ (5) + 5 = 10
as bonus
fist: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d6 + 4 ⇒ (2) + 4 = 6


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz will stand up and then double move to his new location


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fergus has doubled moved to try and get back in the fight.

Haldor moves and cast Sacred flame range 60ft
Dex save of 15

radiant damage: 2d8 ⇒ (8, 3) = 11
No benefit for cover


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Riposte vs Varis' first attack: 1d20 + 8 ⇒ (19) + 8 = 27 for Damage: 1d8 + 4 + 1d8 ⇒ (7) + 4 + (7) = 18

Varis manages to stay on his feet and chases after the enemy! His first attack misses and is struck down by a counter-attack from the wily Thorn!

Dex: 1d20 + 4 ⇒ (18) + 4 = 22

Thorn evades the cleric's spell! Ha! You have clearly been overhyped! Thorn then decides to go after the cleric!

Rapier: 1d20 + 8 ⇒ (8) + 8 = 16 for Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Rapier: 1d20 + 8 ⇒ (5) + 8 = 13 for Damage: 1d8 + 4 ⇒ (7) + 4 = 11

His strikes glance off of Haldor's armor. He then seems to take a moment to collect himself! Second Wind: 1d10 + 8 ⇒ (8) + 8 = 16

1. Fizz (10 HP), Varis (-17/35 HP, need death save, prone), Haldor (-28), Fergus (43/58 HP)
2. Thorn (-34)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fergus now that he has caught up to him will attack

first attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 7 ⇒ (6) + 7 = 13

second attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 7 ⇒ (7) + 7 = 14


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz will hop out and

FireBolt range 120ft
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 2d10 ⇒ (2, 6) = 8

then use his last 3rd level spell to Heal Varis with a healing word

(1) Healing Word Range 60ft
healing: 3d4 + 7 ⇒ (1, 4, 4) + 7 = 16
1d4 for each cast level as 2nd or higher

then hop back behind cover


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Haldor attack

hammer attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus lands a strike against Thorn, as does Haldor, however Fizz misses with his spell, likely due to his desire to stay behind the cover of the wall. Fizz manages to send a wave of healing goodness to the bold monk taking a dirt nap.

1. Fizz (10 HP), Varis (16/35 HP, prone, dropped weapon), Haldor (-28), Fergus (43/58 HP)
2. Thorn (-53)


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Lets try this again

fist: 1d20 + 7 ⇒ (13) + 7 = 20 dmg: 1d6 + 4 ⇒ (4) + 4 = 8
fist: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d6 + 4 ⇒ (2) + 4 = 6
as bonus
fist: 1d20 + 7 ⇒ (10) + 7 = 17 dmg: 1d6 + 4 ⇒ (4) + 4 = 8


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis punches the elf twice, who snarls at his counterpart. I'll be sure to cut off those fists when you corpse is still warm. Let's start now!

Rapier: 1d20 + 8 ⇒ (20) + 8 = 28 for Crit Damage: 2d8 + 4 ⇒ (5, 4) + 4 = 13
Rapier: 1d20 + 8 ⇒ (9) + 8 = 17 for Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Varis falls to the floor once more, bleeding out from his neck and wrist! Thorn then runs back down the hallway drawing AoOs from Haldor and Fergus and fires a crossbow bolt at the gnome!

Xbow with Sharpshooter: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23 for Damage: 1d6 + 4 + 10 ⇒ (3) + 4 + 10 = 17

Haldor and Fergus hear a soft *thud* followed by joyous laughter!

1. Fizz (-7 HP, prone, dying, need death save), Varis (-5/35 HP, prone, dropped weapon, dying, need death save), Haldor (-28), Fergus (43/58 HP)
2. Thorn (-69)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Haldor attack
hammer attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Fergus
first attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 7 ⇒ (1) + 7 = 8


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fergus
first attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 7 ⇒ (7) + 7 = 14

second attack: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Haldor attack
hammer attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

That's a hard corner, Fergus can't reach Thorn to attack him this turn. Do you wish to use his action for something else?

Fergus connects as the man retreats down the hallway. Haldor swings and misses, then chases him just to swing and miss again.

1. Fizz (-7 HP, prone, dying, need death save), Varis (-5/35 HP, prone, dropped weapon, dying, need death save), Haldor (-28), Fergus (43/58 HP, moved, action pending)
2. Thorn (-77)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

5 points of lay on hands to varis, then will head down hallway.

I believe thats all of Fergus's lay on hands points

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