The Rowdy Roughboys : Scales of War

Game Master RyckyRych

Scales of War on Roll20 (Maps!)

Map of Elsir Vale

Initiative:

[dice=Fergus]d20 + 0[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 0[/dice]
[dice=Varis]d20 + 3[/dice]

Perception:

[dice=Fergus]d20 + 2[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 5[/dice]
[dice=Varis]d20 + 3[/dice]


2,251 to 2,300 of 2,953 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

That is true. If you're within 10 feet of me you get +3 to saves. You can look at my header ("Aura of Protection (+3 all saves w/in 10 feet)").

Against the demon:
First Attack: 1d20 + 8 ⇒ (10) + 8 = 18 or 1d20 + 8 ⇒ (8) + 8 = 16 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Second Attack: 1d20 + 8 ⇒ (17) + 8 = 25 or 1d20 + 8 ⇒ (2) + 8 = 10 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts Lesser Restoration on Fizzlebomb to remove the poison effect.

As a bonus action, Haldor casts third-level Healing Word on Varis.
Healing: 3d4 + 4 ⇒ (2, 4, 4) + 4 = 14

Spells Left:
1st Level: 2 of 4
2nd Level: 0 of 3
3rd Level: 2 of 3


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus strikes the demon twice while Haldor is able to aid his comrades! I'm going on the assumption that if Fizz isn't poisoned he isn't paralyzed either.

Varis and Fizz may act!

Fergus (-21)
Haldor (-7)
Varis (-19)
Fizz (-28, prone)
Demon -28


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

I'm seeing that thge crawler came down off of the ceiling. If so,

Shocking Grasp range touch
Melee spell attack advantage if wearing metal
2d8 lighting and can’t take actions start of its next turn
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
lightning damage: 2d8 ⇒ (3, 8) = 11

Fizz is then going to get up and move his little gnomish feet out of the way.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

I'll assume you stand first so that you do not attack at disadvantage.

Fizz shocks the enemy and looks to move out of the way! You have 10' of movement left, I believe.

Varis may act!

Fergus (-21)
Haldor (-7)
Varis (-19)
Fizz (-28, 10' of move if he wishes)

Demon -28 (elemental chaos)
Crawler -11 (no reactions)


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Vs the Demon

sword: 1d20 + 8 ⇒ (12) + 8 = 20 dmg: 1d6 + 5 ⇒ (1) + 5 = 6
sword: 1d20 + 8 ⇒ (16) + 8 = 24 dmg: 1d6 + 5 ⇒ (6) + 5 = 11

as bonus (using ki , first hit- no reactions, second hit Dex 15 or fall prone)
fist: 1d20 + 7 ⇒ (18) + 7 = 25 dmg: 1d6 + 4 ⇒ (4) + 4 = 8
fist: 1d20 + 7 ⇒ (18) + 7 = 25 dmg: 1d6 + 4 ⇒ (2) + 4 = 6

Varis -19hp, -3 ki


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dex: 1d20 + 2 ⇒ (6) + 2 = 8

The demon falls, then stands back up!

1d2 ⇒ 1 He didn't like being knocked down but continues to attack the holy warrior!

Bite: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 or Bite: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Fist: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 or Fist: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Fist: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 or Fist: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

Bite Damage: 2d6 + 4 - 3 ⇒ (5, 4) + 4 - 3 = 10
Fist Damage: 1d10 + 4 - 3 ⇒ (5) + 4 - 3 = 6

1d4 ⇒ 2

The carrion crawler decides to take advantage of its reach and swipes at the gnome!

Tentacle: 1d20 + 8 ⇒ (7) + 8 = 15 for Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Fizz Con Save vs Poison, DC 13: 1d20 + 1 ⇒ (16) + 1 = 17
Bite: 1d20 + 4 ⇒ (2) + 4 = 6

The tentacle glances off the gnome's head! Fizz fights off the paralyzing poison as well!

Party up! Attacks against the demon have advantage!

Fergus (-37)
Haldor (-7)
Varis (-19)
Fizz (-31)
Demon (-59, no reactions)
Crawler (-11)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz will heal himself using a 2nd level spell

(1) Cure Wounds Range Touch
healing: 2d8 + 7 ⇒ (1, 5) + 7 = 13
1d8 for each cast level as 2nd or higher

as a bonus action will toss a 1st level healing word at Fergus

(1) Healing Word Range 60ft
healing: 1d4 + 7 ⇒ (1) + 7 = 8
1d4 for each cast level as 2nd or higher

Spell Slots used
1st Level 4 of 4
2nd Level 2 of 3
3rd Level 1 of 3

Wand of MM 2 of 6 used
Wand of DM 0 of 2 used
Wand of Secrets 0 of 3 used


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Against the demon:
First Attack: 1d20 + 8 ⇒ (16) + 8 = 24 or 1d20 + 8 ⇒ (9) + 8 = 17 for Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Second Attack: 1d20 + 8 ⇒ (6) + 8 = 14 or 1d20 + 8 ⇒ (12) + 8 = 20 for Damage: 1d8 + 7 ⇒ (3) + 7 = 10


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizz does some much needed healing while Fergus slays the demon and injures the crawler!

Wow, I thought I was up late at night...

Haldor and Varis may act!

Fergus (-29)
Haldor (-7)
Varis (-19)
Fizz (-18)
Crawler (-21)


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

vs the crawler
bow: 1d20 + 7 ⇒ (3) + 7 = 10 dmg: 1d8 + 4 ⇒ (5) + 4 = 9
bow: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis drops his swords so he can use his bow to pluck the crawler once!

Haldor is up!

Fergus (-29)
Haldor (-7)
Varis (-19)
Fizz (-18)
Crawler (-27)


Give le demon a sacred flame Dex 14
Radiant Damage: 2d8 ⇒ (4, 8) = 12


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dex for Crawler: 1d20 + 1 ⇒ (18) + 1 = 19

The last enemy avoids the spell! He then lashes out at 1d4 ⇒ 3 Haldor!

Tentacle: 1d20 + 8 ⇒ (1) + 8 = 9
Bite: 1d20 + 4 ⇒ (19) + 4 = 23 for Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10

The creature takes a bite out of the cleric's leg!

Party up!

Fergus (-29)
Haldor (-17)
Varis (-19)
Fizz (-18)
Crawler (-27)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Attacking the Crawler

Shocking Grasp range touch
Melee spell attack advantage if wearing metal
2d8 lighting and can’t take actions start of its next turn
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
lightning damage: 2d8 ⇒ (2, 1) = 3

Backing off again if it hits.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizz gives a minor jolt to the creature then backs away!

All but Fizz!

Fergus (-29)
Haldor (-17)
Varis (-19)
Fizz (-18)
Crawler (-30)


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

First Attack: 1d20 + 8 ⇒ (20) + 8 = 28 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Plus Crit! Damage: 1d8 ⇒ 7
Second Attack: 1d20 + 8 ⇒ (11) + 8 = 19 for Damage: 1d8 + 7 ⇒ (1) + 7 = 8


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

With two expert strikes Fergus ends the troublesome battle!

Combat over! I've opened up the map a little more. The only exit seems to be west and then north (look at the compass) as the passage running due west has caved in.

You have a few minutes to recover and heal up but you realize that staying here is likely a bad idea.

Haldor:
As a cleric, you get the uneasy feeling that the veins of elemental chaos that runs along the floor here could possibly give birth to some strange form of undead, given the number of dwarven corpses in the mines. It may be wise to leave the area before your presence awakens them.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

I was about to ask about the passageways to the "south" and "southeast." Then I noticed the compass. Then I saw your reference to the compass. Yes, reading comprehension counts.

Using 3 hit dice:
3d10 + 6 ⇒ (10, 2, 8) + 6 = 26
1 Hit Die Remaining

Let's go. There might be more spiders or crawlers. Hopefully no more demons. Fergus shudders and makes the sign of Torm.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

using 3 hit dice:

hit die: 1d6 + 1 ⇒ (1) + 1 = 2
hit die: 1d6 + 1 ⇒ (2) + 1 = 3
hit die: 1d6 + 1 ⇒ (3) + 1 = 4

Fergus, before we get too far away, we should take a moment to check the area. There's a possibility that dwarves might have died here, and it's our job to report that information back to the Ironfist clan.

Fizz looks to get a check of the cavern for glittery things that he can call precious.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizz takes a careful look around but all that is found is a cache of carrion crawler eggs to the northeast. Anything valuable on the dwarfs has been pilfered before your arrival.

Fergus (-3)
Haldor (-17)
Varis (-19)
Fizz (-9)


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

really messed up, didn't realize there were two compasses. Thought y'all had really messed up.

We also have the two passages behind us that we haven't gone down yet. I say we start with the west passage, take the right turn and we can't get lost right?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Yeah, the maps are not the greatest in the world in regards to that.

Taking the only obvious way out, the party discovers that the passageway leads to what they suspect to be the mouth of a larger chamber. The reddish hue of what you assume to be more veins of the elemental chaos gives the end of the passage an eerie glow.

I've moved you down and revealed the passageway.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor uses his last 2 remaining hit dice:
2d8 + 4 ⇒ (7, 6) + 4 = 17

We should vacate the chamber, pronto. Those red lines on the ground? I get the sense they could result in the birth of strange forms of undead. We would not want our presence to awaken them.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Updated HP:
Fergus (-3)
Haldor (-0)
Varis (-19)
Fizz (-9)

I'll wait on Varis before moving you along. I assume you'll be going down the passage? Any other prep or actions?


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

healining: 3d8 + 3 ⇒ (2, 3, 3) + 3 = 11


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

OK, anything else you guys want to do before heading down the passageway?

Fergus (-3)
Haldor (-0)
Varis (-8)
Fizz (-9)


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

If there's time, Fergus casts Lay on Hands on Varis to heal 7 points, and on Fizz to cast 8 points (15 out of 30 total).


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)
Fergus McDammitson wrote:
and on Fizz to cast 8 points (15 out of 30 total).

Correction: heal 8 points, not "cast" 8 points.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Is this a short rest or just a quick 5 minute?

Thanks Fergus

Fizz is ready to go


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

I think it's just a 5 minute thing. Fergus used two actions, each six seconds long. Check Haldor's post above -- we need to keep moving.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

I saw the post, just wanted to make sure, I hadn't missed anything.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Right, just a quick breather. OK, anything further? I think I have everyone's HP correct, speak now if not.

Fergus (-3)
Haldor (-0)
Varis (-1)
Fizz (-1)


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Let's go.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The party gathers themselves and heads down the passage. A circular cavern before you shows signs of excavation on its far side. However, the way ahead is blocked by a wide crevice that pulses with a lurid red glow. In the shadow of that light stand two red-skinned demons, slashing the air with three-clawed hands. Behind them are piled hundreds of dwarven skulls, a gruesome bier on which coils a serpentine creature with a humanlike face.

Nature DC 14:
This is a spirit naga. They like to charm their foes.

Who dares to enter the realm of Queen Shephatiah? The answer matters not as you will die as penalty of your trespass!

Fergus: 1d20 + 0 ⇒ (20) + 0 = 20
Fizzlebomb: 1d20 + 0 ⇒ (5) + 0 = 5
Haldor: 1d20 + 0 ⇒ (18) + 0 = 18
Varis: 1d20 + 3 ⇒ (11) + 3 = 14
Mephits: 1d20 + 1 ⇒ (8) + 1 = 9
Queen: 1d20 + 3 ⇒ (13) + 3 = 16

Elemental Chaos Rift: A 20-foot-deep chasm cuts through the stone floor of the cavern, filled at the bottom with what appears to be bubbling magma shot through with vibrant hues of purple and blue. You can jump a number of feet equal to your Strength as long as you can move 10' before the point of the jump. Thus, you need at least a 10 Strength to make the jump with a running start.

1. Fergus and Haldor
2. Queen Shephatiah
3. Varis
4. Fire Mephits
5. Fizz

Also note that the map now has north facing the top again.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

There appear to be pillars in the room on the other side of the gorge. Do those provide cover, by chance?

Nature: 1d20 - 1 ⇒ (5) - 1 = 4


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Yes they would. Also, the "Bed of Skulls" ( or Queen Shephatiah’s nest or throne) is composed of hundreds of dwarven skulls taken from the bodies that litter the mines. The pile also provides cover and is difficult terrain for any creature smaller than Large.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Fergus gets a running start, vaults over the gorge, and takes cover behind one of the pillars, where he Dodges.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

How tall is the cavern that we're in?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

It is 20' to the ceiling.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor likewise hurdles the gorge and casts third-level Shatter on the queen.
Shatter Damage: 4d8 ⇒ (6, 5, 6, 7) = 24 Con Save 15 for half damage


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Con Save: 1d20 + 5 ⇒ (19) + 5 = 24

The Queen manages to brace herself somewhat from the effects of the spell! She then looks at the monk with a strange, almost seductive look.

Varis needs to make a DC 14 Wisdom Save.

If you fail:
You are dominated, as per the Dominate Person spell. Telepathically she tells you, Attack that gnome next to you to the best of your ability for me, dear.

DC 15 Arcana check to identify the spell:
Dominate Person was cast on Varis.

Varis is up! Need that save first!

Fergus (-3)
Haldor (-0)
Varis (-1)
Fizz (-1)
Queen (-12)


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Wis: 1d20 + 3 ⇒ (12) + 3 = 15


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dammit! You may act normally, elf.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis shoots two arrows at the queen, then takes a jump and joins Fergus behind the column.
bow: 1d20 + 7 ⇒ (7) + 7 = 14 dmg: 1d8 + 4 ⇒ (5) + 4 = 9
bow: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d8 + 4 ⇒ (5) + 4 = 9

Dodging as well as bonus action by using a ki point (4/6)


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis shoots a couple of arrows but one bounces off the hide of the creature while the other flutters wide.

The small elementals flanking you fly into the air and position themselves to spew a breath of fire on Fergus and Varis!

One: 2d6 ⇒ (6, 2) = 8
Two: 2d6 ⇒ (2, 3) = 5

Both Fergus and Varis need to make a DC 11 Dexterity Save against each breath weapon for half damage.

The creatures then position themselves!

1. Fizz (-1), Fergus (-3, plus fire) and Haldor
2. Queen Shephatiah (-12)
3. Varis (-1, plus fire)
4. Fire Mephits


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Attacking the Fire Mephit #1 in front of Fergus

Ray of Frost range 60ft
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
cold damage: 2d8 ⇒ (8, 5) = 13
upon hit speed reduced by 10ft until start of my next turn

Then Fizz will move into the tunnel out of sight


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The fire mephit screeches as it is struck with the cold!

Fergus and Haldor!


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

since we are dodging we have adv on Dex saves

Dex Save 1: 2d20 + 7 ⇒ (6, 9) + 7 = 22
Dex Save 2: 2d20 + 7 ⇒ (10, 5) + 7 = 22
varis at -8hp


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Varis, since you're within 10 feet of Fergus, you get an additional 3 points on saves.

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