Fizzlebomb |
Fizz wonders if the old man is working for the justice league and is hoping for a "Wonder Twins Activate" if so, he's hoping Fergus takes the shape of a baboon.
While snickering at seeing Fergus become a baboon, Fizz will Heal Varis.
(1) Cure Wounds Range Touch
healing: 3d8 + 7 ⇒ (1, 6, 5) + 7 = 19
1d8 for each cast level as 2nd or higher
DM RyckyRych |
Fergus fails to shapeshift as he looks for something to press the signet ring against. The old man starts to punch his fist more toward the ground, nodding his head as he does as if encouraging you.
Fergus McDammitson |
The old man starts to punch his fist more toward the ground, nodding his head as he does as if encouraging you.
So, in other words, he's headbanging?
The, um ... ground? Fergus shrugs and presses the signet ring against the ground.
DM RyckyRych |
He starts to get more animated and starts to shove you toward the hole!
DM RyckyRych |
The man gives his best smile, as if a child he was teaching had learned something new.
Fergus McDammitson |
I never watched that movie. The special effects were too terrible and off-putting.
Okay, Fergus "punches" the hole.
DM RyckyRych |
It was entertaining enough. It is what it is.
As the ring breaks the 'surface' of the darkness that conceals the hole a flash of arcane energy occurs. Suddenly the light is able to penetrate the darkness and you can see that the solid floor of the southeast cell now contains a perfectly round hole at the head of a smooth-walled shaft leading straight down. Below the floor, an aging pulley system descends into darkness. The pulley raises and lowers an 8-foot-wide wooden lift platform that sits now a few feet below the hole. The battered platform is emblazoned with the faded crest of Clan Ironfell.
Fergus McDammitson |
Can we see any way to operate the pulley system from up here?
DM RyckyRych |
Yes, you would be able to make your way down, however far that might be.
Fergus McDammitson |
All aboard, folks. Be ready for action when this thing lands.
DM RyckyRych |
Carefully the party lowers themselves down into the darkness. You estimate that you descend about 80' into a finished stone chamber. The chamber is piled high with ore carts, storage bins, shoring timbers, and spare parts for the hoist system. The only exit from here seems to be the beginning of a passageway to the west that leads north.
I'm going to keep as busy as I can, thus the game will likely go on. If I fail to post over a day or two, don't panic.
Fergus McDammitson |
No problem. Do as much or as little gaming as you want. We'll be here.
Looks like we found the mine, gentlemen. Only one way forward. You guys ready?
DM RyckyRych |
OK, I'll move you guys into the passageway tomorrow as I really can't do much on a Sunday. First, I wanted to be sure I have hit points correct. This is what I have.
Fergus -6
Fizz -4
Haldor -7
Varis -0
DM RyckyRych |
The party moves into the passageway after finding nothing of interest in the entry chamber they dropped down into. Ahead of you, the passage ahead is blocked by a portcullis. Everyone also notices the small holes in the walls. On guard beyond the portcullis are two gnolls. They quickly spot you and call the alarm!
Fergus: 1d20 + 0 ⇒ (1) + 0 = 1
Fizzlebomb: 1d20 + 0 ⇒ (13) + 0 = 13
Haldor: 1d20 + 0 ⇒ (17) + 0 = 17
Varis: 1d20 + 3 ⇒ (7) + 3 = 10
Gnolls: 1d20 + 1 ⇒ (5) + 1 = 6
1. Haldor (-7), Fizz (-4) and Varis
2. Gnolls
3. Baboon Fergus (-6)
Fizzlebomb |
perception: 1d20 + 2 ⇒ (15) + 2 = 17
Heads up. There's a tripwire in front of the portcullis.
Attacking one of the knolls.
FireBolt range 120ft
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 2d10 ⇒ (2, 7) = 9
Rick, I can't see the roll20 map, so i'm just attacking one of the gnolls. Assuming I can see one of them
DM RyckyRych |
Bah, I forgot to move to the next map. That would help.
Fizz blasts one of the gnolls despite the cover granted by the portcullis!
Since one of you has pointed out the tripwire here is how that would work. Moving through the square or performing an action that requires movement in that square (fighting, dodging, etc.) requires a DC 8 Dexterity (Acrobatics) check to avoid tripping the wire. Moving cautiously through the square (an extra 5 movement) removes the need to make the dexterity check.
Haldoc and Varis!
Varis Starflower |
Varis moves carefully and bags him a gnoll.
sword: 1d20 + 8 ⇒ (3) + 8 = 11 dmg: 1d6 + 5 ⇒ (1) + 5 = 6
sword: 1d20 + 8 ⇒ (8) + 8 = 16 dmg: 1d6 + 5 ⇒ (6) + 5 = 11
as bonus
fist: 1d20 + 7 ⇒ (6) + 7 = 13 dmg: 1d6 + 4 ⇒ (2) + 4 = 6
DM RyckyRych |
Unless you have a way to squeeze through the bars of the portcullis you'll have to do something else. You can try to lift the portcullis if you'd want, I'll need a Strength check for that. Or you can fire your bow though there is some cover. Also, remember that Fizz has told you of the tripwire if you do decide to move.
DM RyckyRych |
Dex: 1d20 + 1 ⇒ (11) + 1 = 12
The gnoll nearly dies from his wounds but remains standing!
Just need a retcon from Varis.
1. Haldor (-7), Fizz (-4) and Varis
2. Gnolls
3. Fergus (-6)
DM RyckyRych |
Varis kills the injured gnoll! Just then, another gnoll comes out the doorway on the other side of the portcullus, shoots an arrow with his bow, and then retreats back into the room! The other gnoll fires an arrow and also ducks into the doorway and closes the door!
vs Fergus: 1d20 + 3 ⇒ (13) + 3 = 16
vs Varis: 1d20 + 3 ⇒ (4) + 3 = 7
You guys are up! Currently you have no targets.
Fergus (-6), Haldor (-7), Fizz (-4) and Varis
Gnolls
Fergus McDammitson |
Fergus will walk carefully through the area with the tripwire and attempt to lift the portcullis for his friends to enter.
Strength: 1d20 + 4 ⇒ (17) + 4 = 21
DM RyckyRych |
Fergus does manage to lift the gate so that his cohorts could move past the obstacle, provided that their legs have enough length to do so.
Varis and Haldor may act.
Haldor Dagsson |
Haldor uses his movement to walk carefully past the tripwire (using an extra 5 feet of movement) and through the portcullis, and then he Dodges.
DM RyckyRych |
The door opens and two arrows fly out at Haldor!
Bow: 2d20 ⇒ (6, 12) = 18
Bow: 2d20 ⇒ (11, 9) = 20
The cleric eludes them both and the door closes once more! Suddenly from the darkness to the north, two giant hyenas assault the monk!
Hyena: 2d20 ⇒ (17, 11) = 28
Hyena: 2d20 ⇒ (6, 13) = 19
The missed the dodging Varis as well!
Following after the hyenas is a huge gnoll! He bites and claws at Varis!
Bite: 2d20 ⇒ (2, 11) = 13
Claw: 2d20 ⇒ (2, 19) = 21
Claw: 2d20 ⇒ (12, 3) = 15
The gnoll yips in frustration as the monk goes matrix on him!
Party up!
Fergus (-6), Haldor (-7), Fizz (-4) and Varis
Gnoll Team
Fizzlebomb |
Fizz seeing Varis under assault, uses his wand to throw magic missiles at the three enemies. Hoping to distract them for Varis to use the rest of his MAtrix moves on them
Hyena, Gnoll then Hyena
3 darts (1 or multiple targets)
damage: 1d4 + 1 ⇒ (3) + 1 = 4
damage: 1d4 + 1 ⇒ (4) + 1 = 5
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Spell Slots used
1st Level 3 of 4
2nd Level 0 of 3
3rd Level 1 of 3
Wand of MM 1 of 6 used
Wand of DM 0 of 2 used
Wand of Secrets 0 of 3 used
Fergus McDammitson |
Verily, the time for clobbering hath arriv'd.
Against the giant hyena that Fergus can reach:
First Attack: 1d20 + 8 ⇒ (15) + 8 = 23 for Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Second Attack: 1d20 + 8 ⇒ (6) + 8 = 14 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Varis Starflower |
VS the same hyena as Fergus
sword: 1d20 + 8 ⇒ (12) + 8 = 20 dmg: 1d6 + 5 ⇒ (1) + 5 = 6
sword: 1d20 + 8 ⇒ (9) + 8 = 17 dmg: 1d6 + 5 ⇒ (3) + 5 = 8
as bonus
fist: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d6 + 4 ⇒ (1) + 4 = 5
DM RyckyRych |
The combined attacks results in taking out one hyena!
Haldor may act!
Fergus (-6), Haldor (-7), Fizz (-4) and Varis
Gnoll Fang -5
Hyena A -4
Fizzlebomb |
Fizz will take a moment to remind The Forward Battle heroes that there are bad guys in the door here that keep popping out to shoot at us.
So please dont run too far
Fizzlebomb |
{POSTing by Proxy for the cleric.}
Haldor will do his sacred flame thing on the gnoll. Dex save of 15
Sacred flame range 60ft
Dex save
radiant damage: 2d8 ⇒ (6, 5) = 11
No benefit for cover
DM RyckyRych |
Gnoll Dex: 1d20 + 1 ⇒ (1) + 1 = 2 Oof.
The gnoll is too concerned with melee to worry about spells!
I'll do the enemy's turn later today.
DM RyckyRych |
As expected, the gnolls from the room reappear, this time armed with spears! They stab at the gnome caster and human priest!
vs Fizz: 1d20 + 4 ⇒ (12) + 4 = 16 for Damage: 1d8 + 2 ⇒ (6) + 2 = 8
vs Haldor: 1d20 + 4 ⇒ (10) + 4 = 14
Fizz is struck in the shoulder!
The hyena snaps at the monk, tearing away at some of his flesh!
Bite: 1d20 + 5 ⇒ (15) + 5 = 20 for Teeth: 2d6 + 3 ⇒ (3, 5) + 3 = 11
The large gnoll steps toward the paladin, looking for a challenge!
Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Claw: 1d20 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 5 ⇒ (17) + 5 = 22 for Damage: 1d8 + 3 - 3 ⇒ (5) + 3 - 3 = 5
Party up!
Fergus (-11), Haldor (-7), Fizz (-12) and Varis (-11)
Gnoll Fang -16
Hyena A -4
Fizzlebomb |
Seeing the gnolls cutting him off from the rest of the party, Fizz will clap his hands together.
ThunderClap range self
5 ft radius
Con Save DC is 15
2d6 Thunder damage
damage: 2d6 ⇒ (3, 2) = 5
DM RyckyRych |
Khan!: 2d20 ⇒ (16, 9) = 25
One of the gnolls regards the spell as little more than a polite golf clap while to other takes the full effect!
All but Fizz!
Fergus (-11), Haldor (-7), Fizz (-12) and Varis (-11)
Gnoll Fang -16
Hyena A -4
Gnoll 2 -2
Gnoll 3 -5
Fergus McDammitson |
Hang on, little buddy. Fergus will step away from the Gnoll Fang and risk an AoO to deal with the gnolls threatening the wizard:
Against Gnoll 2:
First Attack: 1d20 + 8 ⇒ (7) + 8 = 15 for Damage: 1d8 + 7 ⇒ (6) + 7 = 13
SMITE!: 2d8 ⇒ (8, 4) = 12
Against Gnoll 3:
Second Attack: 1d20 + 8 ⇒ (15) + 8 = 23 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14
SMITE!: 2d8 ⇒ (5, 1) = 6
DM RyckyRych |
AoO: 1d20 + 5 ⇒ (20) + 5 = 25 for Damage: 2d8 + 3 - 3 ⇒ (2, 4) + 3 - 3 = 6
As Fergus steps back to aid the gnome the big fella rakes his claw on the paladin's back, however the armor gives some level of protection. Fergus then dispatches the gnolls that threatened Fizzlebomb!
Varis and Haldor may act!
Fergus (-17), Haldor (-7), Fizz (-12) and Varis (-11)
Gnoll Fang -16
Hyena A -4