The Rowdy Roughboys : Scales of War

Game Master RyckyRych

Scales of War on Roll20 (Maps!)

Map of Elsir Vale

Initiative:

[dice=Fergus]d20 + 0[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 0[/dice]
[dice=Varis]d20 + 3[/dice]

Perception:

[dice=Fergus]d20 + 2[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 5[/dice]
[dice=Varis]d20 + 3[/dice]


1,351 to 1,400 of 2,953 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

do they look like they would stand up to a thunder blast or do they look like they might be blown off the hinges?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizz examines the vats closer. Each stone vat is 15 feet on a side, seems to be open at the top, and fronted by a huge steel door with a quick-release lever. As stated before, an action can open the vat. They look exceptionally sturdy, no power you possess could harm them in any significant way.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

bummer going to go with my thought anyway

dropping it on the pink square, should get the 3 shadow goblins and the steel doors and pipes

(2) Shatter range 60ft 10ft radius sphere
Con Saving throw is 15
thunder damage: 4d8 ⇒ (2, 7, 5, 5) = 19
Half damage on a miss

the Inanimate objects get the full blast..


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Hmmm, I think there might be something here...

Saves: 3d20 ⇒ (19, 4, 8) = 31

Two of the three take serious damage from the spell! The blast damages a pressure release valve nearby, causing a blast of heated steam! We'll go with an old fashioned blast 3, just like the adventure says! My green box is the AoE.

2d20 ⇒ (16, 7) = 23
Fire!: 1d6 ⇒ 2

All but Fizz may act with Surprise!

Black -9
Yellow -19
Green -21

BTW, I don't recall if everyone has Inspiration but if you don't, Fizz has one now!


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis going for the Brown S.G.

sword: 1d20 + 7 ⇒ (13) + 7 = 20 dmg: 1d6 + 4 ⇒ (3) + 4 = 7
sword: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d6 + 4 ⇒ (2) + 4 = 6

as bonus
fist: 1d20 + 6 ⇒ (19) + 6 = 25 dmg: 1d6 + 3 ⇒ (4) + 3 = 7


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis connects twice!

Surprise round for Fergus and Haldor!

Black -9
Yellow -19
Green -21
Brown -14


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Going after the same one as Varis:
+1 Longsword: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Perception: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor is going to tag-team the guys affected by Fizz's spell. He casts Sacred Flame on the green shadow goblin because it seems more hurt.

Damage: 1d8 ⇒ 7 Dex save 15


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dex!: 1d20 + 3 ⇒ (14) + 3 = 17

Fergus nearly takes out the enemy he and Varis have taken on but the cleric is unable to affect his target!

Initiative!:
Fergus: 1d20 + 0 ⇒ (11) + 0 = 11
Fizzlebomb: 1d20 + 0 ⇒ (12) + 0 = 12
Haldor: 1d20 + 0 ⇒ (7) + 0 = 7
Varis: 1d20 + 3 ⇒ (11) + 3 = 14
Modra: 1d20 + 5 ⇒ (9) + 5 = 14
Goblins: 1d20 + 3 ⇒ (2) + 3 = 5
Boar: 1d20 + 0 ⇒ (1) + 0 = 1

The goblin in black suddenly turns toward you, revealing that he is Modra! The dark creeper snarls as he reaches for the closest vat, pulling down on a great lever next to the door. He dodges out of the way of a blast of steam. As the door opens, it spills a huge mass to the ground in a fountain of viscous green fluid. Out of it rises an enormous two-headed boar, bellowing as it claws the ground! As the steam clears, you notice that Modra is nowhere to be seen!

1. Modra
2. Good Guys
3. Goblins and Boar

Good Guys up!


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Attacking the boar

Ray of Frost range 60ft
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d8 ⇒ (4, 3) = 7
upon hit speed reduced by 10ft until start of my next turn

crit damage: 2d8 ⇒ (5, 8) = 13

I'm guessing the steam from the pressure valve dissipated as the pressure dropped off


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Crap. I just realized I have 2 attacks, not one, but made only one attack on the brown guy. I guess it wouldn't have mattered because that second d20 roll would have been a 6 anyway, judging from my perception roll.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Going to drop a Shatter on the Boar, Yellow, Green Goblin located on the spot of the purple X.

Damage: 3d8 ⇒ (7, 8, 3) = 18 Con Save 15 for half damage


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

True. You do have your round 1 action now though!

Fizz expertly strikes the two-headed giant boar! Haldor shatters the area around another valve, causing it to fail as well! The boar stands up to the spell's effect, however the two goblins near it fall! The goblin on the other side of the piping manages to escape harm from the heated vapors!

4d20 ⇒ (13, 4, 7, 19) = 43

Fergus and Varis!

Boar -20
Brown -25
Modra -9


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

I have a question. Are they immune to thunder or is the shatter save half damage not affecting them?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

No, they took half if they saved, which they mostly didn't. Two are dead from the effects of both spells. I removed them from the board.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Thank you.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Against Brown:

First Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Please let me know if this first attack brings him down. If not, the second attack will be on him, too. If it DOES bring him down, Fergus will vault the conduit, split the Red and Purple, move 5 feet south of the square directly in between them (in other words, into the square just southeast of Red and southwest of Purple, and direct the second attack on Purple.

Second Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 7 ⇒ (1) + 7 = 8


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus misses with his first attack but the second rings true and brings down the enemy! He then goes to engage more of their opponents to the south!

Varis!

Boar -20
Modra -9


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis runs to the boar and tries to bring it down

sword: 1d20 + 7 ⇒ (8) + 7 = 15 dmg: 1d6 + 4 ⇒ (4) + 4 = 8
sword: 1d20 + 7 ⇒ (6) + 7 = 13 dmg: 1d6 + 4 ⇒ (2) + 4 = 6

spending a ki point (on hit take Dex save 14 or fall down)
fist: 1d20 + 6 ⇒ (8) + 6 = 14 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
fist: 1d20 + 6 ⇒ (13) + 6 = 19 dmg: 1d6 + 3 ⇒ (4) + 3 = 7


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

One thing I forgot to mention, though I didn't want to mess with Fog of War on Roll20, is that the area is considered to be in dim light. Its not enough to really restrict vision but if you get too far apart from each other it could matter.

2d20 ⇒ (20, 5) = 25

The boar is struck four times and is knocked over, then stands back up! Not liking being knocked to the ground it attacks Varis with its tusks, once from each head!

Tusk: 1d20 + 6 ⇒ (20) + 6 = 26 for Slashing: 4d6 + 3 ⇒ (4, 5, 3, 5) + 3 = 20
Tusk: 1d20 + 6 ⇒ (12) + 6 = 18 for Slashing: 2d6 + 3 ⇒ (4, 2) + 3 = 9

The monk is nearly gored to death! Meanwhile, the goblins rally!

Blue vs Varis: 1d20 + 5 ⇒ (11) + 5 = 16
Purple vs Fergus: 1d20 + 5 ⇒ (9) + 5 = 14
Red vs Fergus: 1d20 + 5 ⇒ (10) + 5 = 15

From seemingly out of the shadows Modra rushes Fergus from behind one of the vats and tries to stab him!

vs Fergus with advantage: 1d20 + 8 ⇒ (10) + 8 = 18 or This one: 1d20 + 8 ⇒ (19) + 8 = 27
Piercing Damage with Sneak: 1d4 + 5 + 4d6 - 3 ⇒ (3) + 5 + (3, 1, 3, 5) - 3 = 17

The dark creeper jigs the paladin and then disappears from view once more!

DM stuff!:
1d20 ⇒ 20

Party up!

Boar -46
Modra -9
Varis -29
Fergus -17


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz focuses on the boar,

Using the Wand of Magic Missile range 120ft
3 darts (1 or multiple targets)
damage: 1d4 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Against Purple:
First Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Plus a Smite:
Smite Damage: 2d8 ⇒ (6, 8) = 14

Second Attack: 1d20 + 8 ⇒ (3) + 8 = 11


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The boar goes down to the barrage of force missiles!

All but Fizz!

Modra -9
Varis -29
Fergus -17


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Fergus already acted -- 2 minutes before your post. See #1372.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Ah, I was ninja'd!

Fergus nearly takes down the enemy with his first swing, however the power of the blow causes his second strike to flail wide!

Varis and Haldor!

Modra -9
Purple -25
Varis -29
Fergus -17


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts Sacred Flame on Purple.
Damage: 2d8 ⇒ (5, 1) = 6 Dex Save 15


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dex!: 1d20 + 3 ⇒ (4) + 3 = 7

The goblin Prince goes down to the cleric's attack, causing previously unseen doves to weep in mourning!

Varis!


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

I see what you did there. Very nice.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Vs Blue

sword: 1d20 + 7 ⇒ (11) + 7 = 18 1d6 + 4 ⇒ (2) + 4 = 6
sword: 1d20 + 7 ⇒ (14) + 7 = 21 1d6 + 4 ⇒ (3) + 4 = 7

trying to stun (con save 14 or be stunned)[if stunned Varis will have adv]
if the first one fail try again

flurry
fist: 1d20 + 6 ⇒ (3) + 6 = 9 1d6 + 3 ⇒ (5) + 3 = 8
fist: 1d20 + 6 ⇒ (3) + 6 = 9 1d6 + 3 ⇒ (1) + 3 = 4

if ADV fist 1: 1d20 + 6 ⇒ (13) + 6 = 19
if ADV fist 2: 1d20 + 6 ⇒ (17) + 6 = 23


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Con: 1d20 ⇒ 8

The goblin in blue is stunned and almost beaten to death by the monk's flurry! It merely looks at him and drools instead of fighting back!

The other two goblins also have their hands full with the paladin!

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Those attack fail miserably. However, Modra reappears and once again targets the paladin!

Attack: 1d20 + 8 ⇒ (11) + 8 = 19 or Advantage: 1d20 + 8 ⇒ (4) + 8 = 12

The paladin's new clothes is the difference between a grave wound and safety. Once more, the dark creeper seems to vanish into thin air!

1d20 ⇒ 5

Fergus only, DC 15 Perception:
He seemed to teleport somehow and this time you can see him, he is somewhere behind the boxes south of the vat closest to you.

Party up!

Modra -9
Blue -25
Varis -29
Fergus -17


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

I think you need to remove Prince Rogers Goblin from the field of play.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Weird, thought I had. My apologies.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Against Red Goblin:
First Attack: 1d20 + 8 ⇒ (9) + 8 = 17 for Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Second Attack: 1d20 + 8 ⇒ (16) + 8 = 24 for Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Fergus throws in a Smite for Smite Damage: 2d8 ⇒ (6, 3) = 9


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The red-hooded goblin is struck down by the power of the paladin!

All but Fergus!


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Attacking Blue

FireBolt range 120ft
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 2d10 ⇒ (9, 2) = 11


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

VS Blue

sword: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d6 + 5 ⇒ (3) + 5 = 8
sword: 1d20 + 7 ⇒ (16) + 7 = 23 dmg: 1d6 + 5 ⇒ (6) + 5 = 11

bonus action to dodge (-1ki)


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis takes down the goblin with his first strike! The only one left is Modra, wherever he might be.

Varis can move and has Dodge. Fizz can retcon his turn and Haldor still has his turn.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Varis, come over here and let me patch you up.

Can I search for Modra? Investigation or Perception or whatever?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

ok, retcon as a second level spell

Giving Fergus Cure Wounds Range Touch
healing: 2d8 + 7 ⇒ (3, 7) + 7 = 17
1d8 for each cast level as 2nd or higher

Fergus should be healed up now


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Haldor, you can move somewhere and then use your Action to use Perception. If you use your action to heal I would take your passive score since you didn't directly interact with Modra last turn like Fergus did.

Fizz heals up the paladin while Varis considers moving to have his wounds healed as well.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Moved, oh and by the way the passive perception is 16, as an elf Varis is auto trained in perception (keen senses) so the modifier is +6. Forgot about that when first making the character.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts Cure Wounds on Varis.
Healing: 1d8 + 4 ⇒ (2) + 4 = 6

Well, at least it's something.

Haldor is looking for Varis using passive Perception 17 since he used his action to heal Varis.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Nobody can seem to spot the elusive Modra, however he does find you, specifically the gnome!

With Advantage: 1d20 + 8 ⇒ (9) + 8 = 17 or 1d20 + 8 ⇒ (5) + 8 = 13
Damage with Sneak: 1d4 + 5 + 4d6 ⇒ (3) + 5 + (4, 2, 6, 3) = 23

Modra then backs away and runs off behind the crates again!

Fergus and Fizz get AoOs.

DM Stuff:
1d20 ⇒ 4

If you have a passive Perception of 14 or higher you see Modra by the boxes in the southeast corner of the room as shown on the map. If you do not you can find him by using your action to look for him and you roll a 14 or higher.

Yes, the vat is a hard corner, you can't move diagonally along the corner of that square.

Party up!

Modra -9
Fizz -23
Varis -23


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor spots Modra passively and yells, Over there! By the boxes in the southeast corner of the room!


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Varis moves and engages

sword: 1d20 + 7 ⇒ (8) + 7 = 15 dmg: 1d6 + 5 ⇒ (2) + 5 = 7
sword: 1d20 + 7 ⇒ (6) + 7 = 13 dmg: 1d6 + 5 ⇒ (3) + 5 = 8

as bonus
fist: 1d20 + 6 ⇒ (6) + 6 = 12 dmg: 1d6 + 5 ⇒ (3) + 5 = 8

If Varis hit on the first attack he tries to stun Con 14
Just in case
adv sword 2: 1d20 + 7 ⇒ (7) + 7 = 14
adv fist 1 : 1d20 + 6 ⇒ (13) + 6 = 19


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

AoO: 1d20 + 8 ⇒ (14) + 8 = 22 for Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Hearing Haldor's shout and seeing Varis move, Fergus can reach Modra, even accounting for the hard corners. Fergus invokes Vow of Enmity against Modra.
First Attack w/Advantage: 1d20 + 8 ⇒ (14) + 8 = 22 or: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 7 ⇒ (4) + 7 = 11 plus second-level Smite: Extra Smite Damage: 3d8 ⇒ (8, 6, 7) = 21

Second Attack w/Advantage: 1d20 + 8 ⇒ (14) + 8 = 22 or: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz uses for Shocking Grasp his AoO

Shocking Grasp range touch
Melee spell attack advantage if wearing metal
2d8 lighting and can’t take actions start of its next turn
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
lightning damage: 2d8 ⇒ (4, 6) = 10

If he's wearing metal, here is the other attack roll

Attack: 1d20 + 7 ⇒ (5) + 7 = 12


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

After shaking off the damage, Fizz follows the posse after Modra

Ray of Frost range 60ft
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 2d8 ⇒ (7, 8) = 15
upon hit speed reduced by 10ft until start of my next turn


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The combined effort of the party overwhelms Modra and he is killed! The party searches the area for clues as to what Modra and his underlings were attempting to do here.

Among the things that are fairly evident: the area where the shadowgoblins were working, you note damage to the great pipes channeling the lava flow, though it appears superficial.

There are a few bodies here. You figure that these dark creeper guards were killed guarding against Modra’s incursion.

Within the vats, you can see various creatures in the midst of a dark transformation.

DC 15 Perception:
You can now confirm the rumors that you have heard—half the creatures here are humanoids mutated into horrible warlike forms, their skin growing spiky armor plates, their hands turned to razor-sharp claws, and so on.

DC 13 Investigation:
You find a secret door in the northwest corner of the Foundry. You believe this must lead to Sarshun's tower. You believe you can gain more information about his plans there.

Among all of the bodies you find about 120 gold pieces, a potion of healing, Modra's dagger worth 40 gold pieces due to its custom make.

What do you do?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

perception: 1d20 + 2 ⇒ (13) + 2 = 15

investigation: 1d20 + 4 ⇒ (6) + 4 = 10

can we disable the vats and drain them without releasing the monsters? Can we determine if there is a way to sabotage the tanks permanently or long enough to set back the production of these things for several months?

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