The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


1,551 to 1,600 of 2,364 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

I believe Conner has it.

As other people mess with the antidote, Tatsuo keeps watch making sure to keep one wary eye on the two gnolls with them.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"Hopefully this will heal her injuries" he says pouring the fluid into the water. Once he does that he sets about removing the fungi from the water and carrying them at least 20 ft back from it


current combat map group 1

The antitoxin is added to the water and almost immediately the water starts to clear up. it will take a little time to filter to the Tree but no where near as long as it would have taken naturally.

bud and lou converse among themselves in gnoll

you have two other passages to explore and find the journal

party location map

also linked in the header.

if you want to.. give me either knowledge nature, knowledge dungeoneering or craft alchemy checks

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

craft alchemy: 1d20 + 5 ⇒ (10) + 5 = 15
know (dungeonering): 1d20 + 5 ⇒ (13) + 5 = 18


current combat map group 1

Conner knowledge check:

you heard stories and may have read somewhere that there is a way to extract the fluids from these fungus tentacles and refine it into a type of poison.

(DC 25 craft Alchemy to make. there is enough here for 4 doses)


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

So which way do we go to find this journal? Felix asks the rest as he reloads his musket.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

how long to extract each dose? "is anyone here skilled at alchemy? I kinda prefer that these things have their poison extracted so it doesn't deep into the ground"


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

I don't... but.. I really should.

Grah need Craft Alchemy badly. Gunslingers are pretty screwed without it. Can't believe I missed that during character build.


Male Suli Monk/Druid Ape Shaman 2

Mickey spins his staff and puts it back in the loops on the back of his shirt.

"We should keep these two. Useful."

He puts a hand on the shoulder of each gnoll.


current combat map group 1

it will take about an hour to extract all 4 doses and will require a DC 20 craft alchemy or survival skill check. If you miss by more than 5 than you will need a DC 10 fort save to prevent accidental poisoning. 1 check is all that's needed to get all 4 doses


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo shakes his head. "I have no knowledge of the alchemical arts, but could slightly help someone who did. If having their poison re-contaminate the area is an issue, we could simply haul their carcases away from the water supply."

If someone wants to try extracting the poison, Tatsuo will cast guidance on them. Otherwise, he'll help drag them away from the water before moving on.

Now that the main life or death threat has been dealt with, Tatsuo doesn't seem to be in any particular hurry to get to the "aid villager-killers who have anger management problems" part of the mission.


current combat map group 1

no need to move the mess any further away, the water is fine


Male Suli Monk/Druid Ape Shaman 2

With an arm across the shoulders of each gnoll, he looks to the larger group.

"Where to next?"


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Felix picks one route at random. Let's go down the right road

Per: 1d20 + 8 ⇒ (3) + 8 = 11

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner will ask those of the party who speak gnoll if they could ask if either of their fuzzy companions knew anything about alchemy, if they didn't Conner will just leave the mushrooms about 50ft from the water, and follow down the right path.


current combat map group 1

Bud and lou definitely don't seem to have even the most rudimentary concept of Alchemy.

moving on...hope to spur more activity if its something you didn't want to do then sorry...should have posted

Heading down the Left passage (I picked Left as there are three and you went down the right side already leaving the left and the middle.)

The smell of stagnant water assaults you as you journey down the cavern passageway. It opens up into an approximately thirty by forty foot area with a pool of water at the northwestern end. A large frog eyes you hungrily from in front of the water.


current combat map group 1

combat map link

party location map


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Are we in combat yet? If not, Tatsuo will say the following.

"Any idea what frogs eat? Other than bugs and perhaps us? We could try feeding it those mushrooms we just killed." He's careful to move as little as possible so as not to alarm the creature.

Sora meanwhile flicks her tongue out and then back in, tasting the air. She scans the room for other signs of food to offer the frog.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Maybe we should check the last path before bothering the frog


current combat map group 1

you are not in combat unless you choose to engage the frog

know nature DC 15:

the frogs eat meat, giant insects, stray adventurers, gnolls. but not fungus


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Kn:Nature: 1d20 + 8 ⇒ (16) + 8 = 24

It's not going to be tempted by fungus. It does like meat though so it'll attack us if we get close. Let's go down the middle path for now


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

"Agree, why look for a fight if we don't need to....." the explorer cranes his neck, trying in vain to get a view down the hallway past the frog. "But what if all the good stuff is down that way?"

Unable to disagree with Felix's logic, Delkaneth heads back the way they came to check the middle pathway.


Male Suli Monk/Druid Ape Shaman 2

"I think I could talk to it. It might let us through."


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Felix nods Sounds good Mickey, do you want to give it a shot before we go down the last path?


Male Suli Monk/Druid Ape Shaman 2

Mickey approaches the frog and hold his hand out to the water.

1d20 + 2 - 1 ⇒ (13) + 2 - 1 = 14 Wild Empathy check roll d20+Cha+lvl DC 20+Froggy's Cha. Failing by 5 or more makes him Hostile

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner prepares to charge it, just in case it attacks


current combat map group 1

Mickey, the DC is 18 you missed it, but thanks to the froggy's negative charisma mod you did not fail by 5 or more.

I updated the combat map to allow Mickey to use wild empathy, and I put Conner in a spot to allow him an unobstructed charge.

dice rolls:

1d20 + 10 ⇒ (5) + 10 = 15

Mickey init: 1d20 + 1 ⇒ (10) + 1 = 11
Conner init: 1d20 + 1 ⇒ (13) + 1 = 14
felix init: 1d20 + 9 ⇒ (12) + 9 = 21
tat init: 1d20 + 7 ⇒ (7) + 7 = 14
Del init: 1d20 + 4 ⇒ (19) + 4 = 23
froggy init: 1d20 + 1 ⇒ (11) + 1 = 12

Mickey attempts to pacify the frog, but it would seem that the frog is rather hungry and Mickey looks like lunch.

fortunately for Mickey, he was able to read the frog's intentions and avoided the surprise attack. and like all good news, there is a down side. the surprise attack has slowed Mickey down causing him to be a little less reactive

Init order:
Group A - whole party (except Mickey)
Group B - Froggy
Group C - Mickey

monster stats:

AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
Fort +6, Ref +6, Will –1
CMB +3 (+7 grapple); CMD 14 (18 vs. trip)

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner mutters under his breath "saw this one comming" before charging the beast
1d20 + 9 ⇒ (18) + 9 = 271d10 + 10 ⇒ (4) + 10 = 14


current combat map group 1

Conner where is the +10 to damage from?


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

I'm assuming Conner is next to the frog? Although he isn't on the map.

Tatsuo and Sora both circle around the frog: Tatsuo to get a clear shot on it and Sora merely out of some predatory instinct. Assuming that the frog isn't that big of a threat, he merely tosses off a small bolt of electricity at the creature.

Ray of frost -> electric
Ranged Touch: 1d20 + 4 ⇒ (19) + 4 = 23 Hits even with a potential -4 if it's in combat with Conner
Electricity: 1d3 + 1 ⇒ (1) + 1 = 2 +1 bloodline

Sora takes an experimental bite at the creature.
10ft bite: 1d20 + 5 ⇒ (16) + 5 = 21
B/S/P: 1d6 + 3 ⇒ (5) + 3 = 8


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

"Or we can just do that......." Delkaneth says with a resigned look as battle is joined. Shrugging his shoulders and drawing his weapons, he moves along the wall for a good position before letting an axe fly at the frog. He grunts his frustration at his misjudgment as the axe rotates wrong and harmlessly strikes the creature handle-first.

Move Action: Move 25' (map updated)
Free Action: Draw axes as part of move
Throw an Axe, PBS: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


current combat map group 1

update post soon, need to get to store first


current combat map group 1

Conner charges the frog before it can even croak. and he slices it rather thoroughly, and still it has not croaked.

but Tat and Sora take care of that and between acid and tooth and sword, the frog shall croak no more.

Del you do not need to throw your axe yet...

still in initiative please

1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 5 ⇒ (15) + 5 = 20

Felix is up


current combat map group 1

hello... paging Felix....

will move forward tomorrow


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

1d20 + 9 ⇒ (11) + 9 = 20

Really sorry guys

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

what enemies are still alive?


current combat map group 1

you see no enemies alive right now... but stay in init for now... not saying there are more enemies, just "pay no attention to the frog behind the curtain"


current combat map group 1

sorry all, promised to post yesterday but I injured my knee and can barely move.

anyway continuing on

the frog is quickly dispatched before it even had a chance to do anything.

but suddenly from the water's edge another frog emerges and its tongue lashes out at Sora

I lick you: 1d20 + 3 ⇒ (16) + 3 = 19
I grab you: 1d20 + 7 ⇒ (15) + 7 = 22

the frog has its tongue wrapped around Sora pulling to pull her (or him) into its mouth.

monster stats:

AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
Fort +6, Ref +6, Will –1
CMB +3 (+7 grapple); CMD 14 (18 vs. trip)

Sora has the grappled condition

[]party is up


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

There's more in there! Felix shouts and brings up his musket to fire.

Musket fire on touch: 1d20 + 6 ⇒ (11) + 6 = 171d12 ⇒ 2


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

should I keep my previous rolls or redo?

If Redo:
Delkaneth moves into position but the first frog is dispatched before his axes even clear his belt. The reprieve is shortlived as another frog makes an appearance. He lets and axe fly and it hits home with a rewarding SQUISH.

Throw an Axe, PBS: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Male Suli Monk/Druid Ape Shaman 2

Mickey punches the frog and speaks in a stern, parental tone.

"No. Bad."

1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
1d6 + 3 ⇒ (4) + 3 = 7


current combat map group 1

del use the new rolls. i tried to update the battle map and
d lost sora's token


current combat map group 1

fixed the map


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo hurriedly moves once again to try to get a good shot at the creature attempting to eat his companion, but in his haste, he trips slightly, causing his jolt of electricity to go far off mark.

Ranged Touch: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7

Sora snarls at the frog as it pulls her closer. Rather than try to escape, she retaliates by biting at the creature. She manages to take a good chunk out of the beast, barely missing an artery.

Bite: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
Confirm Crit: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
B/S/P: 1d6 + 3 ⇒ (2) + 3 = 5

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner charges the new opponent, intent on killing it quickly to free his comrade 1d20 + 9 ⇒ (11) + 9 = 20 1d10 + 10 ⇒ (7) + 10 = 17


current combat map group 1

you didn't need to target the tongue

first the frog is hit with a gunshot, and as it reels from that pain Sora bites the frogs tongue causing even more distress. A split second later Conner cleaves the frog in half. Sora is released from the now lifeless tongue.

combat over


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

No more frogs right? Felix says warily as he reloads.


Male Suli Monk/Druid Ape Shaman 2

"Frogs are stupid."

Mickey grumbles as he heads to cross the path they had now opened.


current combat map group 1

just an FYI, I know you guys can see what looks like a passage from this room, however, that is underwater and will require you to swim underwater the entire length to see where it goes.

it was not noticeable until the frogs were dealt with.


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

"Lucky for us theyre stupid. Easy to take care of..."

Without swimming just yet, Delkaneth starts searching the area to see if past victims of these frogs left anything behind.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

1 to 50 of 2,364 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Evil takes it's root All Messageboards

Want to post a reply? Sign in.