TheRonin |
"Patience" a female voice says, as if to answer your prayer. A hand is placed on your shoulder, it is Sandara Quinn. The redhead wears a solem expression, she slowly takes a puff on her pipe.
"We must be patient." She adds before falling silent, leaving you to wonder how she knew what was on your mind.
Kilarra |
Prof Sailor: 1d20 + 4 ⇒ (3) + 4 = 7
Kilarra watches the proceedings intently, keeping an eye on the crew members who seem to be delighting from the situation at hand. Slippery Sly.. Scourge.. Plugg.. Need more allies.. Trax, Henk, Edelhur, Sandara.. Gotta find out about the others we came in with.
Ornotck Kalsor |
Knowledge(Geography): 1d20 + 5 ⇒ (18) + 5 = 23
(Sailor): 1d20 + 7 ⇒ (11) + 7 = 18
Ornotck looks at the landmarks to try to get his bearings. hmm seems we a going north, but to where or what is the question.
Ornotck stands at the back, more then likely being able to see over everyone with his height. if they whip for just back talk what is going to happen to this poor soul Looking around to the group gathered up trying to put together who is new on the ship and who looks like they are normal crew.
perception: 1d20 + 7 ⇒ (13) + 7 = 20
TheRonin |
Aside from Lugo, Henk, Kilarra, Trax, Edeldhur and Kyran you will notice a red haired woman with a holy symbol of Besmara around her neck, a halfling woman with an axe, a foppish looking Gnome in fancy clothes and a human male with a blue bandana, all of who look relatively new. However Mixed in with the rest of crew are a few others who look less than veteran.
TheRonin |
Mr. Plugg looks the man over, he is a pathetic sight, still wearing damp clothes, he looks like he has been beaten again and again. Plugg walks around him slowly. "Jakes Magpie" He said firmly.
He continued to walk slowly around the man who was resting on his knees, forced there by the pirates who dragged him up. "You were found guilty of stealing from the Quarter Master's store."
"I... I... I didn't mean nothin' by it, Is just wanted to get my belongin's I swear Mr. Plugg, I swear it!" he said shaking with fright.
Plugg ignored him, "Your punishment is to be Keel hauled, slow. You shall be tied to the line and drug under the ship from one side to the other." Plugg grinned.
Jakes pleaded, "Please Sir! No! I beg of you! Mercy Please!"
"Tie him up and send him over board." Plugg said coldly as the pirates looked on in fear and curiosity. Tears streamed down Jakes' face as he desperately tried to get away but the pirates had him and would not let him go, They began to tie the crying and now screaming man to the ropes.
Edeldhur |
If Kilarra is close by, this is for her, if not I comment it with Sandara (attempting to be discreet or something):
I am about to burst - I am no righteous paladin of some long forgotten deity of good, but I cannot sit idly by while this is happening... We need a distraction, and FAST.
Hit me across the face, and if someone asks, tell them I was feeling you up or something... Do it NOW!!
I am chaotic Good after all :D
Ornotck Kalsor |
seems we wont be getting our stuff back by stealing it, and what would be the point, having to hide it or else we get killed. now i see why they gangpressed us. this ship goes through its crew like a meat grinder.
Ornotck watches with out turning away to what is happening to jakes
Kyran Westley |
Fancy Coat looks on the a stone face.
That poor soul, only the more reason to kill all of those in charge. Tis mutiny but necessary. I bet a few of these others would join us. Now for an opportune moment...
Kilarra |
You asked for it o_o d2 to determine attack: odd is bite, even is swing. 1d2 ⇒ 1. Throwing up an intimidate to keep up appearances, angry fish lady and all that
Intimidate: 1d20 + 13 ⇒ (17) + 13 = 30
Without even a thought, Kilarra lets force a roar rage and takes a bite at Edelhur. Who needs to stop and think when you get to hit people for free?
1d20 + 6 ⇒ (6) + 6 = 12 Thank goodness for flat footed? I assume you will let it connect
1d6 + 7 ⇒ (3) + 7 = 10 Bite with 1.5x strength
"Filthy human! You're not even man enough to handle your drink, winding up here, and you try that with me?" She spits on Edelhur for extra good measure, hoping the bluff is enough to at least draw a little attention.
Bluff: 1d20 + 3 ⇒ (10) + 3 = 13 Plus maybe a circumstance bonus?!
Hah, more of an opportunity than I could have asked for... Maybe some of 'em will notice that the bite would have taken down any man with lesser strength. Lucky it was just the damned fighter and not the priest, at least.
Edeldhur |
I am guessing non-lethal would have been enough Kilarra... I would rather have taken an "elegant" punch to the face rather than you leaving me with ONE hp left in a ship full of pirates...
Lets hope Ronin rules that it was Sandara next to me :/
In any case, if I am hit by Kilarra I won't be needing to bluff anything - I am indeed surprised with the violence of the attack and I am indeed almost dead so :D
TheRonin |
Numerous pirates take a step back the moment Kilarra takes a bite out of Eldeldhur. Her roar manages to startle many of them and most seem to buy her bluff. "Stay away from her!" one voice shouts. "Heh Knew she was a bitter", says one. "I'd risk it!". Says another."Idiot, if she bites what do you think she'll do to your.."
"What is this?" Plugg yells interrupting the voices.
Scourge looks over the crowd. "Looks like the demon wench I was tellin' ye about took a bite outta one of her friends. Heh. Knew I liked that one. No harm done though. Lookin' like he might live."
"Punish who so ever you see fit later." Plugg says as he motions for the pirates to toss Jake Magpie overboard.
Sandara helps Edeldhur up, her hands glowing with healing energy as she does so.
1d8 + 3 ⇒ (8) + 3 = 11
"That was stupid, but noble now keep quiet or you'll find yourself tied up with 'em. " Sandara says quietly as she helps him to his feet.
Before the dwarf can push Jakes in Plugg motions him off. Jakes looks up for a moment, assuming he had received a reprieve of some kind. However terror returned to his eyes as Plugg landed a foot square in his chest kicking him over the side. There was a sickening thud as he bounced off some section of hull before landing in the water. Jakes screamed as he fell over the side.
Plugg turned around and began to tug on the rope connected to Jakes. Tugging him along the bottom of the ship. Well over a minute goes by. At one point the line seems snagged, but Plugg gives it a good pull and it comes free.
Plugg is enjoying this a lot. A sickening smile has creeped across his lips.
12 rounds go by
What comes up the other side barely appears to be human, a cut and mutilated tattered hunk of sickening meat is hauled on board. Clothes can sort of be made out between the shredded chunks of meat. The head is missing. As is one of the arms. The stomach is cure open and heavily damaged organs spill out the chest cavity. Several pirates through up at the sight. Others seem numb to it. Sandara looks away.
Jakes took well over 24 points of damage, and possibly drowned. Before his head came off.
Kilarra |
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Heal: 1d20 - 1 ⇒ (20) - 1 = 19
Hmm, not sure even I could survive a keelhaulin' at this point.. No matter, Dagon's wrath is far worse than anything those pirates have ever dreamed. A smile nearly wicked as Plugg's crosses Kilarras face as she seems lost in thought.
Ornotck Kalsor |
perception: 1d20 + 7 ⇒ (3) + 7 = 10
fort: 1d20 + 6 ⇒ (13) + 6 = 19
made my own save vs tossing my lunch for the fun of it. i think i passed...
well this does not look good, both the former man and the rest of us.
Ornotck turns his head away from the sight of the now former man.
i will need to find out some of the rules or laws on this ship before i become like him...
Edeldhur |
Definitely, I saw a lot of people wincing at that keel haul - I don't think we are the only ones getting quickly sickened by this.
I have already started inquiring regarding the whereabouts of our gear - any of you have any idea? I need at least to play a few notes on my lute before I do something stupid... well... something else at least...
TheRonin |
With the punishment dolled out the tattered remains of the body are tossed over board to feed the sharks. Leisure time approaches and a rum ration is dolled out to each crew member.
Every body must drink and everybody must make a dc 5 fortitude save.
In addition to the save everyone gains 1d4 alchemic bonus to Charisma, and is fatigued for 1d8 hours. and takes 1d3 Con damage.
its almost like they want you exhausted and useless!
Everyone now has free time. Feel free to talk amongst your selves or sneak off I will post the official nighttime ship actions you can take in a moment on the information tab.
Edeldhur |
From the night-time options in the Campaign Info, my first option would be the Perform.
But before I would like to know if I managed any info regarding where our equipment may be located - not only for the lute, but also for it.
I had addressed Sandara on it, and now I ask the ones gathering around me
TheRonin |
Scourge's Dwarven lacky takes the 7 of you to the crew lockers. and gives each of you a key. The lockers have been used before and there are bound to be some things left in them. The Dwarf tells you anything in them is yours nows.
Flask of Acid
Thunderstone
gold earring worth 15 Gp
5 Gp
bulls eye lantern
10Gp
vial of anti toxin
lucky rabbits foot
Common musical instrument [Drum)
Fancy peacock feather
hematite(gem) worth 10 gp
2gp
2 hematites worth 10 gp
10gp
Scroll of Jump (Arcane)
Edeldhur |
As for Perform as I don't belief theres a bard among you, I will be giving lots of circumstance bonuses if the performance is spelled out or seems to be something pirates like.
I would put something up but my perform only works with the lute or other string instrument I believe.
Not to try anything stupid? Like asking the quartermaster for it? :D
Edeldhur |
Ok sure, thanks for the help. But as you told me, now I tell you - its not a matter of life or death, so take care of yourself
If during the evening, it seems that Sandara will be able to get something, I'll wait for it to attempt a perform. If not, I am walking around to see if any of the others is in the mood for that little talk we had whispered about. If not, I'll just hit the sack early to recover from the fatigue
Kilarra |
Kilarra will continue trying to "befriend" Sandara.
Intimidate: 1d20 + 14 ⇒ (5) + 14 = 19 (with the cha boost)
Fort: 1d20 + 4 ⇒ (4) + 4 = 8
Charisma boost: 1d4 ⇒ 2
Fatigued for: 1d8 ⇒ 3 (Gonna just sleep it off)
Con damage: 1d3 ⇒ 1 (Will heal this up overnight)
"Alright girlie, time to talk. You seem to not enjoy all thats goin' on here. The lads I came in here with, and myself, are none to happy with our situation. I saw you cast a spell on Edelhur, healed up all that damage in a single shot, you're clearly no weakling. Let's throw our lots in together and see what can be accomplished. We'll try and get the halfling girl, too. Us ladies gotta stick together." Kilarra will give Sandara another toothy smile, pondering all the chaos they could bring about together.
Kilarra will also make sure to talk to each of the gang that she came in with, and get to know them (as she has had little interaction with more than Trax and Edelhur,) and make sure they are all agree that they are unhappy and want to do something about their situation.
Kyran Westley |
Diplomacy to Sandara 1d20 ⇒ 19
Bonus to Charisma 1d4 ⇒ 3
Fatigue 1d8 ⇒ 6
con damage 1d3 ⇒ 1
fort save 1d20 + 3 ⇒ (1) + 3 = 4
Kyran stumbles up drunk, Hck, ooh girl talk, I love girl talk. Seems we got eyes and ears all over the ship, seems if we play our cards right we could end up ahead of the game with a whole crew.
Henk2 |
With the punishment dolled out the tattered remains of the body are tossed over board to feed the sharks. Leisure time approaches and a rum ration is dolled out to each crew member.
** spoiler omitted **
Everyone now has free time. Feel free to talk amongst your selves or sneak off I will post the official nighttime ship actions you can take in a moment on the information tab.
Con roll: 1d20 + 5 ⇒ (14) + 5 = 19
CON loss: 1d3 ⇒ 3Fatigue: 1d8 ⇒ 5
Oh f@*#
Henk coughs and chokes on the swill and goes right to bed.
Heal a point of CON and get rested up