The Road to Minkai: Dragoncat's Jade Regent (Party 2) (Inactive)

Game Master Dragoncat

Finally left town
To cross the frozen Arctic
Hungry Storms await.

Current Date: Oathday, 25th of Arodus, 4715 AR

Current Chapter: The Hungry Storm

Loot List!


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Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru continues her song, maintaining the boost to everyone's spirits, and moves to follow Valeria to the collapsed walkway. Maintain performance, double move.


Gryf carves through the goblin like it's made of butter. The remaining two goblins shriek and keep attacking!

Attack 1: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 4

Attack 2: 1d20 + 2 ⇒ (12) + 2 = 14

One manages to rake his dogslicer across the back of Gryf's leg, while the other barely misses him.

Round 3: GO!

DC 15 Perception:
The ruckus you're making appears to have drawn attention. Many footfalls can be heard from deeper in the village.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru continues her singing, moving into the walkway and opens the nearest door (the one into the room marked H5 on the map).


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

As the goblins attack Friday lunges in at one of them, despite being in a fight he was actually in a rather pleasant mood due to Haru's voice. "We've got company from deeper in, a lot of company from the sounds of it." he says as plain as day, not at all bothered by the fact of goblin reinforcements.

Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15


Friday guts the goblin he attacked with ease.

Valeria, Marten & Gryf are up!


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Aid another: 1d20 - 1 ⇒ (17) - 1 = 16

Marten moves in past his brother to loom over the small goblin left standing. Marten is not a strong warrior but he hopes his mere presence will distract the little creature.

Aiding Gryf to provide +2 on his next attack


Valeria & Gryf are up.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Valeria quickly moved through the hall back to the room Gryf was in, opening the back door of it to try and distract any remaining goblins.
I assume standard action to open the door? Or is that just an open doorway? Either way she's just moving to give Gryf a flanking bonus.


Sure, it'll cost you a Standard in this case because you moved already. Otherwise, it's a Move Action.

I'll bot Gryf in the morning if he doesn't post.


As Valeria throws the door open, Gryf seizes the opportunity to lay into the last goblin with his axe!

Attack (Aided, Flanking): 1d20 + 4 + 1 + 2 + 2 ⇒ (13) + 4 + 1 + 2 + 2 = 22
Damage: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Though it's a glancing blow by his standards, it's enough to cut the panicking goblin down.

The footfalls in the village get louder and louder. The door next to Haru is yanked open to reveal three goblins, all of them looking briefly bewildered before they start cackling. Three more goblins run from a large two-story hut to the southeast of the village, one carrying a wooden tube and the other two carrying dogslicers. Three more appear on the walkway to the southwest of the watch post!

Round 4: You are up!


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru steps back, incorporates a shout of "More Goblins here!" into her song, and fires an arrow at the first one.

shortbow attack with inspiration and pbs: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17

damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


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Haru's arrow goes right into the goblin's eye. It topples backward, dead.

Valeria, Gryf, Marten & Friday are up!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Hearing Haru call out Friday moves through the cramped buildings and, upon seeing Goblins in the other room and approaching from the outside but not being fast enough to get to either one he ducks into the exit way and sets up a position inbetween them, readying to impale the first munchkin that runs at him while also staying out of Haru's careful sights.

Readied Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Is it alright if I drop the performance at the end of this round, because I want to save two rounds in case we face a big nasty in the near future, like a goblin chief or something.


Valeria, Gryf & Marten are up.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

@Haru: Okay by me :3


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Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Leaning around Haru, Valeria cut loose with a beam of cold energy at the nearest goblin.
Ray of Frost attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d3 ⇒ 1


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Valeria's ray creates a layer of frost on the doorframe in front of Haru.

Gryf & Marten are up.


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Acid dart: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Marten steps forward and seeing the goblins Haru is firing at, hurls a glob of conjured acid at one of them, watching as it spatters on it's chest and begins eating through the flesh


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

I think it's safe to bot Gryf (or anyone really) in combat after the 24 hour mark.


I moved Marten to where he has a line of sight to the goblin he's targeting.

Raising his axe and roaring in defiance, Gryf runs out of the watch tower and moves to engage the goblins on the walkway. He swings his axe...

Attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
...and the goblin stumbles to the side, barely dodging the wild swing.

Marten's dart has better luck, melting away part of the goblin's armour and some of the flesh beneath. The little beast screeches in pain!

The goblins retaliate, with Gryf's opponent stabbing at him with a dogslicer!

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
The weapon catches in Gryf's greaves, and the blow is deflected.

The acid-scarred goblin glares at Marten, moves forward with a dogslicer in hand, and strikes!

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Unfortunately, its pain makes it dizzy enough to miss the druid completely.

The second goblin in the hut drops its knife, pulls a wooden tube off of its back and lights it, aiming at the druid!

Ranged Touch Attack (Nonproficiency, 1 Range Increment, Into Melee): 1d20 + 4 - 4 - 2 - 4 ⇒ (6) + 4 - 4 - 2 - 4 = 0
A flaming projectile flies out of the tube, impacting with a *sizzling* noise on the doorframe!

The two other goblins behind Gryf's target unlimber wooden tubes and light them as well, aiming at him!

Ranged Touch Attack 1 (Nonproficiency, 1 Range Increment, Into Melee): 1d20 + 4 - 4 - 2 - 4 ⇒ (12) + 4 - 4 - 2 - 4 = 6

Ranged Touch Attack 1 (Nonproficiency, 2 Range Increments, Into Melee): 1d20 + 4 - 4 - 4 - 4 ⇒ (5) + 4 - 4 - 4 - 4 = -3
Clearly, the goblins are entirely inexperienced with their volatile weapons--the flaming projectiles fly off into the distance and fizzle out after going twenty feet.

The goblins facing Friday appear to be smarter than the others--one runs at Friday and immediately gets gutted instead of fiddling with fireworks. The remaining two just rush him, dogslicers drawn.

Attack 1: 1d20 + 2 ⇒ (8) + 2 = 10
Attack 2: 1d20 + 2 ⇒ (8) + 2 = 10
All it takes is a simple twirl of the spear to parry both incoming blows.

Round 5: You are up!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Luring the little creatures in Friday takes a step back and stabs at the goblin in front of him.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


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Friday's spear impales the goblin through the stomach. It gurgles, dies, and slides off the end.

Valeria & Haru are up!

I'll be botting Gryf & Marten until their players come back.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru dodges through the doorway and out where she can get a clear shot at a goblin.

shortbow with pbs: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4


AoO: 1d20 + 2 ⇒ (13) + 2 = 15

The goblin seizes the opportunity to strike at Haru as she moves, barely missing the bardess. Haru's aim proves truer, and her arrow sticks into the goblin's shoulder.

Valeria is up.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Can Valeria squeeze past Friday to get into that nook behind Haru?


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

You can move through ally occupied squares, you just can't charge through them to my knowledge.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Quickly moving past Marten and Friday, Valeria let loose another bolt of cold, hoping to clear this flank to better support the brothers.

Ranged Touch Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d3 ⇒ 3


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Valeria's ray of frost pierces a frost-rimed hole through the goblin's wounded shoulder, dropping the monster into the mud. Its eyes glass over and stay open.

Gryf roars in defiance and swings his axe at his target!

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d12 + 5 ⇒ (9) + 5 = 14
The axe takes the goblin's head off with ease. He steps over the corpse to attack the remaining goblins on his side.

Marten backs away from the goblin advancing on him, calling upon the powers of nature to send another dart of acid at the beast!

Ranged Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5
The dart sticks into the wooden floor of the hut.

The goblins retaliate! Gryf's goblins point their tubes at him as their payloads fire once more!

Ranged Touch Attack 1 (Nonproficiency): 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
The first tube's projectile is easily dodged...

Ranged Touch Attack 2 (Nonproficiency, Into Melee): 1d20 + 4 - 4 - 4 ⇒ (16) + 4 - 4 - 4 = 12
...but the second one manages to catch Gryf in the stomach.

Gryf takes 1 point of Fire damage & 1 point of Nonlethal damage.

Marten's goblin steps forward and swings its dogslicer...

Attack: 1d20 + 2 ⇒ (15) + 2 = 17
...barely missing a vital artery as Marten leaps back.

The last goblin standing steps forward and aims its tube at Marten...

Ranged Touch Attack 3 (Nonproficiency, Into Melee): 1d20 + 4 - 4 - 4 ⇒ (13) + 4 - 4 - 4 = 9
...and the flaming projectile soars over Marten's head into the treeline.

Round 6: You are up!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Stepping forward Friday brings his spear up at the goblin attacking Marten.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Friday's spear becomes even more slick with goblin blood as it pierces the little beast's side, drawing a gout of blood as it collapses.

Valeria & Haru are up!


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

With this flank clear for now, Valeria quickly moved to help support Gryf, looping back around the first room to avoid getting in Marten's way.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru follows Valeria. Double move.


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Gryf swings his axe again, his frustration building...

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
...and it only gets worse as he misses the goblin before him once again.

Marten conjures another acid dart and aims it at the goblin before him holding the wooden tube...

Ranged Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5
...and his dart flies over the goblin's head, melting into the roof of the hut.

Wasting no time, the goblins retaliate, aiming their tubes at Gryf again. Unfortunately for the lead goblin, Gryf seizes the opportunity to strike as he levels his tube at the warrior!

AoO: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d12 + 5 ⇒ (3) + 5 = 8
This time, Gryf's blow strikes true. The goblin's tube becomes coated in gore as the beast falls, firing the last of its payload into the surroundings!

Where's #1 Going?: 1d8 ⇒ 2
Where's #2 Going?: 1d8 ⇒ 6
The first shot flies into one of the huts in front of Gryf, and the last one flies over his shoulder and burns a black swath across the other hut's wall.

The last goblin's eyes widen as Gryf butchers his comrade. He recoils in fear and drops the tube before turning and running through the village!

Where's #1 Going?: 1d8 ⇒ 1
Where's #2 Going?: 1d8 ⇒ 6
The first shot burns a black spot in the walkway, and the last flies into a window before fizzling out.

Marten's goblin fires another flaming orb at him...

Ranged Touch Attack (Nonproficiency, 1 Range Increment): 1d20 + 4 - 4 - 2 ⇒ (10) + 4 - 4 - 2 = 8
...and the shot goes between the druid's legs without hurting him.

Round 7: You're up!


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru moves up, pausing a moment to let Gryf go ahead of her. Move action to go right behind Gryf, then readied action to move up right after he does.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Can I attack the one in H5?


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Hey guys, just letting you know in at the start of a twenty hour journey back home to the UK. I'll catch up and post once ive settled back in and had a sleep!


@Friday

It'll have cover from you, but you can attack it.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Sorry for the delay, saw your post... and then fell asleep :3

Internally cursing at the drawback of using a spear in enclosed spaces Friday nonetheless lunges at the goblin.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Confirm: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d8 + 12 ⇒ (8, 8) + 12 = 28
So 39 if confirmed. PLEEEEEEEEAAAASSSSSSEEEEE!!!!


Friday's spear impales the remaining goblin through the head, killing it instantly.

The last goblin flees through another building, jumps into the mud below, and starts scrambling up a ladder in the back of the large hut in the southeast corner of the village.

Combat over... for now.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"Everybody okay?" Friday sorely calls out to the others in what is the loudest anyone has heard him after he no longer hears any goblins prattling about.


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

Marten checks himself over, aware that sometimes in the heat of the moment when the spirit soars pain becomes a secondary concern and wounds can go unnnoticed.

Yes, I'm fine. For now at least. Gryf, everyone? he calls.

I can't hear any more of them but we haven't seen the insides of those huts yet. That's where we should head next. he points.


Male Bloodrager (primalist) 2 | hp 22 | AC 16, touch 11, flat-footed 15 | Perc+7 | Fort+5, Ref+1, Will+2 | CMD+16| HP2 Bloodrager

Gryf grits his teeth, the wounds he took sting but they wont slow him down. "Their like ants... They wont stop me. But if their aim improves with those fireworks..." He then steps forward listening out for more. "Take a moment to heal, but we need to push on with the attack."

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

hp- 10/13


For the remaining huts:

H4: Watch Posts. Cleared.

H5: Goblin huts. Basically living quarters, but now without any life signs.

H6: A storeroom of some sort. Packed to the rafters with piles of junk and garbage. Nothing useful to be found.

H7: This hut seems better furnished than the others--then again, that's not saying much. This was likely once the home of a high-ranking goblin.

Gryf:
As you poke around in the goblin village, you notice a pile of refuse in a corner of the well-furnished hut (H7). Digging through it, you uncover a stash of 23 gold pieces next to three large tubes with cone-shaped ends.


(RETIRED) Male Human Druid HP: 18/18 | AC: 19/13/16 CMD: 12 | F: +4 R: +3 W: +7 | Initiative: +3

So the blacked out area is the last for us to search?


Pretty much.

The remaining hut is built on a mound of earth and mud, its timbers slathered in mud and moss and its roof made of hastily-thatched water reeds. No windows can be seen around the building--a possible sign that its occupants value privacy. Judging from the size of the hut compared to the rest of the village, it is likely that the leader of the goblins dwells here. Chattering can be heard coming from inside...

Looking around the back of the hut, the party notices a ladder leading up to the south wall of the building.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

It looks like the walkways offer one way into the hut, and the ladder offers another. Is that so?


Yep.

DC 20 Perception:
It appears that the ladder leads up to a hidden back door.

You get a +8 to Perception rolls to read the spoiler if you're on the ladder.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Whispering to her compatriots, Haru says, "If that ladder leads to a way in, we could attack them from two directions, which would make it easier."


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

1d2 ⇒ 2
Walkways - 1
Ladder - 2

Nodding to Haru Friday strafes around the last building, observing as much as he can of the structure before heading up the ladder.

Perception: 1d20 + 9 + 8 ⇒ (10) + 9 + 8 = 27

Looking up to see what he is climbing towards Friday looks to the others before pointing up and then making an opening/closing motion with his hand.

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