The Road to Minkai: Dragoncat's Jade Regent (Party 2) (Inactive)

Game Master Dragoncat

Finally left town
To cross the frozen Arctic
Hungry Storms await.

Current Date: Oathday, 25th of Arodus, 4715 AR

Current Chapter: The Hungry Storm

Loot List!


2,001 to 2,050 of 5,609 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

1 person marked this as a favorite.

The undead child tries biting at Gergo as he rolls by...

AoO Bite: 1d20 + 9 ⇒ (3) + 9 = 12

...and its teeth CLACK together as it bites nothing but air.

Gergo's sword handle delivers two decisive strikes that are enough to send the little creature reeling. It screams in anguish and bites blindly at the man...

Bite: 1d20 + 9 ⇒ (7) + 9 = 16
Miss Chance?: 1d100 ⇒ 65

It manages to bite down on Gergo's shield, narrowly missing his arm.

Then it tries to touch him...

Touch Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Miss Chance?: 1d100 ⇒ 21

...and comes dangerously close to grazing his shin with its small hand. If its vision wasn't impaired, it would've hit for certain.

Friday & Haru are up!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday calmly walks over and buries his spear into the pitiful creature.

Attack: 1d20 + 4 + 3 + 2 ⇒ (20) + 4 + 3 + 2 = 29
Damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Confirm: 1d20 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17
Critical: 2d8 + 12 + 6 ⇒ (5, 5) + 12 + 6 = 28
So 39 if confirmed.


1 person marked this as a favorite.

...and thanks to being Blinded, it does confirm.

The attic whisperer's back caves in around Friday's spear, sending dust flying. Somehow, the creature still clings to unlife, despite the devastating blow it just took.

Haru is up!


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

I moved Friday into the room, assuming he's attacking at reach.

Haru starts singing again. Inspire courage.


Round 2: Gergo, Kavell & Valeria are up!


Gergo's movement were akin to that as a beast as he shifted behind the small undead while keeping a low stance to keep bites to a minimum. Now their foe had to choose between defending against Kavell's long reaching pole-arm or the wild man's equally wild sword swinging.

A savage downward cut was unleashed by Gergo, the sword whispering softly as it brushed against the air.

Five foot step to the back of the attic whisperer.

Attack Roll: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Well you can't win them all.

Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10


The undead child staggers to the side, causing Gergo's sword to miss completely.

Kavell & Valeria are up!


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Don't forget to include the +1 to attack and damage!


The +1 to attack & damage gets cancelled by the attic whisperer's crying, unfortunately.


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

attack,flanking,inspired,saddened: 1d20 + 4 + 1 - 1 + 2 ⇒ (7) + 4 + 1 - 1 + 2 = 13
damage: 1d10 + 1 - 1 ⇒ (7) + 1 - 1 = 7

He slashed downwards trying to desperately end the undead creatures suffering... perhaps too eager however.


1 person marked this as a favorite.

Kavell's swing is more accurate this time, his glaive burying itself in the attic whisperer's chest. The creature sobs once more, and falls to its knees.

The sound of a child's death rattle fills the room as the creature's form dissolves into dust and fades away.

Combat over.


Portrait

Zaiobe emerges from the study with a confused look on her face. She's now wearing a backpack that looks like it's seen a lot of use, and her longbow & arrows are slung across her back.

She peeks into the storeroom the others are in, and she winces in visible discomfort.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"Oh! Don't worry Miss Zaiobe, it's at peace again." Friday says gently as he waves at the harpy.

With the room calm again Friday will look the room over.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Portrait

Friday's Perception Roll:
The room appears to be mostly empty, save for a pile of old, tarnished braziers & firewood in one corner of the room. A bunch of strange toys surround the pile--they look to be a collection of dolls crafted from bone, bits of wood and rubble.

Zaiobe shakes her head and puts a hand on Friday's shoulder.

Friday:
<The bird-men never touched that room--Kikonu forbade them. Honestly, I can't blame them for staying away.>

She gets a curious look on her face.

Friday:
<So, where are you headed next?>


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

@Zaiobe:
"We scared off the priestess, rather than slay unfortunately, so I believe we are just looking for that prisoner. Oh! We are also looking for a phylactery for the tiny lady in the graveyard outside. Was there anywhere you were wanting to go, Miss Zaiobe?"


After such a battle Gergo would usually be invigorated, ecstatic, and all too ready for another, but the whole affair left a sour taste in his mouth. From what his companions explained the thing wasn't alive, but it looked like a child and sobbed like a child...and it despite the fact that it no longer wasn't, that did not mean he'd feel like this was a battle well fought.

"Bah, I need some air, maybe some rain" The sound of steel scraping against leather followed that exclamation; Gergo's sword was back in its scabbard "There is another bird man hiding under a bed, if you all want to put it out of its misery and need some help let me know" One slow and surprisingly somber step at a time Gergo exited the room, his now free right hand rummaging through his messy, blond mane.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Is he in this room or another one? Kinda confused at where everything is at.


Portrait

Zaiobe gives Gergo a sympathetic look as he walks back outside.

She looks over at Friday and her face turns pensive.

Friday:
<...honestly, I don't know. I have no idea where to go next.>

You also get a distinctly uncomfortable feeling coming from her when you mention the priestess.

She wrinkles her nose and beckons the others to touch her, holding out her hand.

<Anyway, now that that's all straightened out, you'll want to go to the castle's basement if you want to free Kikonu's prisoner. The entrance to the dungeons is in the room below the study--just take the stairs down. Be careful, though--there's still quite a few of Kikonu's pets and minions around. Some ogrekin, some more corbies, and I think I saw one more undead creature around downstairs. You might want to avoid the east wing of the castle's first floor--that's where Buttersnips has set up her taxidermy parlour.> Zaiobe shudders.

I forgot to mention this: the tiny prayer box filled with papers matches the description Spivey gave you.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

@Zaiobe:
"Well if you want you can still come with us. That offer hasn't ended."
Friday shares with the Oracle before the others join.

"As we are now we might not be able to save her today, though I am loathe to leave someone behind."


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

You did a very good thing Gergo, that creature is now at rest, its soul free to go to its just resting place. I need your strength friend... I hear their are Ogrekin downstairs guarding the prisoner...Have you bested an Ogre yet?"

He tactfully asked trying to cheer up the large warrior even as he made his way back torwards the study. If he were alone in trying to free this prisoner he would go nonetheless.


"Being around it just made me feel down...and I know it wasn't a kid or if it was it wasn't anymore, still didn't make it feel right" The scarred man was standing against a wall, his eyes looking in the direction of the paladin "Bah, I forgot that we had a prisoner to save! And no I never fought an ogre" A dangerous gleam slowly flickered and then burned within the eyes of Gergo, his smile slowly returning "Lets go!" He gave Kavell an overly strong but friendly swat to the shoulder, before stowing his shield behind his back and freeing his axe from its harness.

"Maybe there is more fun to be had in this place!"


Portrait

<Wait...> Zaiobe taps Gergo on the shoulder before he leaves. <...I found these while I was packing my things. They used to belong to Kikonu.>

She produces a small leather pouch from her backpack. Inside it are:

--Seven vials of ink;
--Five shiny pearls (worth about 100 GP each);
--A darkwood-and-silver disc decorated with an intricate etching of Brinewall under the noonday sun.

Detect Magic (Disc):
The disc seems to radiate a faint aura of Transmutation magic.

<I don't need any of them--go ahead and keep them.>

Now, onward!


The party passes through the dead oni's study and through the room beneath it. A large table lies in shambles in the middle of this room, while crumbled suits of armor bearing decorations of dragons twisting around castle towers lie in heaps along the walls. The air in this room feels stuffy and carries an eye-watering reptilian stink.

The source of the reek becomes quite apparent when the party reaches the bottom of the stairs--a pair of humanoids with dull, scaly grey hides. Their frames resemble those of cave lizards, with long tails and crests on their heads and backs. As soon as they see the party coming, they *hiss* and immediately turn tail, running for a doorway in the south wall of the room!

DC 11 Knowledge (Local):
The lizard-like humanoids are, in fact, troglodytes. The most notable thing about them is their stench--it's usually enough to make a man sick to his stomach.

Initiative (Haru): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Gergo): 1d20 + 2 ⇒ (2) + 2 = 4
Initiative (Kavell): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Friday): 1d20 + 6 ⇒ (3) + 6 = 9
Initiative (Valeria): 1d20 + 6 ⇒ (2) + 6 = 8

Initiative (Lizardmen): 1d20 - 1 ⇒ (1) - 1 = 0

We are currently on Brinewall Castle, Ground Floor.

Round 1: The party is up!

Also: Good lord, those rolls. O_o


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

I think Haru's out of performance rounds for the day. I should have kept better track.

1d20 + 6 ⇒ (5) + 6 = 11

"Troglodytes - they have a horrible stench, maybe don't get too close!" Haru says, then coughs, sounding a bit hoarse. "Uh, I think my singing is done for the day... Need to rest the vocal cords."

Haru takes aim and looses an arrow at the closest Trog.

Shortbow attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Not sure if I need a fortitude save against the stench.

Fort: 1d20 + 3 ⇒ (15) + 3 = 18


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

fortsave: 1d20 + 7 ⇒ (7) + 7 = 14
attack: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d10 + 1 ⇒ (6) + 1 = 7

He moved forward using the length of his weapon to stab at the back of the fleeing creature.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Valeria moved up and unleashed another gout of fire at the other creature, making the most of the clear shot before Gergo charged in.
Fort Save if necessary: 1d20 + 1 ⇒ (5) + 1 = 6
Flame Arc Damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10
She's targeting the one directly south of her, the one Kavell didn't go for.


A mad grin could be seen on Gergo's face as he dashed in a zig-zagging path towards the lizard, his axe dragged along the way causing the floor to scream as it fought against its blade.

In an instant Gergo leapt, swung around himself and caused his axe to travel in a semi perfect circle before it came crashing down on his unfortunate foe.

Power Attack: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18

Damage Roll: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10 Greataxe if I don't see anything above a six the next time I attack I am going to trade you in for a Great Sword and see how 2d6 treat me!

Fortitude: 1d20 + 5 ⇒ (11) + 5 = 16


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Why are we rolling Fortitude?

Friday charges in a much more direct fashion than Gergo at the lizardfolk.

Attack: 1d20 + 4 + 3 + 2 ⇒ (7) + 4 + 3 + 2 = 16
Damage: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

Cause one of us mentioned that we may need too for troglodyte stench I remember having to in third ed so we are trying to be proactive i think?


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Haru just said they have a really bad stench.

*shrugs*

I've never fought Troglodytes before.

Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15


The flurry of attacks & fire from the party is enough to slaughter both troglodytes, dropping them to the floor. Their stench doesn't seem to abate--if anything, they start to stink even more.

Well, that didn't last long.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Friday's Perception Roll:
You hear the growling of some sort of animal coming from the room to the west. The room to the east appears to be silent, and the doorway leading into the castle's dungeons appears to be quiet...


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"I hear growling from the right, can't hear anything from the other paths." Friday murmurs.


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

Paugh.... as foul a stench as ever I have smelt. Growling from the right? Let us check on the left then go torwards where those foul smelling What did you call them Miss Haru? troglodyes? we headed...

He began covering his mouth and nose with a hand.


The doorway immediately to the left opens into what was once a barracks. Several ruined beds lie in various states of disrepair in this room, their mouldy mattresses piled into a filthy heap against the northern wall.

Two more troglodytes are snoring atop the mattresses, completely oblivious to the party as they open the door.

DC 15 Perception:
You notice what appears to be a bejewelled silk gown sticking out from under the troglodytes' mattresses.

The doorway to the southeast opens up into a large hall. Rotting, faded banners hang from the walls of this long hall, depicting a stylized castle sitting on a seaside cliff. Thick stone pillars support the ceiling, while at the far end of the hall sits an old wooden throne, its back carved to resemble the towers of a castle wrapped in the coils of a serpentine dragon.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Seeing more sleeping opponents Friday falls into a prowl without missing a beat and moves over to closet one.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Stealth: 1d20 + 11 ⇒ (8) + 11 = 19
Coup de grâce: 3d8 + 18 + 9 ⇒ (1, 1, 7) + 18 + 9 = 36
Been calculating the CdGs wrong >_<


GM Rolls:
1d20 - 10 ⇒ (11) - 10 = 1

Fortitude Save (Friday): 1d20 + 5 ⇒ (2) + 5 = 7

One troglodyte dies with a gurgle as Friday impales it on the end of his spear. The smell becomes overpowering for the warrior, even more so than from the previous room.

Friday is now Sickened.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Um, but I saved against the ones we just fought, do I have to make a save for every Troglodyte we fight?

Withholding the urge to gag Friday turns and attempts to send the creature's comrade along with him.

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Coup de grâce: 3d8 + 18 + 9 ⇒ (2, 4, 3) + 18 + 9 = 36


Friday: Not for every individual troglodyte. Good thing you brought it up--I'll rule that the DC is increased by 1 for every troglodyte per group you fight. You'll only need to save once per group.

The other troglodyte is dispatched just as easily.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Taking a moment to steady himself afterwards and keep his breakfast down he finally takes a deep and steady breath after a painful minute.

Crouching down he carefully retrieve the silk garment he spied when entering the room and take it to the others.


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

An interesting treasure that, Im sure it will be quite beautiful cleaned up... probably with magic if anyone has any that will effect, By the goddess those things smell something terrible. I am sorry my friend Friday, there is nothing I can do to help your quesy stomach im afraid.

He said to the young man with some sadness.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"It'll pass." Friday calmly says, not wanting to let his mouth stay open too long.


Onwards!

Once the party has had a chance to get their bearings (and their appetites), they set out down the stairs into the dungeons below.

The stairs down are dark, damp and musty-smelling, with the only source of light being what the party brings with them. At the bottom of the steps is a battered oaken door, reinforced with iron studs. The smell of troglodyte becomes stronger here--though it's not yet powerful enough to turn one's stomach.

New Map!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday creeps about towards the door before opening it carefully.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 11 ⇒ (18) + 11 = 29


GM Rolls:
1d20 ⇒ 3

As Friday opens the door, the smell of reptiles becomes more pungent. Long benches in various states of disrepair and several battered and filthy wooden tables stand between stone pillars in this room. A great set of double doors stands on the northeastern wall, and another door is half-open on the southeast wall.

Five troglodytes appear to be in conversation here, *hissing* and growling in a strange language. They don't appear to have noticed Friday's intrusion.

Fortitude Save (Friday): 1d20 + 5 ⇒ (20) + 5 = 25

Friday appears to have become acclimated to the reek of reptiles by now--or at least, these ones appear to have the decency to bathe once in a blue moon.


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

SO ... surprise round?


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Turning to the others he holds his hand with all four fingers and the thumb, then waits to see if the archers decide to open the fight or if he should rush in.

Just saw the map, nvm.

Friday charges the one of the far left.

Attack: 1d20 + 4 + 3 + 2 ⇒ (2) + 4 + 3 + 2 = 11
Damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11


Kavell Speranta wrote:
SO ... surprise round?

Perhaps. :)


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

If there is a surprise round and/or as soon as Gergo moved into the Room Kavell would follow to approximately one square south of Friday, attackign the one he did if its not down, if not readying an attack action when one gets into reach. P.S. Punch a wasp will ya :)

2,001 to 2,050 of 5,609 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Road to Minkai: Dragoncat's Jade Regent Gameplay Thread (Party 2) All Messageboards

Want to post a reply? Sign in.