Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot
The kusarigama could be useful for Valeria since she seems to feel she sometimes doesn't have anything to do.
The circlet of persuasion is something Haru would really love to make use of but she's already getting pretty awesome loot with the super-powered outsider-killing arrows.
The starknife could fix Friday's 'I don't have a ranged weapon' problem. Alternatively, one of the bows. Anyone with a reach weapon should have a light or one-handed weapon available to them if they get grappled or backed up against a wall. Haru can bite, and as we continue on I'll probably spend most combats with her in foxy form.
Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day
Yup just sort of waiting for the wagon crew to go "oh hey, something else to do in the castle right fast. I suppose at some point Kavell will get out of that heavy armor now that the threat is gone of demonic beasties and back into his leathers.
Sorry I haven't been as diligent in my posting lately. My birthday is coming up this Sunday, and I've decided to take a bit of time off to get my creative juices going again.
Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day
Level 4 - Cleric of Shelyn
I looked at the oracle but I couldnt find a way to make the curses either not suck or not be too metagamey, but thank you for the idea.
HP +5
Fort +2 Will +2
Skills +2
knowledge religion +1 rank
Spellcraft +1 rank
Channel energy 1d6 3 + chr mod (+3) a day = 6 times a day
Domains -
Air:
- Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.
--1 Amatatsu Seal (Minor Artifact)
--1 Warding Box the Seal came in (Minor Artifact)
--1 +1 longspear
--1 suit of +1 deathless leather armour
--1 quiver of 50 +1 arrows
--1 traveler's any-tool
--5 scrolls of fireball, haste, glitterdust, see invisibility, hypnotic pattern
--1 red +1 cloak of resistance
--1 wand of scorching ray
--1 +1 light fortification light steel shield
--1 +1 returning starknife
--1 pearl of power (1st level)
--1 circlet of persuasion
--1 brass ring with a ram's head on it (still unidentified; DC 24 Spellcraft to do so)
--1 wayfinder
Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot
OK I updated the loot sheet with the info stated above. Haru is taking 20 +1 arrows and the circlet of presuasion, as well as the +2 silver outsider (evil) bane arrows.
Go ahead and claim whatever you guys want from all this and we'll sell the rest.
Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)
Well, Valeria's gonna take that wand. Not sure about the Pearl of Power - they're certainly useful for wizards, but I've no idea how they interact with an Arcanist's spellcasting (their spells aren't expended as they're cast, like a Wizard's).
Unless anyone else needs it, she'll take the cloak of resistance as well. Likewise with the scrolls.
Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot
I'd like the cloak but I can't really fit it into Haru's budget unless I drop the circlet, which provides a big boost to a lot of her skills, which will only increase as she reaches new levels of Versatile Performance.
Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot
Well, if Haru takes the cloak then she has a disproportionate share of the treasure compared to everyone else. Speaking of which, you should claim the +1 longspear and anything else you think would be useful.