The Road Goes Ever On and On (Inactive)

Game Master Mimesyne

The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say!


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I want to do a thing. A very specific thing. Therefore, I should just run the thing myself!
— My thoughts going into this.

Alright, so bear with me as I ramble a bit to try to explain what I want to do here.

The Concept
I'd like to start running some modules in no particular order as the party of brave adventurers make their way across Golarion. We'd be starting in the S&M country of Nidal with the Midnight Mirror module. Fitting as we approach Halloween, no?

Now, I'm also looking to run these at a starting level of somewhere between level 10 and 15 because that's typically when the fun stuff starts coming in. And lets face it, in a PBP, leveling seems to take forever. I want some instant gratification here! It also means some extra work on my part because some of the modules we may run are going to be made for lower level and I'll have to do some CR adjusting.

It's also important that you understand that this is going to be VERY roleplay focused. No murderhoboing. Nothing takes longer in a PBP than combat. I'm hoping to adjust combat to last no more than 2 to 3 rounds. Maybe 4 or 5 if it's like, a super BBEG.

The idea is that we do light adventuring between modules as we make our way from one town to the next. This would be things like navigating through a twisted forest, figuring out how to cross a big chasm, maybe picking up a bounty or two and getting a little girl's kitten out of the tree. And of course, all the while you'll be creating inter-party bonds! I'm also thinking about bringing in Factions to hand out some other side quest objectives. We'll see.

What I Get Out of It
Okay, now here's the catch: I want to play, too. Yup. I'll be whipping up a character to go with the party. She's going to be something of a summons/planar binding gone wrong and be a tag-along. My partner will be playing the part of her unfortunate summoner (though I don't think he's actually playing a summoner, but I do believe he's going arcane, but don't quote me on that). I figure it lets me RP with you all as more than "just another NPC" without feeling like I should/shouldn't be steering the party in any particular direction.
I just wanna live in the world I help create, man D:

What I Need
I'm looking for two players to join us on this adventure. I'm not too worried about filling roles, but I am looking for some variety in characters. If there are two people who are just perfect, but both opted for the same sort of character, I'll message both and see if anyone's flexible on that sort of thing.

Recruitment should be open for a few days (three to five-ish?), but may close sooner or later depending on how recruitment goes!

Application Requirements:

Tell me why this campaign concept appeals to you Just so I know that we are all looking for the same kind of things. All the better to avoid disappointment down the road >.>

Include a basic character concept with level 10 crunch I'm not set on level yet, but it won't be lower than 10. I figure it's easier to level up than it is to level down.

Write a BRIEF character info segment A wall of text is painful. Anything more than three paragraphs is probably going to make me groan. I called it character info rather than a background because I don't want a detailed history. I'm more concerned about who they are now rather than who they were. As a tip for appealing to me: I really don't give two sticks about your character's parents or childhood. I want to know what they've done recently!

Show me you're good people I'm also kind of judging on who you are. I'm not looking to get into a game with an asshat, no matter how good their writing is. I mean, don't give me your life story, but it wouldn't hurt to let your own personality come through in some way.

Character Creation Guidelines:

25 point buy You're welcome MAD classes.

Level 10 As mentioned in the Application section, I'm not set on this being the starting level, but it's easier to level a character up than down.

Any race under 18RP But I warn you, I'm biased towards core races. Oh, and no alien races or androids. And no drow. I rain on all your parades.

Most class and archetypes are pretty okay Barbarians, rogues, and summoners should all be unchained. Monks can choose to be unchained or not. No gunslingers or any other tech/gun classes or archetypes. None of those what is it... Saurian druids? Anti-Paladins are being changed from CE to LE and will be smiting chaos and what not to keep them viable. I hate classes with an Asian theme, but I'm not flat out banning them.

Don't play stupid alignment You can be any alignment, but don't play stupid alignment. That probably means don't play CE, but hey, if you can make it not stupid, power to you.

HP is max at first level, average every level after A d6 gets 3.5, d8 gets 4.5, d10 gets 5.5, and d12 gets 6.5. The .5 is rounded down, but not lost, so you get the extra 1hp every other level basically.

Automatic Bonus Progression is in effect Make sure your character reflects that. I like this because it fosters more variety in slotted items. Read up on what magical items are no longer allowed in this game!

Starting wealth of 31000gp Half of the usual due to the automatic bonus progression rules. No more than half of that can be spent on any single item.

Two traits, or three with a drawback No campaign traits unless you beg me or something. Better have a good reason, too.

Background skills are a go I have a few changes I make though. Perform skills are considered to be adventuring skills for bards, Handle Animal is an adventuring skill for players that take an animal companion, Craft(alchemy) is an adventuring skill for alchemists.

Feat Tax Fixes are being implemented Please review the feat changes. No one likes huge feat chains.

No leadership feats I'm a big meanie pants.

"What about XYZ 3rd party material?" Eh... Depends what it is. This is not 3PP consent. This is "well, if you can convince me without being an argumentative ass about it then maybe". I'm already considering using Spheres of Power because I found it massively fun to tinker with, but I'm not sold on it yet. Build as if I'm going to say no, but just know that there is no harm in asking because I might say yes. Oh, but don't ask about psionics or godlings because those are a flat no.

Other Bits of Info:

Making Crafting Work is a document I'll be using It makes mundane crafting viable.

Downtime Activities will be discussed Probably use some of it, maybe not all of it. I want a house, don't you?

Daily posts are mandatory, but please be prepared to keep up with the post rate of the group, regardless of what it is Weekends, week days... One per day. Preferably more. Not every post needs to be a novel and sometimes a conversation requires only a line or two. If the rest of the group is putting out more, do your best to keep up. That said, if two characters are having a convo and posting every 5 mins, your character doesn't necessarily have to participate.

Game duration I'm hoping to carry this game out for a decent chunk of time. That's why i want to focus on roleplay. Much easier to maintain than a mad scramble for mechanics and stat blocks. Hoping to get through a handful of modules at the very least.

Maps on Google Draw Probably. I might swap over to Roll20, but for now, let's imagine they will be on Google Draw.

Alright! I think that about it! I'm hoping there are some people around here who might be interested in this sort of thing.

Bonus points awarded to people who break down their math and numbers for me, so I don't have to!


Hmmm. I have no issue with the GM playing a character, but could we get some more details on exactly what you're playing? It sounds like you're playing something pretty unusual.

Secondly, do we have to use Unchained Barbarian? I have no objection to it as such, it's just I've been using the old Barbarian Rage for...13 years I think? Quite some time. It'll take me some time to switch my thinking to the Unchained variant, if I end up doing anything Rage-y.

Third, do you allow Variant Multiclassing? It's a system I've been wanting to try for a while.

My current thoughts are either a Dwarf Barbarian with the Elemental Fire Totem (he gets so angry smoke pours out of his armour) or possibly an Unarmed based Goliath Druid, since it sounds like healing isn't something you have yet (and I like to go from a Small race to being Large or Huge in a 'SURPRISE!' moment).

Dark Archive

Excellent questions.

Firstly: I'm going to be playing a tiefling. Nothing too extraordinary there, but I'm going to be refluffing it to be an Abyssal native who got bound to the material plane and lost a good chunk of her demonyness in the process (explaining the diluted demonic stats and such). Fluff. Fluff everywhere. It's like living in the clouds.

Secondly: Honestly, unchained barbarian is over all better and it's the barbarian I know. So i'm going to stick with that version.

Thirdly: I've been back and forth on Variant Multiclassing, and I haven't made my final decision on it. I mean, giving a fighter an extra few d6 to his damage for flanking without losing in the BAB department... Just seems wrong. For now, I'll take it on a case by case basis.


No concerns with a GM having a permanent NPC/ companion thing-y.

This appeals to me as it sounds like as you are interested in doing something specific you are more likely to play ball with my interests as well. Also means you are more likely to be invested in the game and less likely to vanish into the ether by becoming a bored/ no longer interested PbP GM.

So I'd be interested, I have lots of concepts I could do but I'd like to pitch an odd one I've wanted to do for a while first.
If we are starting at L10+ I'd be most interested in running a Witch, specifically a Beast-bonded witch as it is the closest I am likely to get to Paizo releasing a "Body-hopper" archetype or class aimed at players.

BB witch crunch:

Twin Soul (Su)

At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other’s body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle).


I want to take this route because the idea of playing a character who lost their original body and must live through the bodies of others appeals to me. Eternally searching for another vessel that might anchor them in mortality for more than a few fleeting hours.


OK. A re-skinned Tiefling of some kind sounds cool. I assume you wanna use the Unchained Rage for all Rage-like abilities?

My current thinking is a Gnome Goliath Druid with, your permission, the Rage Domain and the Barbarian VMC, giving a good chunk of Rage (and a good way to deal with the whole Gnome -2 strength).

I'm also thinking of using Eldrtich Heritage to grab some of the abilities from the third party Giant bloodline. The idea is a character that can fight in there underwear without too many problems. And do some healing to boot.

So...permission for the Giant Bloodline and VMC Barbarian?

Dark Archive

Movin wrote:

BB witch crunch:

Twin Soul (Su)
At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other’s body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle).

I want to take this route because the idea of playing a character who lost their original body and must live through the bodies of others appeals to me. Eternally searching for another vessel that might anchor them in mortality for more than a few fleeting hours.

Interesting, though with that ability you can't just have your soul hop from receptacle to receptacle. It jumps to the familiar (or the familiar to you), then can either stay there or make a swap to another available body. And I mean, unless you're suiciding, the bodies aren't going to deteriorate after a few hours, so you'll be there indefinitely short of an accident or something. And the one ability you've linked isn't what you're calling your application crunch, right? >.>?

JonGarrett wrote:

OK. A re-skinned Tiefling of some kind sounds cool. I assume you wanna use the Unchained Rage for all Rage-like abilities?

My current thinking is a Gnome Goliath Druid with, your permission, the Rage Domain and the Barbarian VMC, giving a good chunk of Rage (and a good way to deal with the whole Gnome -2 strength).

I'm also thinking of using Eldrtich Heritage to grab some of the abilities from the third party Giant bloodline. The idea is a character that can fight in there underwear without too many problems. And do some healing to boot.

So...permission for the Giant Bloodline and VMC Barbarian?

Yeah, assume that everything should be unchained. I'm going to give a tentative yes to the barbarian VMC, but a no to the bloodline. I retain the right to change my mind later if I crunch it and it's cheesy or anything.

Dark Archive

Very interested. And since the game will be focused on role-playing, I am minded of submitting a face type of character. You amenable to members of the nobility?


OK, not a problem. I'll dip into some kinda Monk and grab Monastic Legacy instead. Gives me Wisdom to AC, so that's cool. I'll drop the VMC Barbarian as well - as much as I wanna try it, I don't want to have to rebuild the whole character if it turns out you don't like the idea. Or worse, get rejected because of it.

Would Oracle or Cleric as VMC to get Channel Positive Energy be more acceptable? Or shall I shelve VMC for this game and stick to the basics?


Dotting for interest. Verrrry interesting.

Silver Crusade

It sounds interesting but I think that I'm misunderstanding something as it also sounds like something that would be done much better at a lower level.

All the side challenges you list don't even make it up to trivial with level 10 characters. They have far too many options. The whole "getting from place A to place B" thing becomes insanely trivial and boring with teleport, overland flight, wild shape, etc etc etc etc.

What am I missing?

Dark Archive

@Radavel I suppose it depends on what your expectations are as a noble. I mean, nobility means very little once you leave your sphere of influence, but it could also open interesting RP opportunities when we are in it. In general, I tend to veer away from relations to King and Queens (although a third cousin twice removed vying for power can be interesting), but it all really boils down to what you want to do with it.

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@JonGarret Honestly, I'm really not looking for more mechanically than that you know the system and how to use it. I don't want to be having to explain the system to anyone as I try to GM. It's more than I want to bite off at this time. Building a VMC character I've said would be alright isn't going to get you overlooked. Mechanics can be ironed out once player selection is done if I find a fault or flaw in it.

Picking up VMC to snag channeling I think is a solid idea, but that's just on a cursory glance. I won't be really crunching concepts until my players are picked. I'd worry more about backstory. Combat viability is not going to be a primary concern when I'm picking characters.

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@pauljathome Well, the idea is that people aren't going to be party poopers! I mean, my ideas behind the game are pretty clear. That's why I want to know what interests people about the game; all wanna be on the same page.

These are adventurers! They should want to see what the world has to offer, not just pass it by. They don't know that the next big adventure is in Qadira, so they won't beeline there with a couple teleport spells. For all they know, the next adventure is in that sleepy little town on the way. You heard there was a few seasoned lumberjacks who went missing in the dark forest and whispers of wicked fey are circulating the town on the edge of it. It's more about the RP that gets us there, not the "how fast can we make it to the next module".

But the idea isn't that these side things take a week to get through. They are just there to engage the RP senses. Earn the love of a little girl because you helped her out by flying up to her cat. Help get the town's goat heard back after an earthquake opened up a huge chasm through the middle of the outlying area. I promise those goats will not respond well to a mass fly spell, or group up to be ported across.


I...actually been wanting to try SoP as a player myself. So far haven't done much outside of the few npc's I've written for another game.

Will see what I can come up with that can cross through other classes so to speak.


I can get down with this.

It's a nice change of pace from games that require epic, in-depth backstories

In that light I'll be throwing together a Pit Fighter (I considered an early entry Mystic Thuerge but that seemed...excessive).

Jojo is a famous competition/sport fighter who has decided to take a vacation, funding a group of plucky adventurer's (read: the party) to show her the sights around Golarion.

Should have a build done in a couple of hours, followed by a couple more lines of background.

Dark Archive

@TarkXT Well, I'm not sure I'll be using it yet, but I don't know that I won't be yet either. I'd be game to see a character submission of a character using that system, but I'd keep an alternate set up tucked up your sleeve if you're interested :P

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@Johnnycat93 Ugh, your user name makes me feel old. Anyways, I do expect you to have a good grasp of your character, but I'm not up for reading everyone's character novella so I opted to keep backgrounds short. But it should be more then a few lines. I should get a basic idea of who your character is and the sorts of stuff they get up to. How do you expect to handle the idea of being famous?


;_;

B-b-b-uh, I'm Johnnycat!

Quote:
How do you expect to handle the idea of being famous?

By being a bard. Flamboyance and such, if you get the idea. I'd even take the "celebrity" archetype if it wasn't so utterly useless.

Dark Archive

@Johnnycat93 I suppose it'd be better to word it as "what is it you want from your GM when playing a 'famous' character?" and "what impact do you anticipate this having on social interactions".


Well, I don't really "want" anything from the GM. Even at 10th level I already have a ludicrous amount of wealth compared to your average citizen. It's just a good way to explain my fabulous wealth.

I suppose people (like kids) may look at Jojo as a hero-figure, but I'm going to try and play it cool. 'Till we get into combat/pressure scenarios, that is.

Pit Fighters can treat any normal combat as a Performance Combat.


Lutecia wrote:
Movin wrote:

** spoiler omitted **

I want to take this route because the idea of playing a character who lost their original body and must live through the bodies of others appeals to me. Eternally searching for another vessel that might anchor them in mortality for more than a few fleeting hours.

Interesting, though with that ability you can't just have your soul hop from receptacle to receptacle. It jumps to the familiar (or the familiar to you), then can either stay there or make a swap to another available body. And I mean, unless you're suiciding, the bodies aren't going to deteriorate after a few hours, so you'll be there indefinitely short of an accident or something. And the one ability you've linked isn't what you're calling your application crunch, right? >.>?

Alright a bit out of order but I'll go ahead and explain.

No this isn't my crunch or even my fluff, this is me working to hash out one confusingly worded concept critical ability that could cause problems. The time here being used to turn that into a workable concept that is both understandable and acts to provide an interesting niche.
Once I've hammered out the details with you on this particular ability I can move forward with my actual application both fluff and mechanics wise. It will be much simpler work once this little rules snarl is assessed.

I don't intend to suicide but mechanics wise I can fill the body hopper concept if both myself and my familiar are no longer in our original bodies.
EX: Witch is eaten by Tarrasque, Familiar catches soul, transfers to a cockroach. Familiar is eaten by tarrasque. Familiar now shares cockroach body with master and must find a new body to possess within the time limit of Magic Jar (10 hours) or die.
Begin chain possession of various bodys to bounce back and fourth and avoid the death they are due.

A bit janky but it would let me play the concept, unfortunately this would make for problems were we to get hammered with something that specifically targets/removes possessing spirits.
This would also mean I am literally non-existent for fights that involve anti-magic but then as a high level caster that was basically the same result.
I'll just do my best to plan for such an eventuality.

Magic jar is a weird old spell that makes less sense the more you look at it. I find the new occult spell Possession spell to be superior and make much more sense than the ability provided in Magic jar. If you are cool with it I'd like to just straight out trade the spell and not worry about the awful wording of the magic jar spell.

As to repeat possession of the same body I'd just use fluff to control that more than anything else. This character would not be one who chose the life of a ghost but had it thrust on them for reasons. Suppressing another's will and inhabiting their body is the spiritually repugnant so committing such an act will-y nilly on targets that would refuse would be Extra-heretical. Ghosts and demons can do it at will with no consequences because they are already spiritual manifestations of Hatred/Greed/Violence.

Crunch wise I'd also be fine with including some kind of repeat possession feedback concept. Effectively the body and spirit of the suppressed creature would work to resist my possession and lacking any sort of body myself. I'd have to expend more and more energy to prevent myself from getting pushed out.
Up to you if you want to include a mechanic for it or just leave it as a more fluffy decision.

Dark Archive

@Movin Well it's certainly a concept I'd have to go over with a fine tooth comb. Already I can tell you that I'm hesitant towards how you plan to use the archetype. I would read it that it would only work if at least one of you was alive in your own body, as all other bodies are temporary host bodies.

And it'd stay as magic jar and kill whoever you possessed (no receptacle) as a save or suck, basically, making you a required evil alignment. I don't think this would work if you were trying to play the 'unwilling' body snatcher as you are very much so making the choice to steal those bodies for the ten hours you were allowed, sacrificing the life of a bunch of other people just to be out of the familiar. Or have the familiar out of you. Whichever.

Silver Crusade

I have a definite character concept in mind.

From an early age it was very obvious that he was blessed by Shelyn. He is a prodigy in his ability to very quickly learn any and all new craft and performance skills.

Since gaining adulthood he has walked Golarion with two main goals:
1) Learn from everywhere that he goes any new artistic or creative techniques that the people have learned. The most primitive tribe or the most esoteric advanced civilization may have its own techniques and all can be learned from. These techniques need to be learned, recorded, and shared with others.

2) Spread the joy that Art can bring to peoples lives everywhere. Art can take people out of their mundane existance, it can make people better, a shared appreciation can act as a bond between different cultures and hence help bring peace.

I'm still dithering on the mechanical aspects.

I think that I'd like to make him a shaman. Would you allow a Shaman to also be a devout worshipper of a Goddess? As in taking traits, feats, etc (deific obedience) restricted to a worshipper of Shelyn? Makes perfect sense to me that one could both be touched by the spirits AND a God but it definitely seems to fall into the "Ask the GM" category.


I'd like to put Katelin here forward for consideration. She's a former Nidalese noble who's now disinherited and exiled after embracing druidism as a more fulfilling path than Kuthite sadomasochism. She only narrowly escaped being executed for it; accidentally discovering her wildshape ability saved her bacon at the last instant.

Now she works with the Liberty's Edge faction of the Pathfinder Society, generally trying to do good things and help people rise up against tyranny. Going back to Nidal isn't her idea of a good time, but you gotta do what you gotta do, and she's much stronger now than when she left. :)

Fair warning, I am GMing The Midnight Mirror right now in another thread, but I'm sure you'll be spicing it up a significant amount, and I solemnly swear to not let player knowledge muddle up my gameplay.

EDIT: I totally forgot to include why I want to join in! First off, I got really into putting this character for another campaign and she didn't make it in, so I'd like to play her. Second, I like that it's starting in Nidal since that'll give a good chance for some characterization for her. Three, I'm excited to see more of the Pathfinder modules - I've loved the ones I've done so far. Four, I like that you have more of a focus on roleplay and story than combat. Hmm...is four reasons enough? :)

EDIT THE SECOND: I also missed that you were doing Automatic Bonus Progression (which, to be honest, is another reason that I want to join in - I'd like to try it out). I'll need to readjust her build for that and change her purchased items.

EDIT THE THIRD: Been updating for Automatic Bonus Progression, and I have a question. Is there a way for weapon attunement to count for natural attacks? My character's planning to spend most of her time as an eagle, so being attuned to an actual weapon isn't going to do much good.

Dark Archive

@pauljathome I take it my reasoning and explanation were satisfactory? Anyways, I see no problem in both deity and spirit worship in a world where both are proven to exist in a tangible way. I would suggest a God such as Pharasma but that's just me. The first bit makes it sound like a protégé Mary Sue in my mind, so I look forward to seeing some flaws. My favorite protégé type character is JD from Scrubs. Which I am currently binge watching on Netflix.

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@Katelin Thanks for the full disclosure! I'll keep what you said in mind. Anyways, that is a really long backstory you have in that profile. Any chance you can spark notes some of her weaknesses, flaws, insecurities, goals, dreams, plans, etc for me?


For sure. I know I tend to get a little carried away in backstories. It may not be finished until later; I plan to start working on it now, but I have been up 24 hours and should probably think about sleeping eventually. :)

EDIT: Ok, summarized under the TL;DR spoiler. I hope I was succinct enough. :)

Silver Crusade

Lutecia wrote:
@pauljathome I take it my reasoning and explanation were satisfactory? Anyways, I see no problem in both deity and spirit worship in a world where both are proven to exist in a tangible way. I would suggest a God such as Pharasma but that's just me. The first bit makes it sound like a protégé Mary Sue in my mind, so I look forward to seeing some flaws.

Yes, your reasoning was quite fine.

Interesting. I hadn't seen him as a Mary Sue character but, once you point it out, I see how he comes across as such. Thanks for that input (tone is constantly misinterpreted on the net so I'll point out that was sincere and NOT "thanks for sharing" :-) ).


Dotting for interest. May be a few days before I can put something together though.

Silver Crusade

Under automatic bonus progression how are magic items for familiars and animal companions handled? I presume that we can still buy them magic armour, rings, etc if we so choose but it comes out of our cash?


Here is Johnnycat's submission

Jojo is a champion pit fighter, best known in some of the larger settlements of the Lands of the Linnorm Kings. 'Course, way out there in the north sport fights may be a little different than what your average civilized person is used to. She fights dirty, plain and simple, and when you're fighting in the boonies there isn't much you can do that'd be considered "cheating". Winner ends up with the cash, loser ends up dead.

And win she did. So much so, that Jojo has decided to take a break from the fighting circuit and see the sites around Avistan. To that ends she's fallen in with a group of adventurers.

Let me know if there is any feedback/concerns.


Lutecia wrote:

@Movin Well it's certainly a concept I'd have to go over with a fine tooth comb. Already I can tell you that I'm hesitant towards how you plan to use the archetype. I would read it that it would only work if at least one of you was alive in your own body, as all other bodies are temporary host bodies.

And it'd stay as magic jar and kill whoever you possessed (no receptacle) as a save or suck, basically, making you a required evil alignment. I don't think this would work if you were trying to play the 'unwilling' body snatcher as you are very much so making the choice to steal those bodies for the ten hours you were allowed, sacrificing the life of a bunch of other people just to be out of the familiar. Or have the familiar out of you. Whichever.

Both Ghosts and Shadow demons use a similar effect (SLA, As magic jar, no receptacle) to possess targets. Are both of those creatures outfitted in the same manner for your setting?

Traditionally I've seen the spell read in such a way to state that without a jar to remove the soul of the host that it is suppressed rather than instantly killed.
It is outside the realm of a level 5 spell to both instantly kill any living target and provide a usable puppet for the next CL/hours.

If host body death is the way you'd like to mitigate the concerns this ability would raise then fair enough. You will likely want to consider how these other abilities will work though.

Grand Lodge

I'm really interested, I'm thinking of maybe a human who has been raised by Nagaji, he left the tribe to find fame and/or fortune to bring back to the tribe so he can show them his worth...or something along those lines


Cool idea, would love to throw some ideas at ya: Halfling titan mauler raised by kellids, chelish Diabolist seeking to become an arbiter between all of hell's rulers, a gnome Machinesmith hellbent on time travel, or maybe a lizardfolk that resembles an iguana with more aquatic Abilities and ever in search for the perfect fishing hole. Anything sound intriguing?

Dark Archive

Man, lots of people on the famous bandwagon this go around o.O

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@pauljathome It comes out of your money, and limitations on what items exist still apply. They don't get their own progression on that. If it ends up being unbalanced, I'll re-evaluate that.

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Movin No receptical? Death. It's pretty straight forward. It gets suppressed in the possession, shunted out in magic jar. If there's nowhere for the soul to get shunted to, the soul moves on to the Boneyard. How I handle the NPCs would depend on the NPC, tactics, and you'd only find out with the proper Knowledge check!

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TurtSnacko You have been trying to get that character into a campaign for awhile.

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Judas Alexander Belisarius Any idea can be cool. Just depends on the player writing it.


Forgot to mention in my submission, but I'd be more amiable to starting at lvl 12.

Grand Lodge

I'm making a new aliase for it, different crunch, and a simpler hook so I don't sound like I am droning on and on about how "awesome" (or not) my character is.

Though I feel like the one I was trying to use just wasn't cutting it sadly and am currently trying out something just a bit different with the back story,
Changing it from "oh, this dude was raised by Nagaji but is litteraly no different from a regular guy with a normal personality:)" to something that would make some more sense considering he would have had no contact, or at least minimal contact with other humanoid races.

I'm feeling like his alignment should be neutral good instead of chaotic with where I am taking this...


Snacko here

This is the actual character I'm trying to submit,

stats:

Faasnu Krifiik,
Two handed fighter/10
Alignment NG
Int +9 Senses perception +12 dark vision 60ft
========================================================================
Defense
========================================================================
AC 23, touch 15, flat-footed 20 (+7 armor, +3 dex,+2 deflection, +1 natural )
hp 95((1d10))
Fort +12, Ref +10, Will +7
========================================================================
Offense
========================================================================
Speed 20ft
Melee +2 greatsword +20/+15 (2d6+16)17-20
Ranged short bow +13/+7(1d6) 60ft
Special Attacks Power attack (-3 to hit, +9 damage), vital strike (+1d6)
========================================================================
SQ
========================================================================
Statistics
========================================================================
Str 22, Dex 16, Con 14, Int 9, Wis 14, Cha 10,
Base Atk +10; CMB +15; CMD 28
Feats ,improved initiative, weapon focus(greatsword), step up, Toughness, weapon specialization(greatsword), furious focus,vital strike, blind fight, greater weapons focus, Improved critical, Improved blind fight,
Skills survival +6, perception +12,knowledge nature +5, handle animal +12, craft carpentry +9
Traits savage, Reactionary
Languages read and write: Common, dragonic, comprehend: all as tongue
Combat Gear ration(trail/per day)(10)
Other Gear +2 greatsword,+2 kikko, shortbow,cracked dusty rose iron stone, Eastern star, goggles of night, serpents band
========================================
Abilities
=======÷==========================

Shattering Strike (Ex)
At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces bravery.

Overhand Chop (Ex)
At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces armor training 1.

Weapon Training (Ex)
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.

A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

Backswing (Ex)
At 7th level, when a two-handed fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first. This ability replaces armor training 2.

backstory:

Faasnu was a child born to two nobles of Mendev, lost to them by a rival house who kidnapped him and tossed him into a river, through the tenacity and the strength of a baby; and no small amount of luck, Faasnu was quickly taken down stream and found by a lone Nagaji clutch mother who took him in and named him Faasnu Krifiik.

Raised as a Nagaji tribesman, Faasnu never thought himself as anything but a Nagaji and shuns his human blood, to him his Nagaji conditioning has made him strong, and his human side has done nothing to help him in life. On his 16th nameday his tribe elder told him it was his turn to go on a pilgrimage across the inner sea in search of things of value to bring back to the tribe. He gifted Faasnu the crystal gods of the tribe that would impower him and implanted the gems into each of his forearms and shoulders and sent him on his way and into the world.

Dark Archive

Johnnycat93 wrote:
Forgot to mention in my submission, but I'd be more amiable to starting at lvl 12.

Level is something that'll get discussed once the party is picked out.

Dark Archive

Hi, I am very interested!

For some time I've been thinking of playing a satyr. My idea is of a Satyr that is not good with his pipes and thus is the target of prejudice among his kind, so he decides to leave them behind.

Not sure how to do this... would be okay to instead of using the points system, I just take the basic satyr, take of his pipe ability (lowering his CR to 3) and then apply the 'monster advancement' rules to add ranger levels until he reaches CR 9 (since this is equivalente to a 10 level PC)?

With this, he will be a satyr with 6 levels of ranger.


Hmmm, you know I'm wondering if Steelforge from DSP might be allowed. Specifcally, the Nonmagical Item Enhancement. I'm aiming to play as a Lore Warden Fighter, high strength and intelligence, self-crafted weapons only. Maybe VMCing into a Wizard, through that's mainly for the Arcane Discover of Knowledge is Power at level 15 so that's the most flexible part.

If the Nonmagicial Item Enchantment is not allowed, then how much would the Maelstrom Shield cost under Automatic Progression? I really want to play a tripper...


So far I've settled on an eldritch archer. Still trying to figure out how to make that work as a compelling character.

Gonna have to read up on Nidal.


Story question - will we be starting the game as an already functioning party, or will we be meeting during the story?

And if Factions are in use, which ones will be best? I'll need to go blow the dust off my copy of the Factions book...no one has ever actually used it, and I always loved it.

I might end up trying for an Unchained Barbarian, just to get used to the system, unless my Druid starts coming into better focus. The Barbarian character is much more solid in my head, character wise. We'll

Silver Crusade

The following is my application for Ingweti. I'll create an alias if I'm accepted.

I haven't bought all his gear yet. If that isn't ok, let me know.

Ingweti is a Bonuwat from the Mwangi expanse who, although being a Shaman respecting and dealing with the spirits is also a dedicated servant of Shelyn.

What attracts me to this campaign:
I really like the idea of a role play intensive campaign that travels to many places and actually interacts with the people one meets in a way different from just killing them and taking their stuff. Many of my favourite memories in RPGS come from sessions where the characters just take part in a village festival or a marriage ceremony.

Visiting strange cultures and speaking to the people in them can be lots of fun. Fish out of water stories are often enjoyable.

This also gives me a chance to explore in much greater depth a character that is similar in some ways to one that I've been playing in PFS

Background:

Ingweti had a very good childhood. It was obvious from an early age that the Spirits spoke to him and respected him and he quickly became apprenticed to the village Shaman. As was traditional for a Shaman of his people he dabbled in a great many crafts and proved himself remarkably adept in quickly learning new skills. He entertained the spirits with his musical performances abd is quite proficient in them as well but was always more interested in crafting then performing musically.

When he was 14 slavers attacked his village and Ingweti was caught. Fortunately for him, his skills were sufficient that he found himself some relatively kind masters (worshippers of Shelyn who ran a business crafting fine art) and he was eventually able to buy his freedom from them. This has left him with a deep hatred of slavers who actively take slaves but an awareness that not everybody involved in the system is so evil that they should be slain on sight.

While never abandoning the spirits and ways of his people he has also embraced the religion of Shelyn. He believes that her gifts flow through him, that is was by her grace that he managed to escape slavery so comparatively lightly. He has dedicated his life to her service.

Since then he has wandered the world in pursuit of his goals, drawn into several adventures but NOT being a professional adventurer per se.

Goals:

While a masterful craftsman he completely lacks that innate inspiration and vision that separates the great artist from the pedestrian. He is desperately searching for that inspiration, hoping that seeing many different things, many different art forms, many different cultures will somehow ignite that spark that he is sure lies in him somewhere.

That his real, very private, goal that he has so far admitted to only a very few very trusted people.

He has two other goals that he willingly shares

1) Learn from everywhere that he goes any new artistic or creative techniques that the people have learned. The most primitive tribe or the most esoteric advanced civilization may have its own techniques and all can be learned from. These techniques need to be learned, recorded, and shared with others.

2) Spread the joy that Art can bring to peoples lives everywhere. Art can take people out of their mundane existance, it can make people better, a shared appreciation can act as a bond between different cultures and hence help bring peace.

Personality:

In general, he is a fun loving, cheerful man who makes friends easily. He is very willing to share his abilities with others and likes to learn from others. He is non violent where possible and prefers fights to end non lethally when possible.

In general he is a calm man and slow to anger. However, if he is angered he can explode in a great rage.

While he is aware of how masterful an artist he is in the mechanical aspects he is also aware (and deeply ashamed) of the fact that he is not really a creative person in some major ways. If he is praised for the quality of his work he will happily accept the praise but when somebody praises how incredibly creative he is it can set him off.

His other triggers are slurs against his ethnicity (either his Bonuwat heritage or the fact that he is human), forced enslaving of people,and destruction of great works of art.

Appearance:
He is a 26 year old man of clearly Mwangi heritage. Fairly short and slender he is reasonably attractive but certainly not handsome. He bears a few tribal tattoos

No, I am not an Asshat:
Its a little difficult to prove this when we've never met. I can promise you that I don't think of myself as one but, then, who does? I've been reasonably prolific on these boards, you can look at some and see if you think I'm reasonable. I'm currently finishing a First Steps PBP game where I'm playing Shallya.

Maybe the most germane thing is for me to briefly talk about my RPG philosophy wrt Power Level. I want my character to be able to at least contribute to most facets of the game. I like to have a niche where I'm quite competent but I also want to be reasonably broad based. I do NOT want to dominate the game, neither in combat or out of it. In the past I've deliberately nerfed my character when it was too powerful. That said, while I dislike being too powerful I hate being useless, I hate it when my character might as well not have been present at the table for all the impact that I had mechanically.

As I said earlier, I love roleplaying and consider myself reasonably good at it. But I'm not about to win any academy awards for my acting ability.


Stats:

Ingweti
Male human (Mwangi) shaman 10 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Class Guide 35)
NG Medium humanoid (human)
Init +0; Senses Perception +15
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Defense
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AC 18, touch 12, flat-footed 18 (+4 armor, +2 deflection, +1 natural, +1 shield)
hp 85 (10d8+32)
Fort +8, Ref +6, Will +16
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Offense
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Speed 30 ft., lure of the heavens (fly)
Ranged light crossbow +9 (1d8+2/19-20)
Special Attacks hexes (arcane enlightenment, benefit of wisdom, chant, charm, evil eye, feral speech[UM], fortune, misfortune), wandering hex (lure of the heavens)
Shaman Spells Prepared (CL 10th; concentration +16)
. . 5th—breath of life (DC 21), dominate person (DC 21), summon nature's ally V; contact other plane[S] or overland flight[S]
. . 4th—blessing of fervor[APG] (DC 20), freedom of movement, summon nature's ally IV, wandering star motes[APG] (DC 20); legend lore[S] or rainbow pattern[S] (DC 20)
. . 3rd—call lightning (DC 19), dispel magic, fly, invisibility purge; daylight[S] or locate object[S]
. . 2nd—enthrall (DC 18), euphoric cloud[ACG] (DC 18), euphoric cloud[ACG] (DC 18), euphoric cloud[ACG] (DC 18), hold person (DC 18), suppress charms and compulsions; hypnotic pattern[S] (DC 18) or tongues[S]
. . 1st—ant haul[APG] (DC 17), charm animal (DC 17), charm person (DC 17), chill touch (DC 17), cure light wounds, entangle (DC 17); color spray[S] (DC 17) or identify[S]
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . S spirit magic spell; Spirit Lore Wandering Spirit Heavens
--------------------
Statistics
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Str 7, Dex 10, Con 14, Int 15, Wis 22, Cha 16
Base Atk +7; CMB +5; CMD 17
Feats Alertness, Deific Obedience, Extra Hex[APG], Extra Hex[APG], Extra Hex[APG], Extra Hex[APG], Toughness
Traits inner beauty, talented
Skills Acrobatics +2, Climb -2, Craft (alchemy) +16, Craft (armor) +12, Craft (bows) +12, Craft (calligraphy) +16, Craft (carpentry) +12, Craft (clockwork) +16, Craft (clothing) +16, Craft (gemcutting) +16, Craft (glass) +16, Craft (jewelry) +16, Craft (locks) +16, Craft (mechanical) +16, Craft (musical instruments) +16, Craft (painting) +16, Craft (pottery) +16, Craft (sculpture) +20, Craft (traps) +16, Craft (weapons) +16, Diplomacy +15, Fly +10, Handle Animal +10, Heal +12, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +12, Linguistics +7, Perception +15, Perform (dance) +11, Perform (keyboard instruments) +7, Perform (oratory) +11, Perform (percussion instruments) +13, Perform (sing) +11, Perform (string instruments) +7, Perform (wind instruments) +14, Profession (cook) +12, Profession (driver) +12, Profession (herbalist) +12, Profession (sailor) +12, Sense Motive +15, Spellcraft +10, Stealth +0, Survival +18
Languages Common, Elven, Osiriani, Polyglot, Tien
SQ able assistant, automatic writing, monstrous insight, spirit animal (thrush (valet) named Umis), stardust
Combat Gear scroll of nap stack, remove fear, healer's kit, lozenge of the songbird[ACG]; Other Gear mwk lamellar (leather) armor[UC], mwk buckler, light crossbow, handy haversack, traveler's any-tool[UE], masterwork Drums, masterwork Flute, surgeon's tools[UE], 27,530 gp
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Special Abilities
--------------------
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Arcane Enlightenment (Su) Add Charisma bonus wizard spells to your spells known list.
Automatic Writing (1/day) (Su) Meditate for 10 min, creating writings which function as divination (90% success).
Chant (Su) As a move action, extend the duration of other hexes by 1 rd.
Charm +2 (6 rounds, DC 21) (Su) Improve attitude of humanoid or animal in 30 ft. by 2 step(s).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -4 (9 rounds, DC 21) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Feral Speech (Su) This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with either amphibians, birds, fish, mammals, or re
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Inner Beauty (1/day) Once per day when you manifest your faith in your goddess, you gain a +4 trait bonus on a single Bluff, Craft, Diplomacy, or Perform skill check. You must choose to use this trait immediately after rolling the skill check but before the result is rev
Lure of the Heavens (float) (Su) Steps leave no tracks and can float 6 in. above the ground or liquid surfaces.
Lure of the Heavens (Fly 60 ft, +5, 10 minutes/day) (Su) Fly 60', +5 to Fly checks.
Misfortune (2 rounds, DC 21) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Monstrous Insight (6/day) (Su) As a standard action, attempt know check to ID monster and gain +2 to att & AC vs. that foe.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stardust (6/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -3 to att & perception checks for 5 rds.
Talented All perform skills are class, +1 to one
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.

--------------------

Umis
Thrush (valet) (Pathfinder RPG Ultimate Magic)
NG Diminutive magical beast (animal)
Init +4; Senses low-light vision; Perception +15
--------------------
Defense
--------------------
AC 21, touch 16, flat-footed 19 (+2 Dex, +5 natural, +4 size)
hp 42 (1d8-2)
Fort +1, Ref +5, Will +9
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Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee bite +6 (1d2-5)
Space 1 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration -1)
. . —prestidigitation
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 10, Wis 15, Cha 6
Base Atk +7; CMB +5; CMD 10
Feats Skill Focus (Perception)
[b]Skills
Acrobatics +8 (+0 to jump), Climb +6, Diplomacy +4, Fly +19, Handle Animal +2, Heal +3, Knowledge (dungeoneering) +1, Knowledge (local) +4, Knowledge (nature) +1, Knowledge (planes) +1, Knowledge (religion) +3, Linguistics +1, Perception +15, Sense Motive +9, Spellcraft +1, Stealth +22, Survival +11
SQ able assistant, deliver aid, improved evasion, teammate
--------------------
Special Abilities
--------------------
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Deliver Aid (Ex) At 7th level, a valet can move before and after using the aid another action, as long as its total movement does not exceed its speed. This ability replaces speak with animals of its kind.
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (Sp) A valet can use prestidigitation once per hour.
Teammate (Ex) A valet is considered to have all the teamwork feats its master has.

Dark Archive

@Katelin Satinova Sorry, missed some of those edits from before. Yes, you can attune one natural weapon, such as bite, but it doesn't apply to all possible natural attacks.

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@Johnnycat/Jojo You're going to want more background then that. I mean, I know I said more then three paragraphs is going to feel laborious, but I do want more than a small handful of sentences.

============================

@SirLongears Not going to be using CR adjustments to allow players to play races out of the bestiary. If you can find a reasonable 3rd party race on the d20pfsrd that would fit the bill, then I'd look it over, but using custom races is a no go for this campaign.

============================

@Fury of the Tempest Not going to be using anything not on the d20pfsrd for sure, so that document you linked is a no go. If it is on the d20pfsrd, then link it from there and I'll give it further consideration. A maelstrom shield has its price reduced by 1000gp (lowering the price to 13170gp) to account for the loss of the +1 property due to the changes made by the automatic bonus progression system.

============================

@TarkXT Character's do not have to have much knowledge of the area unless they are from there. Anything else will be a Knowledge(local) check for your character to see what they've managed to know. I'm a huge Knowldge skill check junky as a warning.

============================

@JonGarret Good question! Don't know yet. It'll be up to the final party to determine relationships prior to the adventure (if any). I find it all works better if the party collaborates on this sort of thing once picked.

I can't imagine any faction not working. Of course, you'll want to make sure its goals align with yours. Fortunately, majority of the factions have goals just generic enough to work with most adventuring parties.

Dark Archive

I have found 2 3pp classes: the Piper and the Asterion. I'm fine with any of the two.

Another easier option would be I play an aasimar (agathion-blooded) if you agree, just changing his type from Outsider (native) to fey and his language from celestial to sylvan would be perfect!


What additional information would you like to see?


Archlich here! This is my temporary alias :) I'm writing the summary backstory and other details and will add soon to it (and maybe change the crunch a little bit). Just wanted to put it already, so the GM can give any feedback if she so desires (everybody else is also welcome). Hoping to have everything in order soon.

Dark Archive

@Sir Longears I'll look at those races when I get a moment. As I said before though, I won't be doing custom races, so that Aasimar option is a flat no.

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Johnnycat93 More than that. That bit told me nothing about your writing style nor your character beyond a superficial skim over the basic premise. I'm not really here to make the outline for people's apps, so you'll have to come up with stuff on your own!

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@Archlich/Alliah Make a note when you add the backstory!


Fair enough. This doesn't look to be shaping up like the casual romp through adventure town that I had thought. I'll be bowing out.

Good luck with the game!

Dark Archive

Johnnycat93 wrote:

Fair enough. This doesn't look to be shaping up like the casual romp through adventure town that I had thought. I'll be bowing out.

Good luck with the game!

No worries. It was never supposed to be a casual romp so apologies if limiting character info length made you think it was. Just low combat, heavy RP, with reasonable app lengths so I'm not reading twelve essays like I was last time I did a recruitment >.>


A tip to melee characters: Automatic bonus progression makes it much, MUCH harder to overcome DR (seriously, it does; I can go over the breakdown with anyone who's curious). Plan accordingly when you buy weapons. (Actually, automatic progression tends to hurt melee characters and benefit casters, but that's probably useful balancing in PFS anyway)


Alright. Thunderbeard here, checking in with a tale-telling fun-loving five-foot pig-riding cavalier who can fight mounted indoors (though he always prefers not fighting), hand out awesome combat and social buffs, create (and drink) unlimited quantities of alcohol at will, and spontaneously build things with music.

EDIT: Oh missed the feat tax fixes, made changes to the character. Darren can now grant all allies up to +5 to hit.

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