The Righteous Shall Rise...

Game Master verdigris

Welcome to Drezen Surrounds
Roll20 map
treasure sheet
Defender's Heart Map


4,851 to 4,900 of 5,847 << first < prev | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | next > last >>

Male Gnome Fallen Paladin 7 / AC 22

The Gnome looks at the holes Aron is pointing out

"It looks like we might be able to make it to the hole. I could blow some of them away with wind, or use the wind to maybe seal off the hole for a bit. But who knows how deep inside their queen is - if indeed that's we she is - and how many swarms we would encounter inside?"

"Hmmm, can anybody speak Auran? I could ask Lady I to send an air elemental into scout, or an earth elemental instead. But I can't talk to them to describe the queen, or ask them how far away she is - if she is indeed inside of that hole."

"Oh, and Iomedae will grant the gift of speed, too, like Serra can."


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

"Feels wrong to disturb the swarms with wind. Like kicking the hornets' nest. Perhaps a fog dropped onto them would be better..."


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole takes off his hat and peers generally toward the sun. He puts it firmly back on his head and looks to the others.

"OK."

"Serra I don't like this either, so let's compromise. Beagan, you and I are going to take an hour and see if we can find another way around. Jothinra, I want you to take the army and fall back a bit."

Was there a defensible position more than a few hundred yards, less than a mile in our recent travels? Somewhere nearby - but not right here - where the army can camp a little while in relative safety?

"If we find a way around, great. If we don't, we'll have to go in. I agree with Eli, let's try to sneak in with fog and save the wind wall for a possible hasty retreat..."

Assuming this plan is agreeable...

Cole dismounts and spends the next hour or so looking for an alternative path the army can manage...
Knowledge Geography: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Survival: 1d20 + 11 ⇒ (17) + 11 = 28


Map

If the army doesn't advance any more from where it is, it is probably safe. They should stay at least 100feet away to avoid notice.

While the mythic heroes could make the climb up out of the gorge that you are all in, the main body of the army probably would have trouble. The climb is 120 feet on either side. To back and go around, you would have to go back to Valareth's Ford, go further down the Snellen. It would add days, at the very least, to your time.


1 person marked this as a favorite.
Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole returns to the group, "Seems clear then that this is the best way forward. We could shirk and try to go around, but we're here to overcome just these sorts of obstacles in our path."

Cole prepares his bolstering as noted earlier.

He studies the path carefully from a distance. Then, "OK. Lay down the fog, let's get moving..."


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli grins sheepishly. "I might be able to project the fogs past my line-of-sight, but I'll need some guidance to do so. Lead on, and I'll cast as quickly as I can..." Fog Cloud has a range of 160 feet, while Eli's sight ends at 60 feet...


Map

Eli calls forth the fog as the group moves to the hole. While the buzzing changes tone, no vescavor come swarming out and soon, they are able to reach the hole, though it requires a slow dangerous climb to get there. Taking their time, though, the group is soon able to reach the entrance.

Warm air fills this crystalline cavern, pulled through a vent in the ceiling twenty feet overhead. A continuous, high-pitched noise issues from the three tunnels ahead, a disconcerting drone melded with the discordant buzz of an angry crowd. The walls, floor, and ceiling of this cave glisten with moisture and are caked with a thick red resin resembling dried mucus, giving the chamber the disturbing illusion of being the interior of some great beast’s body.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Status:
AC: 18 (f13/t14) HP: 47/47 +11 temporary
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 54/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = Bolstered (1/19m)
Mythic Power = 4/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 2/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 1/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Knowledge Dungeoneering: 1d20 + 4 ⇒ (13) + 4 = 17

Cole looks at the three options before the party and tries to guess which might be most likely to lead to the queen. Presumably unsure, he gestures to the left most tunnel with his bow questioningly and looks to the others before proceeding.

I don't know how long it took us to get this far, but if it took ~20 minutes or so, he refreshes his bolstering now.
Bolstering Temp HP: 1d8 + 10 ⇒ (1) + 10 = 11


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli follows closely, not happy that vescavor thrumming can still be heard.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

He chooses not to add to the noise, trying his best to make as little noise as he can. His armor, and his grunts, seem to be audibly arguing with his intent.

Stealth: 1d20 - 2 ⇒ (8) - 2 = 6 Take 10 Stealth, 8, Take 20 Stealth, 18


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra cinches up his armor, looking to be sure that Kastor follows at a safe distance.

"There you go now, Kastor. Keep out of sight," Aasimarra whispers to the very brave squire.

He waits to follow the group, whichever way they go.


Map

Cole thinks that the middle exit sounds quieter than the other two. He also notices that the Vescavors seem small, and somewhat addled, perhaps newly hatched. The ceiling, floor and walls of the place is slick with the red mucous secreted by the vescavors, making movement tricky. minus 4 to acrobatics checks and climb checks.

The map has been updated, please note the circle on the map. This is the shaft that you guys came down, the "chimney", as it were. Here and there, narrow vents allow in sunlight, and allow the vescavors a way outside. they are, unfortunately, too small, even for Beagan or Kastor to pass through.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

"Take the middle path. It seems the less traveled." he says quietly.

Freshly bolstered, he knocks an arrow and waits for the two knights to proceed in front. If they seem un-eager however, he will go first.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin resists the urge to whistle as the group sneaks into the cave, then looks around with curiosity at the slime.

"Housekeeping is lax. We'll need to talk to the head maid. I'd hate to see their kitchens."

He nods.

"Come Beagle, let's go talk to the staff."

Jurin takes the lead, regretting his forgetting of the memorization of a basic armor spell.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra follows behind Jurin, moving to explore the middle hallway.

Be brave, Serra. The demon that crunches on your bones does not live this way...

Serra grips his ranseur tightly.


Male Gnome Fallen Paladin 7 / AC 22

As they move forward from the army's position towards the fog and hole, Beagan calls upon Iomedae to thicken his little form.

Casts Barkskin, lasts for 60 minutes

If Beagan notices the wise man's vulnerability, he will ask for the Shining Sword's protection. (Casts Mage Armor on Jurin, lasts for 6 hours.)


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli creaks along, following close behind Jurin. "Familiar times, eh, Jurin? I learned how to avoid melons, for what little assurance that lends you." The old man considers his options, but thinks clouds and soft steps are his only real protections against the swarms...

Stealth: 1d20 - 2 ⇒ (19) - 2 = 17
Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Map

stealth/percption:

Cole: 1d20 + 13 ⇒ (3) + 13 = 16
Beagan: 1d20 + 0 ⇒ (20) + 0 = 20
Elyanius: 1d20 - 2 ⇒ (8) - 2 = 6
Jurin: 1d20 + 1 ⇒ (18) + 1 = 19
Serra: 1d20 + 0 ⇒ (3) + 0 = 3
swarm perception: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7

initiative:
Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
Elyanius Myoch: 1d20 + 0 ⇒ (1) + 0 = 1
Serra Iondri Phaer: 1d20 + 1 ⇒ (9) + 1 = 10
Elyanius Myoch: 1d20 + 0 ⇒ (2) + 0 = 2
Jurin: 1d20 + 1 ⇒ (2) + 1 = 3
Beagan: 1d20 + 2 ⇒ (8) + 2 = 10
swarm: 1d20 + 7 ⇒ (18) + 7 = 25

Round 1
swarm: 1d20 + 7 ⇒ (18) + 7 = 25
Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
Beagan: 1d20 + 2 ⇒ (8) + 2 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (9) + 1 = 10
Jurin: 1d20 + 1 ⇒ (2) + 1 = 3
Elyanius Myoch: 1d20 + 0 ⇒ (2) + 0 = 2

As the group slowly moves forward, Serra bumps into Ely who scrapes his hammer against the wall. It is enough to the draw the attention of one of the closest swarms comes out of it tupor and begins to gibber.

It swirls and heads toward Jurin. Unless they have something to block it, Jurin and Ely need to make saves vs the Gibber aura(DC15 Will). Cole is up.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Will DC 15: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 23

Status:
AC: 18 (f13/t14) HP: 47/47 +11 temporary
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 54/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = Bolstered (1/19m)
Mythic Power = 4/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 2/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 1/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Unable to effect the swarm in any reasonable way, Cole goes for one of his acid flasks and throws it at the swarm.
Acid flask: 1d20 + 10 - 3 ⇒ (14) + 10 - 3 = 21 (cover, point blank) damage: 1d6 + 1 ⇒ (3) + 1 = 4 (point blank?)

His frustration shows clearly on his face. This is silly. We have nothing that can beat these swarms… Unbelievable…


Map

Jurin, and Ely if he fails his save, are confused for one round.

d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

jurin confusion: 1d100 ⇒ 59

Jurin beats self with his weapon: 1d8 + 4 ⇒ (5) + 4 = 9

for Ely, if necessary: 1d100 ⇒ 99

Cole tosses acid at the swarm, turning a small patch of the creatures into goo. Still, the others remain.

The rest of the party is up.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Will Save v DC 15: 1d20 + 9 ⇒ (12) + 9 = 21

Eli flinches as Jurin hits himself. "Jurin, my boy, this is no time to deal out frustrations... we need solutions to the swarm here..."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra delays, waiting to see if Brave Ser Beagan has a way to deal with the swarms.


Male Gnome Fallen Paladin 7 / AC 22

Round 1, Init 10

Status:

AC 18 (t 13, ff 16)
HP 60/60
F11/R8/W11
CMB +8/CMD 17

Acro4, Know-Nat 6, Planes 6, Relig 6, Ling7, Ride 11, UMD 10

Mythic Points - 3/4

With the speed of the godly, Beagan calls upon Lady I. A wild look in his eye, the Gnome calls upon the Herald's power to call forth a wall of wind between Jurin and the demonic swarm. (Wild Arcana mythic power to cast Wind Wall (CL 8) as a swift action.)

With the wall in place, he points again calling forth. "Shining Sword, send your fury!"
Summon Monster II - Small Air Elemental

The swirling creature of air appears next to the swarm before turning into a whirl of wind rushing around the little flying demons.
Whirlwind
DC 12 Reflex or Slam: 1d4 + 1 ⇒ (3) + 1 = 4
DC 12 Reflex or held suspended

"My little wind might not do much but keep it busy, but the wall should protect us for a bit. Maybe we can go around?" The Gnome doesn't wait but moves forward, looking down the branching tunnel.


Map

reflex: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
reflex: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8

Iomedae seems to shine upon the little warrior, for the windwall holds back the swarm while the elemental holds it suspended. Still, the gibbering continues. Please make a will save (DC15) for the Elemental, or be confused for 1 round.


Male Gnome Fallen Paladin 7 / AC 22

Elemental Will Save: 1d20 + 0 ⇒ (18) + 0 = 18

Apparently the Lady of Valor's power is whipping through this sacred wind, as it whirl's around the little creatures in the swarm.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 1, Init 10

Serra moves up, drawing an acid flask from his 'sack as he moves. Much like Cole, he tosses the acid at the center of the swarm, hoping for a hit.

1d20 + 4 - 4 - 2 ⇒ (17) + 4 - 4 - 2 = 15 touch to hit; (-combat,-range)
1d6 ⇒ 3 acid damage. One damage to the elemental.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 1, Init...2

Status:

AC = 17
HP = 50/50
Weapon Equipped = +1 Cold Iron Lucerne Hammer
Condition(s) = Not gibbering
Blessings/Day 7-1, 6-2, 4-3
Mythic Points 4/4

Beagan wrote:
"Maybe we can go around?"

Eli studies the swarm, almost considering a burst of sound to punish the creatures, but thinks better on that for what it would stir deeper in the hive. "Yes, master Beagan, I think moving here would be good..."

Eli starts to work his way away from the swarm in front of them. He waves to the folks in the back to follow suit. double move


Map

Round 1 Summary

The swarm closed, its gibbering causing great confusion for Jurin. Ely too was almost affected, but was able to stave off its effects. Cole threw an acid flask into the center of the creatures, doing a bit of damage to some of them. Beagan called upon his new goddess, Iomedae, and used her power to wall in the swarm with wind. He also summoned an air elemental to fight for the just cause, and it siphoned them into a whirlwind. Serra threw another flask of acid it at, but missed, splashing the air elemental but not much else.

Round 2, or out of initiative

The vescavors trapped in the wind gibber louder, possibly in hopes that others may join them soon, but can not otherwise affect the current environment.

You can move off and fall out of initiative, or stay and try to fight them. Cole, as the leader and the next person up, let's let you decide. Next time someone else can.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole, concerned that the party cannot really harm the swarms effectively, quickly moves away from it and on toward the Queen.

What if she has swarms protecting her? What will you do then?

He shakes his head and hopes for the best.

"Good blast Beagan. Good blast."

He moves off further into the tunnel.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra follows Cole, lightstepping behind the man.


Map

Multiple passageways within the walls and ceiling provide access to a large cavern. Its resin-encrusted surfaces gleam with slick layers of translucent slime, reflecting a pulsating purple glow from the southeast tunnel.

Will update the map more in the morning.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli waves to the others, and encourages the narrower passage, more comfortable with the thought of facing something straight on versus swirling around them all. Trying to circumvent...


Map

As Eli looks for a better passage, Jurin is able to get a view of Her Majesty, the Queen. In between litters, the large creature lolls indolently in a nest of hardened slime while a few individual vescavors see to her needs.

Map updated, and handout shared in Roll20.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin points ahead with his sword, seemingly unconcerned with his earlier display.

"We've found her. She's nearly as big as Serra. Alright, let's go talk about the state of this kitchen and get some more rations."

Jurin moves into the room and casts a spell to generate more copies of himself.

Mirror Image: 1d4 + 2 ⇒ (2) + 2 = 4

I believe I have it right, but if I've misinterpreted the map please let me know.


Map

You are correct, though she is about the size of 4 Serra's. As Jurin moves into the Cavern, the Queen's wings twitch and her focus appears to shift to the intruding consultant.

initiative:
Cole Zeff: 1d20 + 3 ⇒ (1) + 3 = 4
Elyanius Myoch: 1d20 + 0 ⇒ (13) + 0 = 13
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7
Jurin: 1d20 + 1 ⇒ (11) + 1 = 12
Beagan: 1d20 + 2 ⇒ (17) + 2 = 19
demon: 1d20 + 3 ⇒ (4) + 3 = 7

Round 1
Beagan: 1d20 + 2 ⇒ (17) + 2 = 19
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (13) + 0 = 13
Jurin: 1d20 + 1 ⇒ (11) + 1 = 12
demon: 1d20 + 3 ⇒ (4) + 3 = 7
Cole Zeff: 1d20 + 3 ⇒ (1) + 3 = 4

The Party is up, except for Cole.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 1, Init 19

1d20 + 12 ⇒ (7) + 12 = 19 Know (Planes) - that thing

Aasimarra glares at the demoness, worried for the size of it.

Aasimarra casts Haste, helping the party with tricks that his mother would appreciate, capturing the entire party. He then moves into a better position.

Haste, peeps. You know the deal.

Serra Stats:

Serra Stats/Effects:
AC 17+1 = 18 (haste)
HP: 51/51

Wand of MM (lvl 3) 10/11 charges left
Wand of MM (lvl 5) 31/31 charges left
Mythic 1/4 used

dice]1d20+3[/dice] to hit:
dice]2d4+7[/dice] damage;


Male Gnome Fallen Paladin 7 / AC 22

Status:

AC 22 (t 13, ff 20) {includes +4 for Barkskin}
HP 60/60
F11/R8/W11
CMB +8/CMD 17
Acro4, Know-Nat 6, Planes 6, Relig 6, Ling7, Ride 11, UMD 10

Summon Lady I's assistance - 6/7
Mythic Points - 2/4

Armor/Protect/Rejuvenate - 4/4
Toughen or quicken hide - 1/2

Lay on Hands - 5/5
Smite - 1/1

Round 1, Init 19

Knowledge (Planes): 1d20 + 6 ⇒ (6) + 6 = 12

Beagan moves forward with determination, trying not to quake as he calls forth the goddess again.

"A queen can usually control her minions, right?"

Afraid of more of those swarms of puny demonic vermin, he calls forth another wall of wind, hoping to keep her from calling forth the little buggers.

Mythic Power - Wild Arcana - another Wind Wall


Map

knowledge planes: 19:
You recognize this as the Vescavor Queen.


Map

Beagan creates another Windwall to keep out any help from the swarms. Serra tries to figure out anything special about the creature in front of him, but all he seems to be able to see is a very large vescavor, a queen of her kind. He then speeds up himself and his friends to fight her.

Eli, then Jurin are up...


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 1

Status:

HP = 56/56
AC/T/FF = 16/11/15
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Spell-Like Abilities (CL 5th; concentration +4)
. . At will—Feather Fall (self only)
. . 5 minutes/day—Fly (self only)
. . 1/day—Levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +10)
. . 2nd—blur, glitterdust (DC 16), stone discus[ACG]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), vanish[APG] (DC 15)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
Status Effects = Mirror Image (4)

Jurin moves to the side and waves his sword at the SuperSerra.

K. Planes: 1d20 + 14 ⇒ (14) + 14 = 28

Cast Acid Shocking Grasp, hold charge.

"Your kitchen is a mess and your pie is terrible!"


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 1, Init 13

Status:

AC = 18, Hasted
HP = 50/50
Weapon Equipped = +1 Cold Iron Lucerne Hammer
Condition(s) = Hasted
Blessings/Day = 7-1, 6-2, 3-3
Mythic Points = 3/4

Eli freezes in place as Jurin speaks of his discovery, then moves forward. I'm not a quick man, and I could have... and now he's... As Serra brings the speed, he forgets his mental grousing, and joins Jurin and Beagan in the large room.

As he sets eyes upon the unsettling creature, he raises his hand, in a gesture that almost looks like he's waving off the reality. Cast Searing Light

Ranged Touch Attack, Haste: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for 3d8 ⇒ (4, 5, 2) = 11 damage
Confirm Critical?: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for 3d8 ⇒ (8, 8, 3) = 19 damage

edit:

Spell Penetration, Surge: 1d20 + 6 + 1d6 ⇒ (12) + 6 + (6) = 24


Map

Beagan creates another Windwall to keep out any help from the swarms. Serra tries to figure out anything special about the creature in front of him, but all he seems to be able to see is a very large vescavor, a queen of her kind. He then speeds up himself and his friends to fight her.

Jurin joins the fight, waving his sword and trying to draw Her attention so that he might give her a special gift. Eli fires off a deadly ray of light for excruciating effect. His spell has to fight its way through the evil things defenses, but fight it does and blessed with his Mythic abilities, overcomes the Queen's resistance to strike at her vital areas.

The Queen strikes back. Fluttering her wings, she advances. Though as huge as four Serra's, her reach is that of only a single knight. Her head swivels, from the wind keeper to the waving baker to the creature that hurt her so mightily. She decides, snapping at his head.

bite attack on Eli: 1d20 + 15 ⇒ (4) + 15 = 191d8 + 3 + 3d6 ⇒ (1) + 3 + (1, 2, 5) = 12, 3d6=acid

She cries out to her swarms, the maddening song of her people. It surrounds Her like an aura, out to at least 15 feet. everyone within range(currently Eli, Beagan and Jurin), please make a will save (DC20) or be confused for one round

Cole is up, followed by the rest of the party in round 2

Round 2

Beagan: 1d20 + 2 ⇒ (17) + 2 = 19
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (13) + 0 = 13
Jurin: 1d20 + 1 ⇒ (11) + 1 = 12
Her Majesty: 1d20 + 3 ⇒ (4) + 3 = 7
Cole Zeff: 1d20 + 3 ⇒ (1) + 3 = 4


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 4

Status:
AC: 19 (f13/t15) (+1 haste included) HP: 47/47 +11 temporary
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 50/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = Bolstered (1/19m), Hasted (1/6r), Focus (Queen)
Mythic Power = 4/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 1/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Cole steps a little closer and gives the queen a hard look.
Knowledge Planes: 1d20 + 10 ⇒ (14) + 10 = 24

Question: Is she an 'outsider' for purposes of my outsider bane arrows?

Not liking what he sees, he focuses* on it (swift) and takes his best shots, threading his arrows through the narrow cave opening and past his allies.
Bow (magic, cold iron): 1d20 + 10 + 5 ⇒ (1) + 10 + 5 = 16 (focus, haste)
damage: 1d8 + 8 + 4 ⇒ (8) + 8 + 4 = 20 (focus)

Bow (magic, cold iron): 1d20 + 10 + 5 ⇒ (5) + 10 + 5 = 20 (focus, haste)
damage: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16 (focus)

Bow (magic, cold iron): 1d20 + 5 + 5 ⇒ (4) + 5 + 5 = 14 (focus, haste)
damage: 1d8 + 8 + 4 ⇒ (7) + 8 + 4 = 19 (focus)

Haste Bow (magic, cold iron): 1d20 + 10 + 5 ⇒ (9) + 10 + 5 = 24 (focus, haste)
damage: 1d8 + 8 + 4 ⇒ (8) + 8 + 4 = 20 (focus)

Sadly his aim is way off and he shoots arrows into every surface but the queen...

* Ranger Focus for +4 attack/damage as a swift action


Map

Cole fires a ton of arrows at the Queen, but only hits her with his one last ditch effort. The last adds to the pain and injury caused by Eli, causing the Queen to Gibber louder. Her swarms try to come to her aid, but are blocked and blown about by Beagan's wind wall.

knowl planes 24, for Cole:
She is an outsider, but not a demon.

Jurin also has one question coming.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 2, Init 19

Aasimarra looks at Kastor, his eyes narrowing in thought. "Kastor, lad, remember that reading we did the other night...?"

Aasimarra casts and moves, realizing that he can help minimize some of the evil in the lair. Cast Magic Circle Against Evil 10'

As Prot from Evil if you're within 10' of Aasimarra, won't suppress with the confusion effect, but will help with save vs. confusion, AC, etc.

Haste, peeps. Round 2/6. You know the deal.

Serra Stats:

Serra Stats/Effects:
AC 17+1 = 18 (haste)
HP: 51/51

Wand of MM (lvl 3) 10/11 charges left
Wand of MM (lvl 5) 31/31 charges left
Mythic 1/4 used

dice]1d20+3[/dice] to hit:
dice]2d4+7[/dice] damage;


Male Gnome Fallen Paladin 7 / AC 22

Status:

AC 25 vs. Queen {+4 for Smite}
AC 21 (t 13, ff 20) {includes +4 for Barkskin}
HP 60/60
F11/R8/W11
CMB +8/CMD 17
Acro4, Know-Nat 6, Planes 6, Relig 6, Ling7, Ride 11, UMD 10

Summon Lady I's assistance - 6/7
Mythic Points - 2/4

Armor/Protect/Rejuvenate - 4/4
Toughen or quicken hide - 1/2

Lay on Hands - 5/5
Smite - 0/1

Round 2, Init 19

Will (DC20): 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 (Protection from Evil)

The Gnome feels the wave of power from the overly large demon vermin and laughs as he easily shrugs it off. "On yeah? Feel the Lady's bite!" (Smite)

Beagan steps forward and swings the Lady's sword against the creature.

Shining Sword: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18 (+2 Cold Iron, +4 smite)
Damage: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12 (+2 Cold Iron, +2 smite + 2 smite outsider - evil subtype)

Shining Sword (Haste): 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
Damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Confirm Crit: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
Damage: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 2, Init 13

Status:

AC = 18, Hasted
HP = 38/50
Weapon Equipped = +1 Cold Iron Lucerne Hammer
Condition(s) = Hasted
Blessings/Day = 7-1, 6-2, 3-3
Mythic Points = 3/4

Will Save v DC 20: 1d20 + 9 ⇒ (1) + 9 = 10
Confusion Direction: 1d100 ⇒ 41

"Thranded found his babble brook sossweeth innook wooller fornit fornit fornit comt tiiiii tii ti... fornit... whoooa whoa bee ba lonigith lowa... fornit..."


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 2

Status:

HP = 56/56
AC/T/FF = 16/11/15 (17/12/15 currently)
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Spell-Like Abilities (CL 5th; concentration +4)
. . At will—Feather Fall (self only)
. . 5 minutes/day—Fly (self only)
. . 1/day—Levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +10)
. . 2nd—blur, glitterdust (DC 16), stone discus[ACG]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M], vanish[APG] (DC 15)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
Status Effects = Mirror Image (4), Shocking Grasp, Haste

Will DC 20: 1d20 + 5 ⇒ (20) + 5 = 25

GMAA:

One question is vulnerabilities of Queen, specifically DR.

Jurin positions himself to attack and delivers a jolt of acid to the Queen's rear.

5' to flank, power attack to deliver Shocking Grasp with Cold Iron Magical Scimitar.

Free Attack Power Attack Haste Flank: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Shocking Grasp Acid: 5d6 ⇒ (6, 1, 3, 2, 2) = 14

Free Attack Crit Confirm: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Shocking Grasp Acid: 5d6 ⇒ (4, 3, 3, 5, 2) = 17

#1 Attack PA Haste Flank: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

#2 Attack PA Haste Flank: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 10 ⇒ (4) + 10 = 14


Map

Round 2

Beagan: 1d20 + 2 ⇒ (17) + 2 = 19
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (13) + 0 = 13
Jurin: 1d20 + 1 ⇒ (11) + 1 = 12
Her Majesty: 1d20 + 3 ⇒ (4) + 3 = 7(- 20, -20, -30,-13,+2=--81)
Cole Zeff: 1d20 + 3 ⇒ (1) + 3 = 4

Beagan steps toe to toe with the vermin that is 16 times his size and stabs her in between one of her many exoskeletonous plates, his attack biting mightily into the creature.

perception:10:
Some small of the creatures wounds appear to be knitting, layered over with the slick red resin that She secretes.

Eli, overwhelmed by the Gibber, babbles in place.

Jurin shrugs off the Gibber -He's heard worse from better- then stabs her in the backside. The blade cuts, but the acid that pours from it slides harmlessly off her resinous coat.

The Queen twists to return the favor, biting, then snapping at Jurin.

bite attack, Jurin: 1d20 + 15 ⇒ (7) + 15 = 221d8 + 4 + 3d6 ⇒ (4) + 4 + (4, 4, 4) = 20 the 3d6 is acid

but she has not forgotten the horrid little creature and tries to grab Beagan in her pincers.

claw attack 1, Beagan: 1d20 + 14 ⇒ (15) + 14 = 291d6 + 3 ⇒ (3) + 3 = 6
claw attack 2, Beagan: 1d20 + 14 ⇒ (20) + 14 = 341d6 + 3 ⇒ (6) + 3 = 9

She continues to Gibber louder and louder, and while some of the swarms sacrifice themselves futilely on Beagan's Wind Wall, noise coming from other directions may herald the arrival of some through the remaining gaps.

Cole is up, then the party at the beginning of round 3

Round 2, then 3

Beagan: 1d20 + 2 ⇒ (17) + 2 = 19 (-15)
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (13) + 0 = 13
Jurin: 1d20 + 1 ⇒ (11) + 1 = 12 (-20)
Her Majesty: 1d20 + 3 ⇒ (4) + 3 = 7(- 20, -20, -30,-13,+2=--81)
Cole Zeff: 1d20 + 3 ⇒ (1) + 3 = 4


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 2, Initiative: 4

Status:
AC: 19 (f13/t15) (+1 haste included) HP: 47/47 +11 temporary
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 50/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 6/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = Bolstered (1/19m), Hasted (2/6r), Focus (Queen)
Mythic Power = 4/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 1/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Perception: 1d20 + 11 ⇒ (5) + 11 = 16
”Gents, she’s regenerating in some way. Anyone have any ideas on how to stop that other than Eli here?” he says sourly.

Concerned that the lesser swarms may do them in if the Queen doesn’t, he draws from his quiver a few enhanced arrows to try and finish the task as he steps a little closer. Using +1 outsider bane arrows for every shot.

Bow (magic, cold iron, outsider bane): 1d20 + 10 + 7 ⇒ (9) + 10 + 7 = 26 (bolstering, focus, haste, bane)
damage: 1d8 + 8 + 5 + 2d6 ⇒ (7) + 8 + 5 + (4, 3) = 27 (focus, bane)

Bow (magic, cold iron, outsider bane): 1d20 + 10 + 7 ⇒ (15) + 10 + 7 = 32 (bolstering, focus, haste, bane)
damage: 1d8 + 8 + 5 + 2d6 ⇒ (5) + 8 + 5 + (4, 4) = 26 (focus, bane)

Bow (magic, cold iron, outsider bane): 1d20 + 5 + 7 ⇒ (10) + 5 + 7 = 22 (bolstering, focus, haste, bane)
damage: 1d8 + 8 + 5 + 2d6 ⇒ (2) + 8 + 5 + (1, 3) = 19 (focus, bane)

Haste Bow (magic, cold iron, outsider bane): 1d20 + 10 + 7 ⇒ (13) + 10 + 7 = 30 (bolstering, focus, haste, bane)
damage: 1d8 + 8 + 5 + 2d6 ⇒ (8) + 8 + 5 + (3, 3) = 27 (focus, bane)

4,851 to 4,900 of 5,847 << first < prev | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Righteous Shall Rise gameplay All Messageboards

Want to post a reply? Sign in.