The Righteous Shall Rise...

Game Master verdigris

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Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 4, Init 13

Mathilda Lundquist wrote:
"Cole! I think he's talking to me! Let's make him stop!"

"Kindling, quick! Tell us what would make you stop talking and we'll try that! It's a good idea!" Aasimarra says, thinking quickly.

1d20 + 15 ⇒ (2) + 15 = 17 Bluff - Mathilda

1d20 + 16 ⇒ (1) + 16 = 17 Spellcraft

Aasimarra moves forward towards the banner which is likely *right* there and readies to blast the demon with arcane magics (or tries to) when it shows up again.

3d4 + 3 ⇒ (2, 3, 2) + 3 = 10 force damage

Serra Stats:

Serra Stats/Effects:
AC 22 (4 armor +4 shield +2 dex + 1 NA +1 haste), MCPfE10',
HP: 85/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 29/31 charges left
Mythic 1/7used
Ranseur 0/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 4, Initiative: 22->12

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 9/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 1/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole comes out of delay right behind Serra (init shift to 12)

Mathilda Lundquist wrote:
"Cole! I think he's talking to me! Let's make him stop!"

"Keep him talking Mathilda, maybe you'll distract him - or can learn where he is."

He moves up to better cover Serra, and readies an action to attack the Demon should it show itself again. He's using a ghost salt arrow to overcome incorporealness. He swiftly uses a bit of legendary power from Mathilda to give his confirmation roll a greater chance.

bow (magic, cold iron): 1d20 + 12 + 6 ⇒ (20) + 12 + 6 = 38 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (5) + 8 + 5 = 18 (point blank, focus)

bow (magic, cold iron): 1d20 + 12 + 6 + 1d6 ⇒ (20) + 12 + 6 + (5) = 43 (point blank, bolstering, focus)
damage: 2d8 + 16 + 10 ⇒ (1, 8) + 16 + 10 = 35 (point blank, focus)

Oh dear Erastil, please show yourself!


F Human
Serra wrote:
"Kindling, quick! Tell us what would make you stop talking and we'll try that! It's a good idea!"

1d20 + 0 ⇒ (1) + 0 = 1 Sense Motive DC 17 - Serra

"I didn't quite catch that, Rusty. Did you say something?"

Cole wrote:
"Keep him talking Mathilda, maybe you'll distract him - or can learn where he is."

GMVerdigris:
Mathilda's tries to will her ribbon eyes to scowl at Cole and his suggestion.

"Ummmm. O.K.! I'll try."

GMVerdigris:

"Oh Mister Shadow, are you still here? Even if I were to take you up on your offer -- and I'm not saying that I am -- how do I know you are even worth your word? Tsk. All I have seen you do are the silly parlor tricks. Why don't you try taking out Knight Wannabe who doesn't know how to properly address a Lady?! Go on -- show me what you can really do! "


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 11/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—vampiric touch, force punch
. . 2nd—blur, mirror image (2), scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

Jurin assists Joran up the side of the pit.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25
perception: 1d20 + 16 ⇒ (1) + 16 = 17 +1 for traps

Cole looks around seeing very little, but seeing it very well.


Map

Round 4 summary

Cole delays until the end of the round.
Ely works on restoring himself.
Jestak climbs up 20 feet.
The Darkness does sinister things, apparently trying and failing to steal another soul.
Serra readies an action and fails a spellcraft.
Jurin aids Jestak up the side of the pit. Let's move her 10 more feet due to the aid, she is now at 30ft.
Joran Joran swings wildly at nothing.
Cole studies both the surroundings and what the others have said, finally realizing that the demon is using a magic jar type of ability to attempt to take over the companions.

Cole:
Magic Jar uses a gem for soul storage, and there are several visible gems around the room, including one directly behind the altar.

Top of Round 5

17-:Elyanius Myoch: (-15hp, -5 con,-2 con,3 con(-35hp?)=-50 total?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:
0: Cole Zeff:

Ely is up!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 5

Eli continues to enjoy his pit-iful confines, as well as the now-pressing heat, as his magics slowly try and restore his health to confrontational levels...

Round 2 of Lesser Restoration


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 9/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 3/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole feels strangely uneasy a moment...

Will: 1d20 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16 (Mythic surge)

Sensing danger, he draws on his mythic power to try and overcome the strange feelings.

Failing that:
Cole, as a Child of the Crusade, may reroll failed save to be demonically possessed or incapacitated once a day. I'm guessing that's what's happening here, so if the 16 still fails, he digs deep...

Will: 1d20 + 6 ⇒ (20) + 6 = 26


Map

Round 5

Eli continues his restoration project while Jestak continues her climb out of the pit.

climb: 1d20 + 4 ⇒ (6) + 4 = 10
climb: 1d20 + 4 ⇒ (19) + 4 = 23

Cole:
The Darkness makes one last attempt to steal a body. There is a metaphysical *tug* on Cole's innate being, as if trying to wrest him from his physical form.

Suddenly, a horrendous howl sounds from beyond the altar.

Perception checks, please
Serra, Jurin, and Cole are up (Joran will defer to Cole before making a move)


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 11/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—vampiric touch, force punch
. . 2nd—blur, mirror image (2), scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

Jurin stays below the level of the pit and casts a quick defensive spell.

Mirror Image

"Still need help rising little bread?"


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Perception: 1d20 + 16 ⇒ (20) + 16 = 36

Will post more pending the discovery.


Map

Cole's Eagle Eye spots a faint glimmer move in the gem behind the altar, a shimmer mixed with shadow. Suddenly, it's clear, the DEMON is INSIDE!!!. His bow, already poised to shoot, fires, crashing into the lavender gem with such precision that the stone shatters, a thousand amethyst shards flying into the air, followed by the hissing howl of darkness as the Shadow Demon is flung into the room. Still dusted by Serra's Glittery spell, his form stretches amorphously wide, then snaps back upon its self.

"Finnnne, THEN. Let's do this the fun Way!!!"

Due to Cole's readied action, he now goes just after the Demon's attempt on his soul. Jurin, if you would like to make a different decision for your turn, feel free.

*NOW* Serra and Jurin are up!


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Can I make a K. Planes to see if Mirror Image will do me any good against said demon? Would also like to know if it is vulnerable to acid or electricity.

K. Planes: 1d20 + 17 ⇒ (16) + 17 = 33


Map

Nice Knowl Planes. This is a Shadow Demon, but more awesome than any you've ever met before. You can almost taste the shadowblood in his shadowy veins through the very air. You get one question. It is immune to electricity, and has acid resistance 10.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin, acting on the whispered learnings of an ankheg flavored angel, changes his action.

acid elemental shocking grasp


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra's ready last round should do 10 force damage.

Round 5, Init 13

With a target in sight, Aasimarra fires again and moves again.

3d4 + 3 ⇒ (3, 3, 4) + 3 = 13 force damage

Serra Stats:

Serra Stats/Effects:
AC 22 (4 armor +4 shield +2 dex + 1 NA +1 haste), MCPfE10',
HP: 85/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 27/31 charges left
Mythic 1/7used
Ranseur 0/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)


Map

Round 5, Summary

Eli continues his restoration, Jestak climbs, The Darkness tries Dark things on Cole. Cole spots the demon's hiding place and fires, shattering the gem and freeing the demon to his just consequences. Serra, readied to send a barrage of force missiles at the creature. (-23 points of damage). Jurin sizes up the threat and casts a spell.
Joran shouts, "There he is, there he is!" and readies to fight defensively, should he be endangered.

Top of Round 5

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness:
14: Cole Zeff:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

Jestak continues to Climb

Eli is up!!!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 5, Init 17

Eli finishes his magical knitting, holding it for all to see, then frumping when the flames continue to obscure his visibility at the bottom of the pit.

Round 3 of Lesser Restoration, capturing back 1d4 ⇒ 4 Con

"So, Jurin, are we royally screwed here? I'm surprised I don't have more company down here. Have they finished it off yet?"

Eli grows restless.


Map

Round 6, init 15

While Ely continues to hem and haw, Jestak continues her climb to glory. "Come on, Old Man! They are having the Fun without US!!!"

climb: 1d20 + 4 ⇒ (12) + 4 = 16
climb: 1d20 + 4 ⇒ (12) + 4 = 16

She pulls herself across the ledge lip and roars. raging

bite +16 (1d8 plus 1d6 cold), 2 claws +16 (1d6 plus 1d6 cold)

The creature looks once at the knight slinging force missiles, but cannot resist the temptation of the ranger right in front of him. five foot waft

bite: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 1d6 ⇒ (1) + (6) = 7
claw 1: 1d20 + 16 ⇒ (12) + 16 = 281d6 + 1d6 ⇒ (5) + (3) = 8
claw 2: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 1d6 ⇒ (6) + (4) = 10 second d6 is cold damage

Cole:
You should have taken the easy way. Now you will Die...


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 5, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 6/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 3/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole wonders why everyone is hiding from the demon, until it attacks him. Is anyone going to help?

He focuses on what he can do, stepping back 5’, he launches his own barrage at the beast. ”You’ll get yours demon. Your mind tricks were useless, and so will your attacks be.”

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (15) + 12 + 6 = 33 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (4) + 8 + 5 = 17 (point blank, focus)

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (1) + 12 + 6 = 19 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (2) + 8 + 5 = 15 (point blank, focus)

iterative bow (magic, good, cold iron, ghost touch): 1d20 + 7 + 6 ⇒ (2) + 7 + 6 = 15 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (5) + 8 + 5 = 18 (point blank, focus)

Sadly, Cole doesn't find the purchase he's looking for as he fingers his far too few arrows for the purpose... I must do better...


Map

Perhaps it is his lone position against the demon that sends a couple of his arrows astray, but only one flies true thru the demon. The creature gasps, then snarls as the ghost touch allows it to pierce him rather than fly harmlessly through his incorporeal form.

Serra, Jurin, and Joran are up!


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 4, Init 13

With a target in sight, Aasimarra fires again and then tries to move between Cole and the demon.

3d4 + 3 ⇒ (1, 3, 2) + 3 = 9 force damage

"Are you attacking him because of his hat? Come now. Attack a knight!" Aasimarra challenges, holding glowing ranseur before him.

Serra Stats:

Serra Stats/Effects:
AC 22 (4 armor +4 shield +2 dex + 1 NA +1 haste), MCPfE10', +2 rans = 26
HP: 85/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 26/31 charges left
Mythic 1/7used
Ranseur 1/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 11/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—vampiric touch, force punch
. . 2nd—blur, mirror image (2), scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M], intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

"Well Eli, it's getting interesting."

Jurin flies into the room, ready to attack the demon next turn. He gives the shadow being the Eye of Durant.

Evil Eye, Will Save DC 19 or -4 to Attacks for 8 rounds. Successful save reduces to 1 round.


Map

Serra slams another hale of missiles, each one striking with full force. Jurin sets his evil eye upon the Evil Guy, and wishes him ill.

will save vs evil eye: 1d20 + 11 ⇒ (15) + 11 = 26 He makes the save, but still takes a hit to his attacks for the next round.

Joran, enboldened by the others, considers engaging like the others....but instead changes his mind and begins to restore Jestaka.

Lesser R. to con: 1d4 ⇒ 3

Top of Round 7

17-:Elyanius Myoch: (-15hp, -6 con(-32hp, -15hp= -47 hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: (-39 hp) - 4 to attacks this round
14: Cole Zeff:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

"What?! Get Your hands off of Jestaka! Oh! You are helping, little man?Oh all right."

Jestaka reluctantly waits for restoring.

Eli is up!!!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 7, Init 17

Status:

AC = 22
HP = 29/44, 6 Con Damage(-24 HP), (17 damage to everything else)
Weapon Equipped = +1 Legendary Hammer
Condition(s) = Enlarge Person, Bull's Strength, Divine Favor, Resist Fire

Eli considers Jurin's words carefully, then debates the rope. Instead, he pulls from the Well, and tries his hand at a spell he's not had any experience with before. Once he's sure it'll work, he begins to ascend, allowing the air beneath his feet to prop him up to higher and higher levels. Inspired Spell- Air Walk

He begins the slowly painful trudge upwards 45 feet. Move Action- 20' normal movement, now uphill, no more than at a 45 degree angle, so 10' up now.


Map
Serra Iondri Phaer wrote:


"Are you attacking him because of his hat? Come now. Attack a knight!" Aasimarra challenges, holding glowing ranseur before him.

"Have it your way, "Ser Knight"...." The shadowy creature mocks as it turns to attack Serra.

bite: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 1d6 ⇒ (7) + (2) = 9
claw 1: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 1d6 ⇒ (4) + (3) = 7
claw 2: 1d20 + 16 ⇒ (20) + 16 = 361d6 + 1d6 ⇒ (6) + (2) = 8

possible crit, claw 2: 1d20 + 16 ⇒ (11) + 16 = 271d6 + 1d6 ⇒ (6) + (2) = 8 the last d6 on each is cold damage

"Ssssoooo niccccccccce to meeeet youuuu..." He spits, right in Serra's face.

Cole, Serra, and Jurin are up!


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 7, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 3/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 2/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole takes another step back and continues to shoot his precious arrows.

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (12) + 12 + 6 = 30 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (3) + 8 + 5 = 16 (point blank, focus)

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (6) + 12 + 6 = 24 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (2) + 8 + 5 = 15 (point blank, focus)

iterative bow (magic, good, cold iron, ghost touch): 1d20 + 7 + 6 ⇒ (16) + 7 + 6 = 29 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (8) + 8 + 5 = 21 (point blank, focus)

He uses his mythic powers to grant Serra a free swing at +2 to hit and bypassing all DR.*

"Serra! You've got him!"

* Decisive Strike:
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll (currently +2). The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.


Map

Cole files a trio of arrows, though only two of them strike home. Like tthose before them, they do some, but not as much damage as he would have hoped. (-17hp)

He then gifts Serra with an addittional attack, one mythically likely to do more damage, if it hits.

Serra and Jurin are up!


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Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16
Cole Zeff wrote:
"Serra!"

Lithe and beautiful Aasimarra takes a bite to the neck, a viciously cold wound that frostbites the skin around his shoulder.

Cole Zeff wrote:
"You've got..."

As his attention is jerked to the sound of Cole's voice, a icy claw rakes across his face, giving him frozen tears.

Cole Zeff wrote:
"...him!"

As the second icy claw rips Serra's side, he grits his teeth and tries to repay the favor, driving his gauntleted fist into the demon's jaw. He would use his ranseur, but he is too close.

1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 to hit;
1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10 damage, no DR.


Map

ghostliness for Serra's attack: 1d100 ⇒ 32 Low is good for me.

Serra's extra attack smashes right through the demon, but it's as if it's body simply reforms in its wake. 50% miss chance due to his whispy nature, unless that gauntlet is ghost touched?


F Human

Cole:
Mathilda tugs furiously toward the Shadow Demon.

GMVerdigris:
... her ribbon eyes no doubt burning furiously with rage...

"Oh Cole! Watch out! The Shadowy Thing has a hole riiigggghhhtt -- THERE! Don't shoot the hole!


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 10/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—vampiric touch, force punch
. . 2nd—blur, mirror image (2), scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M], intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

Jurin sees how easily the Darkness strikes Serra's bloated form and leaves off extending his curse in favor of striking.

Move to flank with Serra. Swift to Arcane Accuracy.

Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d6 + 16 ⇒ (1) + 16 = 17
Acid: 5d8 ⇒ (1, 5, 7, 8, 7) = 28

No special ability to hit incorporeal. Magic and Cold Iron.


Map

incorporeal to Jurin's attack. Low is good for me.: 1d100 ⇒ 76

17-10+28-10=-15hp Jurin's attack is vicious and catches the demon somewhat offguard, but it does less to the demon than the quartermaster would expect from something so yeasty...

Joran finishes his restoration on Jestak, helping her feel a little more like herself. restoration, con: 1d4 ⇒ 3
He then follows up with a CLW for good measure.

"There, now go get that thing."

Top of Round 8

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp) plus slimed (-8 damage to equipment)
15-: The Darkness:
14: Cole Zeff:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

Eli is up!!!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 8, Init 17

Status:

AC = 22
HP = 29/44, 6 Con Damage(-24 HP), (17 damage to everything else)
Weapon Equipped = +1 Legendary Hammer
Condition(s) = Enlarge Person, Bull's Strength, Divine Favor, Resist Fire

Eli continues to crawl upwards through the air, painfully slowly. Beginning the Round at 10' up, with a double move, now 30' up


Map

Round 8, in process

Jestak rushes towards the fight, burning with a need for vengeance. rage

Unfortunately, the demon is too far for her to attack this round.

She does provide another target, but he seems intent on the one he has.

all touch attacks, all the time
bite on serra: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 1d6 ⇒ (4) + (6) = 10
claw on Serra: 1d20 + 16 ⇒ (10) + 16 = 261d6 + 1d6 ⇒ (6) + (3) = 9
claw on Serra: 1d20 + 16 ⇒ (7) + 16 = 231d6 + 1d6 ⇒ (6) + (3) = 9

Cole, Serra, and Jurin are up

Mathilda:
The soft echo of laughter rings in Mathilda's mind and the creature taunts her. Is this the one you want dead? or should I attack the one that holds you? Yes, that's the one I think. Tell me who, or the hat will have to go.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 8, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 0/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 1/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole steps to the side a little and tries his last three ghost touch arrows.
bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (5) + 12 + 6 = 23 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (1) + 8 + 5 = 14 (point blank, focus)

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (6) + 12 + 6 = 24 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (2) + 8 + 5 = 15 (point blank, focus)

iterative bow (magic, good, cold iron, ghost touch): 1d20 + 7 + 6 ⇒ (7) + 7 + 6 = 20 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (6) + 8 + 5 = 19 (point blank, focus)

He then uses his mythic powers to grant Jurin a free swing at +2 to hit and bypassing all DR*

* Decisive Strike:
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll (currently +2). The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.

He looks frustrated at his luck. He draws a cold iron arrow...


F Human

Cole:
The bow shudders again, then suddenly becomes intensely warm. You think you think.

GMVerdigris:
Neither, Mr. Shadow. It is YOU who has to go.
Mathilda, her ribbons eyes squinched up in concentration, tries with all of her might to banish the spirit within her mind. She makes her mind as brilliant and blinding as possible.

E=mc^2. The sum of the square roots of any two sides of an isosceles triangle is equal to the square root of the remaining side.

She remembers the most brightest thing she has ever seen. A bleak landscape at dawn, a blue sun rising over the horizon immediately washing out and blanketing the World in its white-violet intensity. The vivid brightness obliterates all manner of texture and form until only It remains in searing Radiance. She imagines this light rapidly expanding beyond her to fill the entire space the Party is within.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Oops. Looks like I didn't post an action last round. My bad. Completely missed that in the chaos of PaizoCon. My apologies.

35/85 hp

Serra staggers as he is hit, then hit again, then hit again. He stands tall, however, knowing that if he dies taking this demon out, when it will be worth the sacrifice and two failures will be erased from the world in one day: one of them a false knight.

Round 8, Init 13

Aasimarra fires his wand again at the demon.

3d4 + 3 ⇒ (2, 2, 4) + 3 = 11 force damage

Serra Stats:

Serra Stats/Effects:
AC 22 (4 armor +4 shield +2 dex + 1 NA +1 haste), MCPfE10', +2 rans = 26
HP: 35/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 25/31 charges left
Mythic 1/7used
Ranseur 1/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)


Map

Cole misses all three shots; his bow seems to quiver with outraged indignation at such a travesty, but alas, not a one scratched the demon.

Serra has no such problem, as he draws his wand and hits the horrible shade with 3 missiles (-11, everything hits).

Jurin is up, both his regular turn, and the mythic attack he was gifted from Cole.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 9/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—vampiric touch
. . 2nd—blur, mirror image (2), scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M], intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

"Time to make the donuts."

Spell Combat!

Defensive casting of Force Punch DC 21: 1d20 + 13 ⇒ (2) + 13 = 15

Blargh! Mythic Power Immediate Action Activate!

1d6 ⇒ 4

Double Blargh!

Swift to Arcane Accuracy.

Attack: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Damage: 1d6 + 11 ⇒ (2) + 11 = 13
High Good: 1d100 ⇒ 72

Attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
High Good: 1d100 ⇒ 60

Assume Form of Cole Attack!

Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
High Good: 1d100 ⇒ 67


Map

Round 8 summary:
Eli continues his climb. Can't someone give him a lift. He'll be there all day at this rate.
Jestaka rushes to join the fight, but doesn't actually get to engage.
Cole misses with every shot, though he does gift the quartermaster with an extra attack. Serra absorbs a lot of pain, but manages to fire off his wand to give a little back.
Jurin Slices, he dices, he juliennes, but alas, he only actually connects once. Luckily, that is on his last attack, the one gifted by Cole, so it does full damage, leaving little bits shadowy nothing clinging to his sword. -15
Joran, seeing damage Serra is taking, rushes in to help on little squatty dwarven legs. unfortunately, he doesn't make it this round.

Top of Round 9

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: (-39,-11,-15=-65hp)
14: Cole Zeff:
13: Serra Iondri Phaer: (-50hp)
2: Jurin:
1: Joran the dwarf:

Eli and Jestaka are up!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 9, Init 17

Status:

AC = 22
HP = 29/44, 6 Con Damage(-24 HP), (17 damage to everything else)
Weapon Equipped = +1 Legendary Hammer
Condition(s) = Enlarge Person, Bull's Strength, Divine Favor, Resist Fire

Eli continues to crawl upwards through the air, painfully slowly. Beginning the Round at 30' up, with a double move, now 50' up.

He tries to gauge the current circumstances, as he gains vantage above the pit's edge.


Map

Round 9 in progress:
Eli continues his climb.
Jestaka joins the fray, but her sword doesn't even come close to the demon. Could the great big barbarian be *afraid*???
attack 1, +1 adamantine great sword: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 7 ⇒ (5, 2) + 7 = 14
to hit, low is good for the shadow: 1d100 ⇒ 22
attack 2, +1 adamantine great sword: 1d20 + 10 ⇒ (1) + 10 = 112d6 + 7 ⇒ (2, 4) + 7 = 13 to hit, low is good for the shadow: 1d100 ⇒ 64

The shadow's grin widens, as if hearing something he likes. "Assss you wish, BowSprite! Even not choosing is a choice!"

His assault on Serra continues, though only for a moment. One bite is all he tries before wafting into the air. provokes, from those that can attack, moves up to the ceiling, 20feet.

bite on Serra: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 1d6 ⇒ (5) + (3) = 8

attack of op, jestaka on shadow: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 7 ⇒ (2, 3) + 7 = 12

Cole, Serra, and Jurin are up!!!


F Human

Cole:
The Bow, now quite warm, stops shuddering and feels very very well grounded.

GMVerdigris:

Maybe this will make you dance away!

Still remembering the bright light vividly, Mathilda rapidly alternates the memory of the white/violet light with that of a memory of a brilliant white/yellow light, thereby attempting to induce the non-corporeal equivalent of a seizure in Mr. Shadow.

... Or at least induce the non-corporeal equivalent of nausea.

At best, maybe it won't cause a backfire.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 9, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 29/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 0/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 1/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (2/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole steps a little closer and reaches back for a ghost touch arrow… finding none, he continues with his regular set.
bow (magic, good, cold iron): 1d20 + 12 + 6 ⇒ (6) + 12 + 6 = 24 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 53
damage: 1d8 + 8 + 5 ⇒ (3) + 8 + 5 = 16 (point blank, focus)

bow (magic, good, cold iron): 1d20 + 12 + 6 ⇒ (20) + 12 + 6 = 38 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 79
damage: 1d8 + 8 + 5 ⇒ (4) + 8 + 5 = 17 (point blank, focus)

iterative bow (magic, good, cold iron): 1d20 + 7 + 6 ⇒ (8) + 7 + 6 = 21 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 98
damage: 1d8 + 8 + 5 ⇒ (7) + 8 + 5 = 20 (point blank, focus)

He uses Mathilda's legendary power to help confirm the critical.

"C'mon Mathilda!"

crit confirm bow (magic, good, cold iron): 1d20 + 12 + 6 + 1d6 ⇒ (12) + 12 + 6 + (3) = 33 (point blank, bolstering, focus, legendary)
damage: 2d8 + 16 + 10 ⇒ (7, 6) + 16 + 10 = 39 (point blank, focus)


Map

Cole misses all but one of his shots, but what a shot it proves to be. It leaves a gaping hole in the shadow demon that takes much longer to close than any before. (-46hp)

Spoiler:
Mentally, Mathilda feels the creature recoil for a moment from the mental onslaught of the bright lights, but suddenly he pauses. "Huh... no longer! No longer do I need to be terrorized by the sun lovers and their obscene burning fires of sunlight! No longer will I recoil from spells of daylight! And I owe it all to you, BowSprite, YOU! You have freed me from that tyranny! I owe You, My Dear, I do!" Unlike most shadow creatures, apparently he has lost his vulnerability to light somehow.

Serra and Jurin are up!


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 9, Init 13

Though his armor and flesh are getting as shattered as Jurin's psyche, Aasimarra fires his wand again at the demon. He gracefully slides back from the soaring demon.

3d4 + 3 ⇒ (4, 4, 3) + 3 = 14 force damage

Serra Stats:

Serra Stats/Effects:
AC 22 (4 armor +4 shield +2 dex + 1 NA +1 haste), MCPfE10', +2 rans = 26
HP: 27/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 24/31 charges left
Mythic 1/7used
Ranseur 1/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)


F Human

Cole:
The Bow in your hand has never felt more like a natural extension of yourself as It does now.

GMVerdigris:
Mathilda continues rapidly strobing the light brain imprints at Mr. Shadow.
Mr. Shadow wrote:
[ ... there's just no way ... ] I owe You, My Dear, I do!"

Is that so, Mr. Shadow!? I put this to you! You owe me, so listen carefully. You go back to your own shadowy realm of existence for me! For, you do not belong here! You were brought here as a slave anyway! Just what do you get out of it?! You're not a patsy! You go back to where you came from, and never ever come back to this Plane! You owe me, so go!

She now starts honing and syncing the strobe's frequency with that of the bow string's reverberations as Cole shoots.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—vampiric touch
. . 2nd—blur, mirror image (2), scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M], intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

Jurin attacks again.

Swift to Arcane Accuracy.

Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 16 ⇒ (2) + 16 = 18
High Good: 1d100 ⇒ 17

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 16 ⇒ (3) + 16 = 19
High Good: 1d100 ⇒ 2


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

"Alright, I'd appreciate a little information here. What are we up against? I've been in-the-dark on the current confrontation. What are we dealing with?? What kind of demon?? Who's injured?? What'll hurt it harder??"

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