The Righteous Shall Rise...

Game Master verdigris

Welcome to Drezen Surrounds
Roll20 map
treasure sheet
Defender's Heart Map


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Male Gnome Fallen Paladin 7 / AC 22

Loot

I’ve updated the Loot List. The Google spreadsheet should be accessible to all (in case I missed something, please add/update it) and should have links to the appropriate post (if more information about an item is needed). If an item should go to a character (or be otherwise kept/distributed), please post. Once that's settled, I can give the remaining list to the GM AA for possible sale. I marked a couple of things that Beagan is interested in, and I thought Cole would like the two vials of Alchemist's Fire.

Current coins/gems: 534.5 gp -(includes lapis, citrine, pearl)

To be sold:
- Chain shirt (100 gp)
- 2 Crossbows (70 gp)
- MW Glaive (312 gp)

Not yet claimed:
* Scroll of Cause Fear (maybe Serra has it?)
* Invisibility Potion (maybe Jurin has it?)
- Alchemist's Fire (x2) (possibly Cole)
- Tanglefoot Bag
- Antitoxin
- Large Key
* Scroll of Bear's Endurance (possibly Beagan)
* Scroll of Remove Disease
- Sluice chest (marked with special calligraphy)
* +1 Light Wooden Shield (marked with special calligraphy)
* Ring of Climbing
- Scroll Case (possibly Beagan)
* Scroll of Magic Fang (possibly Beagan)
* Scroll of Identify
* Potion of Darkvision
* Murky Potion (also Darkvision?)

To be kept by party and/or returned:
- Fiobr's "eyes" / 3 blue stones (give to Chief Sull)
- Graf's Symbol of Iomedae (give to Helen)
- Anya's Symbol of Iomedae (with Graf?)
* Yaniels' Shining gold Longsword (return to Grey Garrison)
- Letter from SV to Hosila
- Bejewelled Book of Prayers to Baphomet
- Symbols of Baphomet (x3)
- Symbol of Deskari

Already distributed:
* Cure Moderate Potion (Beagan)
* Wand of Spiritual Weapon - 8 charges (Eli)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Thank you Beagan. I'd be happy to update the treasure sheet as well from time to time. GM_Angry_Ankheg, could you link to the treasure sheet under the roll20 map at the top of the page? That would be handy - and a good reminder for folks to edit it when we find stuff.

The only thing Cole would like off the list is one of the potions of Darkvision if no one else wants it. Might come in handy. I'm also fine claiming the two alchemy fires, I keep using mine. :)

EDIT: I tweaked the form a little, hope it's OK. I removed the 'party' ownership of stuff as it's presumed it's in the party if it's on the list and it helps to show what we're carrying around and not using. I also made things bold if they were the sale value. I found that very helpful in my campaign.

I also added my starting balance to the Party Shares tab. Everyone else should do the same so that can be an accurate count of current cash. I also threw up my 'takes' from the party kitty on the loot by yahoo page. That page is going to need to be updated regularly if it's to be useful. I'm fine ignoring that data by and large, but some may want to track who's getting all the good stuff in the group. :)


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Thank you, Beagan!!

Beagan Berelcar wrote:

Loot

To be sold:
- Chain shirt (100 gp)
- 2 Crossbows (70 gp)
- MW Glaive (312 gp)

IMHO:

Not yet claimed:
* Scroll of Cause Fear (maybe Serra has it?) - SELL!
* Invisibility Potion (maybe Jurin has it?)
- Alchemist's Fire (x2) - Cole.
- Tanglefoot Bag - SELL!
- Antitoxin - Serra
- Large Key -SELL!!
* Scroll of Bear's Endurance (possibly Beagan) -SELL!
* Scroll of Remove Disease - Keep...Grasker? Eli?
- Sluice chest (marked with special calligraphy) - SELL!
* +1 Light Wooden Shield (marked with special calligraphy) - SELL!
* Ring of Climbing - SELL!
- Scroll Case - Beagan.
* Scroll of Magic Fang - Beagan.
* Scroll of Identify - SELL!
* Potion of Darkvision - SELL!
* Potion of Darkvision - SELL!


Male Gnome Fallen Paladin 7 / AC 22

GM AA confirmed we can sell the Chain Shirt, Mwk Glaive, Crossbows for 1/2 value in Neathhome, so we're at about 775.5 gp in undivided/unspent "cash" available for any spending before the party leaves for the surface.

(If there's anything on the "not yet claimed" list above we don't want to keep, we could sell that, too.)


Male Gnome Fallen Paladin 7 / AC 22

As Beagan looks over the items, he scratches his head while examining the scrolls. He frowns at first, unable to make heads or tails of the scribblings. "This script, it's not normal. And it doesn't look like human writing either. Kind of like Draconic, maybe..." He pats Xanthos and his eyes start to glaze over, as if hypnotized, and then a wide grin comes over his face. "Hey! Serra! Do you know what this is? Wow! I could channel... I mean, the Big R' would grant me... This is blessed stuff!"

The Gnome looks over the various writings. "I mean, some of it is just weird, but, hey - I think if I read this and ask for the big guy's help, I could make Xanthos' bite fiercer! Or have the Big R' make a warrior tougher! Or this one - he would whisper secrets about, well, secret stuff to me!"

He is puffed with pride. "This must be special - I could never do this before! The Lord Ragathiel must think this is really important if he's telling me how we could use this to further our mission!" Beagan proudly points to the Magic Fang, Bear's Endurance, and Identify scrolls, now definitely wanting to keep them in the party.

"Although this one we might want to destroy." He pushes the Cause Fear scroll away from him. "I don't think selling such evil would be a good idea."


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

It's been a real pleasure playing with you guys, and I'm really glad I got the chance to meet those of you I hadn't played with before. After talking it over with GMAA I just don't think it's fair to continue with the game, as I'm not keeping up the way I should. This seems like a good place to slip out.

I'll keep following the thread and if life calms down for me you may meet Jurin again, sword in one hand and baked goods firmly in the other.


Map

It's been a pleasure to have you. When life allows, your place will be here.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Noooooo!

Damn and hellfire. You will be missed dear Jurin. Take care of yourself, and your family. See you in other threads...


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Hey, hey, hey. Leave the baked goods. You owe us that, at least ;)

Wait, that's someone else...

It was very cool to have crossed paths, Jurin. I'll miss your melon, as much as Eli missed Jurin's. No pressure, but I noticed in my Trapper Keeper that your schedule does indeed free up in several months. So, you know...


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Ah #$%@! Wow...this sucks, Jurin, but I understand. And yes, I'm being selfish about this Jurin. Yes, I am...because your leaving will impact me, aka the person it is all about.

You see, I love playing with you. You're one of the best I've seen at this game when you're 'on'. You make things go and you push and you make me laugh...you see? It's about me.

Man, you know I've enjoyed playing with Finn. And I know I would have enjoyed the full, active Jurin. I respect and appreciate your decision about this...and hope that things clear up and you can come back. But really, the kid > us yahoos (except me).

Now, I have to both explain the Othoe Wars and Serra's near-crippling fear of most undead without you. I blame Othoe.


Male Gnome Fallen Paladin 7 / AC 22

Damn! And Beagan hasn't learned from Jurin how to track by licking the walls. Maybe he'll have to teach himself...


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

I'll miss Jurin & his interesting conversation style!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Considering their identical behaviors, Jurin can be summoned by repeating his name three times. Like Beetlejuice.


Male Gnome Fallen Paladin 7 / AC 22

GM AA indicates we can't really sell the more powerful magic (shield, ring of climbing) but that other, unwanted items can be sold.

To Sell in Neathholm:
Gold - 434.5
2 Crossbows - 35
Mwk Glaive - 156
Tanglefoot Bag - 25
Chain Shirt - 50
Gems (Pearl, Lapis, Citrine) - 140
Chest - 7.5
Potion of Darkness - 150
Total available "cash" - 998 gp

Party/Undivided Loot to keep for now:
2 x CLW potion (from Chief)
Lesser Restoration potion (from Chief)
Scroll of Remove Disease
Three Symbols of Baphomet
Symbol of Deskari
Bejewelled Book of Prayers to Baphomet
Scroll from SV to Hosilla
Radiance the Sword
+1 Lt Wood Shield
Ring of Climbing
Morning Start +1 Mithral / Cold Iron


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker packed away the evil book for safekeeping. Danger with these forbiddon tomes is sometimes there is a monster at the end of the book.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Thanks all for understanding. As an example of how crazy it's been, I had to take my wife to the emergency room that very night for a double dose of pink eye.

Jurin has been hands down one of my favorite characters ever, so knowing he could return makes me very happy.


Map

I think that makes us all very happy. Not the pink eye. My sympathy to your wife on that. but definitely on the other.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

<Slowly lowers red crayon and voodoo doll>

Whoa...


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Level up!?! Don't mind if I do!

+1 Mendevian Knight

+1 moar powers

+6 hp

+6 skillz:
----------
+1 Bluff
+1 Perception
+1 Spellcraft
+1 Appraise
+1 Know (Religion)
+1 Know (Dungeoneering)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

NEXT LEVEL (3) Ranger (3)
+6 HP (+6 class) (max 22hp)
+1 BAB
+8 Skill Points (+6 class, +1 favored class, +1 human) (Acrobatics, Climb, Knowledge Dungeoneering, Knowledge Planes, Perception, Swim, Stealth, Survival)
+1 Ranger Feat (Endurance (+4 to a variety of saves and can sleep in med armor))
+1 Feat (Deadly Aim (-1attacks, +2 damage with ranged attacks)
Select Favored Terrain (+2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).)
Tracking bonus goes to +2.

I haven't picked my favored terrain yet. DM Verdigris, what is the terrain just the other side of the river in the worldwound? That's the terrain type I want to pick first. It's where Cole spent most of his time on patrol and leading teams. Plains maybe? The table is here though you've got to scroll down a little.


Map

It is either Plains or Tundra, Cole. Let me do some checking and I'll get back to you.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Level 3, Sightless Retribution

+7 HP
+1 BAB
+1 Fort
+1 Ref

Revelation- Battlefield Clarity

Feat- Rank Fighting (Jurin's Tutelage)

Cast 1st Level spells 6x/day

New 1-Level Spell- Protection from Evil Rats

Skills(6)
+1 Diplomacy
+1 Heal
+1 Knowledge, Planes
+1 Perception
+1 Sense Motive
+1 Spellcraft


Map

Cole, Im going to say Plains immediately outside of Kenabres, though the whole worldwound is a variety of terrains, including urban.


Map

Just a note: Im at Conquest Sac this weekend and am a little behind on my prep. I may be slow from now until I get home on Sunday.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

+1 Cleric
---------
+5 HP
+1 domain spell & +2 spells at lvl 2

+1 knowledge nobility (total +5)
+1 linguistics (total +4): language celestial
+1 perception (total +11)
+1 spellcraft (total +5)

+Feat Alignment Channel (vs evil)


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will take the light wooden shield +1 for the small bump in AC, if no one else wants.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Not intending to be giving Sera too difficult of a time.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

How was Conquest Sac?


Map

Why would you *not* give Serra a bad time? He's clearly earning one. ;)

Conquest Sac was good. Fun, some minor snafus with illness and what not (not on my part, thankfully) but it was a lot of fun. Rich Flynn and company kept things purring right along.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

I'd like to point out that I am trying to save Horgus, everyone's favorite npc.

Wait is it just me? :)


Map

*lol* It may very well be just you. But I'm sure he appreciates the effort. As much as he's able to, anyway.


Map

Now that the vultures are dead, what would you guys like to do? It's been pointed out to me that I may have not been as clear as I might have been at a table so let me lay it out here without the in character speak.

You have enough people from Kenabres to know:

That the closest of the three buildings the NPCs wanted to find is the Black Wing Librarium. Normally 5minutes away, probably at least 30 now, barring other encounters.
The Next is Gwerm Manor.normally 30-45 minutes away, now a couple of hours to half a day.
The last is Anevia's place. Normally an hour or more away, now at least half a day, if not much longer.

Additionally, you had a letter to Hosilla with mention of three cultist safe houses.

Finally, there is the building in front of you.

It is approximately two p.m. Where would you like to go?


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16
Grasker wrote:

Where'd 300 pounds come from? Also from PRD..

Quadrupeds can carry heavier loads than bipeds can. Multiply the values corresponding to the creature's Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: [...] Medium ×1-1/2, [...]"

Since the battle bunny has a 15 strength then break points for load are: light 66 * 1.5 = 99, medium 133 * 1.5 = 199.5, and heavy 200 * 1.5 = 300

Serra is happy to keep carrying H'ruggus for at least the next few hours...until things wear off.

We can talk more after we see what happens with Ara.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

I put Grasker down as the owner for the +1 shield.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Serra encouraged me to read Kastors hidden chatter. Worth checking out if you haven't yet!

Also... What a murderous little imp!


Map

:) I'm glad you enjoyed what's been done with him so far. I really like how that bit is turning out. Murderous, though? I prefer to think of him as an able student, learning from his teacher.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Painlord pointed out that the sneaky fellow had snuffed out a dying monsterman's life!

Kastor dreams of riding giant frogs by Serra's side... no doubt under the banner of chaos!

We'll smite him soon enough I'm sure :)


Map

Hey, to know the sekrits, people gotta read. Kastor is very sweet.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Kastor is a good squire! He's noble and I won't have you badmouthing him!

He's going to be a great knight some day, not unlike Sir Beagan!


Male Gnome Fallen Paladin 7 / AC 22

Oooh, does that mean Kastor will get the ability to Smite Law, too?

That's not the way I thought he swung, but it certainly could be interesting... ;)


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

There may be an epic battle in your future, glorious bunny knight vs sinister toad knight.

Great writing Verdigris, I totally get the concept for Kastor! ;)


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Grasker watches as Serra makes himself at home and starts sharing out the previous food-stores, including perhaps the last jar of pickled artichokes in all of Kenabres."

...including perhaps the last jar of pickled artichokes in all of Kenabres

...the last jar!

The sad thing is Grasker isn't even that found of artichokes. He is more of a pub food kinda guy.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Like all criminals before you, your find your plan, though seemingly cunning, was no match for Inquisitor Grasker."

The witch hunter crosses to the fireplace and wipes his gloved finger on the mantle, checking for dust in a pointless affectation considering the house is now open and the servant absent.

"You see the scheme to rob master Horgus has within it a fatal flaw.

"Your one mistake... "

He pauses for dramatic effect.

"Your one mistake, sir Serra, was to magically open the safe and loot its contents in front of a room of witnesses!"


Map

Welcome to Defender's Heart!

You guys have made it to a safe haven within the horror that is Kenebras. I've mentioned in the thread that you are 4th level, but this is really meant as an area to catch your breath, take stock and get to integrated into what is left of Kenebraen society. Please don't feel rushed to get your leveling in, nor to get back out into the fight. There *are* the cult houses to explore, but it doesn't have to be right this second either in game or out of game.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16
Grasker wrote:

"Your one mistake... "

He pauses for dramatic effect.

"Your one mistake, sir Serra, was to magically open the safe and loot its contents in front of a room of witnesses!"

*sigh* :)

* * * * *
Level up!?! Don't mind if I do!

+1 Mendevian Knight

+1 Intelligence

+6 hp

+10 skillz:
----------
+1 Bluff
+1 Perception
+1 Spellcraft
+1 Prof (Soldier)
+2 Know (Religion)
+3 Know (Arcana)
+1 Know (History)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

NEXT LEVEL (4) Ranger (4)
+1 Dexterity
+6 HP (+6 class)
+1 BAB
+8 Skill Points (+6 class, +1 favored class, +1 human) (Disable Device, Intimidate x2, Knowledge Geography, Knowledge Planes, Perception, Stealth, Survival)
+1 Fortitude save, +1 Reflex save
Tracking +1 (total +2)
Wild Empathy +1 (total +3)
Ranger Focus: +1 times per day (total of 2)

Terrain Bond (Ex): When in his favored terrain, the Ranger grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires.

Spells (caster level 1, concentration +3)
Level 1 (DC 13) Aspect of the Falcon


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Yay 4th! I'll wait to level Grasker until I have a chance to post some things re:earlier email.

BTW I was looking at the treasure sheet and we seem to be kind of low in Wealth by Level...

:)


Map

Oh, *that* sheet? Don't worry about that. What would heroes need treasure for anyway? ;)


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

To be fair we aren't very good at being adventurers... need to go easy on us!

I don't think we've checked a single monster's gullet for gems for instance.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

What is the deal with the rings and necklace we found? Were they non-magical? Grasker checked them out.

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