The Return of Myth Drannor: Gestalt, Faerunian Homebrew(ish) (Inactive)

Game Master Thackery Baxter J Thorington


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A group of unknown heroes undertake an epic quest to restore Myth Drannor!


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Hey mdt I played a healing shaman in one campaign it was pretty potent, even without healing hex!

Shadow Lodge

For bulk healing don't forget herbalism druids


Here is Osgaron Faethandrel, with his backstory.

As for healing, being a druid and warpriest. There will be enough healing for everyone if picked.

Shadow Lodge

Thrain is also a warpriest, and with the existing cleric in the party, between the two of us (and possibly others) we're good on healing


Question for Dragon. If I was to play a warpriest of Ilmater*, what blessings are available? It seems in 3.5 he had the following domains: Good, Healing, Law, Strength, Suffering, Endurance and in 4e Freedom, Hope. Not all of those don't match up with pathfinder stuff so would liberation & healing blessings be appropriate?

* Just about the only good-aligned Deity with unarmed as favored weapon that isn't super obscure, and it fits the character concept I have in mind too.


FangDragon, check the Faerunian gods spreadsheet at the top of the page. That should list the domains for Ilmater that Dragon is using.

I'd love to collaborate on backstory with someone, but unfortunately, I think the only way for him to be linked to anyone is if he met them on the road and traveled to Evereska with them. Unless someone has any other suggestion, or is from the Dalelands?


Kaladin Stormblessed wrote:
Hey mdt I played a healing shaman in one campaign it was pretty potent, even without healing hex!

I have one as well, and yes, they are potent.

But for large scales, you can't beat a 1d8+1 per person, unlimited once per day.

A single witch could, if they were working in an 8 hour shift, heal 10 people per minute, 600 people per hour, 4,800 people per shift at maximum.

That's an entire large town healed once each by a witch in 8 hours. Realistically, a single witch could handle a large city (25K people) in a single 8 hour shift (with the assumption that no more than one in five people are injured in the city, and that would be after a soccer game). Realistically, 4 witches could supply all the normal healing needed in a metropolis regularly with their hexes.

Shadow Lodge

mdt wrote:
Kaladin Stormblessed wrote:
Hey mdt I played a healing shaman in one campaign it was pretty potent, even without healing hex!

I have one as well, and yes, they are potent.

But for large scales, you can't beat a 1d8+1 per person, unlimited once per day.

A single witch could, if they were working in an 8 hour shift, heal 10 people per minute, 600 people per hour, 4,800 people per shift at maximum.

That's an entire large town healed once each by a witch in 8 hours. Realistically, a single witch could handle a large city (25K people) in a single 8 hour shift (with the assumption that no more than one in five people are injured in the city, and that would be after a soccer game). Realistically, 4 witches could supply all the normal healing needed in a metropolis regularly with their hexes.

but realistically not every day will require even close to that much, but some might require more, thus the free potions of a herbalism Druid would be great in a metropolis or army


Always good to stockpile, yes. Never said the herbalism druid wasn't useful, just said you can't beat the witch for bulk healing. Having a couple of herbalism druids and a couple of witches would be a very effective public health system.


Henris Flynn wrote:

FangDragon, check the Faerunian gods spreadsheet at the top of the page. That should list the domains for Ilmater that Dragon is using.

I'd love to collaborate on backstory with someone, but unfortunately, I think the only way for him to be linked to anyone is if he met them on the road and traveled to Evereska with them. Unless someone has any other suggestion, or is from the Dalelands?

Oh I see: Good, Healing, Law, Strength, martyrdom thanks.

Dalelands is a possibility! I'm working on Rondall Cale a Half-orc. His mother was the trophy wife of a rich and powerful Sembian merchant. She was traveling somewhere when her wagon train that got waylaid by orcs. The orcs took advantage of her and she fell pregnant and was subsequently rejected by her husband's Sembian family and put up in a small cottage in the Dalelands.

Could easily place him in any of the dales.

Shadow Lodge

Can I just say I love the banter you get when people have been waiting in a recruitment thread for a while


I am a poop, but I changed my mind. It's going to be bard/wizard instead of cleric/wizard. I decided the historian angle was more important than the piety angle.

I might have a little bit of a thing about history. Thus: Bardizard, I choose you!


Stats: 4d6 ⇒ (1, 4, 5, 4) = 14
Stats: 4d6 ⇒ (1, 4, 1, 3) = 9
Stats: 4d6 ⇒ (6, 3, 2, 2) = 13
Stats: 4d6 ⇒ (3, 5, 4, 2) = 14
Stats: 4d6 ⇒ (6, 6, 4, 5) = 21
Stats: 4d6 ⇒ (5, 2, 6, 5) = 18

17,16,13,12,11,8

Hmm...not a terrible point buy. I'll look at all the forgotten realms stuff and the rest of it and see what I can come up with.

I haven't looked over what anyone else has offered as characters so far but...

Crunch:

Unnamed Hero
Wild Elf unchained barbarian (armored hulk) 1/ranger (divine tracker) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 108, Pathfinder RPG Ultimate Combat 28, Pathfinder Unchained 8)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4, Ref +4 (+1 bonus vs. trample attacks), Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee elven curve blade +4 (1d10+4/18-20)
Ranged composite longbow +3 (1d8+3/×3)
Special Attacks rage (6 rounds/day), favored enemy (orcs +2)
--------------------
Statistics
--------------------
Str 17, Dex 15, Con 14, Int 13, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 16 (17 vs. overrun)
Feats Point-Blank Shot
Traits affable, reactionary
Skills Acrobatics -2 (-6 to jump), Climb +3, Craft (bows) +5, Diplomacy +3 (+5 to gather information.), Handle Animal +3, Knowledge (local) +5, Knowledge (nature) +5, Perception +7, Spellcraft +5 (+7 to identify magic item properties), Stealth +2, Survival +5 (+7 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Sylvan
SQ elven magic, indomitable stance, track +1
Other Gear scale mail, composite longbow (+3 Str), elven curve blade, backpack, bedroll, bowyer tools, compass[APG], waterskin (2), weapon cord[APG], weapon cord[APG], whetstone, 17 gp, 2 sp, 6 cp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. orcs foes.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Track +1 Add the listed bonus to survival checks made to track.

This'll be a bit of an interesting concept as I always was fond of the Wild elves, and I have always been curious of making a Barbarian/Ranger build and I think the Wild Elves would be a proper race for that styling...however I did adjust slightly, altering to the idea that this guy won't ever have the highest Dexterity so knowing that he will eventually take a hit as he slices and slips arrows into the chests of his enemies, he has started adapting and adjusting his fallen foes armor to fit himself and protect himself.

I'll come up with a bit more background and personality tomorrow...I still have to cook and it's 1030 >.<


Samnell wrote:

I am a poop, but I changed my mind. It's going to be bard/wizard instead of cleric/wizard. I decided the historian angle was more important than the piety angle.

I might have a little bit of a thing about history. Thus: Bardizard, I choose you!

Why not an investigator?


Grond Borg-Drautran wrote:

Ok then, Grond is coming along (this will be the alias, just not sure about the Avatar).

His background is in the making, and I will keep writing it as I find the time, but long story short - he fell in love with an elf, and has a loooong way to go to prove himself (and even then there are no guarantees).

Two questions for Dragonofashandflame (apologies if they have been answered but the thread is starting to get LONG :D):

- What languages would make sense for an half-orc bred in Myth Ondath? Grond is intelligent, and I will also drop a rank in Linguistics, so he will have a couple of languages to chose. I would like him to have at least an exotic one, like Draconic or Abyssal, but not sure about the others;

- What is our starting gold. I got a bit confused with the reference to the level 3 gold amount - is that what we have to start with?

languages: elf, damaran, chondathan, orc

gold: max gp for first level, dont' worry about anything else. i'll tell you gp at your levels.

also, remember you get background skills.


Teiidae wrote:

Here is Osgaron Faethandrel, with his backstory.

As for healing, being a druid and warpriest. There will be enough healing for everyone if picked.

excellent!! doc is updated


FangDragon wrote:

Question for Dragon. If I was to play a warpriest of Ilmater*, what blessings are available? It seems in 3.5 he had the following domains: Good, Healing, Law, Strength, Suffering, Endurance and in 4e Freedom, Hope. Not all of those don't match up with pathfinder stuff so would liberation & healing blessings be appropriate?

* Just about the only good-aligned Deity with unarmed as favored weapon that isn't super obscure, and it fits the character concept I have in mind too.

Henris is right, the doc is where to go. I decided against converting domains because... that hurts my head.


Monkeygod wrote:
Why not an investigator?

I like Bard more and it feels more elfy.


Wow, lots of Elves around here. I hope you don't mind a simple Human among your gracious ranks... :P


Jereru wrote:
Wow, lots of Elves around here. I hope you don't mind a simple Human among your gracious ranks... :P

I wouldn't mind to much. Sometimes those late night sneaking out did include some humans. Sometimes. I wouldn't leave you to the drow, I'd atleast try to save you.


@ Dragonofash

Do you want us to have an alias so you can link to it? I notice you dont have my character in the submissions, so I was curious


FangDragon, that could definitely work. I went with Deepingdale, specifically because it was founded by a sun elf and her human lover as a place away from the prejudices of the Sun Elves. A half-orc could easily work in there, and it gives Henris someone to journey to Evereska with.

Shadow Lodge

Monkeygod wrote:
Samnell wrote:

I am a poop, but I changed my mind. It's going to be bard/wizard instead of cleric/wizard. I decided the historian angle was more important than the piety angle.

I might have a little bit of a thing about history. Thus: Bardizard, I choose you!

Why not an investigator?

or a bard/lore oracle


Here she is, the alias and everything is up, stats will be finished tonight. Jester I like including your second character in the story, want to point out some additions or changes I could make so it fits with meeting you better?


Humans are cool, Halflings are better


Vitaliano da Riva wrote:
This'll be a bit of an interesting concept as I always was fond of the Wild elves, and I have always been curious of making a Barbarian/Ranger build and I think the Wild Elves would be a proper race for that styling...however I did adjust slightly, altering to the idea that this guy won't ever have the highest Dexterity so knowing that he will eventually take a hit as he slices and slips arrows into the chests of his enemies, he has started adapting and adjusting his fallen foes armor to fit himself and protect himself.

This would be an easy character to fit into a joint story. Check out Erios' background and let me know if you'd be interested in working with me, Storyteller (Pero Elond-Starym), Monkeygod (Aelakoress Shriraryn), and Spencer (Nehama Moonbow).

@FatManSpencer, I think the easiest way to fit all of this together would be for you to live in Tangle Trees. You could have been one of Akor's primary healers.

Then this group would end up connected like so:
Erios and Vitaliano, both Wild Elves in a constant war against the usurpers of Elven Court. The Drow in Elven Court start messing with the Mythal, which lets Akor loose. When Erios and/or Vitaliano push Akor over to Tangled Trees, Nehama becomes the one to help rehabilitate Akor.

The only one I really have trouble integrating is Pero, since his backstory is tied to Evereska. Maybe... before he joined the Tomb Guardians, he made his own venture into Cormanthor, seeking information from someone in Tangled Tree who might have a decent grasp of the history of Myth Drannor and its council families.

Oh. Duh.

Someone like Akor! HA! Nailed it. Rumors have already spread about a General of the War for Myth Drannor coming back from the dead. Who better to seek knowledge from than someone who had lived there?

And now, Akor is in Evereska, seeking to reclaim his personal glory. Nehema followed Akor to make sure that he didn't kill himself in his quest, and maybe to see how the extended period in a Soul Jar would affect someone once they are released. Any type of obscure knowledge could help to prevent or even heal diseases or injuries. Erios (and maybe Vitaliano, perhaps the Shadowstep patriarch didn't want to send anyone out into the wider world without backup... buddy system y'all!) is in Evereska in his final stop to seek assistance before returning to Elven Council.

What do you guys think? I might have rambled a bit there, but I feel like if I try to rewrite it, I'll lose the actual thought thread lol


I completely understand! I for one like it. It gives us a good reason for a good many of us to be together, and we don't have to spend time on that awkward getting to know each other phase. We already know each other, or are familiar enough that we could plausible adventure together. I enjoy the idea of once the chance to leave the bad memory of her failure comes up, I feel she would take it, seeing Akor as a way to atone for her failures to her mother.

Shadow Lodge

Anton Silverseed wrote:
Humans are cool, Halflings are better

bah

non of ye pale bastards can probably work with metal ta save ye skins, but I ain't one ta bar one of ye frum ma company


Hmmm looking at the spreadsheet there's a lot of magi and wizards and warpriests and full bab types. I kind of feel the class concept I was working on steps on too many toes.

Perhaps some full support type might work, perhaps healing oracle / bard. Or maybe evangelist cleric / healing shaman. Will have to see if I get inspired.


Would a tiefling be allowed?(possibly a young one (small size))
A descendant of the very fiends that destroyed Myth Drannor.


fatmanspencer wrote:

@ Dragonofash

Do you want us to have an alias so you can link to it? I notice you dont have my character in the submissions, so I was curious

I totally missed your submission. Can you help me out?


Yokaiboy wrote:

Would a tiefling be allowed?(possibly a young one (small size))

A descendant of the very fiends that destroyed Myth Drannor.

I said no aasimar and tieflings in the chargen. I'm just not feeling 'me this time around :/


1 person marked this as a favorite.
Anton Silverseed wrote:
Humans are cool, Halflings are better

One of these days I want to run/play in an all-halfling game.

Scarab Sages

1 person marked this as a favorite.
Samnell wrote:
Anton Silverseed wrote:
Humans are cool, Halflings are better
One of these days I want to run/play in an all-halfling game.

The Quest for More Dinner.


Dragonofashandflame wrote:
fatmanspencer wrote:

@ Dragonofash

Do you want us to have an alias so you can link to it? I notice you dont have my character in the submissions, so I was curious

I totally missed your submission. Can you help me out?

Here is the alias, tonight I'll have the crunch ready for you. The backstory will be finalized once Jester and the others agree though.


If any druids want to join up our back stories, maybe we can form an enclave.


Aelakoress Shriraryn wrote:

...another PC who could have a potentially interesting relationship with mine.

In the spirit of backstories coming together, perhaps our characters are travelling together?


I, as said before, might know anyone belonging to the Mielikki cult, at least I could have heard about you.


I definitely like that connected story Erios, though now it's gonna suck if Dragon doesn't choose all of us lol


@Jereru: Well my character would be familiar with the Mielikki druids of High forest. Although he worships Silvanus, he'd have warm relations with them. Also with any cells of the Emerald Enclave in High Forest, with the hopes of joining their ranks one day.


Monkeygod wrote:
I definitely like that connected story Erios, though now it's gonna suck if Dragon doesn't choose all of us lol

Yeah. I tried to keep the connections loose enough to still make sense if any of us aren't chosen. The only one I couldn't figure out exactly was Nehama if Akor isn't chosen. But that can be reworked by Erios/Vitaliano picking Nehama up in Silverymoon, which was the original plan until I started weaving all the stories together.


A cleric can be picked up from anywhere really. Do I like the idea of having a closer tie in with the story? Yes. However, I think we can make it work. Though I hope we all get picked. I've never ran/played a forgotten realms game. I'm beyond excited.


Depending on how many the GM takes, currently the odds of any one character being taken are :

4 Characters -> 19.05% chance of being picked (or about 1 in 5)
5 Characters -> 23.81% chance of being picked (or about 1 in 4)
6 Characters -> 28.57% chance of being picked (or about 1 in 4 again)

Now, some players have better chances of being picked, as they have submitted multiple characters. I won't calculate those because then it gets more complex with having to keep track of choices etc.

This is why I've avoided the whole 'let's tie our background together' discussions so far. If you have ties to 3 other characters, you have a significant chance that if you are picked, neither of them will be.

I'd rather wait and, if I'm selected, then discuss tying backgrounds together.


mdt wrote:
Now, some players have better chances of being picked, as they have submitted multiple characters.

Yeah, never understood that.


That's a very good point mdt. Also not a big fan of multiple characters, feels like stacking the deck. My two cents anyways.


mdt wrote:
I'd rather wait and, if I'm selected, then discuss tying backgrounds together.

That was my mindset at the beginning, and then three of the others were like DUDE! so I gave in. On the other hand, if someone has the time or inclination, they could conceivably tie together every submission in some loose manner so that no matter who gets picked, that whole "Hey who are you and why should we group up" portion gets waived. But then, if you're going to brush it off in the first place, then there's no real reason to do the interconnected stories other than it being fun.

...

I don't know if there was a point to this post.

Shadow Lodge

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Teiidae wrote:
That's a very good point mdt. Also not a big fan of multiple characters, feels like stacking the deck. My two cents anyways.

which is why I only submitted one of the three concepts I had

GrinningJest3r wrote:
mdt wrote:
I'd rather wait and, if I'm selected, then discuss tying backgrounds together.

That was my mindset at the beginning, and then three of the others were like DUDE! so I gave in. On the other hand, if someone has the time or inclination, they could conceivably tie together every submission in some loose manner so that no matter who gets picked, that whole "Hey who are you and why should we group up" portion gets waived. But then, if you're going to brush it off in the first place, then there's no real reason to do the interconnected stories other than it being fun.

...

I don't know if there was a point to this post.

Do any of them really have a point?

Does anything?


Lord Foul II wrote:
Teiidae wrote:


...

I don't know if there was a point to this post.

Do any of them really have a point?

Does anything?

Aside from funsies?


Lord Foul II wrote:

Do any of them really have a point?

Does anything?

Ha ha. Don't go nihilistic on us now. We don't want all the party members to suicide before the boss battle. :)

Shadow Lodge

Nivian wrote:
Lord Foul II wrote:

Do any of them really have a point?

Does anything?

Ha ha. Don't go nihilistic on us now. We don't want all the party members to suicide before the boss battle. :)

nah, if I was gonna do that I'd have a fetchling dirge bard character that makes the enemy give up with how pointless it was

That sounds hilarious to me

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