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The Redemption of Dou-Bral (Inactive)

Game Master DaWay


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Grand Lodge

Just checking in on where we are in this game;)

Lantern Lodge

Male

I am going to make my final decision on characters tomorrow. Then just a couple more issues in the discussion with the actual characters and I hope to start it by early next week.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

Excellent, I will be checking the thread throughout the weekend then.


Male commoner 1

Jerall Mallik:
, Human Bard/Ranger (savage skald, Guide/skirmisher)

Jerall Was brought up away from civilization by his mother who venerated the dead god Erastil. Jerall could not follow in his mother's footsteps, worshiping a dead god. His father, on the other hand disappeared about 20 years ago. The man was a Sorcerer who fled from his family after an incident wherein a simple spell went awry and nearly burned their home down. Fearing the effect of Nethys' death on himself and his magic the man abandoned his family, Leaving his wife to raise their daughter and new-born son.

Jerall did not do well at home. He was rough, maintaining a bit of a temper. He learned to supress his more volitile nature behind a veneer of politeness and civility that put him even further out of place in his remote village. So he bid his mother and sister farewell, and went off to seek his fortune elsewhere.

str: 14, Dex:12, con:12, int:13, wis:7, Cha:17
not sure how to calculate gold for gear with a geshtalt

Feats:
Weapon Focus: whip
Dazzling Display: whip

traits:
Reactionary: growing up in a dangerous and remote area, he learned that most threats needed to be fled, so he is adept at doing so.
Fast-talker: Getting in trouble as a child, and loosing his temper as a young man, He had to develop the ability to talk himself out of quite a lot.

Light wooden shield
Rapier
Whip
Studded leather
incidental items dependent on exess gold

Skills:
Perception+5
Bluff+8
Intimidate+7
Perform (Oratory)+7
Stealth+5
Survival+2
Spellcraft+5
K(arcana)+6
K(nature)+6

I'll answer questions and fix issues tonight when i get home

Lantern Lodge

Male

waiph-gold is done by whichever class has the ability to give you greater potential. If you have a monk (1d6) fighter (5d6) you take the fighter roll.

Saliger-Are you planning to go psion/wizard from the start the pdf you sent does not show that.

Lantern Lodge

Male

So my thought on roleplaying rewards is going to be an attempt to make the game feel at little more organic. My idea is this: instead of giving you bonus xp for awesome roleplaying or contributing greatly to the store is to give you some character development points (CDP). These could be spent to buy traits, raise stats, buy skills or feats. These would have a set cost such as 2 for a skill point, 5 for a feat, 3 for a trait, and increasing a trait for something like the cost in CDPs to raise an attribute would be the next level so for a strength of 7 you would need 8 CDPs to make it an 8 permanently. This would be in addition to normal leveling benefits.

Lantern Lodge

Male

also increasing a class ability would be an option
so would getting a windfall of 1000gp

thoughts?


Male commoner 1

5d6 ⇒ (6, 2, 4, 5, 4) = 21

gear:

Gonna grab a heavy steal shield
Scimitar
Whip
And I'll look incidental stuff at home tonight, but I got 210 to start

The reward system looks cool, btw


Male Terra Priman Scientist 1

Hmm, if that is well balanced with the experience system, it could be actually fun. Say we have three combat encounters, enough to earn us 3 CDP, and then have a fourth combat encounter. Instead of getting a 4th CDP we would just earn experience and level. Or something like that, depending on where we are in the experience track. But yes, especially for multiclassers (with the experience penalty) might need the character developments instead.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

It sounds good, how it plays out is another matter. We won't know unless we try though. I really like the concept in principal though. I would make earning them very very lite I think, but that's up to you:)

I resent Saliger. Sorry, I'm working off three computers, and I just haven't kept him in my Dropbox for some reason. I will leave him in there now and delete all duplicates.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

Also, which extra skills do I get as a wizard/psion? I might switch a point or two around still depending on what I pick up.

Lantern Lodge

Male

if your talking about updated skills that will have to wait a day or so until everything is finalized but hte sheet so far looks good. now back to assembling a crib....

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

NP - I don't need it right away, just sometime before we start.

Alright,quick questions that I don't necessarily need answered right away.

For prestige classes I wanted to go(assuming we play/survive long enough):

Wizard side:
1st - Pathfinder Savant
2nd - Lore master

Psion Side:
Psicrystal Imprinter

I think all those classes help lend themselves to my concept of power through crafting. Just want to make sure these are allowed. If you don't have the "Psionics Expanded:Unlimited Possibility" I can send it to you. Also, if allowed I might look at 3E psion stuff to see if I could find a better crafting class for psions. If not that's fine too.

Thanks!


Male Terra Priman Scientist 1

Saliger, I'm interested how we might know each other. I see myself as an instructor at some type of university, perhaps in philosophy or deism, or some other strange planer cosmology or teachings, but my knowledge is not nearly complete, so it is more of a curiosity than something attained from considerable efforts.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

I left my last 6 months open for Daway to play with as he saw fit. So, if the city the university is in is where I ended up, I would likely go to the university. My character is all about knowledge, but is particularly interested in magic items/artifacts.

Saliger is currently an agnostic, so he has no interest in deism at the start of his career, but any of the other fields would likely be something he would need expanded knowledge on his studies. At current he would likely ignore any reference to deities/greater powers, though its something I might explore with the character later, especially as that seems to be a huge part of the story.

So, most my current knowledge is obscure and random, found from a couple raids that my tribe did, when I was fortunate enough to smuggle books, and my short time as a slave expanded it a little more. Likely my first area of interest would be the theory/practice of magic item creation.

So either:
A) I could have read about items that require priestly magic, a source I don't have, and I consulted with you.
B) You were teaching on theory, or I had to consult you on some theory/practice I was studying.
C) A combination of the two.

A great thing is now that you can aid me on magic item creation, and you being a cleric, we will be able to make everything!! I plan on taking the majority of item creation feats.

I like our current party, it is interesting.

Lantern Lodge

Male

Waiph there are two traits you might be interested in one makes you able to use the whip as a prescribe object able to grab things, another is from pirates of the inner sea it gives you +1 to whip damage

Lantern Lodge

Male

saliger - I do not have that book. Like I said before I do not want to allow anything that is non pathfinder edition. So I would like to stay away from 3.5 and 3.0. I do not have a problem with the prestige classes.

As far as occupations go I want you to list what your characters current occupation is and I will give you a set of of bonus to reflect that.

how does everyone feel about the weapon skills instead of BAB?

what setting would you be interested in the "victorian steampunk" or the "near future"? Are we settled on Katapesh or is there another location you would like to start? Perhaps the professor might like Lepidstadt, Ustalav?

I know we still have to talk about a merit/flaw system and my health system. I am not going to worry about my initiative variation for this.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

No Problem, I looked a little last night anyway, and didn't see anything amazing anyway. I sent you that book.

Occupation - ummm - student, scavenger. I guess he'd do whatever he had to survive which would give him the most time to pursue his studies. As I'm a blue, it would probably be sewer keeper or something like that;) Probably if he could get a job in the university, that would be what he'd go for occupationally. He's got the int., just not sure how blues are treated where we start.

Weapon skills - don't really care. I won't carry around much more than a dagger. Last Psion I made wouldn't use weapons out of principal.

Victorian Steampunk. No real preference on where we start - though my character would naturally be drawn to somewhere with a solid knowledge base.

Lantern Lodge

Male

Saliger would your character be a student at the university he works at?
Weapons skills-if everyone is fine with it I will try it out then

solid knowledge base would be katapesh, alkenstar, hermea, absalom, lepidstadt, oppara, korvosa, egoria. I know ive missed some.

I got it thanks! I like the look of the aegis class too.


Male commoner 1

how would weapon skills affect thinks like BAB related feats?

I'm interested in going whip shield-basher, as such, I need to know when i can get Shield master, and i do quite like the prehensile whip trait, and i think i could go for the +1 to whip damage.

Seems like in that case, Jerall should have left home and spent his time traveling on a ship, during which time he used his motivational talents to assist his fellow privateers. Out of combat he served discipline to other crew-members, Whipping them into shape.

So he's become a privateer, sailing along the coasts of katapesh currently. GIves his a reason to be in the ares, just have to figure out why he connects with the others.

what is the variant health system?

Lantern Lodge

Male

BAB related feats would just require that amount of skill points in the chosen weapon.

I am going to make weapon finesse, combat expertise, and power attack combat options. Meaning everyone has them.

my idea for a variant health system is to make it a little more gritty and show characters struggling with wounds. I have never liked the "I got 2 hp, I'm good to go mentality" So my idea is as follows.
characters would receive there con SCORE plus hit die to start.
these would be divided into 5 categories which would represent different health "levels" essentially they would be a 0, -1, -2, -4, and -8 level. These would affect what you wanted to do in combat such as attacking, skill points, and concetration checks. The levels representing pain and fatigue. They hp would be divided equally into each category and after the first level you would roll for hp normally and then divide that into the categories.
For example. Fighter with 13 con would have 23 points to start. that would 5 points in 0, 5 in -1, 5 in -2, 4 in -4, and 4 in -8. When he levels he rolls 1d10 +1 for his level and then starts placing those points in each level.
I know this is complicated but it has worked decently in the past to convey the danger is very real feeling. Questions? Thoughts? Concerns?

They "levels" have names for some of them like 0 is "fine", -1 is "Bruised", "?" for -2, -4 "Hurt", -8 "Mauled"

Waiph it looks like there is going to be an academic feel to the group. Here's an idea of how you could fit in. You are a bard. Do you like the archaeologist archetype or feel to a character? You could be like the errand boy for some of the professors.


Male Terra Priman Scientist 1

How about adapting the hitpoints and shock system from Game of Thrones d20?

To be honest, looking at the variant health system you've come up with is slightly confusing, and smacks a little of the True d20 system (which some people like and others don't) Hitpoints and shock system might be more gritty than you're used to though.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

I would likely be a student, or at the very least would spend my free time pouring over ancient texts they had available. I might be the weird janitor that falls asleep in the library ever night and wakes up with paper cuts on his face:)

Alright, so my character would start with 20hps (6+con) and would have 4 "hits" in each category, and when you hit another category you take -x to all checks, or just those listed? Does it force a concentration check, or only add that if I have to make a concentration?

And on level up he get 1d6+2 to add to hits - and they have to be distributed evenly I'm guessing?

Lantern Lodge

Male

Yes, no forced concentration checks, and yes evenly.


Male commoner 1

how's the Game fo Thrones one work?

We could go FIne, Brused for a minus 1, bloodied for a minus 2, and mauled for a minus 4. cause a -4 is pretty hefty.

Or call it fine brused, injured, bloodied, and mauled?

I don't really like Archiologist
I'd have to do some tweaking on him, but I could make Jerall into an Archivist bard, delving into knowledges and throwing out those checks in order to buff.

I do loose versitile performance which is how i was going to give him some decent sense motive and stuff, which i don't really like, but i can change how the character works if it would make him fit with the group better.

Although there might be an interesting dynamic, having the Slightly more rough and tumble ex-pirate Jerall traveling with an evangelist and a psion... e would act as a bit of a helper/guide showing them this other side of the world outside a school or goblin community.

Liberty's Edge

In Game of Thrones, you only get a large number of hitpoints at 1st level. (maximum for your class, I'd guess), then 1, 2, or 3 hitpoints at each additional level (depending on class, again) (with Constitution modifiers).

So a 3rd level fighter, for example, would have 16 hitpoints base.

However, in Game of Thrones d20, armor provides damage resistance, so that might make all the difference.

With each damaging strike, if damage inflicted equals or exceeds target's Shock Value, the victim must make a Fort save DC 12 +1 per point of damage over Shock Value. If failed, the character is incapacitated (basically out of combat.) So a bloody strike to a neck, arm, leg or anything else that inflicts enough damage would take one out of the combat, without necessarily killing one.

Shock Value = Constitution Score / 2. If a character suffers an amount of damage greater than Shock Value, the character may be incapacitated. If the attack penetrates the skin, the Shock Value represents damage necessary to inflict a serious injury (basically causes bleed 1).

A character is incapacitated (either knocked unconscious, severely wounded, stunned by pain) for a number of rounds equal to the amount by which the Shock save failed. Duration of incapacitation from several failed Shock Saves is cumulative.

Lantern Lodge

Male

that is interesting but doesn't provide the desparity of wounds that i'd like to try an present. If you guys want to use armor as DR i have no problem with that as there are published paizo rules for that.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

Shock Value looks pretty deadly, at higher levels every hit has a pretty good chance of knocking you out, and if your not a Fort class, a very good chance at that, even at lower levels for some.

I remember a battle where the average damage the enemy was doing at level 11 or 12 was around 40, which even for they party barbarian would have been a DC 30+ or so.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

shock values look like they will be problematic as damage scailes like HP does in D&D/PF. I kinda like the idea of condidtions, but in a situation where you get to low HP, you may as well just be dead, with that -8.

I thought of a system of Armor as DR that i kinda like, representing both it's deflective aspect, and damage mitigation.

You take the armor, say Chainmail (usually a +5 to AC) DIvide by 2 and round down to get the DR, and subtract that from the AC bonus to get the new bonus. Chainmale has AC+3, DR/-2

THen you have a secondary AC value that represents a strike accurate to get past the DR, which is the original value +the DR amount.

SO chainmail becomes AC +3/7 DR:2
Padded armor is +1 no DR
Leather, normally +2 becomes +1/+3 DR:1
Full plate normally +7 goes to +4/+10 DR:3

Basically lets accurate strikes for low damage get past DR if you roll really high.

If you roll a 20, you get an auto hit that will ignore DR if you fail to confirm, cause its an auto-hit.
You confirm against the higher AC, you get crit damage and ignore DR
You confirm against the lower number, you get the crit damage, but it is affected by DR

If you confirm against the lower one, apply the DR to the crit damage, but if DR is greater than the extra damage that is dealt, it does not affect the base damage from the nat 20. Just roll Initial damage and ignore DR, and roll Crit damage and determine wether or not you ignore DR for the crit damage


Male Terra Priman Scientist 1
Saliger The Greatest wrote:

Shock Value looks pretty deadly, at higher levels every hit has a pretty good chance of knocking you out, and if your not a Fort class, a very good chance at that, even at lower levels for some.

I remember a battle where the average damage the enemy was doing at level 11 or 12 was around 40, which even for they party barbarian would have been a DC 30+ or so.

Yes, the Game of Thrones combat system is... remarkably deadly. Very gritty and realistic. A stroke of a sword can kill or grievously incapacitate most 1st level characters, two strokes can do the same through 3rd or 4th level for most.


Male Terra Priman Scientist 1

Ka'etil, that is a lot of classes for a 1st leveler. Are you quadruple classing?

Well, as for weapon skills and strange wound systems, I'll let the fighting classes decide what they want to do with that and just follow suit. I'm not the one that has to maintain the paperwork for those with extreme combat foci.


Male Terra Priman Scientist 1

Here's the system that is used in Blue Rose/True D20.

Nonlethal: Bruised, Dazed, Staggered, Unconscious
Lethal: Hurt, Wounded, Disabled, Dying, Dead.

Bruised and Hurt conditions do not have game mechanics modifiers, other than providing a -1 cumulative penalty on Fortitude saves against battle situations.

Dazed: Loses one full round. The following round, acts normally. Also imposes a -1 penalty, as Bruised condition.

Wounded: Is dazed for one full round, and is shaken until healed. (-2 penalty to all checks, saving throws, and attack rolls).

Staggered: Is dazed for one full round. The following round, and each round after, a staggered character can only take a standard or move action, not both.

Disabled: Badly wounded. If a disabled creature takes a standard action (other than moving at normal move rate), the creature falls unconscious and begins dying.

Dying: Con check (DC 10) each round or die. If successful, the character lives another round. If the check succeeds by 10 or more (DC 20), the character's condition becomes disabled and unconscious.

Recovery Checks
A character can make a Recovery Check, Constitution check (DC 10) to restore one level. Once per minute for staggered and unconscious. Once per hour for wounded. Once per day for disabled.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

I think Armor as DR doesn't work that well, even though it makes sense. I haven't actually played it but looking at it numerically lets see.

three level 1's each encounter an orc with +1/1d8+1. All will have the same AC, but different defense/dr scores.

Warrior with half plate- no dex bonus:
Defense: 10
DR: 8
He's going to get hit 55% of the time for .6875 on average.

Barbarian in scale mail with +3 Dex bonus.
Defense: 13
DR: 5
He's going to get hit 40% of the time for 1.1 on Average.

Rogue in studded leather with +5 Dex Bonus
Defense: 15
DR 3
He's going to get hit 30% of the time for 1.8333

So each over 20 attacks is:
Warrior: 7.5625
Barbarian: 8.8
Rogue: 11

So the Dex build ends up eating it. It also makes investing in feats/combat expertise and total defense more and more useless, and eventually you get to the point where, unless a monk, you are most likely just trading hits, even if a lower BAB class.

And the spread actually gets worse, lets add ring of deflection +1 and Amulet of natural armor +1 at level five, plus +1 from armor enchantment as well. They should also move up to level 5 which boosts the dr by 1. This time they will be fighting a tiger who only has his bite attack, for ease - +9 and 2d6+6.

Warrior with half plate- no dex bonus:
Defense: 12
DR: 10
He's going to get hit 85% of the time for 3 on average.

Barbarian in scale mail with +3 Dex bonus.
Defense: 15
DR: 7
He's going to get hit 70% of the time for 6 on Average.

Rogue in studded leather with +5 Dex Bonus
Defense: 17
DR: 5
He's going to get hit 60% of the time for 8

So each over 20 attacks is:
Warrior: 51
Barbarian: 84
Rogue: 96

The system highly favors the fact that you are going to get hit almost every swing, and your DR is what protects you, making other AC boosts inferior, IMHO, so am not personally a fan, especially as that favors certain classes over others, and detracts from miss me builds. It also tends to punish the player types who can take the punishment the least.

That being said, I am willing to try it, as I haven't yet. My personal two cents is that its biased and would prefer not to, but if we go with it I'm willing to try and see how it works in practice, not just theory.


Male commoner 1

used the wrong alias. that's from another game... and yeah, he's pretty munchken-looking, but actually leveled pretty organically bsed on in-game situations


Male Terra Priman Scientist 1

There are also three levels of Fatigue in Blue Rose/True D20.

Winded -2 Strength and Dexterity, cannot double move or charge.

Fatigued -4 Strength and Dexterity, cannot double move or charge.

Exhausted -6 Strength and Dexterity, move at half speed.

If an exhausted character is fatigued again, he or she falls unconscious.

Recovery
Every hour of rest, a Constitution check (DC 10) restores one level of fatigue. A full 10 hours rest allows the character to completely recover from all fatigue conditions.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything
Xzavier Chronis wrote:

Here's the system that is used in Blue Rose/True D20.

Nonlethal: Bruised, Dazed, Staggered, Unconscious
Lethal: Hurt, Wounded, Disabled, Dying, Dead.

Bruised and Hurt conditions do not have game mechanics modifiers, other than providing a -1 cumulative penalty on Fortitude saves against battle situations.

Dazed: Loses one full round. The following round, acts normally. Also imposes a -1 penalty, as Bruised condition.

Wounded: Is dazed for one full round, and is shaken until healed. (-2 penalty to all checks, saving throws, and attack rolls).

Staggered: Is dazed for one full round. The following round, and each round after, a staggered character can only take a standard or move action, not both.

Disabled: Badly wounded. If a disabled creature takes a standard action (other than moving at normal move rate), the creature falls unconscious and begins dying.

Dying: Con check (DC 10) each round or die. If successful, the character lives another round. If the check succeeds by 10 or more (DC 20), the character's condition becomes disabled and unconscious.

Recovery Checks
A character can make a Recovery Check, Constitution check (DC 10) to restore one level. Once per minute for staggered and unconscious. Once per hour for wounded. Once per day for disabled.

The only thing I don't like about this, is with our small party size it could cause lots of dying. Getting two characters staggered in a round when you only have three is likely going to end in TPK. I do kind of like this system though.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything
waiph wrote:
used the wrong alias. that's from another game... and yeah, he's pretty munchken-looking, but actually leveled pretty organically bsed on in-game situations

What do you do with him??


Male Terra Priman Scientist 1

In Game of Thrones d20, armor DR is incredible effective since characters actually roll their defense for the most part. (Taking 10 is an option). The whole combat system is very dynamic and exciting. But probably not doable as a PBP. Same for Dragon Age and Song of Ice and Fire AGE system. Very enjoyable and dramatic as a tabletop rpg. Very poor as a PBP game. I know, I've tried to host one. lol.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything
Xzavier Chronis wrote:
Saliger The Greatest wrote:

Shock Value looks pretty deadly, at higher levels every hit has a pretty good chance of knocking you out, and if your not a Fort class, a very good chance at that, even at lower levels for some.

I remember a battle where the average damage the enemy was doing at level 11 or 12 was around 40, which even for they party barbarian would have been a DC 30+ or so.

Yes, the Game of Thrones combat system is... remarkably deadly. Very gritty and realistic. A stroke of a sword can kill or grievously incapacitate most 1st level characters, two strokes can do the same through 3rd or 4th level for most.

Hows that game play?? I almost started a game of that, but the group went with dark heresy instead. I'm in love with the books so was pretty interested in it.


Male Terra Priman Scientist 1

Yeah, unfortunately its out of Print (can't even get the PDF anymore), so runs for about 90.00, used. But I've seen it up to 300.00 or more on ebay. It seems like A Song of Ice and Fire is the last official mantle of Game of Thrones roleplaying. I haven't yet played Game of Thrones D20, but I'm doing what I can to make it Pathfinder compatible. The skills system is a mess, but it has like three times as many skills compared to the original SRD. There are eight base classes, no magic to speak of (though the Godsworn has faith and prayer that can do various things), and the combat system is incredibly intricate and dynamic as I mentioned before. I may post an excerpt from the rulebook here. Whats really interesting is the influence and reputation system that are built in, so Charisma now has major game mechanics associated with it. (No more dump-stating Charisma... lol)


Male commoner 1
Saliger The Greatest wrote:

I think Armor as DR doesn't work that well, even though it makes sense. I haven't actually played it but looking at it numerically lets see.

...numbers about DR...

I have yet to look at the numbers, nor am i good at calculating them. as a personal thing, i'd be curious to see how it works out.

Light armors
WIth Padded, you get +1/+1AC, +8 dex for a +9
WIth a chain shirt, you get +2/+6AC +4dex for +6/+10AC DR2
Leather: +1/+3AC, +6dex +7/+10DR:1
Studded leather: +2/+4AC, +5dex for +7/9DR1

Medium
Hide=chain shirt
Scale +3/+7AC, +3dex for +6/+10 AC DR2
Chain +3/+9AC +2dex for +5/11 AC, DR3
Breastlate: +3/+9AC, +3dex for +6/+12 ac, DR3

Heavy
Banded: +4/+10, +1dex for +5/+11 DR3
Half: +4/+12 +1dex for +5/+13 DR4
FUll: +5/+14 +1dex for +6/+15 DR4

Basically armor bonuses scale at half the rate. they go from +1 to +5 as opposed to +9. then the DR goes from 0 to 4.

Dex builds have a slight advantage in the initial to hit, but it's much easier to penetrate their DR if they even have any

If you have Padded armor and grossly high dex, it takes a 19 to hit, but beat it and there's no DR.
If you have Fullplate, it only takes a 16 to hit, but it takes a 25 to pass through their DR4 as opposed to the traditional method where it takes a 19, just like Padded armor.

How would one calculate the balance of this sort of system? Is one sort of armor un-equivocally better than the rest?

I think it gives a choice between which sort of armor one wants, better initial to hit, or better to penetrate, and higher AC. Against a single heavy hit, better to hit is way better, against multiple small hits, DR/penetration is way better.


Male commoner 1
Saliger The Greatest wrote:
waiph wrote:
used the wrong alias. that's from another game... and yeah, he's pretty munchken-looking, but actually leveled pretty organically bsed on in-game situations
What do you do with him??

Turn him into a Dragon Disciple.

He's gonna have half-way decent spell-casting eventually, but he's basically the front-line heavy hitter, with rage and mutagen, eldretch heritage orc soon, and Dragon Disciple, he'll have all sorts of Strength, a Nat attack routine of Bite, Claw, Claw, Gore all at full BAB, plus FE:human of +2 to hit and damage.

He's the General for a kingmaker game, so he's got cha and strength, plus he's is a back-up Trap-finder, Knowledge guy, and party face/lie detector, all of which have been really successful thanks to some luckily timed rolls

Lantern Lodge

Male

Ok that is a lot of reading to catch up on. My thoughts are this. I haven't had a problem with the health system when I've run it in the past. The game of thrones seems a little too deadly for what I want to convey. I really want to eliminate the "I'm good till I drop" mentality. And with the penalties as the various health levels I think it conveys it much more. Makes running an option. Which it needs to be in a game that has a lovecraftian influence.

Armor as DR is fine with me at that half scaled system I read above.

As for getting hit more often it would slow down combat, but since we are running an amalgamation of rules to make it more realistic/gritty and we are thinking about instituting weapon skills we could in corporate a system of rolling a block with a sword at your skill level an adding the skill "dodge" that is activly rolled when combats happen. This would be affected by an armor check penalty on armors.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

Waiph, my calcs were done going off of the rules paizo put out, I didn't run yours so I'm not sure how they'd work. My point was with paizo rules it basically comes to the point where you know everyone is going to hit every time. That really ends up favoring certain builds (non-finesse/non-mobile).


Male commoner 1

Right, that's for the paizo rules.
I was sort of curious about what you thought about the eventual numbers of mine, and if enchantment should go to AC, DR, or both, and if it sould increase the spread.

I'm trying to think of how to do it so it makes sense, but what should a +5 do to different suits of armor...

I do agree that there's issues with Paizo's in that DR gets huge! and makes it mandatory to specialize in a particular weapon to get enough damage to get past the DR.

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

It actually looks much more doable, as its only a slight loss from AC, I think you could ultimately still get your AC high enough where its not a hit for a hit every time. I don't have time to run numbers right now. Also characters who are going more for dodgy (High dex, ect) suffer less, where a fighter whos planning to take hits anyway has more DR.

At a preliminary glance, I would say everything else should go to AC or I think you end up with the same problem.


Male Terra Priman Scientist 1

Okay, you people come up with the ruleset you want to use, then let me know so I can alter my character in accordance with the rules. :) Most of the issues about combat, AC, and hitpoints should be determined by the fighting classes, since those of the characters that most have to keep track of them.

Lantern Lodge

Male

I'll post some merits and flaws you guys can take for CDPs. By for now I want to know is everyone agreed on Victorian steampunk? And where does everyone want to start out of the locations I've mentioned?

Liberty's Edge

Male Blue Wizard(Divination)/Psion(Seer) 1 PS I know everything

Victorian Steampunk - yeah.

As I know so little about Golarion I have no preference on starting location. I guess I would say Absalom, because thats the only place I know, and I know its big and has a ton of resources. I really don't care though.

Liberty's Edge

Anywhere that has a University, I'm good with. And I think I would prefer a northern clime as opposed to a southern one (such as Katapesh).

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