The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

She nods, "Very well, then we need to rid this city of his influence.....in every form." She says softly though she sounds angry.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"It's a good plan. If you can concentrate fire on him to take him down as quickly as possible. As each person attacks you'll become visible, but the spell with hold for the rest of us until Rhadaya attacks." Sadhana whispers to Cyna.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia works on getting as close to the group at the front as possible while seeming all cute and kittenish. She stops every now and then to clean herself to keep up appearances while listening intently for any information that might help them.

Perception: 1d20 + 26 ⇒ (16) + 26 = 42

I've gotta look some stuff up, but I'm looking for a huge animal that I can use to trample them, or bull rush them with to create a little chaos and confusion to give you guys the chance to get the drop on them so to speak. It's gonna take me a little bit though since I have to actually look through books.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Surprise: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d8 + 1 + 2 + 9 ⇒ (2) + 1 + 2 + 9 = 14

Cyna takes several seconds to use enchant herself and her bow before firing upon the enemy.


Cyna's arrow catches Lucraidas in the shoulder and he quickly calls his men to arms.

Initiative:

Cyna: 1d20 + 12 ⇒ (13) + 12 = 25
Tesia: 1d20 + 5 ⇒ (17) + 5 = 22
Sādhanā: 1d20 + 5 ⇒ (11) + 5 = 16
Arista: 1d20 + 5 ⇒ (15) + 5 = 20
Rhadaya: 1d20 + 4 ⇒ (19) + 4 = 23
Alethiro: 1d20 + 1 ⇒ (15) + 1 = 16
Drago: 1d20 + 5 ⇒ (8) + 5 = 13
Lea: 1d20 + 3 ⇒ (13) + 3 = 16
Ylrhea: 1d20 + 7 ⇒ (17) + 7 = 24
Lucraidas: 1d20 + 8 ⇒ (4) + 8 = 12
Soldiers: 1d20 ⇒ 18

Round 1: Cyna, Ylrhea, Rhadaya, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago, Lucraidas

GM Notes:
L hp: 80


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Ylrhea waits for Rhadaya to move forward before taking any action.

Delay until after Rhadaya.


Male Reincarnated Kobold Fighter 11 HP: 79/82; AC: 25, T: 17, FF: 19; Fort: +9, Ref: +11, Will +6 (+3 vs. fear), Perception: +2, Initiative: +7

Nice to see I was forgotten :(: 1d20 + 7 ⇒ (20) + 7 = 27

With the battle begun, Eldan foregoes any stealthy approach and charges forward and strikes.

Attack: 1d20 + 23 + 2 ⇒ (19) + 23 + 2 = 44; Confirm: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34; Damage: 2d4 + 24 ⇒ (3, 2) + 24 = 29


Sorry, Eldan.

Round 1: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago, Lucraidas

GM Notes:
L hp: 80
G4 hp: 38


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Attack: 1d20 + 18 - 3 - 2 + 2 + 1 ⇒ (20) + 18 - 3 - 2 + 2 + 1 = 36 Confirm: 1d20 + 18 - 3 - 2 + 2 + 1 ⇒ (4) + 18 - 3 - 2 + 2 + 1 = 20
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 ⇒ (18) + 18 - 3 - 2 + 2 + 1 = 34
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 ⇒ (13) + 18 - 3 - 2 + 2 + 1 = 29
Attack: 1d20 + 13 - 3 - 2 + 2 + 1 ⇒ (9) + 13 - 3 - 2 + 2 + 1 = 20
Attack: 1d20 + 8 - 3 - 2 + 2 + 1 ⇒ (8) + 8 - 3 - 2 + 2 + 1 = 14

Damage: 1d8 + 1 + 2 + 9 ⇒ (4) + 1 + 2 + 9 = 16Manyshot: 1d8 + 1 + 2 + 9 ⇒ (8) + 1 + 2 + 9 = 20
Crit?: 2d8 + 24 ⇒ (5, 7) + 24 = 36
Damage: 1d8 + 1 + 2 + 9 ⇒ (1) + 1 + 2 + 9 = 13
Damage: 1d8 + 1 + 2 + 9 ⇒ (6) + 1 + 2 + 9 = 18
Damage: 1d8 + 1 + 2 + 9 ⇒ (2) + 1 + 2 + 9 = 14

Cyna continues to fire upon the man in charge with a volley of fresh arrows.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Wooly Rhino
Mastodon

Which would also have an awespme WTF!??!! value


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Rhadaya flies forward bringing the edge of the invisibility field right up against the enemy guards, while casting a spell that surrounds her body with crackling electricity to those inside it.

Move forward Cast Defensive Shock. Sphere still active since non-offensive action taken. Everybody remember +2 to 1st attack from being invisible.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

If I'm just bull rushing, it doesn't matter. But I was trying to find something I could trample with and none of the creatures I found had trample....so I'm trying to think of the most effective thing I can do that won't get myself killed.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Both of those do. Look in the Special attacks section.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay...so I can change into the Mastadon, but that would be like my whole action I think? I wouldn't be able to change and trample in the same action thingy. So...I can either change, or I can stay a kitten and cast like lightning storm or something on them. Then change on my next turn or whatever. What do you think I should do?


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with. Since you're only Mythic 1 you don't have Amazing Initiative to get the extra action to change then charge. So Kitty lightning storm might be better to start with then next round change and move forward.


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia moves over about ten feet, plops back down on her backside, and raises a paw. "Mew...mewmew...meow." As she brings her paw back down a bolt of lightning comes streaking from the sky and into their leader.

ZAPPOLA!!: 5d6 ⇒ (5, 3, 4, 5, 5) = 22

Okay...so I'm sidestepping over to E10 and zapping Mr. L


Reflex: 1d20 + 13 ⇒ (1) + 13 = 14

Tesia's lightning bolt quickly puts an end to Lucraidas.

Round 1: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

Everyone who moves with Rhadaya uses a move action for their turn. I automatically moved everyone up but if you want to change that, say so.

GM Notes:
G4 hp: 38


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Ylrhea moves up but does nothing else, waiting for the line of guards to move into more workable positions.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Holding up her arms she silently asks for divine favor in the fight from her Goddess so that they might be victorious.

Stay where you moved me to and cast Mythic Bless. +1 on attack, weapon damage, and all saving throws. Can reroll one roll and take the higher result.


Oblivious of the group, several of the soldiers move forward to attack Tesia and Cyna, while three hang back to attack Eldan.

G2 provokes from Arista, Lea and Drago if you want to take an AoO. G6 provokes from Sadhana, Ylrhea and Alethiro.

Vs Tesia: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30; Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Vs Tesia: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26; Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Vs Cyna: 1d20 + 10 ⇒ (2) + 10 = 12
Vs Cyna: 1d20 + 10 ⇒ (6) + 10 = 16
Vs Cyna: 1d20 + 10 ⇒ (4) + 10 = 14

Vs Eldan: 1d20 + 13 ⇒ (4) + 13 = 17
Vs Eldan: 1d20 + 13 ⇒ (15) + 13 = 28; Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Vs Eldan: 1d20 + 13 ⇒ (8) + 13 = 21

Two of the guards manage to gouge Tesia with their lances, one lands a blow on Eldan and the three guards who shot at Cyna exhibit laughable aim.

Round 1: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

GM Notes:
G4 hp: 38


Female Tiefling Barbarian (Unchained) 12; HP: 142/142, DR:2/-; AC: 23, T: 15, FF: 19, Fort: +12, Ref: +8, Will: +5, Init: +3, Perception: +15

Lea swings at the passing guard.

AoO: 1d20 + 15 + 2 + 1 ⇒ (17) + 15 + 2 + 1 = 35; Confirm: 1d20 + 15 + 2 + 1 ⇒ (19) + 15 + 2 + 1 = 37; C. Damage: 2d6 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15

She then flies into a rage and goes after one of the guards who shot her sister.

33 temp hp. Round 1 of 27.

Attack: 1d20 + 15 + 3 + 1 ⇒ (1) + 15 + 3 + 1 = 20; Bah!


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Ylrhea stabs at the passing guard.

Attack: 1d20 + 16 + 2 + 1 ⇒ (13) + 16 + 2 + 1 = 32; Confirm: 1d20 + 16 + 2 + 1 ⇒ (5) + 16 + 2 + 1 = 24 Damage: 2d3 + 12 + 2 ⇒ (2, 1) + 12 + 2 = 17; Sneak Attack: 6d6 ⇒ (1, 5, 3, 2, 3, 5) = 19; 6 bleed damage on G6


GM Notes:
G4 hp: 38
G2 hp: 38
G6 hp: 31 (6 bleed)


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

As she sees the guard move right past her she takes the element of surprise to her full advantage and attacks them as they pass. Raising her weapon she brings it down in a furious arc against the guard as he passes by.

Attack: 1d20 + 17 + 2 + 1 ⇒ (2) + 17 + 2 + 1 = 22

Damage: 1d10 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Burn!!: 1d6 ⇒ 2


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Pulling his flaming Family Blade, the Summoner struck out at the passing man.

SoIF AoO vs G2: 1d20 + 10 + 2 + 1 ⇒ (14) + 10 + 2 + 1 = 27

Slash and Burn: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11


Male Elf Cleric 8 / Hierophant 1 /\/\ Init: +1 | HP: 53 / 53 | AC: 18 | FF: 17 | Tch: 11 | Fort: +6 | Ref: +3 | Will: +9 | Per: +10 | Special: +2 saves vs Enchant and emotions spells and effects |

Keeping his emotions steady, the Elf swung his mace with both hands as on of the soldiers passed.

AoO vs G6: 1d20 + 9 + 2 + 1 ⇒ (9) + 9 + 2 + 1 = 21

Smash?: 1d8 + 5 ⇒ (5) + 5 = 10


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

You guys know that you get more than an AoO right? You both get your regular actions as well because you're up in the lineup of badassary that's gonna kick their asses back down to the depths with A$$face.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

I know. I'm just too fried to tactically think at the moment beyond just 'hit it with the rock!' Seriously, these 10 hour days are just murder. And they're going till Thursday. Then probably continue next week.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Are you freaking kidding me? Do you still have to work all five days if you're working ten hour ones?


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

What about just you and Alethrio taking a five foot step forward/backward...whatever it is and hitting G2 and G6 again?


Male Elf Cleric 8 / Hierophant 1 /\/\ Init: +1 | HP: 53 / 53 | AC: 18 | FF: 17 | Tch: 11 | Fort: +6 | Ref: +3 | Will: +9 | Per: +10 | Special: +2 saves vs Enchant and emotions spells and effects |

Alethiro stepped forward and attempted to strike one of the men with a bow.

Step to G-8.

Attack vs G7: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Maybe?: 1d8 + 5 ⇒ (3) + 5 = 8


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Drago focused on the power within himself, calling forth an ally of the Elemental Plane of Earth. A low rumbling sound followed by a crashing sound originated in the middle of the three men to the right of the group. Emerging was a large, roughly humanoid shaped being of stone, the glowing symbol of House Zakharov on its forehead. It scanned the battlefield with what could only be guessed as eyes, as they were two clusters of random gems in about the position eyes would have been. Raising its fists above its 'head', the creature brought them down on the man Alethiro had struck earlier.

Summon Monster V (Large Earth Elemental) at G-10 & 11/ H-10 & 11.

Slam 1 vs G6: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32

Slam 2 vs G6: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22

Smash 1: 2d6 + 7 ⇒ (2, 1) + 7 = 10

Smash 2: 2d6 + 7 ⇒ (1, 2) + 7 = 10

That's funny, the 1 & 2 swapped places.

Meanwhile, the Dhampir tapped into his mythical reservoir of power, allowing him to move faster than normal momentarily as he stepped forward towards the man he slashed earlier. Pouring some of his spellpower into his weapon, causing the flame of the blade to turn almost pure black as he attempted to slice the man more.

Free Action and Mythic Power for Amazing Initiative, Swift Action and Mythic Power and a 4th Level Spell Slot to use Mage Strike, 5-Foot step to D-9.

Regular Attack vs G2: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

Mage Strike vs G2: 1d20 + 10 + 1 + 8 ⇒ (16) + 10 + 1 + 8 = 35

Attack 1 Damage: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9

Mage Strike Damage: 1d8 + 3 + 1d6 + 8d6 ⇒ (4) + 3 + (3) + (6, 5, 5, 2, 4, 1, 1, 1) = 35

Yeah, I'm pretty sure that just ended him.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Swiftly empowering Oblivion, Sādhanā casts a spell, a blue glow spreading across her blade, hungry to feed on their life forces. stepping forward she levels a pair of attacks at the guard in front of her.

1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
1d8 + 8 ⇒ (5) + 8 = 13
Cold: 1d6 ⇒ 1
Negative: 1d6 ⇒ 5
1 Strength

1d20 + 13 ⇒ (10) + 13 = 23
1d8 + 8 ⇒ (8) + 8 = 16
Cold: 1d6 ⇒ 5
Negative: 1d6 ⇒ 3
1 Strength

Swift action: Enhance Oblivion +5 Frost. Chill touch 1/level 9 left. 5ft step full attack on G5


The cast time for Summon Monster is still 1 round, so it won't appear and act until your next turn, Drago.

Drago puts one of the soldiers down, while Sādhanā's attacks whittle away at another.

Round 2: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

GM Notes:
G6 hp: 21 (6 bleed)


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Male Reincarnated Kobold Fighter 11 HP: 79/82; AC: 25, T: 17, FF: 19; Fort: +9, Ref: +11, Will +6 (+3 vs. fear), Perception: +2, Initiative: +7

Eldan continues his assault on the soldier he injured.

Attack: 1d20 + 23 ⇒ (15) + 23 = 38; Confirm: 1d20 + 23 ⇒ (6) + 23 = 29; Damage: 2d4 + 24 ⇒ (3, 4) + 24 = 31
Attack: 1d20 + 18 ⇒ (16) + 18 = 34; Confirm: 1d20 + 18 ⇒ (13) + 18 = 31; Damage: 2d4 + 24 ⇒ (2, 3) + 24 = 29

Still not finished, he uses his last attack on the one attacked by Sādhanā.

Attack: 1d20 + 13 ⇒ (19) + 13 = 32; Confirm: 1d20 + 13 ⇒ (15) + 13 = 28; Damage: 2d4 + 24 ⇒ (4, 2) + 24 = 30


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Thus the Cyna of Kobolds was born.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Even though a bit wounded, Tesia concentrates and calls down more lightning on the remaining guard that attacked her. Raising her paw once again she calls out, "Mew...mewmew...meow!" As she lowers her paw another bolt of lighting comes down and strikes at her enemy.

Zappola!!: 5d6 ⇒ (2, 4, 3, 6, 1) = 16

Attempting to fry G6


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Taking a step forward, Arista smiles at the guard in front of her before running her fingers down the edge of her blade making it look a little more deadly than it did before and brings it down in an across slashing motion against her enemy.

Moving to D5 and attacking G3 after putting keen on my sword as a swift action. Going to expend a point of Mythic so I can attack him twice even though I'm moving five feet to attack him.

Slice: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32

Ouchies: 1d10 + 9 + 1 ⇒ (1) + 9 + 1 = 11

It burns: 1d6 ⇒ 6

Using her mythic ability to move faster than usually possible, she brings her sword around for another pass at him.

And Dice: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26

More OUchies: 1d10 + 9 + 1 ⇒ (8) + 9 + 1 = 18

That boy is on Fire!: 1d6 ⇒ 4


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Actually Henry, the only Summon Monster I have is the one when I do not have Tarja with me, which is a standard action and lasts for minutes instead of rounds.


My bad.

Tesia's lightning bolt puts an end to the bleeding soldier.

No reflex save would save him :P

Round 2: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

GM Notes:
G3 hp: 28


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Dice:
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (15) + 18 - 3 - 2 + 2 + 1 + 1 = 32
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (18) + 18 - 3 - 2 + 2 + 1 + 1 = 35
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (5) + 18 - 3 - 2 + 2 + 1 + 1 = 22
Attack: 1d20 + 13 - 3 - 2 + 2 + 1 + 1 ⇒ (10) + 13 - 3 - 2 + 2 + 1 + 1 = 22
Attack: 1d20 + 8 - 3 - 2 + 2 + 1 + 1 ⇒ (13) + 8 - 3 - 2 + 2 + 1 + 1 = 20

Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (7) + 9 + 2 + 1 + 1 = 20 Manyshot: 1d8 + 9 + 2 + 1 + 1 ⇒ (6) + 9 + 2 + 1 + 1 = 19
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (1) + 9 + 2 + 1 + 1 = 14
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (4) + 9 + 2 + 1 + 1 = 17
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (8) + 9 + 2 + 1 + 1 = 21
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (5) + 9 + 2 + 1 + 1 = 18

Cyna takes aim at the gathering of guards and fires off several shots into the crowd.

Adding my Favored Enemy Human here subtract it (+2) if I'm wrong.


Only two soldiers are close together. Want me to divide your damage between the two, Cyna?


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Shoot at one till it stops moving then shoot at another.


Alright.

The earth elemental does little to protect the soldiers from Cyna's arrows as she puts one down and injures another.

Round 2: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

GM Notes:
G3 hp: 28
G8 hp: 46


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Ylrhea carefully circles around the soldier shot by Cyna and flanks with the elemental.

Use Defensive Move against G8.

Attack: 1d20 + 16 + 2 + 1 ⇒ (15) + 16 + 2 + 1 = 34; Confirm: 1d20 + 16 + 2 + 1 ⇒ (6) + 16 + 2 + 1 = 25; Damage: 2d3 + 12 ⇒ (3, 3) + 12 = 18; Sneak Attack: 6d6 ⇒ (1, 1, 4, 4, 1, 3) = 14; 6 bleed.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

With everyone visible and the last of the soldiers that wounded her wife down, Tesia turns her rage of Lea's opponent flying invisibly right up to him as she casts a spell reaching out to grab his face as she flickers into view.

Shocking Grasp:Touch: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
5d6 ⇒ (4, 2, 2, 5, 5) = 18

Attacking G1


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

No worries Henry, I should have done a better job describing how I was Summoning the Elemental.


The soldiers stand their ground and attack Ylrhea, Lea and Arista. The one facing Ylrhea bleeds heavily.

Vs Ylrhea: 1d20 + 13 ⇒ (2) + 13 = 15
Vs Ylrhea: 1d20 + 8 ⇒ (6) + 8 = 14

Vs Lea: 1d20 + 13 ⇒ (5) + 13 = 18
Vs Lea: 1d20 + 8 ⇒ (15) + 8 = 23; Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Vs Arista: 1d20 + 13 ⇒ (1) + 13 = 14
Vs Arista: 1d20 + 8 ⇒ (17) + 8 = 25; Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Round 2: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

GM Notes:
G1 hp: 49
G3 hp: 28
G8 hp: 8 (6 bleed)


Female Tiefling Barbarian (Unchained) 12; HP: 142/142, DR:2/-; AC: 23, T: 15, FF: 19, Fort: +12, Ref: +8, Will: +5, Init: +3, Perception: +15

Lea shrugs off the minuscule amount of damage the soldier dealt and proceeds to swing her blade furiously.

Attack: 1d20 + 15 + 3 + 1 ⇒ (15) + 15 + 3 + 1 = 34; Confirm: 1d20 + 15 + 3 + 1 ⇒ (13) + 15 + 3 + 1 = 32; Damage: 2d6 + 8 + 6 + 2 ⇒ (4, 2) + 8 + 6 + 2 = 22

Attack: 1d20 + 10 + 3 + 1 ⇒ (2) + 10 + 3 + 1 = 16

Attack: 1d20 + 5 + 3 + 1 ⇒ (7) + 5 + 3 + 1 = 16

You're kidding, right?

31 temp hp. Round 2 of 27.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

As the lance pierces her invisible barrier to scratch her she smiles at him, "In a few minutes things are really gonna suck for you."

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