The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia moves back before calling down lighting on one of the undead.

Call Lightning Storm damage: 5d6 ⇒ (6, 6, 6, 6, 6) = 30

Move back 15ft to F1 and cast Call Lightning Storm on G1. DC 24 reflex for half.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Damn....


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The gallowdead swing their chains at Sadhana as she moves.

AoO: 1d20 + 26 ⇒ (7) + 26 = 33
AoO: 1d20 + 26 ⇒ (4) + 26 = 30

Missing the magus, she puts an end to the flesh colossus, which splits apart in a bright flash of powerful energy.

Rhadaya and Tesia go up another mythic rank.

Reflex vs Rhadaya (G1): 1d20 + 12 ⇒ (20) + 12 = 32
Reflex vs Rhadaya (G2): 1d20 + 12 ⇒ (5) + 12 = 17
Reflex vs Tesia: 1d20 + 12 ⇒ (4) + 12 = 16

The undead are blasted by Tesia and Rhadaya, taking heavy damage.

Round 3: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya

GM Notes:
G1 hp: 84
G2 hp: 107
G3 hp: 187
G4 hp: 153


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5
Tesia Stormbringer wrote:
Damn....

Yeah Natural Maximize isn't something you see everyday!


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I know right?! It's just crazy!


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'll have to deal with the Mythic stuff tomorrow. I'm just to tired to work on it right now.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Okay. Probably won't take effect till after this fight anyway


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

As her prey falls Cyna turns her attention to the lumbering dead.

Combat:
Attack: 1d20 + 17 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (11) + 17 - 4 + 4 + 1 + 1 + 1 + 1 = 32
Attack: 1d20 + 17 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (20) + 17 - 4 + 4 + 1 + 1 + 1 + 1 = 41 Confirm?: 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37
Attack: 1d20 + 17 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (1) + 17 - 4 + 4 + 1 + 1 + 1 + 1 = 22
Attack: 1d20 + 12 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (14) + 12 - 4 + 4 + 1 + 1 + 1 + 1 = 30
Attack: 1d20 + 7 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (3) + 7 - 4 + 4 + 1 + 1 + 1 + 1 = 14

Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (6) + 12 + 1 + 1 + 1 + 4 = 25 Manyshot: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (7) + 12 + 1 + 1 + 1 + 4 = 26
Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (8) + 12 + 1 + 1 + 1 + 4 = 27 Crit?: 2d8 + 38 ⇒ (4, 3) + 38 = 45
Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (2) + 12 + 1 + 1 + 1 + 4 = 21

Why are high level sheets so complicated?


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Cuz you're awesome sauce!! It's only complicated cuz of how totally awesome you are we love you for it! Sorry....not enough sleep so I'm sorta out of it right now.


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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

So we're totally justifying that necromancer going "Oh $#!+, deuces!". Someone's smart enough to study the opposition


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Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

I know right? Don't you hate it when the bad guys are smart enough to run away and we can't kick their asses? Right now we gotta finish this fight and then figure out how to fix this damn tower.....which short of a miracle I don't know how we're gonna do that, but it's been damaged enough that the protection is weakened as evidenced by the undead things that are here now. *Sigh* This could be very bad for Valwick as well as all those other places that we worked so hard to protect.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

It just makes me worried that other places might be vulnerable now as well.


Cyna's arrows make a dent in the undead. One goes after the ranger, another after Ylrhea and the last two flank Sadhana.

Vs Cyna: 1d20 + 26 ⇒ (16) + 26 = 42; Damage: 2d4 + 10 ⇒ (3, 1) + 10 = 14; Negative Energy: 12d6 ⇒ (1, 4, 1, 5, 3, 6, 3, 5, 5, 3, 2, 4) = 42; DC 27 Will Save for half of the negative energy damage; Grapple: 1d20 + 25 + 4 ⇒ (19) + 25 + 4 = 48

Vs Cyna: 1d20 + 21 ⇒ (2) + 21 = 23

Vs Cyna: 1d20 + 16 ⇒ (8) + 16 = 24; Damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16

Vs Cyna: 1d20 + 11 ⇒ (15) + 11 = 26; Damage: 2d4 + 10 ⇒ (3, 1) + 10 = 14

Vs Ylrhea: 1d20 + 26 ⇒ (17) + 26 = 43; Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13; Negative Energy: 12d6 ⇒ (5, 6, 1, 5, 3, 2, 1, 4, 1, 3, 3, 2) = 36; DC 27 Will Save for half.; Grapple: 1d20 + 25 + 4 ⇒ (3) + 25 + 4 = 32

Vs Ylrhea: 1d20 + 21 ⇒ (3) + 21 = 24

Vs Ylrhea: 1d20 + 16 ⇒ (9) + 16 = 25

Vs Ylrhea: 1d20 + 11 ⇒ (8) + 11 = 19

Vs Sadhana: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47; Who?: 1d4 ⇒ 1; Confirm: 1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43; C. Damage: 4d4 + 20 ⇒ (1, 1, 2, 3) + 20 = 27; Negative Energy (DC 27 Will for half): 12d6 ⇒ (5, 2, 5, 5, 2, 6, 4, 2, 5, 5, 6, 1) = 48; Grapple: 1d20 + 25 + 4 ⇒ (14) + 25 + 4 = 43

Vs Sadhana: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24

Vs Sadhana: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Vs Sadhana: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

VS Sadhana: 1d20 + 26 + 2 ⇒ (5) + 26 + 2 = 33; Image destroyed, 2 left.

Vs Sadhana: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43; Who?: 1d4 ⇒ 1; Confirm: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36; Damage: 2d4 + 10 ⇒ (1, 3) + 10 = 14; Negative Energy Damage (DC 27): 12d6 ⇒ (5, 2, 6, 5, 6, 2, 2, 2, 6, 6, 2, 5) = 49; 2nd Grapple: 1d20 + 25 + 4 ⇒ (9) + 25 + 4 = 38

Vs Sadhana: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34; Image Destroyed, 1 left.

Vs Sadhana: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21

A flurry of chains later, the undead land some blows on the party and wrap up their foes in chains. The gallowdead are not considered grappled, even though you are.

Round 3: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya

GM Notes:
G1 hp: 84
G2 hp: 31
G3 hp: 187
G4 hp: 153


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Will: 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15

Ylrhea screams as the deathly energy eats at her. All she can do is struggle against the chains.

CMB: 1d20 + 8 ⇒ (20) + 8 = 28

Counting her blessings, Ylrhea slips through the chains and takes a step away from the undead, next to Rhadaya.


Female Tiefling Sorcerer 13; Mythic Tier 3rd (Archmage) HP: 92/92; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +10, Init: +12, Perception: +11

Sienna moves to Tesia and unleashes a barrage of missiles against the undead which grappled Cyna. "Let her go!"

MMM: 10d4 + 5 ⇒ (1, 2, 1, 3, 2, 3, 2, 1, 4, 1) + 5 = 25


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

HOLY $hit Balls!!

Seeing the situation becoming drastically dangerous and more deadly for the group with the potential to cause great harm, she directs her next lightning bolt at the undead grappling Cyna.

Another bolt of lightning to G2. Staying where I am for now.

Eat it in the FACE!!: 5d6 ⇒ (4, 6, 6, 6, 4) = 26

DC 24 for half

Looking around at everyone she says quickly, "All of you that are not grappled by those A$$holes, move back as much as you can! Rhy..aim at the bastards holding Sadhana."


Not gonna bother with that save since it'll die either way.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Will: 1d20 + 8 ⇒ (16) + 8 = 24
Surge: 1d6 ⇒ 4

After the first Crit I instantly Rage

Will: 1d20 + 10 ⇒ (14) + 10 = 24
Surge: 1d6 ⇒ 5

so both do half damage. My armor absorbs another 10pts negative energy damage per attack. Stoneskin gives me DR 10 for the physical attacks

1st attack 17 regular 14 negative, 2nd attack 4 regular 15 negative = 50 damage total

Current home 99/149(raging)


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Holy $hit buckets! *Hiding my eyes with my hands* I can't watch this. You better ALL come home, you PROMISED.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

If I prep I can take a ton of punishment


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Glaring down with the wrath of a raging tempest,, Rhadaya claps he hands together, lightning slamming into one of the undead before leaping to the other.

Chain Lightning: 12d6 ⇒ (4, 6, 4, 1, 4, 4, 6, 6, 1, 1, 5, 5) = 47 spend 1mythic point. Roll save twice and take worse result Dc 26 Reflex for half.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

What starts as a scream of pain rises in intensity and pitch until it culminates into a shriek of indescribable rage as the Anizari hacks away at the first of the horrors binding her, even as the dark energy crackles over her granite body.

+3 Keen Holy black blade:: 1d20 + 20 + 1 + 1 + 2 ⇒ (18) + 20 + 1 + 1 + 2 = 42
Good:: 1d8 + 8 + 1 + 2d6 ⇒ (5) + 8 + 1 + (4, 5) = 23

+3 Keen Holy black blade:: 1d20 + 15 + 1 + 1 + 2 ⇒ (14) + 15 + 1 + 1 + 2 = 33
Good:: 1d8 + 8 + 1 + 2d6 ⇒ (3) + 8 + 1 + (1, 2) = 15

Confirm

+3 Keen Holy black blade:: 1d20 + 20 + 1 + 1 + 2 ⇒ (6) + 20 + 1 + 1 + 2 = 30
Good:: 1d8 + 8 + 1 + 2d6 ⇒ (6) + 8 + 1 + (2, 1) = 18


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Y'all just better come back missy...that's all I'm gonna say.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Okay, so Henry wants me to point out some things. First, Rhadaya...you didn't specify which one you were attacking. And he wants me to remind you Sadhana that you're grappled....by both of them creeps that are flanking you. I'm not sure how that would affect your rolls,
and if you're attacking the ones grappling Sadhana Rhadaya just let us know that.


I think I got it figured out.

Reflex: 1d20 + 12 ⇒ (11) + 12 = 23
Reflex: 1d20 + 12 ⇒ (4) + 12 = 16

The undead that have Sadhana bound still stand.

Round 4: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya

GM Notes:
G1 hp: 84
G3 hp: 140
G4 hp: 88


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Will: 1d20 + 10 + 1 + 1 + 2 ⇒ (14) + 10 + 1 + 1 + 2 = 28
Counting: Bless, Prayer and Heroism

The one grappling me is dead, again, yes?

Cyna staggers back from the chains of the undead before taking up her Bow once again.

Combat:

Fleet Charge: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 3 ⇒ (16) + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 3 = 41
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (11) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 33
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (2) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 24
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (15) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 37
Attack: 1d20 + 12 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (17) + 12 - 4 + 1 + 1 + 1 + 4 + 2 = 34
Attack: 1d20 + 7 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (10) + 7 - 4 + 1 + 1 + 1 + 4 + 2 = 22

Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (7) + 12 + 1 + 1 + 1 + 4 = 26 Manyshot: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (6) + 12 + 1 + 1 + 1 + 4 = 25
Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (7) + 12 + 1 + 1 + 1 + 4 = 26
Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (3) + 12 + 1 + 1 + 1 + 4 = 22
Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (5) + 12 + 1 + 1 + 1 + 4 = 24
Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (6) + 12 + 1 + 1 + 1 + 4 = 25
Damage: 1d8 + 12 + 1 + 1 + 1 + 4 ⇒ (2) + 12 + 1 + 1 + 1 + 4 = 21


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Yeah, that's right. Crispy critter with lots of holes in it.


Yes.

It takes all of Cyna's arrows to put down the next undead. The remaining gallowdead continue to whip Sadhana with their chains.

G4 Free Maintain Check: 1d20 + 25 ⇒ (1) + 25 = 26
G3 Free Maintain Check: 1d20 + 25 ⇒ (12) + 25 = 37

G4: 1d20 + 26 ⇒ (10) + 26 = 36; Damage: 2d4 + 10 ⇒ (3, 2) + 10 = 15; Negative Energy (DC 27 Will for half): 12d6 ⇒ (2, 1, 4, 1, 1, 1, 3, 3, 1, 1, 1, 1) = 20

G4: 1d20 + 21 ⇒ (9) + 21 = 30

G4: 1d20 + 16 ⇒ (4) + 16 = 20

G4: 1d20 + 11 ⇒ (20) + 11 = 31; Confirm: 1d20 + 11 ⇒ (18) + 11 = 29; Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13

G3: 1d20 + 26 ⇒ (17) + 26 = 43; Damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15; NE (DC 27): 12d6 ⇒ (5, 5, 6, 2, 1, 3, 4, 2, 1, 6, 5, 6) = 46

G3: 1d20 + 21 ⇒ (7) + 21 = 28

G3: 1d20 + 16 ⇒ (20) + 16 = 36; Confirm: 1d20 + 16 ⇒ (8) + 16 = 24; Damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16

G3: 1d20 + 11 ⇒ (14) + 11 = 25

Round 4: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya

GM Notes:
G3 hp: 140
G4 hp: 88


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Ylrhea defensively moves around one of the undead to flank with Sadhana.

Attack: 1d20 + 17 + 2 + 2 + 1 + 1 ⇒ (19) + 17 + 2 + 2 + 1 + 1 = 42; Confirm: 1d20 + 17 + 2 + 2 + 1 + 1 ⇒ (8) + 17 + 2 + 2 + 1 + 1 = 31; Just Enough: 2d3 + 14 ⇒ (3, 1) + 14 = 18; Sneak Attack: 6d6 ⇒ (3, 2, 1, 2, 2, 2) = 12

Trickster Attack (Ignore DR): 1d20 + 17 + 2 + 2 + 1 + 1 ⇒ (13) + 17 + 2 + 2 + 1 + 1 = 36; Confirm: 1d20 + 17 + 2 + 2 + 1 + 1 ⇒ (20) + 17 + 2 + 2 + 1 + 1 = 43; C. Damage: 2d3 + 14 ⇒ (3, 3) + 14 = 20; Sneak Attack: 6d6 ⇒ (2, 5, 2, 3, 2, 1) = 15


Female Tiefling Sorcerer 13; Mythic Tier 3rd (Archmage) HP: 92/92; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +10, Init: +12, Perception: +11

Sienna continues to focus on one gallowdead at a time.

MMM vs G4: 10d4 + 5 ⇒ (3, 4, 3, 4, 1, 2, 3, 1, 3, 4) + 5 = 33


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'm gonna wait for Sadhana to go first, and then I'll electrocute whichever one is left.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Will: 1d20 + 10 + 1 + 1 + 2 ⇒ (18) + 10 + 1 + 1 + 2 = 32
Will: 1d20 + 10 + 1 + 1 + 2 ⇒ (6) + 10 + 1 + 1 + 2 = 20

1st attack 5 damage 0 negative energy, 2nd attack 3 damage,3rd attack 5 damage 33 negative, 4the attack 6 damage

47/149


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Seriously hurt Sādhanā presses the attack against the one between Ylrhea and herself, calling upon her inner strength.

+3 Keen Holy,flanking,grappled: 1d20 + 20 + 1 + 1 + 2 + 2 - 2 ⇒ (16) + 20 + 1 + 1 + 2 + 2 - 2 = 40
good: 1d8 + 8 + 1 + 2d6 ⇒ (4) + 8 + 1 + (1, 1) = 15

+3 Keen Holy,flanking,grappled: 1d20 + 15 + 1 + 1 + 2 + 2 - 2 ⇒ (5) + 15 + 1 + 1 + 2 + 2 - 2 = 24
good: 1d8 + 8 + 1 + 2d6 ⇒ (4) + 8 + 1 + (2, 1) = 16

Sudden strike
+3 Keen Holy,flanking,grappled: 1d20 + 20 + 1 + 1 + 2 + 2 - 2 + 3 ⇒ (10) + 20 + 1 + 1 + 2 + 2 - 2 + 3 = 37
+3 Keen Holy,flanking,grappled: 1d20 + 20 + 1 + 1 + 2 + 2 - 2 + 3 ⇒ (17) + 20 + 1 + 1 + 2 + 2 - 2 + 3 = 44<----this one.
good: 1d8 + 8 + 1 + 2d6 ⇒ (3) + 8 + 1 + (4, 1) = 17

Confirm

+3 Keen Holy,flanking,grappled: 1d20 + 20 + 1 + 1 + 2 + 2 - 2 + 3 ⇒ (7) + 20 + 1 + 1 + 2 + 2 - 2 + 3 = 34
good: 1d8 + 8 + 1 + 2d6 ⇒ (5) + 8 + 1 + (6, 2) = 22


Sadhana, Ylrhea and Sienna further wear down the resilient undead.

Round 4: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya

GM Notes:
G3 hp: 35
G4 hp: 55


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia sends another bolt of lightning into the undead between Sadhana and Ylrhea.

Fry Sucker!: 5d6 ⇒ (2, 6, 6, 2, 4) = 20 DC 24 Reflex for half


Reflex: 1d20 + 12 ⇒ (13) + 12 = 25


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Man I hope we can finish these jerks off soon....or things might get bad....well, worse than they are now. If they're not gone by the next round I'm gonna have to move up and start healing people. I would have done that now, but I wanted to wear them down some more so Rhy would have a good chance of at least taking out one more of them. Between Rhy and Cyna we should be able to finish these bastards off.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Focusing on the same one as her wife, Rhadaya sends a sizzling bolt of lightning shooting between Sādhanā and Ylrhea.

Intensified Lightning bolt: 12d6 ⇒ (2, 6, 4, 3, 6, 3, 3, 2, 6, 4, 6, 6) = 51 DC 24 Reflex for half


Rhadaya and Tesia put an end to the one between Sadhana and Ylrhea, leaving one last undead.

Round 5: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya

GM Notes:
G4 hp: 55


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay, so if Cyna moves over a bit, the last one will be within her line of sight. Our tiefling mega gun will finish off that last bozo I'm sure.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Cyna steps forward and takes aim at the last remaining enemy.
Step to (F,5)

Combat:
Attack: 1d20 + 17 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (19) + 17 - 4 + 4 + 1 + 1 + 1 + 1 = 40Confirm?: 1d20 + 17 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (6) + 17 - 4 + 4 + 1 + 1 + 1 + 1 = 27 Surge: 1d6 ⇒ 4
Attack: 1d20 + 17 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (17) + 17 - 4 + 4 + 1 + 1 + 1 + 1 = 38
Attack: 1d20 + 17 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (18) + 17 - 4 + 4 + 1 + 1 + 1 + 1 = 39
Attack: 1d20 + 12 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (6) + 12 - 4 + 4 + 1 + 1 + 1 + 1 = 22
Attack: 1d20 + 7 - 4 + 4 + 1 + 1 + 1 + 1 ⇒ (4) + 7 - 4 + 4 + 1 + 1 + 1 + 1 = 15

Damage: 1d8 + 1 + 12 + 4 + 1 + 1 ⇒ (4) + 1 + 12 + 4 + 1 + 1 = 23 Manyshot: 1d8 + 1 + 12 + 4 + 1 + 1 ⇒ (1) + 1 + 12 + 4 + 1 + 1 = 20
Confirm?: 2d8 + 38 ⇒ (5, 6) + 38 = 49
Damage: 1d8 + 1 + 12 + 4 + 1 + 1 ⇒ (7) + 1 + 12 + 4 + 1 + 1 = 26
Damage: 1d8 + 1 + 12 + 4 + 1 + 1 ⇒ (8) + 1 + 12 + 4 + 1 + 1 = 27


Cyna puts an end to the last undead.

Combat Over.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

As the undead monstrosity collapses, Sādhanā disentangles herself from the wicked chains, going down to one knee and leaning on Oblivion as the rage wears off and she is made freshly aware of her injuries. They'd won, and that was what was most important, giving the monsters a target that could take it gave everyone a chance to operate at their best and kept them all alive.

Drop out of rage, 23/125 hp


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

She takes a breath, "Oh that was bad....worse....it means the protection is weakened with the damage that was done to the tower. We need to report this to Barclay....first though, I need to heal people." She says while looking around at the others, "Okay, whoever was hurt most I'll heal first. We can take care of the rest when we get home." She says while trying to figure out what they should do next.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Ahhh....I see.

Seeing Sadhana go down and the severity of her injuries helps her decide what to do next. Moving over to the Magnus she puts a hand on her shoulder while spreading the warm healing energy through her.

Cure Critical Wounds: 4d8 + 12 ⇒ (8, 3, 3, 7) + 12 = 33


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia then goes to Cyna and heals her as well.

Cure Critical Wounds: 4d8 + 12 ⇒ (5, 7, 4, 3) + 12 = 31


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia goes to Ylrhea and places a healing hand on her as well.

Cure Serious: 3d8 + 12 ⇒ (5, 7, 3) + 12 = 27


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sādhanā breathes a sigh of relief as she feels the warmth of Tesia's healing wash through her, taking the worst of her injuries. "Thanks." she says smiling up at the druidess before her eyes search the battlefield for Ylrhea. She remembered seeing her get hit pretty hard before they'd started tearing into her.

Seeing Tesia administering healing to her love she smiles, uttering a prayer to Aroden as a golden glow envelops her and more of her wounds heal.

Greater Celestial Healing. FH 4 for 6 rounds. Heal another 24hp


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Going back to Sadhana she says, "Here...let me try to heal you up a little more before we go." Putting her hands on her friend again she sends another pulse of healing through her.

Cure Serious: 3d8 + 12 ⇒ (4, 5, 8) + 12 = 29


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

109/124

"Thanks.....Damn those things his hard" the magus says with a chuckle, standing up.

And that's after ignoring 110 damage between DR and Negative energy resistance

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