The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda, fighting the strange strength draining will make a rude gesture.

"Come get some WITCH!"


Inactive

Artsiv the eagle swipes at the hound with a claw as it passes by.

Claw: 1d20 + 3 ⇒ (10) + 3 = 13; Damage: 1d4 + 2 ⇒ (1) + 2 = 3.

However, it's main focus is still the undead creature before it. Shifting into an advantageous position, it continues its assault. 5-foot step to N3 to set up flank, then full attack.

Claw: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16; Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8; Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25; Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit?: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10; Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Kirzon charges into the room to help Boros out. Double move into flanking position. No AOO because the hound is grappled. I've always thought that flanking helps with combat maneuvers, but I'm not 100% sure. I do make that assumption below.

Boros continues to squeeze the life out of the hound.
Maintain Grapple, Flank: 1d20 + 4 + 5 + 2 ⇒ (9) + 4 + 5 + 2 = 20; Damage: 1d3 + 3 ⇒ (1) + 3 = 4.


Reaping Stone Campaign: Under Cassomir

My own ruling would say flanking does not affect grappling. Flanking applies to melee attacks and in terms of Combat Maneuvers the following replace melee attacks (Bull Rush, Disarm, Trip, Sunder). Grapple does not state it replaces melee attacks so I would rule against a flanking bonus. Regardless Boros hits.

Boros continues to squeeze the creature and bites down again on the hound. Still the hound continues to fight on.

Artsiv attacks the skeleton raking and pecking at it.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

sorry guys, didn't realise we were on round 2. Thankfully, despite my complaint they seem to have bunched up a bit.

Seeing the target's disappear, Nicias runs through the doorway to get a better shot. moving to k2 seeing the hound close to the mage, he lobs one of his specials at the enemy targeting the undead mage.
ranged touch attack (bomb): 1d20 + 1 + 4 - 2 ⇒ (14) + 1 + 4 - 2 = 17+1 from point blank shot, -2 range

damage if hits: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10 +1 from point blank shot

6hp splash damage to all enemies within 5', allies exempt due to precise bombs


Reaping Stone Campaign: Under Cassomir

The bomb explodes showering the undead creature in flames staggering it and the undead hound beside it.

Him, Innis and Lililinda. Your turn


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Him attempts to leap backwards onto the stairs, but instead catches his heel on the step and leaves an opening for his foes to strike. Hissing he aims a slash at the hound, his blade cutting through the rotten flesh.

Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10
Scimitar: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Reaping Stone Campaign: Under Cassomir

Him were you attempting to use your acrobatics to move 10 ft backwards through the hound's area of threat or were you trying to simulate a jump that now leaves you prone?


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Acrobatics so I should have provoked 2 aoos, sorry that was not clear. I was going for the higher ground bonus which has bitten me in the bum - perhaps literally :)


Reaping Stone Campaign: Under Cassomir

No worries I thought that was what you meant but just wanted to clarify before I made rolls. You can still move to whatever you wish provided you don't tripped by the hound since you are moving through an area of threat not through their one of their squares. So if you need me to move you tell me what square you'd like to move to.

The undead hound rushes Him as he stumbles on the stairs. Him strikes back at the hound leaving a deadly gash along its chest.

Undead hound: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 4 ⇒ (6) + 4 = 10

The skeleton also lashes out at Him seizing the opening but it also misses.

Robed skeleton: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d4 + 1 ⇒ (3) + 1 = 4


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~1hr
Him'W: +2 AC (sacred)

Innis moves cautiously into the room maintaining her focus on Him'Wazir's Defense


Reaping Stone Campaign: Under Cassomir

Was waiting on Lililinda but let's press on..

The hound makes one last attempt at biting Boros and finally rips into the body of the snake, severely injuring it. Boros takes 11 hp

Hound#1 bite: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Hound#1 bite: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5

The other hound tries to get at Him once again. This time the hound is able to grab Him's leg and whips the warrior to the ground. Him take 7 points of damage and you are now prone.

Hound#2 bite: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Hound#2 bite: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip attack: 1d20 + 4 ⇒ (13) + 4 = 17

ROUND 4
Ignoring Artsiv the robed skeleton turns it attention to the old dwarf and whispers another word. You watch as a magical dart shoots from its finger hitting Kirzon. Kirzon take 5 points of damage

concentration check: 1d20 + 9 ⇒ (17) + 9 = 26
spell: 1d4 + 1 ⇒ (4) + 1 = 5

Party's turn


Inactive

I'm pretty sure Boros was at full health prior to this battle after Kirzon fed him a goodberry, so he's still at 1 HP

Artsiv's time in this plane comes to a quick conclusion as it disappears.

Kirzon waits momentarily to see if Boros can finish the hound, while Boros refuses to back down despite the hound's ferocious attack. Maintain Grapple: 1d20 + 4 + 5 ⇒ (3) + 4 + 5 = 12; Damage: 1d3 + 3 ⇒ (3) + 3 = 6

If Boros fails to finish the hound, Kirzon tries to give the hound the axe. If Boros succeeds, Kirzon instead charges the other hound that is harassing Him. Attack, Flanking or Charge: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16; Damage: 1d8 ⇒ 4


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

His blade weaving defensively Him pushes himself back up onto his feet.

Total defence for +4 AC for a total of 25, obviously -4 for prone as he rises.


Reaping Stone Campaign: Under Cassomir

The hound attacks Him as he tries to get up but the hound's teeth snap down only on air.

Hound#2 bite: 1d20 + 4 ⇒ (6) + 4 = 10

Over by the other hound you finally hear ribs pop as Boros puts an end to the undead creature.

This is followed up with a rumbling sound by the old dwarven warrior as he charges across the room knocking into the undead hound's hindquarters.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Sorry, I moved, forgot to post
Lililinda slips into the room, hoping to provide more light without drawing too much attention.


Reaping Stone Campaign: Under Cassomir

No worries Lililinda. Innis, Merelda and Nicias. Your Turn.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Pushing herself away from the comforting wall for a few steps to get a clear shot, Merelda casts her cantrip again with a rictus like grin on her face.

"Eat this you vile b%*#@!"

Disrupt Undead: 1d20 + 4 ⇒ (4) + 4 = 8

Damage: 1d6 ⇒ 6

Despite her dramatic flair, Merelda misses horribly.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

I should be somewhere near k2 - say l2, but I can't move myself via kindle. Could someone please move me?
Pulling out one of his special arrows, Nicias waits until the undead are bunched up.
using raining arrow, hold action until undead move to within 5' then loosing at the mage.

raining arrow if undead move: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12

damage if hits: 2d8 + 5 ⇒ (5, 2) + 5 = 12

6hp damage to all undead within 5'

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

apparently, I have moved. I must have been looking at an old map. Sorry guys


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I moved you Nic to I2 (I believe) since you said you couldn't do it yourself


Reaping Stone Campaign: Under Cassomir

The undead hound attacks Him again keeping the warrior separated from the others. Somehow the hound finds a way past Him's defensive stance and rips into him again. Him take 8 points of damage

Hound #2 bite: 1d20 + 4 ⇒ (20) + 4 = 24
confirm: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip attack: 1d20 + 4 ⇒ (3) + 4 = 7

Hound #2 Additional bite: 1d20 + 4 ⇒ (13) + 4 = 17

ROUND 5
The skeleton strikes Kirzon with its fleshless hand. You watch as the expression on Kirzon face turns to a a sense of dread at fighting this creature.

Kirzon:
You are now shaken. A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Skeleton touch attack: 1d20 + 3 ⇒ (19) + 3 = 22

Party's Turn.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda Stumble-Steps for a clearer shot:
How long does this strength loss last?

Disrupt Undead: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 ⇒ 2

Merelda manages to clip the skeleton with the blast!


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

AC 21 or 23 if Innis is still boosting Fighting Defensively.

Gritting his teeth and hissing, as blood pours from his wounds Him'Wazir slashes his for across the back of its rotting neck, his blades weaving defensively.

Scimitar FD: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

If the hound goes down at any point, just redirect these attacks to the undead.

Though severely wounded, Boros slithers by Kirzon's side to assault the remaining hound. Move and bite.

Bite: 1d20 + 5 ⇒ (13) + 5 = 18; Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 4 ⇒ (19) + 4 = 23

Kirzon steps to the side to try and finish the hound off. 5-foot step and attack hound. Battleaxe, Flanking, Shaken: 1d20 + 1 + 2 - 2 ⇒ (7) + 1 + 2 - 2 = 8; Damage: 1d8 ⇒ 4


Reaping Stone Campaign: Under Cassomir

Merelda you feel the rush as your strength returns back to you after both Him and you are able to injure the creature from opposite sides of the creature.

Boros clinging to the little life it has moves over to the last hound and bites it while coiling around the beast. Kirzon is unsuccessful as he tries to finish the undead hound.

Nicias, Innis and Lililinda. Your Turn


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~1hr
Innis: 1 Mirror Image;

can someone move me to k3 if they get the chance.
Innis & her mirage copycat step up beside Merelda. She unleashes white flames from her holy symbol which seek out her allies restoring their battered bodies. The heatless flame is gentle as a feather and sings of excitement; a wild dance that knows no end.

Channel: 1d6 ⇒ 6

Health Update
Boros: 2 => 8 (you done good snake but I think your owner needs to start taking better care of you.)
Him'W: 12 => 18
Kir: 17 => 22
Lili: 10 => 12
Innis: 14 => 14
Merry: 17 => 17

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Cursing the lack of opportunities to catch their opponents with a nice burst of holy water, Nicias decides to move forward and let loose at the undead Mage move to l2 , please

Composite Longbow, raining arrow: 1d20 + 3 - 2 + 1 ⇒ (17) + 3 - 2 + 1 = 19 -2 raining arrow, +1 point blank shot

damage if hits: 2d4 + 5 ⇒ (2, 3) + 5 = 10


Reaping Stone Campaign: Under Cassomir

Nicias' arrow flies true taking the robed skeleton right in middle of its back destroying the skeleton as the arrow's holy contents spray all over the creature.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda suddenly realizes that she is still holding the wand the party found earlier. Magic Missile, low on charges. She takes aim at the last hound.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Reaping Stone Campaign: Under Cassomir

With the wand in both hands Lililinda points the wand at the undead hound and whispers the command word. From the wand a magical dart strikes the hound and you watch as the creature keels over motionless on the staircase. hound destroyed

Him from where you are on the stairs you notice that on the landing against the wall are four backpacks. The stairs lead up to a closed door.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

When the battle subsides Innis goes to inspect the robed skeleton's remains


Inactive

"Nice shot, lass," says Kirzon to the gnomish fashion designer as the remaining hound goes down. "Looks like ye've got a knack fer fightin' when it counts." Kirzon gives her a pat on the back nods matter-of-factly, as if he was expecting her to have done this all along. He then joins Innis to search the bodies, seeing if they had any items that would offer clues or might be useful. He'll also take a look at the backpacks that Him points out. Loot the bodies and detect magic on any items and also those backpacks.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Feeling more confident with her strength returned she moves to Lillinda.

"Thank you. Sometimes we are called upon to be more than what we want to be in life. We either step up and
accept the challenge or we fall to it. You have stepped up."

Merelda will then move to Him and cast a cure spell.

CLW: 1d8 + 2 ⇒ (8) + 2 = 10
With Innis' channel from earlier that should put Him exactly at Max hp and me with one 1st level spell left.


Reaping Stone Campaign: Under Cassomir

Gathering backpacks and the belongings of the skeletal mage Kirzon begins to concentrate searching for any magical items.

From his divination he finds the following items that radiate magic:

(on the creature)
a cloak
a wand
a ring

(in the packs)
a tome that is quickly recognized as a spellbook by Lililinda
a vial containing a dull purple liquid
a scroll

You also find between the creature and the packs the following:
a hand drawn map of the city bearing some interesting markings.
an ebony hairpin
a gold ring
50' rope x3
lantern x2
flasks of oil x8
flint and steel x4
rations x20
alchemist fire x2


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

With a weary sigh, Merelda will cast Detect Poison on the vial of dull purple liquid.

Then will settle down with Lililinda and Innis to try and figure out what the magic items are.

Spellcraft(Wand): 1d20 + 5 ⇒ (19) + 5 = 24

Spellcraft(Ring): 1d20 + 5 ⇒ (18) + 5 = 23

Spellcraft(Cloak): 1d20 + 5 ⇒ (20) + 5 = 25

"Kirzon? Can you take a look at the new map and see how that factors into what we already know and have so far."

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Nicolas uses his understanding of alchemy to try and identify the purple liquid

identify potion: 1d20 + 10 ⇒ (15) + 10 = 25


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"My thanks again Lady Innis, I will own that I did not enjoy that," Him'Wazir says, rubbing at the now healed dog bites.

Taking up the map he passes it to Kirzon, "Can you make anything of these as our resident navigator Kirzon?"


Reaping Stone Campaign: Under Cassomir

You are able to identify the following properties of each item:

Wand of alarm 26 charges. You will need knowledge, arcana dc30 or identify to figure out the activation word

Cloak of resistance +1

Potion of cure moderate wounds

Ring is bonded item so it has no significant appeal to you.

Make a knowledge, local DC15 to decipher map.


Inactive

Kirzon will take a look at the map. Take 10, preferably, or else:

Knowledge (local): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14


Reaping Stone Campaign: Under Cassomir

Take 10 yields you a 16 so that is enough Kirzon

The map you clearly recognize as a map of Cassomir. On the map you notice X's beside The Notched Axe, The Golden Keg, Mother Tala’s Inn, and The Pike and Keg Inn.

On other thing of importance is there is a red circle surrounding another location. Beside that there is something scribbled in an unknown language.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis will cast Comprehend Languages and attempt to read the scribble


Inactive

Is the Pike and Keg Inn the same as the Pike and Tankard Inn?

"Looks like a map o' tha taverns they'd attack?" suggests Kirzon as he sees the map. He hands it off to Innis to investigate the strange scribble and circle.


Reaping Stone Campaign: Under Cassomir

Sorry yes Kirzon

You watch as the words form in your mind, Innis. It reads Safe.

Kirzon the circled location looks like it is a business establishment that you have passed by a few times. It is located in the Abbey Green area and is called, The Green Mortuary Funeral Services.


Reaping Stone Campaign: Under Cassomir

The spellbound contains the following spells:
2nd—scare, spectral hand; 1st—chill touch, decompose corpse, interrogation, and jump 0-bleed, disrupt undead, touch of fatigue

It is a scroll of surmount affliction (CL3 arcane)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis will reveal her findings to the party and then say "Ah perhaps this will call an end to our accursed sewer trek, we've followed the end of our previous map correct?" the thought of fresh air emboldening her with enthusiasm.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Smiling Merelda will agree with Innis.

"I've seen enough sewers to last me a lifetime. Just remember we accosted some local guards recently! We don't
want to get dragged away to the local jail for interrogation quite yet, so keep a low profile if we get to go outside.
Let's hope that whatever that 'safe' location is on the map, it holds the answers to our cure and our lives."

Anybody have Lingusitcs? I'm curious to know if we can simply identify the actual language type the strange word(s) were written in?


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda turns a bit pale at the reminder of what happened with the guards. "I suppose I could take the heat for that one."

I really ought to have linguistics, but I don't.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda shakes her head at that statement and smiles impishly.

"No. Plenty of us were involved in that and deserve some of the credit as well. Besides its not often I get to use my whip
on five guys at once!"


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"Well said, I could never let a Lady take the heat, and doubtless I am the most identifiable given our interactions. Let us play it by ear, but hopefully such an unfortunate turn of events will not occur."


Reaping Stone Campaign: Under Cassomir

After gathering and dividing your findings amongst the group you now stand at the bottom of the stairs. At the top of the stairs you see a closed door. The steps seem old and worn but do not seem unusual by any means.

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