The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

That's why they have the minimum 1 point of damage rule, so people like me don't run around healing the monsters :P


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I feel like people like you created acupuncture :)


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Well the knife is certainly small enough.

Or maybe I can learn to be a tattoo artist...


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Look...its a +1 Agile dagger, right?

Doesn't that mean you have: 1d3 -1 + 1 damage?

That means you always do 1d3 damage with each hit under normal circumstances, correct?

So: The dagger is an actual weapon in Lillilinda's hand.


Male Professional Dosser 14/Rules Lawyer6

Yeah, be careful with it. You might hurt someone.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

But I still can't use it because of my silly self-imposed challenge. I suppose in a last-resort situation, it'll have to do.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Let me ask you this...if you were caught in a net, tangle by bolas, hit by a lasso, or -gods forbid- 'swallowed whole' and the only way out was to cut your way out...wouldn't you want the dagger?


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Certainly. I mean I'll only use it if I have no other option.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

If we can't wake Lili up and we continue the coins will be distributed between the 5 active group members...77g 5pp each

as for the other items

Thieves Tools (Nicias)

poison (Nicias?) [i dont think we identified the other vial of this stuff]

other 2 vials (Nicias or Kirzon to ID)

Gems (Innis pockets them)


Reaping Stone Campaign: Under Cassomir

lol you cutthroat she isn't dead! no honour among thieves!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

lol you snooze you lose!


Male Professional Dosser 14/Rules Lawyer6

My computer fan is not working properly; I've ordered a new one but it's coming from Italy (!??) and will take about a week. Until then my posting will be a bit patchy; feel free to bot me when necessary


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

You're horrible Innis! XD You take her cut of the cash, and then, what, are you implying something about her weight?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

All those frills of yours cant hide everything Love ;)


Male Professional Dosser 14/Rules Lawyer6

Well, He's either a complete innocent or an expert liar.

My Computer seems to be fixed, btw.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Kirzon wrote:
*Edit* - Kirzon also considers how the old man would use the restroom or get food if he were always locked in this room.

He's not kept here all the time just when his daughter isn't around to mind him. To save you the trouble of looking for his pot...


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Any chance some of us could get a re-try on the heal checks? Or some other way to find out what's wrong with the gnome?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Uh do we just want to rest and wait till Lili wakes up if the only remedy is time?


Inactive

I really, really wish I'd remembered to buy Smelling Salts on this character, like I do on most of my characters. I finally have a chance to use it and it's not there.


Reaping Stone Campaign: Under Cassomir

Smelling salts would be good idea. The way I read the effects of the powder you'll be out until it wears off Lililinda. You can wait to see how long that is. I'd normally wake you but time is a factor in this module and one the party needs to decide on.


Male Professional Dosser 14/Rules Lawyer6

The problem is, if we go on without her then she's effectively out of this scenario - that hardly seems fair.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

A little meta gaming here: The whole game is probably designed to slow us down from time to time since we are on timer. This is just something we have to decide. Wait or go on. I say go on. If my character was out cold, Id say go on too, but she'd be harder to carry however. We need to stop the disease.

No offense Lililinda.

Look at the bright side: She can't hurt anybody this way, which is what she wants...unless Kirzon uses her a weapon of some sort!

=)

Which brings up a good question: Does a Gnome Sorcerer count as a magic weapon?

=>


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I agreed with Merry. In character Innis still says go on, thought if Inns was K.O she'd be very much agaisnt going on without her fair right =)

OOC I might be kinder but as this is RP we go cutthroat.


Male Professional Dosser 14/Rules Lawyer6
Merelda "The Widow" Widdomeria wrote:


Which brings up a good question: Does a Gnome Sorcerer count as a magic weapon?

=>

More importantly, how far can you throw one? Does it count as unbalanced or improvised throwing weapon? What damage does it do?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Gavmania wrote:
Merelda "The Widow" Widdomeria wrote:


Which brings up a good question: Does a Gnome Sorcerer count as a magic weapon?=>
More importantly, how far can you throw one? Does it count as unbalanced or improvised throwing weapon? What damage does it do?

She'd probably be more of 'Dirty Trick' combat maneuver if I had to say for sure...


Reaping Stone Campaign: Under Cassomir

Quite correct Merelda.

Lililinda could be used as a missile like the cannonball special (see Wolverine and Colossus) but minus the claws and adamantium skeleton. Sooo use at your own risk.

That being said of course Lililinda isn't out of the game so keep checking there my little gnome!!! You don't want Kirzon dirtying your fashionable robes!


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

I'm squishy and soft, so you'd barely get any damage out of me. But I AM highly enchanting though. That's the same thing as enchanted, right?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Lililinda wrote:
I'm squishy and soft, so you'd barely get any damage out of me. But I AM highly enchanting though. That's the same thing as enchanted, right?

That's what I'm SAYING! Right? Gotta be a magical bonus in there somewhere...even if it is just to feint withr something like that...That being said, can you take proficiency in Gnome? Would that be an exotic weapon?

=)


Male Professional Dosser 14/Rules Lawyer6

I'd say Lililinda is pretty exotic.


Male Professional Dosser 14/Rules Lawyer6

I can't see any posts at the moment. I presume its the bug that hit some of you a few weeks ago. Please bot me if necessary


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Looks like things are back to normal.


Male Professional Dosser 14/Rules Lawyer6

Yeah. Temporary glitch apparently.


Reaping Stone Campaign: Under Cassomir

Apologies all my wife whisked me away on a trip and I had thought that I mentioned it. Apparently I did not so let us resume.


Inactive

Pretty good reason to be gone, I'd say.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

There it finally happened I can fight too *puffs out chest* now defend me meatbags!


Male Professional Dosser 14/Rules Lawyer6

ok, we need 2 good fighters in the front, that's Cassie and kirzon; Nicias can throw his bombs overhead so should be in the second rank along with Merry. Lillilinda can lay in a heap at the back.

Sound good?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kirzon isn't much of a fighter those old bones and what not, So Cass + (Boros or Merry*)

Also gunana call out that racial profiling that all dwarves are fighters shame on you!


Inactive

I just moved everyone on the map based on how I understand it to work. Right now it's Cass, Boros and Merry in melee setting up a killing zone as the zombies approach the top of the stairs. I think Cass should get a few AOOs against the zombies with higher ground.

*Edit* - Looking at the map again, maybe I misunderstand. Is the whole corridor is really still 5 feet wide and the gray area is off the map? If so, I would recommend we fall back to a place where it isn't so -- just keep going up the ramp until it widens, and get in position somewhat like we are now.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Nic is ranged, cass has reach and we have boro / Merry so that's 3 attackers to the 1 that the zombies are forced into, so the narrow corridor is in our favor no? I rather the zombie only have 1 target that way my defense can cover that person as well.

Innis=>nic=>boros=>Cass=>Merry


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Works for me.

=)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Gezz these corridors echo really well don't they....

Edit: You can fight defensively and just be a wall if you like, but I'm staying with the defensive buff since i wont be in a good position to turn/channel.


Reaping Stone Campaign: Under Cassomir

yes the ramp you are going down is only 5 ft wide meaning you would have to be in a single file to fight. Make adjustments how you see fit. If you want to retreat back up to the area on the main level you may do so. Link to that map is still there. Just give me the ok when you are ready.


Inactive

I've adjusted the map at the main level to the arrangement I think makes sense - Cass and Boros in melee, so Cass can AOO and Boros can grapple zombies, Nicias and Merelda (disrupt undead!) with clear line of sight for ranged attacks. The zombies will still have to come in single file, but we'll be able to attack from multiple angles.

If folks still don't like the proposal, we can stay in the 5-foot corridor as Merelda suggests.


Reaping Stone Campaign: Under Cassomir

Ok sorry can we clarify are you fighting on the main level or in the hall?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Well the set up in corridor allows for the same amount of attackers -boros, and forces the zombies on 1 target which I prefer. Cass only gets a AoO if the move with in her space they are safe to just enter her danger zone.

I'll let the melee decide though. (plus I can't see Kirzon's set-up atm)


Inactive

Let's go with the way the GM set it up on the lower level since we're already proceeding on that basis.

@GM Aumakua - if everyone takes a step back in the corridor, can Nicias still make ranged attacks? I believe the answer is yes because he can choose a corner of his square to fire from. Which means we should all back up one space. The way it's set up right now, there are two zombies capable of hitting Merelda, which seems contrary to our intended strategy.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I'm not too worried. I should get a cover AC bonus from that other zombie for the corner and I can still attack him if Cassie drops the one in front of me, although he should get the same cover bonus as I do. That's sort of a 'win-win' situation as far as Merelda is concerned. =)


Reaping Stone Campaign: Under Cassomir

ok sounds good. I have a funeral to attend today then class afterwards. Will likely update in the evening.

by the way the empty space in mocked up corridor is not open area.


Male Professional Dosser 14/Rules Lawyer6

No worries.

I guess I'll have to target the lead zombie. If we can get to a point where I can target more of them, I will be able to do more overall damage; its almost a waste of resources to try to damage the lead zombie when Cass can probably one-shot it.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Nicias? You can hold your actions from now on and only use them if we need the help. The main reason to stay in the narrow corridor is to keep them bottled up so we don't have to spend precious resources killing them all at once in groups. We have limited ability to do so with your bombs and and Innis' channels, so conserving them for when we need them most is best.

I know this tactic is a bit boring for some, but this adventure is harder than your average Pathfinder game on purpose. We need to think tactically sometimes and conserve resources as much as possible.

*Merelda gets off her soap box.*

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